Development Q&A/Archive Update 32
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Features - Streaming | In-game rewards for watching Twitch streams | They've talked about it, not sure about the specifics | 22.01.2021 | Dev Stream 22.01.2021 |
Miscellaneous - Achievements | New achievements | Not planned, and they can't really add new achievements for consoles anyway | 22.01.2021 | Dev Stream 22.01.2021 |
Soundtrack | OST on Spotify | They've talked to someone who can make it happen | 22.01.2021 | Dev Stream 22.01.2021 |
Biomes - Appearance | More stuff for old biomes | They're always on the lookout for that, but nothing concrete planned for now, ideas might get assigned to biomes as they appear | 21.01.2021 | Dev Stream 21.01.2021 |
Cosmetics - Machinery | Cosmetics for Molly | Have been discussed, but they're not working on them for now | 21.01.2021 | Dev Stream 21.01.2021 |
Drinks - Buff | Beer for faster building speed | Maybe, they have to be careful about how many things it would affect | 21.01.2021 | Dev Stream 21.01.2021 |
Equipment - Sentry Turret | Automatic turrets for Engineer | No plans, but also probably won't happen | 21.01.2021 | Dev Stream 21.01.2021 |
Gameplay - Minerals | More ores | Not planned (at least not new types of crafting minerals) | 21.01.2021 | Dev Stream 21.01.2021 |
Creatures | Enemy that mimics a lootbug | They haven't discussed it | 15.01.2021 | Dev Stream 15.01.2021 |
Creatures - Variants | Radioactive Bulk Detonator that leaves crystals | How much work that'd be depends on how they want to implement it, probably not impossible | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment | More weapons | It's on the roadmap (that's a "yes") | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment - Flares | Flare variants | Not a definite "no", but it's not in the plans | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Competitive | Playing as a glyphid | Probably not something they're interested in adding, doubly so if it means PvP | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Modding | Steam Workshop integration | Baby steps, it's still undecided at the moment whether they want or can do it | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Streaming | Twitch partnership | Might cause issues with streaming to multiple platforms like they currently do, need to look into it | 15.01.2021 | Dev Stream 15.01.2021 |
Gameplay | Dwarf shanties | That would be very cool | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Activities | Darts board with an elf photo on it | That would be cool | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Shooting Range | Shooting range | It was planned, but got put on hold, and they can't say when or if it's going to get made | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Crossplay | Steam/console crossplay | No plans at the moment | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Platform | DRG on Switch | They looked into it a while back and concluded that the console doesn't have enough memory | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Rendering | Ray-tracing | It's something they'd like to play around with, but no promises of implementation | 15.01.2021 | Dev Stream 15.01.2021 |
Classes | Asymmetry in health/speed between classes | This is already accomplished with traversal tools, weapon design, and perks | 14.01.2021 | Dev Stream 14.01.2021 |
Classes - 5th Class | New class | No plans, the more the game is developed, the more workit becomes to add a new class | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Cigar cosmetic | Some countries' anti-smoking regulations would make it unacceptable to have in the game, and vaping is for elves | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Fourth relic armor | Would be cool, but not planned | 14.01.2021 | Dev Stream 14.01.2021 |
Creatures - Bosses | Mactera boss | A cool idea that'll might happen in the future, but it's not planned for now | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Flares | Flare upgrades | There used to be, but not anymore; they want to be careful with a basic tool like this, keeping the caves lit should not be easy | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Overclocks | More unique visuals/SFX for overclocks | SFX are not off the table, but changing the looks is probably more work than it's worth, considering all the weapon mesh options | 14.01.2021 | Dev Stream 14.01.2021 |
Features | Daily log-in bonus | Probably not something they want to add; it's better for players to log in because they want to play, not because they feel they have to | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Economy | Rebalance to mod/overclock prices | There are no plans for a price overhaul | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Modding | Modding API/SDK | No announcements; the first step is separating modded & unmodded lobbies, then they’ll see what is most needed next | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Streaming | Twitch integration | No plans currently, but there are mods that do that | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous | More Steam emotes | There are some in the point shop, more is possible but content updates are way more important | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - DLC | DLC with gameplay content | Currently the plan is "no"; it splits the playerbase and makes it more expensive to enjoy the game fully | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - Tutorial | Tutorials for cargo crates & lost packs | It's among the things they'd rather the players discover on their own, and there's already a lot of info to process for a fresh player | 14.01.2021 | Dev Stream 14.01.2021 |
Perks | Move "It's a Bug Thing" to a beer effect | It's meant to be a joke perk, they just put it there for laughs | 14.01.2021 | Dev Stream 14.01.2021 |
Perks - Beastmaster | More glyphid types to tame | They want to keep it simple, the current options are relatively balanced and it's likely to stay that way | 14.01.2021 | Dev Stream 14.01.2021 |
Progression - Promotions | More promotion tiers | Not planned, but if people keep playing the game they'll probably have to make more at some point | 14.01.2021 | Dev Stream 14.01.2021 |
Soundtrack | OST on Spotify | It's something they want to do, and there is some progress happening to make it happen | 14.01.2021 | Dev Stream 14.01.2021 |
Technical | DX12 support | You can opt-in for the experimental version of DX12 in the game's setting; there are still kinks to work out | 14.01.2021 | Dev Stream 14.01.2021 |
Biomes | New planet | Probably not a new planet, but new biomes on Hoxxes | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics | Cosmetics for Steeve or the turret | Probably not for Steeve as it's a piece of content too specific to have cosmetic options | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More frameworks | Yes, but they're not sure when | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More weapon paintjobs | Most likely | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment | Alternative traversal items | They like how the current set works, and new items could easily upset the balance of how much teamwork is required from each class | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Flares | Flare upgrades | The game used to have them, now they're all baked into the default flares | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Platform Gun | Different kinds of platforms for the gun | Not currently planned; there used to be upgrades that changed the shape, but the regular pancake turned out to be the most useful | 08.01.2021 | Dev Stream 08.01.2021 |
Gameplay | Better ledge-grabbing | There were discussions about some netcode improvements, but it's not clear if they'll happen or not | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous | Collabs with youtubers | It's happened before | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous - DLC | New cosmetic DLCs | Yes | 08.01.2021 | Dev Stream 08.01.2021 |
Perks | More perks | Not saying it won't happen, but currently there are no plans | 08.01.2021 | Dev Stream 08.01.2021 |
Space Rig - Shooting Range | Shooting range | They haven't forgotten about it, but it's on hold for as long as more important content is being developed | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Rendering | Ray-tracing | No plans to add it at this time, but it could be fun to experiment with it when they have time | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Water Physics | Water physics | No plans for any water physics | 08.01.2021 | Dev Stream 08.01.2021 |
UI - Load-Outs | More load-out slots | Not sure, probably not impossible | 08.01.2021 | Dev Stream 08.01.2021 |
Classes - 5th Class | New classes | Currently not planned, 4 classes work pretty well for a 4-player co-op game (plus it's a lot of work) | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - 5th Class | Support healer class | There's not going to be a healer class | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - Voice Lines | New voice lines | Fairly sure the new biomes will come with new voice lines | 07.01.2021 | Dev Stream 07.01.2021 |
Equipment - Overclocks | New weapon overclocks | Not planned, maybe someday; they have to be very careful about power creep, and each overclock needs to serve a specific purpose | 07.01.2021 | Dev Stream 07.01.2021 |
Features | Crouching | The dwarves are permanently crouching, it's uncrouching you should be asking about | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Campaign | Campaign mode | Not in this game, a hypothetical sequel could maybe have it; the gist of DRG's story is that you mine minerals | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Economy | Tradable rare items | Probably isn't going to happen, and blockchain sounds like a can of worms | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Giveaway for watching partnered streamers | It's probably something they want to experiment with in the future | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Twitch voting for enemy spawns | There's a mod for that, uses Bits or somesuch | 07.01.2021 | Dev Stream 07.01.2021 |
Miscellaneous - DLC | DLC like Dark Future | DLC cosmetics are supposed to be distinct and different from each other, there's enough marine-esque armors already | 07.01.2021 | Dev Stream 07.01.2021 |
Space Rig | Space Rig improvement | Probably not something they're going to promise - they want to do it, but it's not planned | 07.01.2021 | Dev Stream 07.01.2021 |
UI - Class Icons | Portraits reflecting cosmetics | Not sure - the static icons are there for class clarity and being able to quickly tell who's down and who's not | 07.01.2021 | Dev Stream 07.01.2021 |
Cosmetics - Dwarves | Splattered versions of all the paintjobs | Haven't thought about it | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Equipment | Skins & paintjobs for support tools | Not planned | 14.12.2020 | Dev Stream 14.12.2020 |
Creatures | Enemy types that are not alien bugs | Maybe, but they'll probably stick to bug-type creatures | 14.12.2020 | Dev Stream 14.12.2020 |
Creatures - Variants | Visual variance within the same enemy type | There was a discussion about glyphids missing limbs visually, but it didn't get into the game for one reason or another | 14.12.2020 | Dev Stream 14.12.2020 |
Features - Modding | Mod tools for cave generator/custom caves | While it's a natural progression of mod support functionality, they'll need to see just how complicated it'd be to develop those tools | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - Bosco | Playable Bosco mode | No plans for Bosco (or any other drone) to be player-controlled | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - M.U.L.E. | Customizable M.U.L.E. | Maybe like stickers or something along those lines, but nothing planned | 14.12.2020 | Dev Stream 14.12.2020 |
Drinks - On Missions | Effects from joke beers as ingame mechanics | They don't really want the silly beer effects to be present during missions | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Competitive | Competitive mining/bug killing | They want to keep the game as co-op focused as they can | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Modding | Mod support | When they say "basic mod support" they're aiming at "being able to tell modded and non-modded games apart" as the baseline | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay | Glory kills | Probably can't add glory kills | 10.12.2020 | Dev Stream 10.12.2020 |
Missions - Mutators | More warnings & anomalies | Not on the roadmap currently | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | More perks | Possible, but not planned | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | Perk to pet lootbugs instead of killing them | You never have to kill them anyway | 10.12.2020 | Dev Stream 10.12.2020 |
Space Rig | Locker room customization/DLC | No plans | 10.12.2020 | Dev Stream 10.12.2020 |
UI - Class Icons | Class icons reflecting cosmetics | They discussed it, but it runs the risk of hurting class recognition | 10.12.2020 | Dev Stream 10.12.2020 |
Technical | Cross-save between platforms | You can simply transfer the savefile from the MS Store version; there's a guide on their Discord and on the game's subreddit | 04.12.2020 | Dev Stream 04.12.2020 |
Technical - Crossplay | Crossplay between Steam and XBox Game Pass | The two platforms have different back-ends that are not easy to bridge | 04.12.2020 | Dev Stream 04.12.2020 |
Equipment - Flare Gun | Scout flares sticking to enemies | There was a discussion about flares impaling bugs at some point; wouldn't be impossible in theory | 03.12.2020 | Dev Stream 03.12.2020 |
Technical - Crossplay | Steam/XBox crossplay like in Sea of Thieves | Not as easy as it sounds, Steam & XBox use different back-ends, crossplay would also require changing the development pipeline | 03.12.2020 | Dev Stream 03.12.2020 |
Equipment | More traversal tools | They don't have any plans for adding more of those, they like how the current set works | 27.11.2020 | Dev Stream 27.11.2020 |
Missions - Mutators | Stacking mutators for Deep Dives | Not sure; at the beginning DDs could have two warnings at the same time, but there were too many combos to balance them feasibly | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | There is a possibility | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | Even if they had anything in the works, they wouldn't be able to talk about it, there is a bunch of NDAs surrounding PlayStation | 27.11.2020 | Dev Stream 27.11.2020 |
UI - Quick Message | Communication wheel | They discussed it, but ultimately decided against it | 27.11.2020 | Dev Stream 27.11.2020 |
Classes - 5th Class | Melee class | Probably not going to happen, the game is built around the idea of not being close to bugs | 26.11.2020 | Dev Stream 26.11.2020 |
Classes - 5th Class | Playable Karl | Maybe you're already Karl; maybe the real Karl was the friends you made along the way | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures | Bigger Bulk Detonator explosions | Maybe that could be a veteran variant - blows up the whole cave and overheats your GPU | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures | New enemies | New enemy types will come | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures - Variants | New Lootbug variants | There is a golden lootbug, maybe there could be more | 26.11.2020 | Dev Stream 26.11.2020 |
Drinks | More drinks in the Abyss Bar | It'll probably happen, but not planned right now | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Competitive | PvP | They want to keep the game centered on co-op | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Streaming | Native Twitch integration | Something they'll probably look into once they get to mod support, for now they're happy with how 3rd-party mods do it | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Minerals | Higher spawn rates for Jadiz and Enor Pearl | No | 26.11.2020 | Dev Stream 26.11.2020 |
Soundtrack | Add "Diggy Diggy Hole" to the jukebox | No, that'd probably cost money, and there're enough issues with Twitch's and YouTube's copyright strikes already | 26.11.2020 | Dev Stream 26.11.2020 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | Sorry, it's very hard to implement; Steam's and Microsoft's back-end architectures don't work with each other very well | 26.11.2020 | Dev Stream 26.11.2020 |
Cosmetics | More cosmetics | There will be more cosmetics | 19.11.2020 | Dev Stream 19.11.2020 |
Gameplay - Bosco | Docking animation for Bosco | Would be cool; maybe he can just float through space though | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Assets | Exportable dwarf models for VRChat | They can't really give away 3D models from the game | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Platform | PlayStation port | Definitely possible, but they can't say when | 19.11.2020 | Dev Stream 19.11.2020 |
Biomes - Surface | Overworld/surface gameplay | No plans, caves are pretty much half the gameplay, "deep" is in the game's name | 13.11.2020 | Dev Stream 13.11.2020 |
Classes | Helicopter backpack for Gunner | Not in the plans; there is an old prototype of a jetpack, but if it ever gets added, it won't be for a specific class | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - 5th Class | New class | Not planned, what is planned is to add stuff to existing classes | 13.11.2020 | Dev Stream 13.11.2020 |
Creatures - Humanoid | Humanoid enemies | Probably not, the idea doesn't really work well with the AI climbing walls, and writing new AI is a lot of work | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Campaign | Single-player campaign | Maybe in Deep Rock 2 | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Competitive | PvP | Not looking to add it, and besides - Driller's already in the game | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Economy | Gambling | That's not a thing | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay | Mechanics to escape being grabbed | Existing grabber-type enemies are intended to promote teamwork, the point is to have someone watching your back | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay - M.U.L.E. | M.U.L.E. customization | Not in the plans currently | 13.11.2020 | Dev Stream 13.11.2020 |
Perks - Beastmaster | More tameable enemy types | Not like Steeve | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - 5th Class | New classes | No plans, they'd prefer to expand on the existing four, and the more they expand, the more work it'd be to add a 5th class | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Dwarves | Beards on female dwarves | DRG is a game about beards, so - hopefully; they could be knitted or even tattooed as an option maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Equipment | Skins for traversal tools | Nothing in the works so far | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment | More support/traversal tools instead of more weapons | Not likely, the designers seem to be pretty happy with where those tools currently are | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Melee | Melee weapons | The game isn't going to take the melee route | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Support/traversal tool overclocks | Would be cool, but overclocks would have to be more than just upgrades (like mods are), and could easily upset the teammate interaction | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Weapon models showing mod/overclock setup | Would be nice, but it'd be an enormous task for every mesh of every weapon; they'd rather add new weapons than visual options | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Modding | Mods by fans for fans | Might happen, you'll have to wait and see | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Streaming | Viewer-spawned enemies | Someday, maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Miscellaneous - Tutorial | Guide for weapon choices and playstyles | They'd rather leave that to the better qualified content creators out there | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay | Not planned beyond what is already supported - not because they don't want to, but because it's very tricky | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay between Steam and Xbox | Possible, but also not an easy thing to do | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Platform | Nintendo Switch release | They looked into it and came to the conclusion that the device doesn't have enough memory | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - VR | VR support | Not currently planned | 12.11.2020 | Dev Stream 12.11.2020 |
UI - Missions | Indication whether Steeve is alive or dead | It's something they've been thinking about adding | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Sentry Turret | Turrets on Doretta | No | 06.11.2020 | Dev Stream 06.11.2020 |
Gameplay | Updates to mission balance/XP/cave generation | There will probably be more shapes added to the cave generation pool as the development goes on, but not right now | 06.11.2020 | Dev Stream 06.11.2020 |
Missions - On-Site Refinery | Oxygen tanks on pumpjacks | Sure feels useful when you're playing Low Oxygen Refinery | 06.11.2020 | Dev Stream 06.11.2020 |
Progression - Endgame | Rewards from crates/packs when you have all items | You still get resources with each cargo crate and lost pack; they'll likely add clearer indication for when you have every cosmetic part | 06.11.2020 | Dev Stream 06.11.2020 |
UI | Setting which victory moves can play after a mission | Would be kind of cool | 06.11.2020 | Dev Stream 06.11.2020 |
Biomes | New planets | New biomes - yes, but an entire new planet - probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | More classes | Not out of the question, but probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | New classes/weapons | Probably no new classes, new weapons are more likely | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - Voice Lines | Fuel canister salute lines | Equipment-specific voice lines probably won't happen | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | Minecraft cosmetics | Not likely | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics - Victory Moves | More victory moves | They have some plans | 05.11.2020 | Dev Stream 05.11.2020 |
Creatures | Long worm-type enemy | Sounds like the Nayaka Trawler, but with carving | 05.11.2020 | Dev Stream 05.11.2020 |
Drinks - Goofy | New joke beers | Not currently planned | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Equipping two primary or two secondary weapons | Sounds overpowered | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Increase flashlight strength | No plans, and being able to look around without throwing flares sounds like cheating | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment - Flares | Flare upgrades | They were removed, the new flares are as good as old flares with all upgrades | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | A dedicated editor is probably out of scope, but some camera tools are a possibility; saving maps might be a lot of data to store | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | Not currently in the plans | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Competitive | 4v4 mode | That would bring in all the cheaters, DRG is fine as a pure co-op game | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Beer hops in the trade terminal | Probably not going to be a part of the Mineral Trade Network, but not a bad suggestion | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Credit sinks for veteran players | No special plans, but it's possible | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Modding | Steam Workshop support | Not sure how that'd work, still on the planning phases | 05.11.2020 | Dev Stream 05.11.2020 |
Gameplay - M.U.L.E. | New models for Molly & resupply pods | The art team enjoys touching up older models, but it's usually at the bottom of the priority list | 05.11.2020 | Dev Stream 05.11.2020 |
Miscellaneous - Tutorial | More entries in the Miner's Manual | Sure, new biomes and enemies will get their entries | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Mutators | Lootbug infestation | You monster (but also just play refinery missions) | 05.11.2020 | Dev Stream 05.11.2020 |
Progression - Matrix Cores | More ways to turn blank cores into overclocks | No plans, keep fishing for machine events | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Crossplay | Crossplay | There is between the Windows Store and XBox, no plans for those and Steam | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Platform | Linux support | Not planned currently; people have said DRG works pretty well with Proton | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Pinging missions in a lobby as client | A way to suggest missions would be a pretty useful QoL feature | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Reporting cheaters | There's no reporting system, it's a p2p game; if they ever decide to make a blacklist system for consoles, it'll probably arrive to Steam too | 05.11.2020 | Dev Stream 05.11.2020 |
UI | UI to show when you're talking in voice chat | It's already there, it shows when your teammates are talking, but not when you are | 05.11.2020 | Dev Stream 05.11.2020 |
Creatures | Lootbug mimics | That sounds fun | 30.10.2020 | Dev Stream 30.10.2020 |
Creatures | More enemy types | They're working on some "veteran" versions of existing enemies | 30.10.2020 | Dev Stream 30.10.2020 |
Gameplay - Hazard Level | Hazard 6&7 | They want to revisit hazard levels at some point; maybe tools for self-imposed challenge, but no time is being spent on that right now | 30.10.2020 | Dev Stream 30.10.2020 |
Missions - Escort Duty | Depositing minerals on Doretta | No | 30.10.2020 | Dev Stream 30.10.2020 |
Classes - 5th Class | Medic class | Wow, that's a new suggestion that noone has heard before /s | 29.10.2020 | Dev Stream 29.10.2020 |
Creatures - Mini-Bosses | Flying BET-C | DRG wouldn't invest in a redesign only for the dwarves to shoot BET-C anyway | 29.10.2020 | Dev Stream 29.10.2020 |
Missions - Escort Duty | Make Doretta faster | The drilldozer has to be slow enough for the bugs to keep up with it | 29.10.2020 | Dev Stream 29.10.2020 |
Progression | More titles for player ranks past 75 | What would those even be? Karl's Best Friend? | 29.10.2020 | Dev Stream 29.10.2020 |
Technical - Platform | Optimization for XBox Series X | No plans, but they're told it's gonna run | 29.10.2020 | Dev Stream 29.10.2020 |
Drinks | More beer variants | No plans | 23.10.2020 | Dev Stream 23.10.2020 |
Equipment - Sentry Turret | Turrets sticking to Doretta | No weapons on the machines | 23.10.2020 | Dev Stream 23.10.2020 |
Miscellaneous - Achievements | Achievement for Legendary rank | They get why people want it, but there's a line beyond which it's just too much to ask from players | 23.10.2020 | Dev Stream 23.10.2020 |
Classes - Engineer | Faster pipe repair for Engineer | While it might make sense in-fiction, it might not be a good design decision | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Voice Lines | Change character voices | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Blue hair color | Pretty likely to happen, they want to expnad options for both hair and skin color | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Make old Halloween hats available | There will be new themed cosmetics, but the witch hat and the pumpkin are not coming back | 22.10.2020 | Dev Stream 22.10.2020 |
Creatures | Shellback should knock other bugs | Not really possible with the way the game code is set up | 22.10.2020 | Dev Stream 22.10.2020 |
Creatures - Variants | More biome-themed monster variations | Still undecided | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment | More class weapons | No current plans. It's a big task with all the mods and overclocks and meshes that would need to accompany a new weapon | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Cryo Cannon | Freeze mactera goo into slippery ice | Sounds like a lot of fun | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Overclocks | New overclocks | Not currently planned | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Pickaxe | Mechanical effects for pickaxe parts | No plans; it was discussed, and more than likely a META pickaxe would emerge and everyone would just use that | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Shield | Gunner's shield customizations that change color | Sounds like a good idea, might get confusing though | 22.10.2020 | Dev Stream 22.10.2020 |
Features | Crouching | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Features - Team Size | 8-player raids | Management wouldn't pay for that big of a mining team | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay | Ability to slap fester fleas | Sounds like a very good idea | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay - Terrain Scanner | Set markers/waypoints directly the map | Drawing on the map sounds cool, but would make the game not so family-friendly real fast | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Lore | More lore/story | Not sure how much they intend to expand what's there, not everything has to be told; freedom of interpretation is valuable | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Merchandise | Physical mugs as merch | Would be epic | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Stores | Steam bundle/4-pack | Steam disabled bundle purchases some time ago, the ones that you see are a legacy from an earlier time | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Different sounds for Doretta drilling and bosses digging | Yeah, agreed | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Remove Doretta's head for extraction | The dwarves don't bring wrenches big enough; maybe they will | 22.10.2020 | Dev Stream 22.10.2020 |
Soundtrack | More tunes in the jukebox | Someone's working on something new, probably? | 22.10.2020 | Dev Stream 22.10.2020 |
Technical | Controller rumble on/off toggle | Coming for the Win10 and Xbox versions, probably possible for Steam | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Assets | Release mug models for 3D-printing | They can't just share game assets like that, copyright stuff | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Crossplay | PC-console crossplay | There is between the Windows Store and XBox, but no plans beyond that (it's complicated) | 22.10.2020 | Dev Stream 22.10.2020 |
UI | Undo button for randomized cosmetics | Not in the game yet, but they're aware it could be an issue | 22.10.2020 | Dev Stream 22.10.2020 |