Development Q&A/Archive Update 31
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Gameplay - Machine Events | More machine events | Nothing at this moment, maybe down the line | 16.10.2020 | Dev Stream 16.10.2020 |
Technical - Rendering | DirectX 12 for the Steam version | They're looking into it, but there are issues to be fixed | 16.10.2020 | Dev Stream 16.10.2020 |
Gameplay - M.U.L.E. | Fix Molly walking vertically up during escape | The challenge of following Molly in that phase is a part of the game, no plans to change that (see link for tips) | 15.10.2020 | Dev Stream 15.10.2020 |
Missions - Mutators | Carriable oxygen tanks | Can you imagine how big of a work hazard that would be? You bump into something and BOOM! | 15.10.2020 | Dev Stream 15.10.2020 |
Classes - 5th Class | New classes | No plans | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics | Skins or mods for Steeve or Molly | No plans; it's highly doubtful that Steeve is going to get any upgrades | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics - Equipment | New models for weapons & tools | Not planned, but not out of the question either | 09.10.2020 | Dev Stream 09.10.2020 |
Equipment - Satchel Charge | Add delay to C4 against accidental double-clicks | If you accidentally blew yourself up with your own C4, you had it coming | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Competitive | Add PvP | Why? Driller is already in the game (but even if it was added, it would be some sort of competition and not shooting each other) | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Modding | Official mod support | There's no clear way to separate modded and non-modded games | 09.10.2020 | Dev Stream 09.10.2020 |
Miscellaneous - DLC | Dwarfkini DLC | No (but if there was, it'd be very, very expensive) | 09.10.2020 | Dev Stream 09.10.2020 |
Progression - Promotions | New promotion ranks | Not in Update 32 | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Graphics overhaul/engine switch | The art team always tries to make the most of the engine and its updates, but remaking the game in a new one would be crazy | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Upgrade to Unreal Engine 5 | It's never as easy as they advertise - even just a version upgrade within UE4 can introduce bugs that make it not worth upgrading | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Rendering | Ray-tracing | Not sure | 09.10.2020 | Dev Stream 09.10.2020 |
Equipment | New weapons | Not against the idea, but it's a huge task | 08.10.2020 | Dev Stream 08.10.2020 |
Space Rig | Renting bays at the Space Rig | Would be cool, but not anytime soon (if it happen at all) | 08.10.2020 | Dev Stream 08.10.2020 |
Technical | Linking/progress transfer between MS and Steam | You can manually carry progress data over by fiddling with files, but the game doesn't store it anywhere between platforms | 08.10.2020 | Dev Stream 08.10.2020 |
Technical - Platform | DRG on XBox GamePass | No plans | 08.10.2020 | Dev Stream 08.10.2020 |
Biomes | Caves where two biomes intersect | Possible in theory, could be a lot of work though | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | New armor paintjobs | Probably, at some point | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | Old hats available again | No decision yet, they were supposed to be a reward for supporting the game during early access | 02.10.2020 | Dev Stream 02.10.2020 |
Drinks - On Missions | Beer drops | The joke beers are meant for the Space Rig | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Overclocks | Overclocks on tools & flares | Not planned, the traversal tool balance is pretty delicate | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay | First-person spectator view while downed | Possible, probably? depends on the networking code | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Hazard Level | Hazard 6 | Not in the current plans, they're pretty happy with Hazard 5 | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Terrain Scanner | Ping system expansion | No plans currently | 02.10.2020 | Dev Stream 02.10.2020 |
Soundtrack | New music | No plans right now | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More activities for the Space Rig | Not at the top of the list, but probably, as they go along | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More stuff in the Space Rig | They discussed it, but nothing major for now | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | DRG on GamePass or NextGen | No announcements yet | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | Nintendo Switch release | The Switch doesn't have enough memory | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - VR | VR support | No immediate plans, maybe in the future | 02.10.2020 | Dev Stream 02.10.2020 |
Biomes - Water | Water biome | When we stop asking for it | 29.09.2020 | Dev Stream 29.09.2020 |
Classes - 5th Class | New classes | The focus is on expanding and improving the classes currently in the game | 29.09.2020 | Dev Stream 29.09.2020 |
Drinks | New beers | Who knows? | 29.09.2020 | Dev Stream 29.09.2020 |
Equipment - Satchel Charge | C4 counter | They want to do it, just super busy | 29.09.2020 | Dev Stream 29.09.2020 |
Miscellaneous | Plans for advertisement | Tell your friends about DRG | 29.09.2020 | Dev Stream 29.09.2020 |
Missions - Mutators | New mutators | Not for now, the focus is on the roadmap | 29.09.2020 | Dev Stream 29.09.2020 |
Technical - Accessibility | Colorblind mode | They're looking into it | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Crosshair | Crosshair options | Let them know if there's something wrong with the current ones; colors/opacity could be discussed | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Missions | Teammates' shields in the UI | It's noisy as a UI element and not very actionable for the player, so the devs removed it | 29.09.2020 | Dev Stream 29.09.2020 |
Biomes | New planets | No, there's not really a reason for new biomes to exist outside of Hoxxes IV | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - 5th Class | New classes | No plans, there are plenty of things to do that would benefit the game more than a new class | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - Gender | Female dwarves | No immediate plans | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | It's nice to have new monsters, but they're designed when the devs are looking for a specific type of gameplay or role to be filled | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | Probably; mechanics come before species/type | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | "Solid maybe" for Update 33 | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures - Bosses | Mactera breeder enemy | They have some thoughts for distant future | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures - Mini-Bosses | Resource reward for beating BET-C | Her alliance is supposed to be the reward | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Cryo Cannon | Cryo Cannon interaction with magma terrain | Would be cool | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Flares | Flare upgrades | No; there used to be, but they didn't feel impactful, especially for new players; the current flares are equal to fully-upgraded old flares | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Melee | Melee weapons | No | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Overclocks | New weapons & overclocks | At some point, yes, but not in the next months | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Daily missions | No, people should be able to play only on certain days of the week and still finish all repeatable content | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Leaderboards | No, this is a p2p game and they'd be easily hackable | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Competitive | Competitive elements | It's likely that Deep Dive speedruns are the closest the game will ever get to competitive | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Modding | Mod support | Not officially, there's a fine line between that and cheating (but would be cool some day?) | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Team Size | 5-player games | No plans | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Hazard Level | Hazard 6 | No plans, Haz 5 is meant to be the highest difficulty | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Minerals | New minerals | Only if there's some mechanical niche that's not filled by existing resources | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Terrain Scanner | More specific pings | Might seem like a good idea, but the current system has advantages that the team wants to keep | 25.09.2020 | Dev Stream 25.09.2020 |
Miscellaneous | Reddit & Discord | The devs read them, and the things we say inspire them | 25.09.2020 | Dev Stream 25.09.2020 |
Missions | Abandoned pipelines in the caves | Nothing like that planned right now | 25.09.2020 | Dev Stream 25.09.2020 |
Missions - Mutators | New mutators | Enough for now, maybe later on | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Active perks refilled by resupply pods | No, their limited use is what allows to make them strong | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Mission-specific perks | No, maybe one for faster building in general | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | New perks | Not currently planned | 25.09.2020 | Dev Stream 25.09.2020 |
Progression - Promotions | New promotion tiers | Not in Update 32 | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig | Space Rig expansion | No plans right now, but it'll happen if the devs need a new area | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig - Shooting Range | Shooting range | Not a "no", but on the backburner | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Engine | Unreal 5 transition | Not anytime soon | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Rendering | Ray-tracing | No point to add it, wouldn't make a noticeable difference | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Class Icons | Cosmetics on class icons | Not sure if it's a good idea | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Load-Outs | Copy-paste between load-outs/sets | No plans so far, but sounds good | 25.09.2020 | Dev Stream 25.09.2020 |