Development Q&A/Archive Season 3
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Biomes - Surface | Show the surface of Hoxxes | Unlikely, the technologies they have to build levels would need to be expanded significantly, it's a humongous task | 08.06.2023 | Dev Stream 08.06.2023 |
Biomes - Water | Submerged caves | They talked about it a lot; flowing water isn't gonna happen, flooded areas are technically possible, but that's a design challenge as well | 08.06.2023 | Dev Stream 08.06.2023 |
Classes - Voice Lines | More unique voice lines for creatures | They strive to have as many of those as possible | 08.06.2023 | Dev Stream 08.06.2023 |
Creatures - Variants | Radioactive Bulk Detonator | No plans; Mike has seen the suggestion multiple times | 08.06.2023 | Dev Stream 08.06.2023 |
Equipment | More weapons for season 4 or 5 | They're probably going to stick with 3 weapons per slot for a while; it took them from 1 to 2 years to develop weapon sets in the past | 08.06.2023 | Dev Stream 08.06.2023 |
Equipment - Driller | Rework Subata more | Not real plans, all current values are there for a reason; Mike looks at breakpoint progression across as many hazards as possible | 08.06.2023 | Dev Stream 08.06.2023 |
Miscellaneous - Achievements | More achievements for Season 4 | There are no plans for more achievements in general; new milestones will come along with new content | 08.06.2023 | Dev Stream 08.06.2023 |
Perks | Make Iron Will a baseline armor upgrade | It's more likely they change a really good perk to be in line with other perks than give it to everyone (no active plans though) | 08.06.2023 | Dev Stream 08.06.2023 |
Perks - Beastmaster | More features for Steeve | Steeve is good as is, they don't want to expand what this perk does | 08.06.2023 | Dev Stream 08.06.2023 |
Progression - Matrix Cores | A way to choose which overclock to receive | No, this is not the purpose of the system | 08.06.2023 | Dev Stream 08.06.2023 |
Technical - Crossplay | Crossplay | Most likely not | 08.06.2023 | Dev Stream 08.06.2023 |
UI - Load-Outs | Add 20 more load-out slots | Can they? yes; will they? eh, maybe one day | 08.06.2023 | Dev Stream 08.06.2023 |
Cosmetics - Dwarves | Decoration slot for cigars, sandwiches, etc. | Technically not impossible, but it's not high enough on anyone's priority list to get done, it does imply a lot of work | 01.06.2023 | Dev Stream 01.06.2023 |
Cosmetics - Equipment | Visual customization for tools | Allocating time and resources is the biggest obstacle, really | 01.06.2023 | Dev Stream 01.06.2023 |
Creatures | Larva infecting glyphids in real-time | It was discussed, but they decided to spend resources elsewhere; a combat factor like this would make balancing immensely more difficult | 01.06.2023 | Dev Stream 01.06.2023 |
Creatures - Variants | Infected Dreadnought | No plans | 01.06.2023 | Dev Stream 01.06.2023 |
Creatures - Variants | Rockpox Dreadnought | Would be cool, but they opted to spend resources creating Rockpox enemies that we would encounter more often than a dreadnought | 01.06.2023 | Dev Stream 01.06.2023 |
Drinks - Buff | More stat-buffing beers | The Randoweisser started as that, but then they decided it works better if it's always available | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment | New primary weapons | Not on the horizon, it's a ton of work; they're aware of the value it brings to the game, but they don't take up these tasks lightly | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment | New weapons | Not anytime soon | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment - Flares | Flare upgrades | Those used to be a thing, but they decided to remove that choice; there has to be a baseline of how light works during missions | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment - Overclocks | Grenade overclocks | Not much sense to make them; whatever can be imagined as an OC for a grenade could instead work as a separate grenade | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment - Overclocks | Overclocks for traversal tools | Tools make up class identity; OCs are supposed to change the behavior, adding them to traversal tools could easily become problematic | 01.06.2023 | Dev Stream 01.06.2023 |
Equipment - Overclocks | Rework some of the worst overclocks | Weapon balance is a continuously on-going process, even though there will always be an OC that's considered the worst | 01.06.2023 | Dev Stream 01.06.2023 |
Features | Quick play system | They had a "join random" button, but it led to a higher rate of people joining and leaving; we almost never want a truly random mission | 01.06.2023 | Dev Stream 01.06.2023 |
Features - Modding | QoL mods added to the base game | They look out for those; copy-paste load-outs is one example of a QoL addition | 01.06.2023 | Dev Stream 01.06.2023 |
Gameplay - Bosco | Bosco mod improvement | It's on their radar, stay tuned (although they don't want Bosco to surpass a human player as a teammate, that limits how good he can be) | 01.06.2023 | Dev Stream 01.06.2023 |
Gameplay - Hazard Level | New hazards or difficulty modifiers | Would be cool (see link for comments about how difficulty design is approached) | 01.06.2023 | Dev Stream 01.06.2023 |
Miscellaneous - Achievements | New achievements | There probably won't be new achievements for this game | 01.06.2023 | Dev Stream 01.06.2023 |
Miscellaneous - Franchise | Crossover events | They did add a gnome model into the engine to make that video clip for PowerWash Simulator | 01.06.2023 | Dev Stream 01.06.2023 |
Miscellaneous - Franchise | Deep Rock Galactic 2 | No plans, they're only working on Deep Rock Galactic now | 01.06.2023 | Dev Stream 01.06.2023 |
Missions | New mission in Season 4 | Certainly not | 01.06.2023 | Dev Stream 01.06.2023 |
Missions - Escort Duty | Randomize Ommoran stages | The current 3 phases are too few, it woudn't improve the fight to randomize them; they looked into other possible options | 01.06.2023 | Dev Stream 01.06.2023 |
Missions - Mutators | Mutator that guarantees Jump Boots | No, they aren't meant to be something to be chased after; the limit on how often they show up allows them to be as strong as they are | 01.06.2023 | Dev Stream 01.06.2023 |
Perks | New perks or new uses for perk points | They haven't discussed design, but a total makeover is more likely than a soft overhaul (the system still works for the first 100 hours) | 01.06.2023 | Dev Stream 01.06.2023 |
Progression - Endgame | Update/expand endgame systems | More OCs are on the table | 01.06.2023 | Dev Stream 01.06.2023 |
Space Rig | Center the green cross above the med bay entrance | The cross is fine, they'll move the rest of the Space Rig | 01.06.2023 | Dev Stream 01.06.2023 |
Space Rig | Customization for the cabins | Discussed internally, no final decision reached; while it sounds cool, it's a big task that is unlikely to get a high priority anytime soon | 01.06.2023 | Dev Stream 01.06.2023 |
Space Rig - Activities | Add Rival hacking minigames to the arcade cabinet | They're not quite good enough to be put on the Rig; more minigames are definitely possible, but no idea when or what those are going to be | 01.06.2023 | Dev Stream 01.06.2023 |
Space Rig - Activities | Co-op arcade games | No plans for new arcade games, but more are possible in the future | 01.06.2023 | Dev Stream 01.06.2023 |
Technical - Accessibility | Toggle off screen shake and view bob | We can reduce those, but it's not possible to turn them off - those effects are used to cover up the lack of animations in some places | 01.06.2023 | Dev Stream 01.06.2023 |
Technical - Crossplay | Crossplay | Not planned; both because of the P2P nature of the game and because no crossplay means they can efficiently use Steam to bugfix | 01.06.2023 | Dev Stream 01.06.2023 |
Technical - Platform | Official controls for the Steam Deck | Since they can't get verified - unlikely | 01.06.2023 | Dev Stream 01.06.2023 |
Technical - Platform | Steam Deck port | It's playable on the Deck; the way they constructed UI for DRG prevents them from getting it "Verified", they decided not to go for it | 01.06.2023 | Dev Stream 01.06.2023 |
Cosmetics - Machinery | More customization for Molly or support tools | Not planned | 26.05.2023 | Dev Stream 26.05.2023 |
Equipment - Driller | Electric gun for Driller | When the 3rd set was conceived, the game designer didn't much like the idea of Driller becoming the "elemental weapons guy", so not likely | 26.05.2023 | Dev Stream 26.05.2023 |
Equipment - Scout | Fix Chemical Explosive Bolt | It's better to create an entry for that on DRG's PleaseFix | 26.05.2023 | Dev Stream 26.05.2023 |
Equipment | New guns | No strict plans, probably will happen at some point (it's a lot of work) | 26.05.2023 | Dev Stream 26.05.2023 |
Gameplay | More echoes in the caves | A lot more echo could become disturbing, gotta keep it light | 26.05.2023 | Dev Stream 26.05.2023 |
Miscellaneous - Merchandise | Merch store | ForFansByFans shut down, hopefully they can find something with a decent shipping price to the EU | 26.05.2023 | Dev Stream 26.05.2023 |
Miscellaneous | Cosplay | No plans | 26.05.2023 | Dev Stream 26.05.2023 |
Soundtrack | Add fan music to the OST | Rights ownership would make that very complicated | 26.05.2023 | Dev Stream 26.05.2023 |
Soundtrack | New music | No plans currently | 26.05.2023 | Dev Stream 26.05.2023 |
Technical - Crossplay | Crossplay | Would be nice, but it's hard to do; no plans for crossplay | 26.05.2023 | Dev Stream 26.05.2023 |
Biomes | Bigger, harder-to-navigate caves | No plans, complexity 3 can already be pretty taxing (think of the consoles); plus, bigger doesn't automatically mean more fun | 25.05.2023 | Dev Stream 25.05.2023 |
Equipment - Overclocks | New overclocks | They've had some OC prototypes since the time they added the latest set of weapons, hopefully they can finish them sooner rather than later | 25.05.2023 | Dev Stream 25.05.2023 |
Equipment | Another set of weapons | While it's possible, there are no plans for more weapons at this point; each weapon cosmetic makes it more expensive to add new weapons | 25.05.2023 | Dev Stream 25.05.2023 |
Features - Modding | Add popular mods as game features | It's very case-by-case, but as a baseline we shouldn't expect popular mods to be co-opted into the game | 25.05.2023 | Dev Stream 25.05.2023 |
Gameplay | Annoyed Mission Control voice line for goo sacks | No idea; sometimes these things happen without being planned | 25.05.2023 | Dev Stream 25.05.2023 |
Miscellaneous - Franchise | Crossover event with another game | No plans; they're not going out of their way to pursue crossovers | 25.05.2023 | Dev Stream 25.05.2023 |
Miscellaneous | April's Fools event with the devs voice-acting | GSG would have to pay them for voice-acting first | 25.05.2023 | Dev Stream 25.05.2023 |
Soundtrack | Team up with Windrose for more music | Would be cool, but they don't have any connection | 25.05.2023 | Dev Stream 25.05.2023 |
Technical - Platform | DRG on SNES | They hate to break it to us, but the SNES isn't powerful enough to run DRG | 25.05.2023 | Dev Stream 25.05.2023 |
Technical | Automatic host migration | Not planned; would be nice | 25.05.2023 | Dev Stream 25.05.2023 |
UI - Load-Outs | Copy-paste feature for load-outs | Maybe; the game director thinks it's a good idea, but who knows? | 25.05.2023 | Dev Stream 25.05.2023 |
Biomes - Surface | Surface biome | No, the gameplay is very tied to cavegen; some of their tools would fall apart without a ceiling (deep canyons wouldn't work either) | 19.05.2023 | Dev Stream 19.05.2023 |
Biomes | More complicated cave layouts | Making cavegen chaos is easy; what's hard is making caves chaotic but also distinct and having internal coherence and logic | 19.05.2023 | Dev Stream 19.05.2023 |
Cosmetics - Equipment | Cosmetics for traversal tools | Could be considered, but not planned; they're aware of the interest, but with all the frameworks/paintjobs it looks like a big task | 19.05.2023 | Dev Stream 19.05.2023 |
Cosmetics - Machinery | Molly customization | Could be kind of cute, but it's tougher to design who controls Molly's appearance; decals/stickers aren't technically possible now | 19.05.2023 | Dev Stream 19.05.2023 |
Creatures | More balance to Rival enemies | They did a balance pass for the Rival content in Season 3, nothing planned for 4 | 19.05.2023 | Dev Stream 19.05.2023 |
Drinks - On Missions | Order a beer pod to the cave | No, the silly stuff stays on the Space Rig | 19.05.2023 | Dev Stream 19.05.2023 |
Equipment - Gunner | Allow vertical ziplines | It was tested very early on, but a lot of gameplay comes out of them not being able to go vertically (plus, it looks janky) | 19.05.2023 | Dev Stream 19.05.2023 |
Gameplay - Hazard Level | Difficulties above Hazard 5 | With maybe 10% of people playing on haz 5, it doesn't make sense to fragment them more; mod your game if you want harder content | 19.05.2023 | Dev Stream 19.05.2023 |
Gameplay | Bonuses for teams that play together | An interseting idea, but not sure; it seems a little unfair that pre-made teams will always get that bonus but not PUGs | 19.05.2023 | Dev Stream 19.05.2023 |
Miscellaneous - Merchandise | New merch store | It's complicated and time-consuming, but it's definitely something they want to have | 19.05.2023 | Dev Stream 19.05.2023 |
Missions - Mutators | Warnings like Mactera Plague and Swarmaggeddon | They might add more if it makes sense | 19.05.2023 | Dev Stream 19.05.2023 |
Perks | Perk overhaul | It's on their wishlist, but no idea when that's going to happen | 19.05.2023 | Dev Stream 19.05.2023 |
Progression - Seasons | Mid-season updates for cut content | Because of the game's multi-platform nature, pushing out a chunk of content would actually delay future updates if done mid-season | 19.05.2023 | Dev Stream 19.05.2023 |
Space Rig - Activities | Add DRG Survivor preview as a minigame in the Rig | Sounds cool, but also sounds like a lot of work | 19.05.2023 | Dev Stream 19.05.2023 |
Space Rig | Space Rig customization | No plans, although they talked about it | 19.05.2023 | Dev Stream 19.05.2023 |
Space Rig | Take Steeve to the Space Rig | Not in the plans, no | 19.05.2023 | Dev Stream 19.05.2023 |
UI - Load-Outs | Copy-paste load-outs | They can see it being a convenient feature, but no plans right now | 19.05.2023 | Dev Stream 19.05.2023 |
Cosmetics - Dwarves | Dev armors like in Terraria | They only get the chat badge; if they're going to add more armors, they might as well make them for the community instead | 17.05.2023 | Dev Stream 17.05.2023 |
Cosmetics - Equipment | Skins for class items | No plans, but they think it'd be okay to have those | 17.05.2023 | Dev Stream 17.05.2023 |
Cosmetics - Machinery | Skins for the Drop Pod | Unlikely; that'd be one player deciding what the pod looks like, and they'd rather make something that all players get to engage with | 17.05.2023 | Dev Stream 17.05.2023 |
Equipment - Objectives | More overclocks | Eventually; they've had prototypes shelved for a while now | 17.05.2023 | Dev Stream 17.05.2023 |
Features - Streaming | Twitch drops | No plans in the near future | 17.05.2023 | Dev Stream 17.05.2023 |
Gameplay - Terrain Scanner | Doretta's head on the Terrain Scanner | But then we wouldn't have the joy of going on a treasure hunt | 17.05.2023 | Dev Stream 17.05.2023 |
Miscellaneous - Franchise | Collab with GW for a League of Votann cosmetics | Games Workshop would have to reach out to them first | 17.05.2023 | Dev Stream 17.05.2023 |
Miscellaneous - Merchandise | DRG board game in retail stores | Would be great, it's something they'd like, but it requires a distributor, so no plans for now | 17.05.2023 | Dev Stream 17.05.2023 |
Progression - Endgame | Expand endgame content | Hopefully there will be more game modes in the future, but not in Season 4 ("no" to endless defense mode though) | 17.05.2023 | Dev Stream 17.05.2023 |
Soundtrack | More music for the jukebox (fan music) | It's all licensed, not made in-house; fan-made music is much trickier because of the extra paperwork to manage ownership rights | 17.05.2023 | Dev Stream 17.05.2023 |
Soundtrack | New music for Season 4 | No Volume III if that's what we're asking about | 17.05.2023 | Dev Stream 17.05.2023 |
Technical | Optimize for weaker laptops | Optimization is an ongoing process, but it is easier for them if we get a better laptop | 17.05.2023 | Dev Stream 17.05.2023 |
UI - Load-Outs | Split load-outs for weapons & cosmetics | Would be nice; they're aware some sorting options for the wardrobe might be due | 17.05.2023 | Dev Stream 17.05.2023 |
Equipment | Add grenade launcher | Try playing Engineer | 12.05.2023 | Dev Stream 12.05.2023 |
Equipment | New weapons | Not planned, but might happen in the future; it's a lot of work | 12.05.2023 | Dev Stream 12.05.2023 |
Biomes | New cave shapes | Probably not in Season 4, but at some point | 11.05.2023 | Dev Stream 11.05.2023 |
Creatures - Mini-Bosses | Change the Nemesis | No plans | 11.05.2023 | Dev Stream 11.05.2023 |
Creatures - Variants | Grunts with varying color hues, limb size etc. | Variance doesn't automatically mean more fun, the current simplicity might work better; plus, it might get weird with biome coloration | 11.05.2023 | Dev Stream 11.05.2023 |
Equipment - Melee | Melee | No, the game is centered around shooting and keeping away from enemies | 11.05.2023 | Dev Stream 11.05.2023 |
Equipment | 4th set of weapons | Maybe? might be a while before a new set; not only is it a lot of work, it also generates a lot of work for the future | 11.05.2023 | Dev Stream 11.05.2023 |
Gameplay - Call-Downs | Support drops like Bet-C | There were sentry gun pods in alpha, but they were kind of scrapped | 11.05.2023 | Dev Stream 11.05.2023 |
Gameplay | More interactions with MC for pinging stuff | Might be a while until more, and even the last batch was added pretty stealthily | 11.05.2023 | Dev Stream 11.05.2023 |
Gameplay | Driveable vehicles | They prototyped some when they were making Escort Duty, but ultimately decided not to go that route | 11.05.2023 | Dev Stream 11.05.2023 |
Gameplay | Rework Cargo Crate stuff | No plans - at least not right now | 11.05.2023 | Dev Stream 11.05.2023 |
Miscellaneous - Lore | Expand lore and add mechanics around Karl | No plans; who even knows what happened to Karl? | 11.05.2023 | Dev Stream 11.05.2023 |
Missions - Mutators | New hazard warnings | Nothing in the works right now | 11.05.2023 | Dev Stream 11.05.2023 |
Missions - Mutators | New anomalies | Not for Season 4, but possible in the future | 11.05.2023 | Dev Stream 11.05.2023 |
Progression - Matrix Cores | Donate blank matrix cores to other players | When they worked on Machine Events, they thought about inserting a blank for a teammate, but it was, for one reason or another, rejected | 11.05.2023 | Dev Stream 11.05.2023 |
Progression - Matrix Cores | Sell matrix cores | The core system wasn't structured with trading in mind, and they'd rather not open the opportunity for RMT | 11.05.2023 | Dev Stream 11.05.2023 |
Soundtrack | Expand soundtrack | No plans | 11.05.2023 | Dev Stream 11.05.2023 |
Space Rig | Recolor med bay drones to have green too | Well, the color red isn't banned | 11.05.2023 | Dev Stream 11.05.2023 |
Technical - Crossplay | Cross-platform | Not planned | 11.05.2023 | Dev Stream 11.05.2023 |
Technical - Crossplay | Crossplay | Not feasible, neither the game nor their workflow were designed for it (the issue is not, like many argue, that Sony wants money) | 11.05.2023 | Dev Stream 11.05.2023 |
Technical - Engine | Update to Unreal Engine 5 for Season 4 | Not planned | 11.05.2023 | Dev Stream 11.05.2023 |
Technical - Engine | Switch to Unreal Engine 5 | Not in the foreseeable future, an engine upgrade breaks a lot of things | 11.05.2023 | Dev Stream 11.05.2023 |
UI | Show how many times Bet-C has been activated | Not out of the question | 11.05.2023 | Dev Stream 11.05.2023 |
Classes - Voice Lines | Add voicelines to Drak gunsling animation | They probably just missed it | 04.05.2023 | Dev Stream 04.05.2023 |
Cosmetics - Dwarves | Barrel armor | Robert threw it together in half an hour 7 years ago, and people are still asking for it, he could look into it again at some point | 04.05.2023 | Dev Stream 04.05.2023 |
Cosmetics - Equipment | Animated pickaxe parts | Sounds cool; possible in theory but they might now have the systems to support it | 04.05.2023 | Dev Stream 04.05.2023 |
Equipment | A system to build new guns from minerals | Sounds expensive and totally not what they're doing with weapons | 04.05.2023 | Dev Stream 04.05.2023 |
Equipment | New weapons | No plans at this point, but maybe in the future? | 04.05.2023 | Dev Stream 04.05.2023 |
Equipment - Overclocks | Overclock that disables Lok-1 targeting | Probably not, they consider the targeting system to be pretty central to the weapon's design | 04.05.2023 | Dev Stream 04.05.2023 |
Gameplay - Minerals | Add coal | They usually decide what the resource's gameplay purpose is first and then decide what the resource is in-fiction | 04.05.2023 | Dev Stream 04.05.2023 |
Technical - Water Physics | Liquid physics | Would be cool, but no - too taxing given the destructible nature of the terrain | 04.05.2023 | Dev Stream 04.05.2023 |
Cosmetics - Dwarves | Cat ears | A prototype was made as far back as Season 1, but don't hold your breath | 28.04.2023 | Dev Stream 28.04.2023 |
Miscellaneous - DLC | Add pickaxe to the Dark Future DLC | They probably won't be adding new items to old DLC packs | 28.04.2023 | Dev Stream 28.04.2023 |
Missions | Endless survival mission | Unlikely (Point Extraction is that, but without the rewards for staying long) | 28.04.2023 | Dev Stream 28.04.2023 |
Space Rig - Shooting Range | Shooting range | They've settled on "no"; the more people stay inside the Space Rig, the fewer actually play missions - just test load-outs during missions | 28.04.2023 | Dev Stream 28.04.2023 |
UI | "Seen all" button for new cosmetics | Some among the devs think it should be a thing, but as long as the game director is against it, it's unlikely to happen | 28.04.2023 | Dev Stream 28.04.2023 |
Cosmetics - Equipment | Cosmetics for tools | Totally possible, they just haven't gotten around to setting that as a priority (other stuff is more important) | 27.04.2023 | Dev Stream 27.04.2023 |
Equipment | Weapon/overclock rebalance for Season 4 | Don't expect a full round of tweaks, but the Subata is getting some attention for Season 4 | 27.04.2023 | Dev Stream 27.04.2023 |
Equipment - Overclocks | Overclocks for equipment | No plans, the idea of overclocks is to change behavior in a major way, and they want tools to remain as they are to preserve class identity | 27.04.2023 | Dev Stream 27.04.2023 |
Features - Competitive | PvP | They considered it and decided a long time ago that they're not going to add PvP | 27.04.2023 | Dev Stream 27.04.2023 |
Gameplay - Call-Downs | Solo resupply pods for 3-player teams | They specifically don't want to introduce solo resupply pods; in a 3-man team the remaining cassette is anyone's | 27.04.2023 | Dev Stream 27.04.2023 |
Miscellaneous - Merchandise | Sell actual beer | They'd been approached by local breweries, but making beer available internationally is both complicated and expensive | 27.04.2023 | Dev Stream 27.04.2023 |
Missions | Wave defense mode | Very unlikely - they generally stick to designs that involve other objectives too; a pure shooting mission isn't really on the table now | 27.04.2023 | Dev Stream 27.04.2023 |
Missions - Mutators | New mutators | No concrete plans, but it makes sense to add more over time | 27.04.2023 | Dev Stream 27.04.2023 |
Perks | Rebalance perks | They keep discussing the surplus of perk points, and a rebalance makes sense if they add more perks; no plans, no deadlines as of now | 27.04.2023 | Dev Stream 27.04.2023 |
Technical - Engine | Switch to Unreal Engine 5 | No plans; they have to assess how attractive the new features are for DRG vs. how much will break during the upgrade | 27.04.2023 | Dev Stream 27.04.2023 |
UI - Missions | Damage numbers for console | No, it only exists on Steam as a mod | 27.04.2023 | Dev Stream 27.04.2023 |
Features | Proximity chat | No plans | 21.04.2023 | Dev Stream 21.04.2023 |
Cosmetics - Dwarves | Lego Power Miners helmet | Pretty sure that's under copyright | 20.04.2023 | Dev Stream 20.04.2023 |
Cosmetics - Dwarves | Steampunk cosmetics | Nothing planned | 20.04.2023 | Dev Stream 20.04.2023 |
Equipment | Smooth-bore barrel-loaded musket | That's a very specific suggestion | 20.04.2023 | Dev Stream 20.04.2023 |
Equipment - M1000 | Change the M1000 crosshair for hip-firing | No plans, it's not supposed to be as accurate when hip-firing | 20.04.2023 | Dev Stream 20.04.2023 |
Miscellaneous - Franchise | More spin-off games like the board game | Not planned, not out of the question either | 20.04.2023 | Dev Stream 20.04.2023 |
Miscellaneous - Lore | More Deep Rock lore | Every update is a lore update (if light world-building counts as lore) | 20.04.2023 | Dev Stream 20.04.2023 |
Space Rig - Shooting Range | Shooting range | Confirmed as not happening | 20.04.2023 | Dev Stream 20.04.2023 |
Classes - Gender | Female dwarves | The cosmetic system they have is not designed for that; it's not that they don't want to, it's the amount of work that's the issue | 14.04.2023 | Dev Stream 14.04.2023 |
Miscellaneous - Franchise | DRG MOBA | They don't have enough characters for that | 14.04.2023 | Dev Stream 14.04.2023 |
Technical - Rendering | Update DLSS library | There's an intention to do it when they have time, but it's not on the timeline | 14.04.2023 | Dev Stream 14.04.2023 |
Creatures | A bug that eats light | It's an idea they've had since forever ago; haven't moved through with it yet | 30.03.2023 | Dev Stream 30.03.2023 |
Creatures | Remake the Brood Nexus model | Some of them talked about it, would be cool at some point | 30.03.2023 | Dev Stream 30.03.2023 |
Equipment | Wave Cooker affecting Exploders after the explosion | Why? they're already dead at this point, wouldn't make much sense | 30.03.2023 | Dev Stream 30.03.2023 |
Equipment | Flamethrower igniting the Frost Praetorians' gas | They're not sure if we know this, but ice is pretty hard to set on fire | 30.03.2023 | Dev Stream 30.03.2023 |
Equipment - Overclocks | Make EM Discharge work on unbuilt turrets again | They don't think that's going to happen | 30.03.2023 | Dev Stream 30.03.2023 |
Miscellaneous - Merchandise | Update merch store | It's dead; they're looking for a replacement, but these things take time | 30.03.2023 | Dev Stream 30.03.2023 |
Technical - Engine | Port to UE5 for better lighting | No plans, they aren't convinced UE5 is in a good enough state to upgrade a live game to it | 30.03.2023 | Dev Stream 30.03.2023 |
Technical - Platform | Switch port | The Switch doesn't have enough RAM for that | 30.03.2023 | Dev Stream 30.03.2023 |
UI - Load-Outs | Copy-paste cosmetics/load-outs | It's something they hope to get around to when there's time for it | 30.03.2023 | Dev Stream 30.03.2023 |
Biomes - Surface | Surface biome | No plans, the game is about exploring caves | 23.03.2023 | Dev Stream 23.03.2023 |
Features - Modding | Raise the cap for total mods | It used to be 25, they raised it to 50 - that's probably as high as it's going to be | 23.03.2023 | Dev Stream 23.03.2023 |
Miscellaneous - Franchise | Deep Rock Mario Kart | That would be amazing | 23.03.2023 | Dev Stream 23.03.2023 |
Miscellaneous - Lore | Updates/events that expand the lore | Isn't it true that every update expands the lore? | 23.03.2023 | Dev Stream 23.03.2023 |
Technical | Make all damage double-precision-type | No | 23.03.2023 | Dev Stream 23.03.2023 |
Technical - Crossplay | Crossplay | No plans beyond the current capability | 23.03.2023 | Dev Stream 23.03.2023 |
Cosmetics - Dwarves | New hair color | Johan thinks it's starting to become funny how they haven't added blue hair yet, so the next hair color should be one that isn't blue | 17.03.2023 | Dev Stream 17.03.2023 |
Cosmetics - Machinery | M.U.L.E. customization | No plans; the most direct implementation would be too focused to the host, and they'd rather add something for all players | 17.03.2023 | Dev Stream 17.03.2023 |
Creatures | More enemy types | It wouldn't come as a surprise if they decided to add more enemy types, they are good candidates for new content | 17.03.2023 | Dev Stream 17.03.2023 |
Creatures - Humanoid | Bipedal weapon-wielding enemies | Those go into the "highly unlikely" pile - it's very hard to make them look good in the caves that DRG can generate | 17.03.2023 | Dev Stream 17.03.2023 |
Drinks - Buff | Resolve the double beer buff issue | Some of them feel the double effect stood the test of time, but they can't promise it will remain as it is | 17.03.2023 | Dev Stream 17.03.2023 |
Equipment | Portable healing | They feel healing is in a good place currently, and the game doesn't need more ways to heal | 17.03.2023 | Dev Stream 17.03.2023 |
Features - Competitive | PvP | No, it's a co-op game first and foremost | 17.03.2023 | Dev Stream 17.03.2023 |
Gameplay | Option to slap dice more | They could give us more dice to slap, like... 50% more | 17.03.2023 | Dev Stream 17.03.2023 |
Miscellaneous | April 1st event | They'd rather spend effort to prepare longer events; Jacob suggested that during April, 1st deleting a beer with Q makes the dwarf drink it | 17.03.2023 | Dev Stream 17.03.2023 |
Miscellaneous - Achievements | More achievements for XBox | Maybe one day; on consoles they have to be added in batches that are worth a certain amount of points | 17.03.2023 | Dev Stream 17.03.2023 |
Miscellaneous - Achievements | New achievements | It's tricky for consoles, they have a specific total amount of points that achievements must be worth | 17.03.2023 | Dev Stream 17.03.2023 |
Miscellaneous - Merchandise | Release beers with mugs | Probably not going to happen, alcohol is hard to ship and sell worldwide due to national regulations | 17.03.2023 | Dev Stream 17.03.2023 |
Missions | On-site brewing mission | Brewing beer takes 4 to 8 weeks, can't do that in a mission | 17.03.2023 | Dev Stream 17.03.2023 |
Space Rig | Option to pick seasonal decorations for the Space Rig | Nope, would cause too much confusion - and besides, there shouldn't be Christmas decorations unless it's Christmas | 17.03.2023 | Dev Stream 17.03.2023 |
Space Rig | Decorate the Space Rig more | If it was super-decorated all the time, it wouldn't feel as special during events | 17.03.2023 | Dev Stream 17.03.2023 |
Space Rig | Include fan-made details for the Space Rig | Not very likely; they thought about putting 2D fanart on the fridge in the Space Rig, but that too has potential complications | 17.03.2023 | Dev Stream 17.03.2023 |
Space Rig - Shooting Range | Add shooting range | No plans | 17.03.2023 | Dev Stream 17.03.2023 |
UI | In-game cosmetic tracker | Doubtful, but they hope to make the wardrobe a little more organized than it is now | 17.03.2023 | Dev Stream 17.03.2023 |
UI - Quick Message | More commands for the laser pointer | No plans; they feel the contextual nature works, and what is being asked should be clear from the ping | 17.03.2023 | Dev Stream 17.03.2023 |
Biomes - Surface | Surface biome | Unlikely, given that this is Deep Rock Galactic, not Surface Top Space Game | 16.03.2023 | Dev Stream 16.03.2023 |
Cosmetics - Dwarves | Blue beard color | More colors can be expected, they've been adding one new color each season; can't say for certain about blue | 16.03.2023 | Dev Stream 16.03.2023 |
Cosmetics - Equipment | Skins for equipment | Not for Season 4, but would be cool to have at some point | 16.03.2023 | Dev Stream 16.03.2023 |
Creatures | More bugs | Guaranteed with each update; they'll be so frustrating, it'll be all worth it | 16.03.2023 | Dev Stream 16.03.2023 |
Creatures - Variants | Biome-colored glyphids | There's already that to some extent; changing appearance would create an expectation that they do something different too | 16.03.2023 | Dev Stream 16.03.2023 |
Equipment | New weapons | No specific plans, but they'll probably have to add some more at some point | 16.03.2023 | Dev Stream 16.03.2023 |
Equipment - Melee | Melee weapons | No, Deep Rock is a shooter - the game is built around staying away from enemies, melee would change too many systems | 16.03.2023 | Dev Stream 16.03.2023 |
Features - Modding | Mods for PS5 | It is hypothetically possible with mod.io, but the chances are very slim; they've not set out to do it | 16.03.2023 | Dev Stream 16.03.2023 |
Gameplay | Expand seasonal content beyond specific mutators | Some things have to stay special, but who knows? | 16.03.2023 | Dev Stream 16.03.2023 |
Gameplay | Fix collision around the Drop Pod | They wanted to look into it before Season 3, but didn't have time; it was a quick solution to fix a different bug | 16.03.2023 | Dev Stream 16.03.2023 |
Gameplay | Fix falling through the map | Nah, how else will we get those ridiculous "distance travelled" statistics in the KPI terminal? | 16.03.2023 | Dev Stream 16.03.2023 |
Gameplay - Hazard Level | Hazard 6 | Not planned; people who play haz 5 and find it too easy are too small a subset; it makes more sense as a mod | 16.03.2023 | Dev Stream 16.03.2023 |
Gameplay - Objectives | Rewards for going past the quota | No, the player isn't supposed to go above the quota; finish the objective and do another mission | 16.03.2023 | Dev Stream 16.03.2023 |
Miscellaneous | Avatar set for PlayStation | Would be cool | 16.03.2023 | Dev Stream 16.03.2023 |
Miscellaneous - Merchandise | Push merch again | Their partner for merch shut down that part of their business | 16.03.2023 | Dev Stream 16.03.2023 |
Progression - Endgame | More endgame content | Depends on how "endgame" is defined, most things they add with seasons can be "endgame" | 16.03.2023 | Dev Stream 16.03.2023 |
Progression - Promotions | More class ranks | No plans currently (the game still remembers how many times a dwarf was promoted) | 16.03.2023 | Dev Stream 16.03.2023 |
UI | Randomize button for weapons | Could be cool | 16.03.2023 | Dev Stream 16.03.2023 |
Cosmetics - Dwarves | Armors that can be mixed and matched by parts | Would be cool, but that ship has sailed a long time ago, they'd have to remake everything | 10.03.2023 | Dev Stream 10.03.2023 |
Features - Competitive | PvP like in L4D2 | No plans, they want to keep Deep Rock co-op | 10.03.2023 | Dev Stream 10.03.2023 |
Gameplay | Interact with objects while holding the vacuum/foamer | It's tricky; it's definitely the weakest part of the cleaning gameplay design | 10.03.2023 | Dev Stream 10.03.2023 |
Missions - Mutators | More mutators | Pretty likely | 10.03.2023 | Dev Stream 10.03.2023 |
Missions - Mutators | Mutator that makes caves ridiculously huge | R.I.P. consoles | 10.03.2023 | Dev Stream 10.03.2023 |
Progression - Matrix Cores | Award promotion cores retroactively | No; if they thought it's the right move, they would've taken it | 10.03.2023 | Dev Stream 10.03.2023 |
Equipment | More weapons | Not right now, it takes a lot of work with all the upgrades, and the frameworks, and the overclocks, and the balancing | 09.03.2023 | Dev Stream 09.03.2023 |
Equipment - Overclocks | Lower self-damage for RJ250 on Hazard 5 | Maybe consider playing on a lower hazard | 09.03.2023 | Dev Stream 09.03.2023 |
Miscellaneous - Franchise | Anniversary crossovers | Not discussed; an anniversary by itself might not be a good enough reason to do a crossover | 09.03.2023 | Dev Stream 09.03.2023 |
Missions | A mission of just cleaning Lithophage spikes | No plans | 09.03.2023 | Dev Stream 09.03.2023 |
Missions | Missions where we are Management | That could be its own spin-off game | 09.03.2023 | Dev Stream 09.03.2023 |
Perks | More perks | They definitely want to do something with the perks | 09.03.2023 | Dev Stream 09.03.2023 |
Space Rig | Something new for the space station | Probably | 09.03.2023 | Dev Stream 09.03.2023 |
Technical - VR | PS VR 2 support | VR support would require more than they can handle themselves, no plans | 09.03.2023 | Dev Stream 09.03.2023 |
UI | Search function for the wardrobe | Neither planned nor promised | 09.03.2023 | Dev Stream 09.03.2023 |
Drinks | More drinks | Probably | 03.03.2023 | Dev Stream 03.03.2023 |
Features - Streaming | Twitch drops | It's something they can imagine happening in the future, but they won't stay exclusive for long | 03.03.2023 | Dev Stream 03.03.2023 |
Technical | Console-to-PC cross-progress | They'd love to have that, but it's not something they're working on | 03.03.2023 | Dev Stream 03.03.2023 |
Technical - Crossplay | Crossplay | They'd like to, but no plans | 03.03.2023 | Dev Stream 03.03.2023 |
Technical - Platform | Verified status for the Steam Deck | No ETA; they've done some optimizations, but some fonts are still iffy | 03.03.2023 | Dev Stream 03.03.2023 |
UI - Quick Message | Chat wheel for quick phrases | Some of them want that to be a thing, but the general direction is that the ping system should be enough | 03.03.2023 | Dev Stream 03.03.2023 |
Biomes | New biomes | Søren has seen concepts, but concepts are very far away from actual content; no comments | 01.03.2023 | Dev Stream 01.03.2023 |
Drinks | More beer | Yeah, they're working on a beer for Season 4 | 01.03.2023 | Dev Stream 01.03.2023 |
Drinks | Remove beer feature | Maybe there could be a solution, they don't know | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous | Behind-the-scenes video | Mark would love to; however, a lot of decisions are made in the moment, and they don't keep meeting notes or anything like that | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous | Content for the Steam Point store | Not out of the question, but they need to look into it more and understand what value it can bring | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous - Franchise | Comics | The fact that DRG has no story is a constraint; they're not going to produce a comic themselves, but they're on the lookout for cool ideas | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous - Franchise | Crossovers | They've had stuff with Satisfactory and, to a degree, Power Wash Simulator; maybe, but it needs to feel right and be obvious | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous - Franchise | DRG films/series | If someone trustworthy comes to them with a great pitch and the whole thing works, then it's possible - but no plans | 01.03.2023 | Dev Stream 01.03.2023 |
Miscellaneous - Merchandise | Merchandise | It's not an easy task, they're looking into new solutions; there will be more, but don't know when | 01.03.2023 | Dev Stream 01.03.2023 |
Perks | Perk rework | They're discussing it; their ambitions are a little higher than just adding more to the system, so it's not going to happen in Season 4 | 01.03.2023 | Dev Stream 01.03.2023 |
Progression - Endgame | Content for player who got everything | The season model is partially aimed to solve that problem; even beyond that, those players can still play the game for the fun of playing it | 01.03.2023 | Dev Stream 01.03.2023 |
Progression - Matrix Cores | Promotion cores tied to class | Not going to happen; they're trying to design a system that encourages us to play all four dwarves | 01.03.2023 | Dev Stream 01.03.2023 |
Technical | Keep the legacy version in a beta branch | Undecided; they'll see how popular it is | 01.03.2023 | Dev Stream 01.03.2023 |
Technical - Platform | Verified status for the Steam Deck | Turned out to be a huge task; the biggest stoppers are menus and font sizes, and they haven't been building DRG correctly for that | 01.03.2023 | Dev Stream 01.03.2023 |
Technical - VR | Official VR support | Not against the idea, but no plans; they are not VR developers and can't handle it in-house, they'd have to partner up with someone | 01.03.2023 | Dev Stream 01.03.2023 |
Creatures | Another enemy | They'll see (new enemies are always cool) | 24.02.2023 | Dev Stream 24.02.2023 |
Equipment | More shotguns | Why? They have, like, two of those | 24.02.2023 | Dev Stream 24.02.2023 |
Equipment | Reload flourish animations for old weapons | No plans | 24.02.2023 | Dev Stream 24.02.2023 |
Equipment - Melee | Melee weapons | No; it's a shooter, changing how dwarves fight changes a lot of things about the game | 24.02.2023 | Dev Stream 24.02.2023 |
Features | Crouching mechanic | Making a dwarf crouch is like kicking someone who's already down | 24.02.2023 | Dev Stream 24.02.2023 |
Missions | Taming an enemy as a mission type | Could be confusing if it worked independent of the perk, maybe just luring could work better | 24.02.2023 | Dev Stream 24.02.2023 |
Missions - Deep Dives | Let people join late stages of Deep Dives | It's not a perfect system, but they don't want to let people jump in at the last moment; it's supposed to be a journey | 24.02.2023 | Dev Stream 24.02.2023 |
Missions - Escort Duty | Bonus performance for saving Doretta | Never, the point is that saving Doretta is a reward in itself | 24.02.2023 | Dev Stream 24.02.2023 |
Progression - Matrix Cores | Make the promotion bug a feature | No plans for that, but it's being actively discussed, there's no internal consensus yet | 24.02.2023 | Dev Stream 24.02.2023 |
Progression - Matrix Cores | Revise matrix core acquisition | They're discussing it | 24.02.2023 | Dev Stream 24.02.2023 |
Technical | Dedicated servers | No plans, it doesn't really make sense with the number of players they have and the way the game works | 24.02.2023 | Dev Stream 24.02.2023 |
Biomes | Car accident biome | No | 23.02.2023 | Dev Stream 23.02.2023 |
Biomes | Caustic Mire biome | It was cut, and it was cut for a reason; if it returns, it'll be after a heavy rework | 23.02.2023 | Dev Stream 23.02.2023 |
Biomes | More biomes | No concrete plans; it's more likely than a new mission type though, they're due for a new one | 23.02.2023 | Dev Stream 23.02.2023 |
Biomes | Two biomes intersecting | They might've looked into it a tiny bit, but it doesn't look that good, kind of like a car accident | 23.02.2023 | Dev Stream 23.02.2023 |
Drinks | More beers | Probably eventually, it's a question of prioritizing | 23.02.2023 | Dev Stream 23.02.2023 |
Equipment | Healing potions | Nope | 23.02.2023 | Dev Stream 23.02.2023 |
Features | Proximity chat | Possible, but not necessarily something they want to add; doesn't make a lot of sense for DRG | 23.02.2023 | Dev Stream 23.02.2023 |
Gameplay | Boost another dwarf's speed by saluting | Almost certainly not going to happen; tying any gameplay effect to saluting messes with how it's used | 23.02.2023 | Dev Stream 23.02.2023 |
Gameplay | Sandwiches | Banagement made a mod with a whole range of edible foods, check that out | 23.02.2023 | Dev Stream 23.02.2023 |
Gameplay - Minerals | Less Nitra | There's a mod for that; we could also just not pick it up | 23.02.2023 | Dev Stream 23.02.2023 |
Gameplay - Minerals | Stockpile of Nitra that persists between missions | That's counter to the whole point of what Nitra is, and it's not the experience they want to create | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous | Community voting for future content | That doesn't make sense from the workflow point of view; also, it would suck if something that was voted for got cut (which happens often) | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous - DLC | A way for DLC to not change the mugs | They might have an intention of adding that, but not sure when it'll come | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous - Franchise | Crossovers between games published by GSG | Not impossible, but not planned either | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous - Franchise | DRG survival game | What would that even be exactly? | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous - Merchandise | Cave Leech plushies | Would be cool, it's a shame they can't get any merch over there anyway | 23.02.2023 | Dev Stream 23.02.2023 |
Miscellaneous - Merchandise | Cave Leech toilet | No | 23.02.2023 | Dev Stream 23.02.2023 |
Missions | Endless mission | It's been discussed both in the community and internally; maybe one day | 23.02.2023 | Dev Stream 23.02.2023 |
Perks - Points | Something for extra perk points | No plans currently | 23.02.2023 | Dev Stream 23.02.2023 |
Space Rig | Petting zoo | Mike liked the idea of a petting zoo that's combined with a grill and a shooting range | 23.02.2023 | Dev Stream 23.02.2023 |
Technical | Demo | They had one for the MS Store, and Steam has a refund window; in a game that constantly changes, one would have to update the demo too | 23.02.2023 | Dev Stream 23.02.2023 |
Technical | Graphics settings for console on par with PC | It might not always be possible; there's only so much that can be tuned down without compromising the game's visual integrity | 23.02.2023 | Dev Stream 23.02.2023 |
Technical - Crossplay | Crossplay between PS and the rest of the platforms | Sadly, not planned | 23.02.2023 | Dev Stream 23.02.2023 |
Technical - Crossplay | Steam/PS/XBox crossplay | No plans | 23.02.2023 | Dev Stream 23.02.2023 |
UI | More stats for the KPI terminal | Possible, but everything takes work; work done on one thing is work not done on something else | 23.02.2023 | Dev Stream 23.02.2023 |
Biomes | New biome | It could shake things up on the map, who knows? | 17.02.2023 | Dev Stream 17.02.2023 |
Biomes - Water | Water biome | They have an ice biome, and ice is water, so... | 17.02.2023 | Dev Stream 17.02.2023 |
Creatures - Bosses | More dreadnoughts | No specific plans (and if they had any, they wouldn't be telling us just yet) | 17.02.2023 | Dev Stream 17.02.2023 |
Equipment - Overclocks | Make EM discharge proc on unbuilt turrets again | That was probably an intentional change, it looked too powerful | 17.02.2023 | Dev Stream 17.02.2023 |
Miscellaneous - DLC | Massive cosmetic DLC from another planet | Maybe? Who knows; the current season model works pretty well | 17.02.2023 | Dev Stream 17.02.2023 |
Soundtrack | New music and/or Spotify/iTunes release | No plans for new music, as for the release - maybe it'll happen, it's not a definite "no" yet | 17.02.2023 | Dev Stream 17.02.2023 |
Space Rig | Petting zoo | They're working on it as fast as ever (editor's note: they're not working on it at all) | 17.02.2023 | Dev Stream 17.02.2023 |
Technical | Demo version | They discussed it before the MS release; for a game like DRG a demo isn't very representative of the its current state | 17.02.2023 | Dev Stream 17.02.2023 |
Technical - Engine | Move to Unreal Ungine 5 | Not much benefit in it, and they don't recommend upgrading engines for games that are live | 17.02.2023 | Dev Stream 17.02.2023 |
Technical - Platform | Linux support | No plans, but they heard DRG runs on Proton pretty well | 17.02.2023 | Dev Stream 17.02.2023 |
Classes - Voice Lines | MC voice lines for spamming the goo sack | Nothing is impossible, probably | 16.02.2023 | Dev Stream 16.02.2023 |
Cosmetics - Dwarves | Blue hair color | Who knows? | 16.02.2023 | Dev Stream 16.02.2023 |
Drinks - Goofy | More gag beers | Nothing planned, but it's something that'd be nice to have | 16.02.2023 | Dev Stream 16.02.2023 |
Equipment | New weapons | Making new weapons is quite an ordeal; don't bet on it, but who knows? | 16.02.2023 | Dev Stream 16.02.2023 |
Equipment | Visual representation of mods/overclocks | Could be done, but would require a lot of work with the frameworks; there are probably better things to do | 16.02.2023 | Dev Stream 16.02.2023 |
Equipment - Flares | Flare additions | They don't want to make flares any stronger than they are; they want to be careful with how much light they give to players | 16.02.2023 | Dev Stream 16.02.2023 |
Equipment - Overclocks | Replace generic overclocks | No plans; some of them are supposed to be plain so that players who don't like the wackier OCs also have an option | 16.02.2023 | Dev Stream 16.02.2023 |
Features - Competitive | PvP mode | No plans, DRG is going to stay a PvE game | 16.02.2023 | Dev Stream 16.02.2023 |
Gameplay - Hazard Level | Hazard 6 | No plans | 16.02.2023 | Dev Stream 16.02.2023 |
Perks | Perk rework | Hopefully - or at least update them or add some | 16.02.2023 | Dev Stream 16.02.2023 |
Progression - Endgame | More endgame activities | When they make new content, they prioritize content that everyone can enjoy, not just someone who already has everything | 16.02.2023 | Dev Stream 16.02.2023 |
Technical | PS4-to-PC progress transfer | Unfortunately not currently possible with the way they have things set up | 16.02.2023 | Dev Stream 16.02.2023 |
Technical - Crossplay | Crossplay between the Steam and XBox versions | No plans | 16.02.2023 | Dev Stream 16.02.2023 |
UI - Class Icons | Class icons representing how dwarves look | No plans; it needs to be obvious who's who, static icons provide clarity on that | 16.02.2023 | Dev Stream 16.02.2023 |
Missions - Deep Dives | Increase PP rewards for Deep Dives | No plans for that, Deep Dives aren't meant to be farmed | 10.02.2023 | Dev Stream 10.02.2023 |
Features - Modding | Implement mods into the base game | Johan has asked for a "heat-near-the-crosshair" mod before mods were even a thing, but it's been shot down many times | 03.02.2023 | Dev Stream 03.02.2023 |
Features - Modding | Mod that tracks end-screen stats in the base game | They haven't talked about it, Johan's guess leans towards "no"; numbers popping up on the screen is not something for the base game | 03.02.2023 | Dev Stream 03.02.2023 |
Gameplay | Remove the deposit trick | Johan would like to see it go - it's just something that draws people to macros with nothing cool about it | 03.02.2023 | Dev Stream 03.02.2023 |
Miscellaneous - Stores | Sell DRG beers | Thing is, it's actually pretty hard to sell alcohol across several borders | 03.02.2023 | Dev Stream 03.02.2023 |
Perks | Buff perks | They might do a balance pass at some point if they can get to it, but they're not going to straight-up buff every perk | 03.02.2023 | Dev Stream 03.02.2023 |
Perks | Rework perks/overclocks | They're hoping to do something with perks in the future, but not sure when | 03.02.2023 | Dev Stream 03.02.2023 |
UI - Missions | Steeve status UI indicator | No update since 2020, it's kind of fallen through the cracks; wouldn't be the worst thing to add | 03.02.2023 | Dev Stream 03.02.2023 |
Cosmetics - Dwarves | Make the helmet plume red in the new DLC | The color should be adjustable | 02.02.2023 | Dev Stream 02.02.2023 |
Features - Modding | Add things from the MCR mod into the base game | The 40 aquarq objectives and hour-long missions sound perfect, and the overall difficulty is great (editor's note: this is sarcasm) | 02.02.2023 | Dev Stream 02.02.2023 |
Features - Modding | Mods on consoles | No update, the person who worked on the Steam mod integration has left, modding is on hold until they can find a replacement | 02.02.2023 | Dev Stream 02.02.2023 |
Progression - Promotions | Option to set promotion border to any earned color | No plans | 02.02.2023 | Dev Stream 02.02.2023 |
Progression - Seasons | Make season rewards past level 99 better | Probably not, they don't want to push people too hard to get to level 100 in the pass | 02.02.2023 | Dev Stream 02.02.2023 |
Cosmetics - Dwarves | Bring back the Bolted Marauder hat | They haven't talked about it since it was released; no plans | 27.01.2023 | Dev Stream 27.01.2023 |
Cosmetics - Dwarves | Medieval/fantasy cosmetics | No plans | 27.01.2023 | Dev Stream 27.01.2023 |
Cosmetics - Dwarves | More armor variety | Hopefully; the variety is mostly fine, but most of it is from DLCs | 27.01.2023 | Dev Stream 27.01.2023 |
Creatures | Anti-flare enemy that sucks light | That might change how light works too much; could be a fun warning though | 27.01.2023 | Dev Stream 27.01.2023 |
Equipment - Flares | Make flares less bouncy and more rolly | They could, but probably not going to | 27.01.2023 | Dev Stream 27.01.2023 |
Features - Modding | Add DRG mods | They play with mods, but don't add them | 27.01.2023 | Dev Stream 27.01.2023 |
Features - Modding | Popular mods as base game features | No plans | 27.01.2023 | Dev Stream 27.01.2023 |
Miscellaneous - DLC | Steampunk-themed DLC | The art director might not be very keen on the whole steampunk aesthetic | 27.01.2023 | Dev Stream 27.01.2023 |
Miscellaneous - Franchise | Collab with DbD or Darktide | Not necessarily something they'd do, they'd like to keep the integrity of the game | 27.01.2023 | Dev Stream 27.01.2023 |
Creatures | Brood Nexus from the board game in the video game | The Brood Nexus is one of the few models that survived since early development in its original form, they decided not to update it | 20.01.2023 | Dev Stream 20.01.2023 |
Gameplay - Disputes | Change the way the Drop Pod is called | Majority vote gets weird in a game with a maximum of four players, there's no good solution for this | 20.01.2023 | Dev Stream 20.01.2023 |
Biomes | New biomes | They hope they get to it eventually | 19.01.2023 | Dev Stream 19.01.2023 |
Classes - 5th Class | New class | It's becoming less and less likely as time goes on, and they've pretty much said "no" since the beginning | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Dwarves | Inspired by TF2 cosmetic pack | Probably not, they don't really do collabs (same goes for a Terraria cross-over) | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Dwarves | Logo/flag patches to put on armor | They might've talked about it; would be cool, but they don't have a system for that | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Machinery | Molly customization | Unlikely - if only the host who sets/controls it, it's a feature for 1/4 players; could be that each player chooses a sticker though | 19.01.2023 | Dev Stream 19.01.2023 |
Creatures - Bosses | Mecha Rival tech Dreadnoughts | A cyborg-type could be cool, why not? | 19.01.2023 | Dev Stream 19.01.2023 |
Creatures - Variants | Radioactive Bulk Detonators for REZ | They'd like have new enemies that fill a gameplay role/niche, and a biome-specific Bulk wouldn't do that | 19.01.2023 | Dev Stream 19.01.2023 |
Equipment - Grappling Hook | Grappling hook instantly recharging if it missed | No plans to change the grappling hook | 19.01.2023 | Dev Stream 19.01.2023 |
Equipment - Overclocks | Tool overclocks | Probably not, they want traversal to be the same no matter who's playing | 19.01.2023 | Dev Stream 19.01.2023 |
Features - Economy | Multiplicative multiplier to gold mined | Their in-game economy is not balanced around end-game; increasing the rate at which new players get things may not be a great solution | 19.01.2023 | Dev Stream 19.01.2023 |
Gameplay - Hazard Level | Hazard 6 or at least 5.5 | Not impossible, but not in the plans either | 19.01.2023 | Dev Stream 19.01.2023 |
Miscellaneous - Franchise | Pizza salad crossover | Definitely what the game needs | 19.01.2023 | Dev Stream 19.01.2023 |
Perks | Double-jump perk | That would probably mess up the traversal gameplay, even on a cooldown; they had to axe the rocket jump perk back in the day | 19.01.2023 | Dev Stream 19.01.2023 |
Perks | Enough perk slots to equip all perks | That would kind of ruin the perk system, wouldn't it? | 19.01.2023 | Dev Stream 19.01.2023 |
Space Rig | Cafeteria with sandwiches on the Space Rig | Don't know when that happens | 19.01.2023 | Dev Stream 19.01.2023 |
UI - Quick Message | Ping menu for specific phrases | Not in the plans | 19.01.2023 | Dev Stream 19.01.2023 |
Biomes - Appearance | Procedurally-generated flora | They don't have any systems in place for that to happen | 13.01.2023 | Dev Stream 13.01.2023 |
Classes - Gender | Cute elf girl miners to appeal to female audiences | They won't be adding any elves, and also that didn't sound like a request from a female audience | 13.01.2023 | Dev Stream 13.01.2023 |
Cosmetics - Dwarves | Make the Steam Awards hats available again | Not sure, but that request comes up fairly often; the anniversary hats are definitely not coming back | 13.01.2023 | Dev Stream 13.01.2023 |
Drinks | More beers | Johan dreams of them making new beers someday | 13.01.2023 | Dev Stream 13.01.2023 |
Equipment - Overclocks | New overclocks | They have a bunch of prototypes they wanted to release with the new guns, but had no time to QA them; no idea when that happens | 13.01.2023 | Dev Stream 13.01.2023 |
Features | Import Minecraft worlds and play them | Probably never | 13.01.2023 | Dev Stream 13.01.2023 |
Features | Observer mode | They have some internal tools for development, but nothing public; someone should make a mod for an observer mode | 13.01.2023 | Dev Stream 13.01.2023 |
Technical - Rendering | Integrate FSR 2.1 | No plans yet, at least; also it feels like every time we ask about FSR, there's a new version number | 13.01.2023 | Dev Stream 13.01.2023 |
Classes - 5th Class | Fifth class | They could add one mechanically, but 4 classes fit the idea of a 4-player co-op game | 12.01.2023 | Dev Stream 12.01.2023 |
Cosmetics - Equipment | Giant spoon pickaxe | But then my spoon would be too big! | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous | Audio design content | Their audio designer has his own YouTube channel where he dissects some of the tracks | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous - Lore | Season to tie in previous seasons | Not sure; one of the lessons of S2 was that it might be easier/better to come up with a new theme | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous - Merchandise | Concept art book | Would love to, but physical stuff like that is both expensive and difficult to do; plus, there isn't much concept art from early stages | 12.01.2023 | Dev Stream 12.01.2023 |
Missions - Mutators | Rework Haunted Cave / Elite Threat | Not planned, do they need reworking? | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Crossplay | Crossplay | Probably not in any form greater than it already is; maybe someone will have a change of heart, but it's not planned | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Platform | Optimize PS4 version | The issue is that the PS4 is ancient at this point; they'd love to, but at some point it becomes hard to keep it up | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Platform | Switch version | Probably never, it doesn't have the memory needed | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Rendering | DLSS3 frame generation | Probably not planned for now, but possible if UE4 supports it | 12.01.2023 | Dev Stream 12.01.2023 |
UI - Missions | Tooltip explaining several dwarves repairing Doretta | Maybe it shouldn't even be possible for two dwarves to repair Doretta at the same time | 12.01.2023 | Dev Stream 12.01.2023 |
UI - Missions | Total damage dealt statistic at mission end | Too competitive for the co-op spirit of the game | 12.01.2023 | Dev Stream 12.01.2023 |
Biomes - Surface | Overworld biomes | Probably out of the question - it's Deep Rock Galactic, not Going Back to the Surface Galactic | 06.01.2023 | Dev Stream 06.01.2023 |
Features | A kid-friendly version without guns and swearing | Don't think that'll happen, however cool that might sound | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay | Pick up and deposit lootbugs | Have we seen the intake grinders on the Drop Pod? | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay - Disputes | Option for only the host to call the Drop Pod | No plans; even if the host is for it, the other three might be against it - it's a question of communication (voting doesn't work either) | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay - Hazard Level | Hazard 6 | Doubtful, hazard 5 is played by maybe 10% of players, and even less would be interested in a higher difficulty | 06.01.2023 | Dev Stream 06.01.2023 |
Progression - Matrix Cores | Give blank cores to greenbeards | No | 06.01.2023 | Dev Stream 06.01.2023 |
Classes - 5th Class | Another class | The dynamic of 4 classes in a 4-player game is important; they don't want a class to stop being used because of a hot new thing | 05.01.2023 | Dev Stream 05.01.2023 |
Cosmetics - Dwarves | Cosmetic toolkits for armor | Would be cool, but there's no system for that; they'd have to go through all the armors and make space for a new cosmetic slot | 05.01.2023 | Dev Stream 05.01.2023 |
Creatures | More bugs | Absolutely guaranteed to have more bugs each update - and even between updates too! | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment | Upgrades for grenades | Could happen | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclock that gives more HP at the cost of move speed | The default move speed is probably not something they'd touch | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclocks for armor | It's probably something they could play around with at some point | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclocks for tools | They don't think they want that, players should be able to expect the tools to work the same way in every game | 05.01.2023 | Dev Stream 05.01.2023 |
Features | Open-world version of DRG | Would be cool, but even as is the cave generation is pretty heavy on RAM usage | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Competitive | PvP | They don't want any of that | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Streaming | Twitch drops | They've thought about it, but no action has been taken; if implemented, those cosmetics would probably get added to the game later | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Streaming | Twitch integration | They had Mixer integration when that was a thing; now there's a mod that probably does a better job (they haven't tried it) | 05.01.2023 | Dev Stream 05.01.2023 |
Gameplay - Minerals | Error cube usage | No official plans, but they've talked about possible options | 05.01.2023 | Dev Stream 05.01.2023 |
Miscellaneous - Achievements | Achievements for being drunk on missions | Might not be the most fun experience, it's not something we're supposed to do | 05.01.2023 | Dev Stream 05.01.2023 |
Miscellaneous - Merchandise | Menace plushie | There are some plushies on the GoodSmile website, but no plans for a Menace | 05.01.2023 | Dev Stream 05.01.2023 |
Missions | New mission in Season 4 | They want to add more, but it's not yet settled what Season 4 is going to have | 05.01.2023 | Dev Stream 05.01.2023 |
Perks | New perks | They might do a rework of the perk system at some point | 05.01.2023 | Dev Stream 05.01.2023 |
UI - Missions | Damage dealt on the end screen | They don't want people to compete for damage dealt, a kill is a kill, the game's not about that | 05.01.2023 | Dev Stream 05.01.2023 |
Classes | Subclasses | No thoughts on that, they want the classes to be pretty predictable in what they do | 16.12.2022 | Dev Stream 16.12.2022 |
Classes - 5th Class | New classes | No plans for new classes | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Dwarves | Blue hair | Cannot confirm | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Dwarves | Change the color of the elf suit | No plans to do that; not very Christmas'y of us to suggest that | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Equipment | Van Helsing crossbow skin | Have we seen "Van Helsing"? The crossbow there is very different | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures | Lovecraftian horror monsters and/or bosses | They haven't talked about future content at all yet | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures | More dreadnoughts or new bugs | No plans for the near future (there should be a bug in the board game that's not in the video game, actually) | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures - Variants | More Rockpox-infected creatures | Possible; they haven't decided what's going on in Season 4 yet (and they wouldn't be talking about it if they had) | 16.12.2022 | Dev Stream 16.12.2022 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s on missions | No plans; if they wanted to do something with them, they probably would've, but hey, never say never | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous - Lore | Mission chain where Karl sacrifices himself | They'd be able to do that if that was what actually happened, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous - Tutorial | Update the tutorial | No plans to do that; the idea is to introduce the concepts with the existing tutorial and let people figure it out from there | 16.12.2022 | Dev Stream 16.12.2022 |
Space Rig | Expand the top-most part of the Space Rig | It's not a priority for the company, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
Space Rig | Report infections on the Space Rig to Management | Maybe there should be a complaint box somewhere that leads straight to the trash exhaust tubes | 16.12.2022 | Dev Stream 16.12.2022 |
UI | Update UI elements and menus | No direct plans, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
UI - Keybinds | Bind different keys to active perks | Probably not planned | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous | April Fools event | Don't think so, it's kind of a lot of work for one day (but they also wouldn't tell us if they were going to do an April Fool's event) | 15.12.2022 | Dev Stream 15.12.2022 |
Miscellaneous | More dev video series | They'd like to do art showcases for every anniversary stream | 15.12.2022 | Dev Stream 15.12.2022 |
Perks - Points | New perks or usage for perk points | They'll probably do something with the perk system at some point | 15.12.2022 | Dev Stream 15.12.2022 |
Cosmetics - Dwarves | Armor/weapon skins for holiday events | Not out of the question, but we'll see | 08.12.2022 | Dev Stream 08.12.2022 |
Creatures - Variants | Rockpox glowy bits colored like Christmas lights | Would be cool | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Melee | More advanced melee combat | No plans | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Overclocks | New overclocks on old guns | Definitely at some point, not sure when yet | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Overclocks | Overclocks for utility / traversal tools | Never | 08.12.2022 | Dev Stream 08.12.2022 |
Features - Streaming | Twitch drops | No plans in the near future at least; might happen at some point, but who knows | 08.12.2022 | Dev Stream 08.12.2022 |
Features - Streaming | Twitch drops | Not in the near future at least, but not necessarily against the idea | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay | Pick up and throw maggots (seriously) | Could be fun, but stuff like lootbugs and maggots is intentionally kept very simple so as to not affect performance | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay - Bosco | Bring Bosco to multiplayer as a pet | No, Bosco wasn't made with multiplayer in mind; some of his features just don't work in multiplayer | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay - Bosco | More robot companions like Bosco | Not for solo, Bosco has a very special role in the game; if they needed new functionality for solo, they'd probably give it to Bosco | 08.12.2022 | Dev Stream 08.12.2022 |
Miscellaneous - Lore | More lore | They prefer to stay more open-ended in terms of storytelling | 08.12.2022 | Dev Stream 08.12.2022 |
Miscellaneous - Lore | More religions imagery for Season 4 | They probably don't want to add explicit religious imagery from real life | 08.12.2022 | Dev Stream 08.12.2022 |
Missions - Deep Dives | Lithophage Outbreak on (Elite) Deep Dives | Might happen; they didn't because they ran out of time before Season 3 release | 08.12.2022 | Dev Stream 08.12.2022 |
Missions - Industrial Sabotage | Sabotage version with one shield generator | Don't think so, the mission flow becomes lopsided with just one generator | 08.12.2022 | Dev Stream 08.12.2022 |
Cosmetics - Dwarves | Frog hat | How many games even have frog hats? | 02.12.2022 | Dev Stream 02.12.2022 |
Creatures - Bosses | Boss fight for season 3 | No; the meteor showers were added because they saw some flaws in how the warning and large meteorites interacted | 02.12.2022 | Dev Stream 02.12.2022 |
Equipment - Melee | Melee weapons | The game is built around having to keep a distance away from enemies; short answer - probably no | 02.12.2022 | Dev Stream 02.12.2022 |
Equipment - Overclocks | Overclock additions to existing weapons | It's possible, they have some prototypes | 02.12.2022 | Dev Stream 02.12.2022 |
Features - Streaming | Stream viewer voting for events | There's a mod for that and it's probably more advanced than something they'd make | 02.12.2022 | Dev Stream 02.12.2022 |
Features - Team Size | Native support for 5+ players | Probably not; it's a lot of work, plus there would be a lot of UI jank that's acceptable for a mod but not for official content | 02.12.2022 | Dev Stream 02.12.2022 |
Gameplay - Machine Events | More variety to Machine Events | No plans; would be nice, but it's always a question of adding more Machine Events vs. adding something else | 02.12.2022 | Dev Stream 02.12.2022 |
Missions - Escort Duty | Add randomized phases to the Ommoran fight | Not opposed to the idea, but not sure when; the Caretaker has shown that randomized phases can work in DRG | 02.12.2022 | Dev Stream 02.12.2022 |
Technical | Mute game while in the background | Sounds possible | 02.12.2022 | Dev Stream 02.12.2022 |
UI | Search bar for the wardrobe | Hopefully they'll add something - maybe not a search bar, but some way of organizing the wardrobe | 02.12.2022 | Dev Stream 02.12.2022 |
Creatures - Bosses | Add XP rewards for random dreadnought waves | Not super against it; it's so rare it would be basically impossible to farm | 25.11.2022 | Dev Stream 25.11.2022 |
Drinks - Buff | More beers with power-ups | Would be cool, but no plans right now | 25.11.2022 | Dev Stream 25.11.2022 |
Equipment - Sentry Turret | Change Hawkeye to be more competitive | No plans, but hey, you never know | 25.11.2022 | Dev Stream 25.11.2022 |
Miscellaneous | Animated avatars for Steam points | Would be cool, just need someone with art skills and time | 25.11.2022 | Dev Stream 25.11.2022 |
Perks | Perk additions | They hope to add new perks in the future, maybe look at the old ones too | 25.11.2022 | Dev Stream 25.11.2022 |
Progression - Endgame | Endgame content | They don't want to focus too much on endgame, it makes more sense for them to make content everyone can enjoy | 25.11.2022 | Dev Stream 25.11.2022 |
Space Rig | Select genre in the jukebox | The jukebox is probably going to stay as it is, no plans to change | 25.11.2022 | Dev Stream 25.11.2022 |
Technical | Cross-progression | No plans, it's not very easy to do, unfortunately | 25.11.2022 | Dev Stream 25.11.2022 |
Technical - Platform | Mac support | No plans to expand supported platforms; each new one is a major headache for QA | 25.11.2022 | Dev Stream 25.11.2022 |
Technical - Rendering | Ray-tracing | No plans, it would change the lighting system that the game is built on | 25.11.2022 | Dev Stream 25.11.2022 |
Biomes | Bring Caustic Mire back | It was never in the game to begin with; to fulfill this request they'd first have to add it into the game and then remove it | 24.11.2022 | Dev Stream 24.11.2022 |
Classes - 5th Class | New dwarf | Probably not | 24.11.2022 | Dev Stream 24.11.2022 |
Creatures | Pet hacked Patrol bots | No | 24.11.2022 | Dev Stream 24.11.2022 |
Creatures | Pet sniper turrets | We just want to pet everything, don't we? it's got to be a medical condition | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - Bosco | Bosco entering the escape pod at mission end | Nope, unpossible | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - M.U.L.E. | Molly trapped by Cave Leeches | Sounds like a mission type; they really should get more use out of the Xynarch charge-suckers | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - Minerals | Minerals that explode on pickaxe hit | Sounds "fun" | 24.11.2022 | Dev Stream 24.11.2022 |
Missions - Salvage Operation | Use spare legs on Salvage to make a walking resupply | Now that's definitely something they haven't heard before | 24.11.2022 | Dev Stream 24.11.2022 |
Progression - Matrix Cores | Keep the core hunt reset bug | It is in no way intentional or a catch-up mechanic; whether or not it's worth fixing is another question | 24.11.2022 | Dev Stream 24.11.2022 |
Classes - 5th Class | New classes | No plans | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics | Elite lootbug | Johan wants a lootbug boss to be a thing | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics - Dwarves | New armors | It's been a while since they added armors that didn't cost money | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics - Equipment | Paintjob for support tools | Hopefully | 18.11.2022 | Dev Stream 18.11.2022 |
Equipment - Melee | Melee class/weapon | Pure melee stuff is probably a "no" | 18.11.2022 | Dev Stream 18.11.2022 |
Features - Streaming | Twitch drops | It's something they'd like to look at, but it's unclear how to implement it, they're not big fans of its exclusivity | 18.11.2022 | Dev Stream 18.11.2022 |
Perks | New perks or a use for extra points | They would like to add more perks at some point | 18.11.2022 | Dev Stream 18.11.2022 |
Technical | Bring back Razer Chroma support | It was causing some driver issue and wasn't trivial to fix, so the support was scrapped; it's doubtful that it will return | 18.11.2022 | Dev Stream 18.11.2022 |
Technical - Rendering | DLSS 3 support | Probably not in season 3, but maybe later | 18.11.2022 | Dev Stream 18.11.2022 |
Biomes | Mining small asteroids in space | That would probably be too much of a departure from what DRG is and would require a whole lot of basic things to be created | 17.11.2022 | Dev Stream 17.11.2022 |
Biomes | Other planets/moons | Probably not; they could achieve the same by adding a new zone to Hoxxes IV | 17.11.2022 | Dev Stream 17.11.2022 |
Cosmetics - Equipment | Support tool skins | Maybe one day (no plans) | 17.11.2022 | Dev Stream 17.11.2022 |
Features - Modding | Steam Workshop support | They're pretty happy with the features mod.io offers, and it was a more convenient choice than Steam Workshop | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Hazard Level | Hazard 6 | Too few people play hazard 5 to justify adding a higher difficulty | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Machine Events | New Machine Events | Hopefully some time | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Minerals | Buff gold or make it more brittle | No plans currently, and they likely won't make it one-hit to mine | 17.11.2022 | Dev Stream 17.11.2022 |
Miscellaneous - Franchise | Game crossover | No plans | 17.11.2022 | Dev Stream 17.11.2022 |
Miscellaneous - Lore | Expand lore | Not more than what there is; they prefer worldbuilding to storytelling; having a detailed story would limit gameplay choices | 17.11.2022 | Dev Stream 17.11.2022 |
Missions - Industrial Sabotage | Version of Sabotage with one power station | The designers didn't like that idea very much | 17.11.2022 | Dev Stream 17.11.2022 |
Progression | New assignments for long-time players | No plans, they'd rather add something that everyone can play | 17.11.2022 | Dev Stream 17.11.2022 |
Progression - Matrix Cores | More ways to get overclocks | No, they don't plan to add any beyond the forge mastery choice already in the game | 17.11.2022 | Dev Stream 17.11.2022 |
Technical | Cross-save | It would be a very time-consuming task to build infrastructure they don't have and would probably impact all users including Steam | 17.11.2022 | Dev Stream 17.11.2022 |
UI - Load-Outs | Separate cosmetic and weapon load-outs | No plans, but would be nice | 17.11.2022 | Dev Stream 17.11.2022 |
Biomes | New planet | They don't feel like going to a new planet would really add anything - it could as well be a Hoxxes IV region | 11.11.2022 | Dev Stream 11.11.2022 |
Classes | Class HP bonuses catering to tanks/glass cannons | The game isn't designed for tanking, everyone should stay away from melee; class tools bring enough distinction | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | Centipede- and mantis-like bugs | Sounds cool | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | More infected bugs | Not for season 3 | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | New bugs | More enemies is always cool | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures - Bosses | More dreadnoughts | Not planned, but the more the merrier | 11.11.2022 | Dev Stream 11.11.2022 |
Drinks - On Missions | Funny beers during missions | They kind of don't want the more joke-y beers to affect the game design of the actual missions | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment | Flashlight gun for the Driller | That's what the Wave Cooker is | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment | Riot shield | It's a kind of tool that requires close range and protects against projectiles - probably way too situational | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - Flares | Flare update | Never | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - M1000 | M1000 shots on trigger pull vs. release | They can see how it can be frustrating, but fire-on-release is what allows it to charge shots | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - Overclocks | Overclocks for old weapons | No news | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay | Save & load cave seeds | The issue is that when they do anything to the cave gen, seeds stop producing the exact same caves | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay - M.U.L.E. | Molly basket | Could be cool, but it seems like one of those things they could never go back on | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay - Minerals | Ores deeper in the walls | It wouldn't translate well to the objective-based gameplay and could prolong the mission so much as to turn into tedium | 11.11.2022 | Dev Stream 11.11.2022 |
Progression - Seasons | Leaf-lover-based season | Is this the PowerWash Simulator devs again? | 11.11.2022 | Dev Stream 11.11.2022 |
Soundtrack | DRG OST on Spotify | There are some disagreements on whether it should be on Spotify or not | 11.11.2022 | Dev Stream 11.11.2022 |
UI - Crosshair | Option to move the reticle lower like in old FPS games | No plans | 11.11.2022 | Dev Stream 11.11.2022 |
UI - Keybinds | Custom keybinds for active perks | Would be nice, but no plans for it | 11.11.2022 | Dev Stream 11.11.2022 |
Biomes | Cave inside a fully-grown dreadnought | Jacob has suggested something similar at one point | 10.11.2022 | Dev Stream 10.11.2022 |
Biomes | Fully infected cave | That would take a lot of time to clean up, but who knows? | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - 5th Class | New class | No, 4-player teams and 4 classes seem like a good place to draw the line | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - 5th Class | New classes/weapons | New weapons are comparatively more likely, but even those are a huge amount of work | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - Engineer | Change Engi's color to be less like a downed dwarf's | Hasn't been considered | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Cigar cosmetics | No plans, it's got something to do with ratings (can't have both alcohol and smoking for a reasonable rating) | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Cyberpunk-y beards with neon lights | Sounds like a good idea | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Move cosmetics around (goggles/eyebrows) | Not moving around; they talked about more slots for accessories in the future, but no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Machinery | Cosmetics for Molly | If chosen by host, that'd be something that caters to only one player, so it's probably not going to be implemented like that, if ever | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment | Rework animations for older weapons | Hopefully one day | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment | Visible details on weapons based on the overclock | They generally decided not to do that except with the crossbow where it made more sense (and only the arrows change) | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment - Overclocks | Overclocks for support tools | No, overclocks represent significant changes in tool behavior, and they don't want tools to be unpredictable | 10.11.2022 | Dev Stream 10.11.2022 |
Features | Crouching | No plans, dwarves are short as they are, no reason to mock them further | 10.11.2022 | Dev Stream 10.11.2022 |
Features - Competitive | Competitive mode for fastest completion | We can technically do that with Deep Dives; otherwise - no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Gameplay - M.U.L.E. | Mission with mini-M.U.L.E.s | Probably not | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous | Naedocyte Shocker spray repellant | DRG would make that if it saw a market for it | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous - Franchise | Collabs | Depends on the collab | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous - Lore | More lore | Their usual MO is that they don't iron out the details but leave hints; seasons provide a theme but not a textbook way | 10.11.2022 | Dev Stream 10.11.2022 |
Perks | Further perks | They want to do a rework at some point, but we'll still have an excess of them | 10.11.2022 | Dev Stream 10.11.2022 |
Perks - Points | Convert perk points into Error Cubes | Not sure they want to implement that, some fresh player will immediately do that | 10.11.2022 | Dev Stream 10.11.2022 |
Technical - Crossplay | Crossplay/cross-save between GamePass and Steam | For saves - we can transfer those manually, for crossplay - no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Technical - Platform | Make DRG a mobile game | Hasn't been considered, no | 10.11.2022 | Dev Stream 10.11.2022 |
Biomes | Ancient ruins in the caves | It'd definitely be cool and it's been a dream since the beginning, but it might interfere with the fantasy of the unexplored planet | 04.11.2022 | Dev Stream 04.11.2022 |
Creatures | Friendly creatures in the caves | No plans, but hopefully there will be more creatures in the future | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Melee | Melee weapons | No plans for melee-exclusive weapons; it's a shooter game and it focuses of staying clear of enemies | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Overclocks | Overclocks for traversal tools | No, they want traversal tools to stay uniform in how they behave | 04.11.2022 | Dev Stream 04.11.2022 |
Features - Streaming | Twitch drops | It was considered; probably wouldn't be very inclusive if they did them | 04.11.2022 | Dev Stream 04.11.2022 |
Gameplay - Hazard Level | Hazard 4.5 and 5.5 outside of Deep Dives | Not planned; unsure if they can even exist outside of Deep Dives - the whole reason they exist is that they are modified | 04.11.2022 | Dev Stream 04.11.2022 |
Miscellaneous | More monetization | We can always buy the game or DLC for someone else | 04.11.2022 | Dev Stream 04.11.2022 |
Perks | Change/rebalance the perk system | They want to look at them, but not sure when that happens | 04.11.2022 | Dev Stream 04.11.2022 |
Soundtrack | Soundtrack on Spotify | There's still no decision on whether or not that'll be good for the soundtrack sales | 04.11.2022 | Dev Stream 04.11.2022 |
Space Rig | Decoratable personalized rooms | There could be a place for that as a resource sink maybe, but no concrete plans anyway | 04.11.2022 | Dev Stream 04.11.2022 |
Technical | Link PS5 accounts to PC | They wish they could, but it would require a lot of things to be changed | 04.11.2022 | Dev Stream 04.11.2022 |
UI - Load-Outs | Copy-paste load-outs | Would be awesome, but no plans - maybe one day | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Lok-1 | Lok-1 locking on lootbugs | We probably wouldn't want it accidentally locking onto lootbugs, and that's the only reason it doesn't | 03.11.2022 | Dev Stream 03.11.2022 |
Equipment - Overclocks | More mobility overclocks like Special Powder | That might be dangerous to put on a class that's not Scout | 03.11.2022 | Dev Stream 03.11.2022 |
Features - Competitive | 2v2 or 4v4 race | No, they don\t want to integrate any sort of PvP into the game | 03.11.2022 | Dev Stream 03.11.2022 |
Gameplay - Terrain Scanner | Give Doretta's head an outline so it's easier to find | Not going to happen - there's no reward for it, so the only thing we'd lose would be a sense of pride and accomplishment | 03.11.2022 | Dev Stream 03.11.2022 |
Miscellaneous - Franchise | Fortnite model with a lot of collabs | Johan hopes they don't | 03.11.2022 | Dev Stream 03.11.2022 |
Technical | Aim assist in the form of wider projectiles like in OW | No, why? | 03.11.2022 | Dev Stream 03.11.2022 |
Technical | Subscription-based hosted lobby service | They discussed it before and they're not doing dedicated servers | 03.11.2022 | Dev Stream 03.11.2022 |
Technical - Accessibility | Crosshair accessibility options | Would be nice to have, but not planned as of now | 03.11.2022 | Dev Stream 03.11.2022 |
UI | A way to type a reason for kicking | That's just a tool for the host to have the last word, and maybe the host isn't the good guy | 03.11.2022 | Dev Stream 03.11.2022 |