Development Q&A/Archive Season 1
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Classes - 5th Class | Pet/beastmaster class | There are no plans for a new class | 22.04.2022 | Dev Stream 22.04.2022 |
Classes - Voice Lines | Different voice actors for dwarves | No, they like the way it works with the same voice and it makes it easier production-wise | 22.04.2022 | Dev Stream 22.04.2022 |
Cosmetics - Dwarves | Cosmetics like Warframe's ephemeras | Not sure, sounds cool, but sounds hard on the frame rate too; besides, it might not fit DRG the way it fits Warframe | 22.04.2022 | Dev Stream 22.04.2022 |
Cosmetics - Equipment | Flare cosmetics | Maybe, but not really | 22.04.2022 | Dev Stream 22.04.2022 |
Creatures | More non-arachnid enemies, e.g. rats | Maybe not as enemies, but as neutral critters? Possible | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment - Crossbow | Slo-mo radial wheel to choose arrow types | It's pretty hard to slow down time for only one person in multiplayer | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment - Flares | Flare upgrades | No, it leads to a bad choice between upgrading flares & guns, guns would win every time while flares are more important early on | 22.04.2022 | Dev Stream 22.04.2022 |
Features - Economy | Sell excess Phazyonite at the Trade Terminal | No, it's really difficult to add anything that sinks stockpiles from hundreds of hours; the season model is part of the solution to that | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay | Change weapons mid-mission | Probably not going to happen, missions don't last very long and you have to stick with your choice for the duration | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay | More interactions with bots & machines | They're aware the machines have personalities that can be played into, but no plans for now | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay - Bosco | Bosco shooting flares | Bosco can be a flare with the right upgrade | 22.04.2022 | Dev Stream 22.04.2022 |
Miscellaneous - Merchandise | Board game figurines sold separately | Not sure if they are a separate item in the late pledge, maybe not; you can buy the STL files for 3D-printing them though | 22.04.2022 | Dev Stream 22.04.2022 |
Miscellaneous - Merchandise | Physical release for consoles | No plans, but they don't have an answer; it depends on how big the market is for something like that | 22.04.2022 | Dev Stream 22.04.2022 |
Perks - Beastmaster | Steeve leveling up from killed bugs | Steeve is already as powerful as they can allow; it's also just one perk, they can't improve it to the point where it's a must-have | 22.04.2022 | Dev Stream 22.04.2022 |
Progression | More ways to get overclocks for new players | Overclocks are not for new players; it's a matter of finding the right pace too, someone will be asking for more no matter the limit | 22.04.2022 | Dev Stream 22.04.2022 |
Progression - Matrix Cores | Craft cosmetic cores from Phazyonite | No, Phazyonite is a mineral to aid early player progression; matrix cores are a part of late gameplay loop | 22.04.2022 | Dev Stream 22.04.2022 |
Progression - Matrix Cores | Exchange 3 matrix cores for 1 specific | They don't want to give us full control over the overclock choice, but there's limited choice coming to the Forge with Season 2 | 22.04.2022 | Dev Stream 22.04.2022 |
Space Rig | Hub expansion | It's something they'd like to do | 22.04.2022 | Dev Stream 22.04.2022 |
Technical | Cross-progress between XBox and PC | There is an unofficial fan tool that moves the savefile around to accomplish that (you can also do that manually) | 22.04.2022 | Dev Stream 22.04.2022 |
Technical - Crossplay | Crossplay | Not planned, it's too big of a task for them | 22.04.2022 | Dev Stream 22.04.2022 |
UI - Quick Message | Radial voice line menu like in Overwatch | No, they prefer the context-based system with the laser pointer | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment | More weapons | They're not saying "no new weapons ever", but it's safe to bet it's going to be a long while before they're ready to add even more | 21.04.2022 | Dev Stream 21.04.2022 |
Gameplay | Save cave configurations for replaying later | Updates can change what the same seed can produce, and there are too many variables for enemy spawns to be the same | 21.04.2022 | Dev Stream 21.04.2022 |
Perks - Beastmaster | Remove Beastmaster | No | 21.04.2022 | Dev Stream 21.04.2022 |
Perks - Points | Something to do with extra perk points | It's intended that we have too many points, that way we don't have to hunt every milestone to max out all perks | 21.04.2022 | Dev Stream 21.04.2022 |
Progression | Extra perk system for high-rank dwarves | They don't really want to add more power to the dwarves | 21.04.2022 | Dev Stream 21.04.2022 |
Technical - Crossplay | Connect Steam and XBox | Sadly, not in the plans due to not really being possible | 21.04.2022 | Dev Stream 21.04.2022 |
Technical - Crossplay | PlayStation/PC crossplay | No news, no plans | 21.04.2022 | Dev Stream 21.04.2022 |
UI - Keybinds | Keybinds for weapon inspect animations | Not planned | 21.04.2022 | Dev Stream 21.04.2022 |
UI - Load-Outs | More load-out presets | No plans (at least not for season 2), but they'll keep an eye out for demand | 21.04.2022 | Dev Stream 21.04.2022 |
Classes - Voice Lines | Passive banter lines like in Vermintide | Would be cool, but no plans; It fits better in Vermintide because the classes there are actual characters with names & personalities | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures | More variety to neglected enemy types | There is a want to do that, so - hopefully | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures | New regular enemies | Some of them would like to make some | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures - Bosses | Dreadnought form that finished hatching | Hopefully | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures - Bosses | More boss fights | Would be cool, but it takes a lot of time and work to make a boss fight | 08.04.2022 | Dev Stream 08.04.2022 |
Drinks - Buff | New mission beers | Maybe | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | New grenades or grenade overclocks | Might be sweet to have at some future point; they'd rather do new grenades than overclocks | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | New support tools | No plans as of now | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | Rework tier-5 upgrades for weapons | Rebalancing is an on-going process, but it's not something that's going to happen exactly every update | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment - Overclocks | New overclocks for existing weapons | Will be considered | 08.04.2022 | Dev Stream 08.04.2022 |
Gameplay - Hazard Level | Higher difficulty content | One of the reasons they're not seriously looking into it is that almost noone plays the currently most difficult content | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous | Host community competitions for in-game content | They're working on something, but not for in-game content | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous | Selectable titles for global level | No plans, but it's a cool idea | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous - Lore | Geology/chemistry section in the Miner's Manual | What would it have? "This is a rock". "This is a stone". | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Deep Dives | Deep Dive that refreshes every 30 min & gives no OCs | They don't want people to play only Deep Dives all the time, plus making it like any other mission devalues its uniqueness | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Deep Dives | Mission types unique to Deep Dives | No plans | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Industrial Sabotage | Caretaker mission in assignments | No, it would mean that players might not be able to finish assignments until they unlock the Sabotage mission | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Mutators | Mutator like less health but more Red Sugar | There might've been some experiments in that direction, but no plans for now | 08.04.2022 | Dev Stream 08.04.2022 |
Perks - Points | Use for excess perk points | No, the excess is intentional so that you don't have to complete all milestones | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Assignments that are "Do X thing" instead of missions | There are no plans to rework the assignment system like that | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Special currency for high levels | That's basically what season scrip is: a new currency to earn and spend on rewards | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Unlockable content/cosmetics for levels 100+ | Seasons will offer something to unlock for everyone, high level and low; adding level-gated stuff to the shop isn't a good solution | 08.04.2022 | Dev Stream 08.04.2022 |
Progression - Endgame | More endgame content | Deep Dives are the closest DRG has to endgame-ish content; there are no plans to add new systems like it as of now | 08.04.2022 | Dev Stream 08.04.2022 |
Soundtrack | More soundtrack | Maybe at some point, but it's a lot of work to make a whole volume | 08.04.2022 | Dev Stream 08.04.2022 |
Technical - Crossplay | Crossplay | No plans, it's something they probably won't be able to do | 08.04.2022 | Dev Stream 08.04.2022 |
Technical - Engine | Transition to Unreal Engine 5 | Unlikely, things break when you upgrade engines | 08.04.2022 | Dev Stream 08.04.2022 |
Biomes | New biomes | Not in Season 2, and Season 3 content isn't decided yet either | 07.04.2022 | Dev Stream 07.04.2022 |
Classes - 5th Class | New classes | No, they're pretty happy with the four they have; adding another one would be too much work | 07.04.2022 | Dev Stream 07.04.2022 |
Classes - Voice Lines | More music and Mission Control voice lines | Voice lines - yes, soundtrack - unlikely due to how much work has to go into it (but who knows? maybe) | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics | Skin pack to add a new race (e.g. kobolds) | Not for playable classes, DRG in general will probably only have dwarves (and glyphids, and robots) | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Equipment | Change flare colors | Not likely, they're color-coded to each class to give information on who's been where in a cave | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Equipment | Customizable tool colors | They're considering it, it's a matter of prioritization | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Machinery | Bosco variations | If we mean skins, then likely | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures | New enemies | Yes | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures - Variants | Biome-specific glyphid variants | They might do more of them if they find something interesting; "it's a glyphid but red" doesn't quite clear the bar anymore | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures - Variants | More Bulk Detonator versions | It's been considered; the design part is harder than implementing, the variants have to do something the regular Bulk doesn't | 07.04.2022 | Dev Stream 07.04.2022 |
Drinks - Goofy | More places for Wormhole Special to teleport to | Not before the Space Rig has new places at all; the same effort could also go to making more beers instead | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | Explosives for Scout | Scout will never have good wave-clear, so even if there are, they won't do much for clearing waves | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | More weapons after Season 2 | Not for a while, if ever; adding one means adding one for each class | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | New traversal tools | Not in the plans, tools are pretty central to class identity | 07.04.2022 | Dev Stream 07.04.2022 |
Features - Economy | Exchange beer hops like minerals | No plans | 07.04.2022 | Dev Stream 07.04.2022 |
Gameplay - Disputes | Option for only the host to call the Drop Pod | They probably don't want to put one teammate above others in that sense; it could also lead to issues of its own | 07.04.2022 | Dev Stream 07.04.2022 |
Miscellaneous | More things for the Steam Points shop | Would be cool, no plans | 07.04.2022 | Dev Stream 07.04.2022 |
Missions - Escort Duty | Doretta's head always beeping | Might be an idea | 07.04.2022 | Dev Stream 07.04.2022 |
Perks | More perks | No plans now, but more in the future wouldn't be a big surprise | 07.04.2022 | Dev Stream 07.04.2022 |
Soundtrack | More music | Would be cool, but not planned due to the large scope | 07.04.2022 | Dev Stream 07.04.2022 |
Space Rig | Rival space rig in the distance | They've talked about it, but didn't do it for one reason or another (and would the rival corp even need one with their teleportation tech?) | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Assets | DRG dwarf Vtuber persona | It's a grey area, it highly depends on many things; if someone's making one, they should get in touch with GSG | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Engine | Switch to Unreal Engine 5 | Yes, if there's a very good reason to do so; not a reason like "there are shiny lights", but more like "the game doesn't work in UE4" | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Platform | Steam Deck port | They're not working on it, but hoping it would run on it (they also don't support Linux, DRG just happens to work on Proton) | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Water Physics | Water | No plans still; it's not just about the hardware, but also about network code and the whole gameplay design | 07.04.2022 | Dev Stream 07.04.2022 |
Biomes | Bornholm biome | Jacob would take offense at that (no idea which Jacob though) | 01.04.2022 | Dev Stream 01.04.2022 |
Biomes | Other planets | Probably not, Hoxxes IV is the richest planet; more biomes are likely though not planned | 01.04.2022 | Dev Stream 01.04.2022 |
Cosmetics - Dwarves | Pirate/space pirate cosmetics | Not yet, but there have been a lot of hat ideas, it could be among them | 01.04.2022 | Dev Stream 01.04.2022 |
Cosmetics - Equipment | Flare skins and textures | They're not adding those | 01.04.2022 | Dev Stream 01.04.2022 |
Equipment | Items increasing support ability at the cost of power | Not in the plans | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay | Emotes | If we're talking about missions, then no, we're generally supposed to focus more on the objective | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay | Replace gold with Dystrum | No | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay - Minerals | A use for Error Cubes | Maybe someday | 01.04.2022 | Dev Stream 01.04.2022 |
Miscellaneous - Lore | More lore | They'll keep adding little bits here and there, but concrete lore isn't something they do all that often | 01.04.2022 | Dev Stream 01.04.2022 |
Biomes | New areas on the map | At some point, probably (not on the surface though) | 31.03.2022 | Dev Stream 31.03.2022 |
Classes - Gender | Lady dwarves | It's on their wishlist, but it's a huge task that also needs to be done right; saying both genders look the same feels like a cop-out | 31.03.2022 | Dev Stream 31.03.2022 |
Cosmetics - Dwarves | Beards for female dwarves | Sure, that or a knitted option for everyone | 31.03.2022 | Dev Stream 31.03.2022 |
Drinks - On Missions | Beer stuff on missions | The gags belong in the Space Rig, but the missions are supposed to be less silly | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Armor options with mechanical effects | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Buff Driller grenades | Driller will get to choose between three different-looking axes, but they're all the same | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Healing weapon | Probably not, the health system works fine as it is | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment - Melee | Dedicated melee weapon | Most likely not | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment - Overclocks | Overclocks for support tools and armor | Not planned, especially not for support tools, they want to preserve the class dynamic of how people expect classes to work | 31.03.2022 | Dev Stream 31.03.2022 |
Features | Turn DRG into a Pokemon game with Steeve | No plans, but only because the question was in Danish | 31.03.2022 | Dev Stream 31.03.2022 |
Miscellaneous - Achievements | Achievement option for one class at Legendary III | Play the damn classes | 31.03.2022 | Dev Stream 31.03.2022 |
Perks | More perks | Maybe in the future, but nothing planned; the pile of unused perk points is intentional so that you don't have to do all milestones | 31.03.2022 | Dev Stream 31.03.2022 |
Progression | Unlockable voice lines | If you set them as a reward, players will want to play them over and over, and nothing kills a joke faster than repetition | 31.03.2022 | Dev Stream 31.03.2022 |
Space Rig | Space Rig decoration | No plans, but it would be neat | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Crossplay | Console crossplay | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Crossplay | Crossplay | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Platform | Apple/Mac support | No plans (not for Linux either, but it seems to work under Proton) | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Platform | Samsung Smart Fridge port | No plans, but we are encouraged to send them some free smart fridges for development purposes | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Water Physics | Water aspect | Probably never (they do have rain the caves though, it made someone really angry) | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Change season UI to prevent skipping to claim scrip | It's not supposed to let us scroll the rewards before claiming all of them; if we can, it's a bug | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Display missing overclocks | There's a website that can do that if you feed it your savefile, http://drg-completionist.com | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Mark cosmetics as favorite | They'll probably have to add some sorting options in the future | 31.03.2022 | Dev Stream 31.03.2022 |
Biomes | More cave shapes | Most likely | 25.03.2022 | Dev Stream 25.03.2022 |
Biomes | New map locations or a new world to explore | Not planned; more biomes are possible | 25.03.2022 | Dev Stream 25.03.2022 |
Classes | Subclasses | The weapon variety is supposed to act as that | 25.03.2022 | Dev Stream 25.03.2022 |
Classes - 5th Class | Another class | Nope | 25.03.2022 | Dev Stream 25.03.2022 |
Classes - 5th Class | New classes | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics | Saddle for Steeve and a jetpack for science | Mark likes that line of thinking | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Armor painjobs accessible early in the game | The reason there aren't any is because paintjobs as a thing were added relatively late; keep an eye out for cargo crates | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Dr. Who character costume | That's a very specific request | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Golden blonde hair color | Possible | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | More non-DLC armors | Who knows? If they are added, it's unlikely to be put in a DLC pack | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | RGB hair | The art director doesn't want hair colors to be too crazy | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Equipment | Cosmetics for tools | No plans yet; they want to do it, but the question is whether they're ready to do it instead of other content | 25.03.2022 | Dev Stream 25.03.2022 |
Creatures - Bosses | New Dreadnoughts | The latest Dreadnought variants aren't that old; more would be cool | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Alternative utility tools (e.g. drone instead of turret) | No plans, the tools define class identity, they want them to stay consistent | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Level up weapons by using them | They're pretty happy with the system they have when you unlock stuff by buying mods for weapons | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | New grenades | No immediate plans, but maybe someday | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Quality pass over the old weapon models | No plans, maybe at some point? | 25.03.2022 | Dev Stream 25.03.2022 |
Features | Community map editor | Wouldn't make much sense since all maps are randomly-generated | 25.03.2022 | Dev Stream 25.03.2022 |
Features | Make DRG a top-down RTS | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Competitive | PvP mode with bugs against dwarves | That's essentially an "absolutely not", it's too fundamental a change at this point in development | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Miners' Union | Unions for console | The main issue that Discord doesn't exist on Xbox or PS in the capacity needed for the Unions to finction | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Miners' Union | Unions independent from Discord for all game versions | While not ideal, it is intended to be an experimental Discord community feature; untying it requires writing a back-end for it | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Streaming | Twitch drops | Would be cool, but it's a lot of work, and they have to figure out how to do it so that it's not exclusive to Twitch | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay | Autosprint | No | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay | Drop fake minerals to lure teammates under leeches | Might as well create a way to drop actual minerals, they don't have to be fake | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Bosco | Play with 3 Boscos | Don't think so; if you want to do nothing in DRG, you can watch someone else play | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Call-Downs | More uses for Nitra or a new spendable mineral | Nitra's staying as is; they'd like to avoid scenarios where a PUG can spend its last Nitra on something and it's not ammo | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Call-Downs | Re-add spotlight call-ins | No, they were removed for a reason | 25.03.2022 | Dev Stream 25.03.2022 |
Miscellaneous | 5NaF Mission Control dream sequence for Halloween | Do we just watch security footage of four dwarves being very drunk? | 25.03.2022 | Dev Stream 25.03.2022 |
Miscellaneous | DRG convention in a cave | Sounds amazing | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | 5-player Dungeon Master mode | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | A mission solely about killing a boss monster | Industrial Sabotage is pretty much that | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | Doretta & Refinery in more mission types | They're kind of central to their respective mission types; maybe not with them exactly, but something similar is not improbable | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | Wave-based endless survival mode | Addressed that during the anniversary Q&A | 25.03.2022 | Dev Stream 25.03.2022 |
Missions - Deep Dives | Terminal to replay old Deep Dives without rewards | Wouldn't really work, updates can change what a level seed generates, so even saving the seed wouldn't guarantee the same cave | 25.03.2022 | Dev Stream 25.03.2022 |
Perks | Rework the perk system | They might tweak some of them or add some more, but no plans for overhauls so far | 25.03.2022 | Dev Stream 25.03.2022 |
Space Rig | Statue of the Discord EotM in the Memorial Hall | Fun idea, but the audience for it is so small (basically 12 people per year) that it doesn't justify the hours needed to make it happen | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | Game branch with old beta designs | They don't think they want to revisit those, just watch DRG Historian's videos if you want to look at old stuff | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | Host migration | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | More intuitive matchmaking | Yeah, the Deep Dive setup is a little rigid in the sense that it's easier to find matches on the day the Dives refresh | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Load-Outs | Load-outs for cosmetics | Would be a nice addition | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | Class-specific HUDs | Showing unmined minerals might go against the whole exploration angle (maybe a flare timer that screams at Scout at 30+ sec) | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | Kill stats at the end of a mission | The game does track kills in the Miner's Manual, but they don't want to display those at the mission end screen | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | UI for Scout to predict fall damage | That would encourage Scouts to take more fall damage in cases they know it's non-lethal, which might not be desirable behavior | 25.03.2022 | Dev Stream 25.03.2022 |
Biomes - Water | Water level | Sounds wet | 24.03.2022 | Dev Stream 24.03.2022 |
Classes - 5th Class | 5th character | They're not going to make a 5th character | 24.03.2022 | Dev Stream 24.03.2022 |
Cosmetics - Equipment | Skin customizations for gadgets | No plans right now, but it's something some of them want to do | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures | New monsters and biomes | Most likely | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures - Bosses | Lloyd boss fight | What would he even do? Shoot beer? | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures - Variants | Grunt resistance tweaks for all biomes | It was probably considered at some point | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks | More beers | Hopefully | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks | New beers | It needs to be prioritized over other content to get done; hopefully, but no solid plans | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Melee | Melee | DRG is not going to take the melee route, it's a game with combat largely centered around getting away from enemies | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Overclocks | Rework overclocks for BRT-7 | There could be a balance pass in the future, but no plans to review BRT's overclocks now | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Overclocks | Traversal tool overclocks | No plans | 24.03.2022 | Dev Stream 24.03.2022 |
Features - Streaming | Prime gaming items and Twitch drops | They want to have something along those lines, but not if it's exclusive to one streaming platform | 24.03.2022 | Dev Stream 24.03.2022 |
Features - Streaming | Twitch integration | They had Mixer integration before Mixer died, and then someone made a Twitch mod that was better than what GSG would've done | 24.03.2022 | Dev Stream 24.03.2022 |
Gameplay - Bosco | Pet Bosco | Johan suggested it once and got a "Keep Hands Out Of Machinery" warning sign as a response | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | D&DRG | Don't know, could be cool | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | DRG x Barotrauma | What would that even look like? | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | DRG x Satisfactory | There might or might not perhaps be some sort of something or other | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | TV show set in DRG | They won't, but if a studio that actually has the skills to produce a show approached them, there could be a conversation | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Merchandise | Art book | Would be cool | 24.03.2022 | Dev Stream 24.03.2022 |
Missions - Industrial Sabotage | Industrial Sabotage in assignments | They haven't heard anything about it | 24.03.2022 | Dev Stream 24.03.2022 |
Perks - Beastmaster | Tame more kinds of bugs and Macteras | No | 24.03.2022 | Dev Stream 24.03.2022 |
Space Rig | Vending machines with snacks on the Space Rig | Dwarves don't need more calories, they're only going to grow outwards, not upwards | 24.03.2022 | Dev Stream 24.03.2022 |
Space Rig - Activities | Select dance moves for the dance floor | Depends on whether they want to do it or not, the technical implementation isn't the hardest part about this idea | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks - On Missions | Drink beers during missions | No, they'd rather keep the goofy stuff in the Space Rig | 18.03.2022 | Dev Stream 18.03.2022 |
Features - Modding | Integrate essential QoL mods into the base game | What's "essential"? If they were truly essential, they probably would've already added them | 18.03.2022 | Dev Stream 18.03.2022 |
Missions | More buildings like pipes | Maybe, could be fun | 18.03.2022 | Dev Stream 18.03.2022 |
Perks | Perk rework | Humor is subjective; there are players who take It's A Bug Thing unironically | 18.03.2022 | Dev Stream 18.03.2022 |
Features - Competitive | PvP mode | Not going to be in the game (but Driller already is) | 17.03.2022 | Dev Stream 17.03.2022 |
Gameplay | Iron sights on right-click | The story goes that some of the designers just plain don't like iron sights, so they're not in the game | 17.03.2022 | Dev Stream 17.03.2022 |
Technical | Dedicated servers | It's not something they feel warrants spending so much development time on | 17.03.2022 | Dev Stream 17.03.2022 |
Technical | Host migration | It was considered at some point but not tried for one reason or another | 17.03.2022 | Dev Stream 17.03.2022 |
Technical - Crossplay | Crossplay | Not planned | 17.03.2022 | Dev Stream 17.03.2022 |
UI | A button to rejoin in case of a lost connection | The game already prompts the player to rejoin - if it detects they had a connection drop | 17.03.2022 | Dev Stream 17.03.2022 |
UI | Ping in the LFG menu | In a peer-to-peer game every player is a "server", it's not realistic to have every machine ping every other machine for a number | 17.03.2022 | Dev Stream 17.03.2022 |
UI - Class Icons | Class portraits changing with cosmetics | Not impossible, but they prefer to keep them static to make the classes more identifiable at a glance | 17.03.2022 | Dev Stream 17.03.2022 |
Classes - 5th Class | New classes | No plans, it'll be four for the forseeable future, and it becomes less and less likely the longer they go | 11.03.2022 | Dev Stream 11.03.2022 |
Cosmetics - Victory Moves | Change the mug in the beer victory move | Maybe they can convince someone on the art team; not at the top of the to-do list though | 11.03.2022 | Dev Stream 11.03.2022 |
Equipment | New traversal tools | No plans | 11.03.2022 | Dev Stream 11.03.2022 |
Miscellaneous - Franchise | DRG DLC for Smash Bros. | Doubtful that it'll happen very soon | 11.03.2022 | Dev Stream 11.03.2022 |
Miscellaneous - Merchandise | Beer mugs from the game as merch | The mugs in the game aren't made for real human hands and would require custom molds too, not easy to do | 11.03.2022 | Dev Stream 11.03.2022 |
Missions - Deep Dives | Deep Dives more than once a week | They don't want Deep Dives to be something you have to play several times a week to have optimal gains | 11.03.2022 | Dev Stream 11.03.2022 |
Missions - Escort Duty | Oxygen tank on Doretta's head | Would be nice | 11.03.2022 | Dev Stream 11.03.2022 |
UI - Crosshair | Customizable crosshairs | No plans, it's tricky with their crosshairs being dynamic; the ability to replace it with a JPG would be cool though | 11.03.2022 | Dev Stream 11.03.2022 |
UI - Missions | Expand HUD-less gameplay | Probably not; how would the game show the objective without HUD? Bosco pestering you like the fairy in Legend of Zelda? | 11.03.2022 | Dev Stream 11.03.2022 |
Biomes | Higher cave complexity | Complexity can affect mission time a lot due to getting lost, and they don't want missions to take too long; three is a good limit | 10.03.2022 | Dev Stream 10.03.2022 |
Classes - Voice Lines | Bring back Stone & Rock clips | Probably not going to happen, they'd rather add new lines | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics | More cosmetic cores | Yes | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Dwarves | Customizable hats | Very unlikely | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Dwarves | Pirate hat | One day we might see a special triangulation hat for Salvage Operation only that brings extra triangles to it | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Equipment | Skins/recolors for basic tools | Hopefully | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures | Elite enemies outside of their warning | They tried that and it didn't work out; maybe if they decide to do more with it - but then they might as well design new enemies | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures | Wall/floor leech | They had some old prototypes | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures - Bosses | New dreadnoughts | Sounds awesome; whether or not they'll do it is another question | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures - Neutral | Lootbugs with cowboy hats | Hopefully, but the technology for that might not exist yet | 10.03.2022 | Dev Stream 10.03.2022 |
Drinks - On Missions | Cosmetic effects visible during missions | If they're not disruptive? Don't know | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | A way of customizing weapons beyond mods & OCs | No, don't think so, balancing is hard as is; if they decided a weapon needed more upgrade options, they could make more OCs | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | Alternatives for utility tools | No, players must be able to expect what each class can bring without it creating friction around someone's tool choice | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | Big wave-clear weapons for Scout | No, they don't want to put that on Scout | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | New grenades | Possible | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment - Overclocks | Flare overclocks | No, sorry | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment - Shard Diffractor | Customizable beam color for the Diffractor | No plans, not until Samuel L. Jackson plays this game | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Competitive | PvP mode | Never (maybe like soccer in the Space Rig, but Anders wants us to drink one million Leaf Lover's Specials first) | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Economy | Lazy Leaf Lover NFTs | If there were any, there'd be just one and it'd make you drink Leaf Lover's | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Economy | Simulated mineral stock market | Probably not; the "deal of the day" idea is probably the furthest they'll go in that direction | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Team Size | 5-man lobbies | No, not on purpose | 10.03.2022 | Dev Stream 10.03.2022 |
Gameplay | Setting to remove random Rival events from missions | Let them know if there are design issues with them, but otherwise - no, they can't do that, just ignore the events | 10.03.2022 | Dev Stream 10.03.2022 |
Gameplay - Machine Events | New Machine Event | Currently no | 10.03.2022 | Dev Stream 10.03.2022 |
Miscellaneous - Merchandise | Beer mug designs as merch | They don't think so, but it would be cool; the ingame mugs aren't very mouth-friendly though | 10.03.2022 | Dev Stream 10.03.2022 |
Missions - Industrial Sabotage | Sabotage in assigments | No, it's a bit too long for weekly assignments, plus you have to unlock it first | 10.03.2022 | Dev Stream 10.03.2022 |
Progression | Cosmetics for unlocking achievements | No | 10.03.2022 | Dev Stream 10.03.2022 |
Progression - Promotions | Reset & badge for 4 dwarves at Legendary III | No plans; that's asking for a lot of play time, plus they'd sooner add more ranks that a rank reset | 10.03.2022 | Dev Stream 10.03.2022 |
Progression - Seasons | Indicators for players who completed the pass | No, that goes a bit against the idea of not forcing players to finish the track | 10.03.2022 | Dev Stream 10.03.2022 |
Soundtrack | Physical or streamed versions of OST | Mikkel & Soren addressed that during the anniversary Q&A, go watch that | 10.03.2022 | Dev Stream 10.03.2022 |
Space Rig - Shooting Range | Firing range | Highly unlikely | 10.03.2022 | Dev Stream 10.03.2022 |
Space Rig - Shooting Range | Firing range in the Space Rig | Probably not | 10.03.2022 | Dev Stream 10.03.2022 |
Technical | Cross-save | Not a hard "no", but it's complicated enough that there haven't been any plans for cross-save so far | 10.03.2022 | Dev Stream 10.03.2022 |
Technical | Further optimization for the game | It's something they keep doing along the way, not like "now we're doing content", "now we're doing optimization" | 10.03.2022 | Dev Stream 10.03.2022 |
Technical - VR | VR mod | No plans for a VR mode, it's a lot of work; they've added a component that enables modders to make a mode like that | 10.03.2022 | Dev Stream 10.03.2022 |
UI | Add ping for the server browser | No plans; not sure it's even feasible with the peer-to-peer structure | 10.03.2022 | Dev Stream 10.03.2022 |
UI | Filter who can join your lobby | They don't particularly like the idea of filters like that; maybe informing new players treading out of their depth would work better | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics | New Lost Pack cosmetics | The plan it to put some of the Season 1 stuff that you missed into it | 03.03.2022 | Dev Stream 03.03.2022 |
Cosmetics - Machinery | Molly cosmetics | They talked about it; if only the host can set it, it might not be super interesting, and if everyone sees their own, does it really matter? | 03.03.2022 | Dev Stream 03.03.2022 |
Creatures - Bosses | New Dreadnought fight | No plans | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment | 4th grenades | Not in season 2, if ever (possible though) | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment | Throwable one-use turret for Engi | He has turrets already, why have them again as throwables? | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment - Satchel Charge | Ammo counter for C4 and shields | Sounds nice, will probably happen some day | 03.03.2022 | Dev Stream 03.03.2022 |
Features - Streaming | Twitch integration | They had one with Mixer until that went down, and now there's a cool mod | 03.03.2022 | Dev Stream 03.03.2022 |
Miscellaneous - Franchise | Hollow Knight crossover with DRG | We have Hollomite in the game | 03.03.2022 | Dev Stream 03.03.2022 |
Missions | New mission types | Not in the immediate future | 03.03.2022 | Dev Stream 03.03.2022 |
Missions | Tower defense-like mission | Not sure how that would work; although puzzles and random generation don't mesh very well | 03.03.2022 | Dev Stream 03.03.2022 |
Missions - Industrial Sabotage | Increase Sabotage rewards | Don't think so | 03.03.2022 | Dev Stream 03.03.2022 |
Progression - Promotions | New prestige ranks | No plans | 03.03.2022 | Dev Stream 03.03.2022 |
Space Rig | Sandwich bar | Would be cool, but it's not something we should expect, no plans | 03.03.2022 | Dev Stream 03.03.2022 |
Space Rig - Shooting Range | Shooting range | Indefinitely on-hold; it's a cool idea, but they think their time would be better spent adding other content than a shooting range | 03.03.2022 | Dev Stream 03.03.2022 |
Biomes | Expand cave generation | Maybe, although making hand-crafted pieces for the generator to combine is time-consuming | 25.02.2022 | Dev Stream 25.02.2022 |
Biomes | New playable region/planet | New biomes are possible; hypothetically they could work differently from other biomes, akin to Sabotage being a special mission | 25.02.2022 | Dev Stream 25.02.2022 |
Classes - Voice Lines | Different voice actor for each dwarf | No; it was a cost-saving measure at first, but later they grew fond of the concept of the dwarves being homogenous like that | 25.02.2022 | Dev Stream 25.02.2022 |
Classes - Voice Lines | More voice lines for pinging in-game objects | They add new voice lines as they add new content that requires them | 25.02.2022 | Dev Stream 25.02.2022 |
Cosmetics | Unique rewards unattainable after season 1 | They're not huge fans of missable cosmetics (with the exception of anniversary hats) | 25.02.2022 | Dev Stream 25.02.2022 |
Cosmetics - Equipment | Cosmetics for non-weapon equipment | They've talked about wanting to do it, but it's not happening in season 2, if at all | 25.02.2022 | Dev Stream 25.02.2022 |
Creatures | Crassus dropping compressed gold to save time | It's supposed to take time to mine out a Crassus crater; you can use mods if you want a different experience | 25.02.2022 | Dev Stream 25.02.2022 |
Drinks | New beers | No plans for new beers currently | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Grappling Hook | Ammo for the grappling hook | Scout's tool is designed around being ammo-less, if they'd wanted to limit that they'd have done so | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Grappling Hook | Make grappling hook move objects to the player | Do you really need collecting aquarqs to be easier? It's a good thing that dwarves depend on each other | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Overclocks | Overclocks for non-weapon equipment | Not likely, support tools need to act in a predictable fashion | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Overclocks | Overclocks for support/traversal tools | This could lead to hosts kicking players for not using their preferred overclock, e.g. the drills always have to drill | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Modding | Mod loader for consoles | While there is a chance, it is currently undecided | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Modding | Mod support for PS | Not ruled out, but not in the works either; consoles also have a lot more rules around user-generated content than Steam | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Streaming | Twitch drops | Would be cool; first, they need to figure out a way for it not to be completely exclusive to Twitch viewers | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Team Size | 5 or 6 player modes | No plans (who has that many friends anyway?) | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay | Input seed to replay specific missions | Highly doubtful they'll add that for players, they don't even have that tool for themselves outside of the editor | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Call-Downs | Resupply animations | Would be cool, but tricky to make look good | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Hazard Level | Higher difficulties for long-term players | No plans; stat tweaks aren't going to work beyond hazard 5, and mods that add challenge do that job well enough | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - M.U.L.E. | Molly dropping oxygen canisters during extraction | No | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - M.U.L.E. | Molly releasing swarmers as an April's Fools gag | That's a lot of work for a gag; also, they keep forgetting April is a month that happens | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Machine Events | More Machine Events | Could happen, but not in the plans now; they'll look into it if they feel there isn't enough variation in Machine Events | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Minerals | Increase the value of gold | Don't think that's going to happen | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Objectives | Make Hollomite take 3 hits to break | Sounds exhausting; there's no apparent reason to do that | 25.02.2022 | Dev Stream 25.02.2022 |
Miscellaneous - Merchandise | Digital art book | Would be cool, but their production philosophy has been to move to modelling ASAP, there aren't many sketches to show | 25.02.2022 | Dev Stream 25.02.2022 |
Miscellaneous - Merchandise | Real-life brewery with flavors from the game | None of them are all that skilled at brewing beer | 25.02.2022 | Dev Stream 25.02.2022 |
Perks | Drop kick active perk | Sounds awesome; you use it and then you go down, and it's powered by Iron Will so you have to equip both of them | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Endgame | Adjust the overclock system for more choice | There's something on the drawing board but they aren't ready to share it just yet | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Endgame | Guaranteed overclock each week | No; matrix cores are content for dedicated long-term players; they're doing something to help the grind, but no more info for now | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Promotions | Rewards for achieving max rank | No plans, prestige is the reward for highly-promoted characters (and, up to rank 100, cosmetics too) | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Seasons | Seasonal challenges for weapon kills | Sounds cool, but they probably don't want to focus on kills to that degree; using specific weapons might limit the gameplay too much | 25.02.2022 | Dev Stream 25.02.2022 |
Soundtrack | OST on streaming services | There are pros and cons to it; they're looking into it | 25.02.2022 | Dev Stream 25.02.2022 |
Soundtrack | Soundtrack vol. 3 | They're not against it and have talked about it, but nobody's working on it right now | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig | Major expansion to the Space Rig | They feel it is working very well from a gameplay perspective currently, but they could easily see updates to it | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig | Sandwiches at the Abyss bar | Would be cool if you could bring lunch on a mission - would cost you some ammo space, though | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig - Activities | Expanded social aspects of the Space Rig | It'll expand as time goes on; it used to be that they worked on it when they had time, and they have less of it now | 25.02.2022 | Dev Stream 25.02.2022 |
Technical | Couch co-op/split-screen | No; it's usually something you have to build into the game from the ground up | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Cross-platform | No plans; it mostly has to do with the way they produce the game, ultimately it'd mean slower updates and longer reaction time | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Cross-platform gameplay | It's not as simple as people would like to believe, it's pretty resource-intensive | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Linking accounts between consoles and PCs | Unlikely, unless you're in the MS ecosystem, a feature like this isn't something you just do | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Platform | Linux compatibility | They're leaving it up for Proton to deal with that | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Rendering | Settings for low-end machines | They're keeping an eye on ways to improve performance here and there, but they mostly rely on UE's settings to handle that | 25.02.2022 | Dev Stream 25.02.2022 |
UI | Access to chat log on PS without a keyboard | Sounds like a good idea | 25.02.2022 | Dev Stream 25.02.2022 |
UI | Mod load-outs that works like weapon load-outs | There might be something it the works, and this something might not be working properly right now... maybe | 25.02.2022 | Dev Stream 25.02.2022 |
UI - Missions | Add damage numbers mod into the base game | Damage numbers were considered early on but ultimately rejected, they don't really fit the game that DRG is | 25.02.2022 | Dev Stream 25.02.2022 |
Creatures | New enemy types | Nothing planned now, but the season model implies things like that are possible | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures | Spitballer chasing players on long spindly legs | Not even the worst suggestion they've ever heard | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures - Bosses | Acid Spitter queen | The concept of this enemy turned into the Menace that we have today | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures - Neutral | Elite lootbug | Jacob wants to ride one (it's not up to him though) | 24.02.2022 | Dev Stream 24.02.2022 |
Drinks - Buff | Rework Dark Morkite to be less situational | It does its job; sometimes you don't get a useful beer and that's okay | 24.02.2022 | Dev Stream 24.02.2022 |
Equipment | More stuff for the support tools | They want people to have a clear idea of what the team gets when a Driller joins it, so no | 24.02.2022 | Dev Stream 24.02.2022 |
Equipment - Platform Gun | Different platform shapes | Probably not | 24.02.2022 | Dev Stream 24.02.2022 |
Gameplay | Proper model for the disconnect container | The existing model is the proper model | 24.02.2022 | Dev Stream 24.02.2022 |
Gameplay - Bosco | Swap Bosco rocket for Scout flares | They've been meaning to talk about more variety for Bosco - doesn't mean anything will change though | 24.02.2022 | Dev Stream 24.02.2022 |
Miscellaneous | St. Patrick's Day event | Not sure; they did an Oktoberfest event once though | 24.02.2022 | Dev Stream 24.02.2022 |
Soundtrack | DRG OST on Spotify | They talked about it, not sure what the conclusion was; it's possible | 24.02.2022 | Dev Stream 24.02.2022 |
Classes - 5th Class | New classes | Most likely no; it's a huge task at this point, they'd rather expand on the classes they have; 4 players and 4 classes make sense | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Dwarves | Dwarf armor as a season reward | Not sure, maybe? | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Equipment | Customize colors on paintjobs (e.g. Rival Tech) | With glowing elements there is a technical limitation on the color range, but they'll probably do more paintjobs in general | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Equipment | Twin drill appearance conforming to paintjob | Would be cool, but it's something they'd have to prioritize over other content to make it | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures | Change the Brood Nexus to be like in the board game | They'd love that, the Brood Nexus has the oldest model in the game at this point | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures | Ebonite Cave Leech | That sounds horrible | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures - Bosses | Dreadnought-class Mactera | It sounds cool, hopefully some day | 17.02.2022 | Dev Stream 17.02.2022 |
Equipment - Lok-1 | More ammo for the Lok-1 | Still not convinced it's an ammo issue; don't try to always shoot everything on the screen | 17.02.2022 | Dev Stream 17.02.2022 |
Equipment - Satchel Charge | Bigger radius for C4 | Why should they? | 17.02.2022 | Dev Stream 17.02.2022 |
Features - Miners' Union | Miners' Unions on PlayStation | Unlikely, it's an experimental Discord integration feature; linking PSN accounts doesn't give access to the necessary data | 17.02.2022 | Dev Stream 17.02.2022 |
Features - Streaming | Twitch integration | There's a mod for that and it works better than how they'd have done it, so they aren't going to add it natively | 17.02.2022 | Dev Stream 17.02.2022 |
Gameplay - Bosco | Trade Bosco revives for Scout flares | No, but they've had some discussion about Bosco upgrade pick rates | 17.02.2022 | Dev Stream 17.02.2022 |
Gameplay - Machine Events | Expand on the Kursite stuff | Maybe | 17.02.2022 | Dev Stream 17.02.2022 |
Perks | More perks | Possibly; not in season 2 | 17.02.2022 | Dev Stream 17.02.2022 |
Soundtrack | More soundtrack | No plans for now | 17.02.2022 | Dev Stream 17.02.2022 |
Soundtrack | OST on Spotify & Apple Music | They're looking into it, no guarantees | 17.02.2022 | Dev Stream 17.02.2022 |
Space Rig | Forge cutscene skip | No, it's complicated for some reason | 17.02.2022 | Dev Stream 17.02.2022 |
Technical - Crossplay | Crossplay | No crossplay planned | 17.02.2022 | Dev Stream 17.02.2022 |
Technical - Crossplay | Crossplay between XBox and Steam | Currently not planned | 17.02.2022 | Dev Stream 17.02.2022 |
UI | Quick play | Might be technically possible, not sure if it's something they want to make | 17.02.2022 | Dev Stream 17.02.2022 |
UI - Missions | Alien-like proximity radar | Unlike the radar in Alien, a proximity radar in DRG would just be constantly beeping, you'd have to turn it off for a wave | 17.02.2022 | Dev Stream 17.02.2022 |
Biomes | More continents | New biomes are not out of the question, but it's a big undertaking | 11.02.2022 | Dev Stream 11.02.2022 |
Classes - Gender | Beards for female dwarves | It's something they really want to do, but it needs to be done correctly while not becoming an insurmountable technical task | 11.02.2022 | Dev Stream 11.02.2022 |
Classes - Voice Lines | Mission Control with Jamaican accent | Can they do it? Yes. Should they do it? Maybe not. | 11.02.2022 | Dev Stream 11.02.2022 |
Cosmetics | Ways to obtain limited-time cosmetics | Holiday hats are recurring, anniversary hats are only for those who were there (until they change their mind) | 11.02.2022 | Dev Stream 11.02.2022 |
Cosmetics - Dwarves | Adding community-made cosmetics | Probably not due to copyright laws, plus they want to retain creative control over which cosmetics are in; use mods for that | 11.02.2022 | Dev Stream 11.02.2022 |
Creatures - Humanoid | AI rival team of dwarves | Not with how cave generation works; spiders? sure; weird aliens? they got you; enemies that act like humans? problematic | 11.02.2022 | Dev Stream 11.02.2022 |
Equipment | New weapons each season | Aside from season 2, if they ever decide to add even more weapons, it won't be anytime soon | 11.02.2022 | Dev Stream 11.02.2022 |
Features - Economy | NFTs | No | 11.02.2022 | Dev Stream 11.02.2022 |
Features - Team Size | Increase team size | No plans; four players and four classes, it's a good number | 11.02.2022 | Dev Stream 11.02.2022 |
Technical - Crossplay | Crossplay | Not planned at the moment | 11.02.2022 | Dev Stream 11.02.2022 |
Technical - Platform | Xbox Series X upgrade | They'd like to do it, but with how Xbox works it'd be another separate version to maintain and do QA for; they hear us though | 11.02.2022 | Dev Stream 11.02.2022 |
Classes | Inter-class abilities | Sounds cool but probably not going to happen, the flare gun isn't supposed to be a weapon | 10.02.2022 | Dev Stream 10.02.2022 |
Cosmetics - Equipment | Customize tool appearance | Would be cool, but it's a matter of prioritization | 10.02.2022 | Dev Stream 10.02.2022 |
Creatures - Bosses | Acid Spitter queen | That's the Menace actually | 10.02.2022 | Dev Stream 10.02.2022 |
Creatures - Bosses | Rare randomly-spawning lootbug queen boss | Sounds like a lot of work for not a lot of pay-off (Johan thinks it's cool) | 10.02.2022 | Dev Stream 10.02.2022 |
Drinks - On Missions | Beers during missions | No, the fun beer effects are intended for the Space Rig | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment | More grenades | More likely than grenade upgrades in any case | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment | Weapon rebalance | Not until they release the new weapons and collect enough data for them | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment - Boomstick | Move Special Powder from OC to upgrade | No plans, it's not intended to be a regular upgrade | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment - Sentry Turret | Perks for the sentry gun | Probably not, too specific | 10.02.2022 | Dev Stream 10.02.2022 |
Features - Streaming | Twitch subscription | Not sure, they have to watch out for how many ads that entails; emotes would be cool, but then they can't stream to YouTube | 10.02.2022 | Dev Stream 10.02.2022 |
Gameplay | Input seeds to generate specific missions | Highly doubtful | 10.02.2022 | Dev Stream 10.02.2022 |
Gameplay - Minerals | Gold mineable in one hit | There have been arguments about that, but the decision is "no" | 10.02.2022 | Dev Stream 10.02.2022 |
Miscellaneous | Dedicated Q&A on Reddit/Twitter | Might happen around the anniversary, not sure; these things take a lot of attention | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | Class-specific perks | No, not likely | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | New perks | Not in season 2, but there has been some brainstorming | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | Perk buffs and more perk slots | No more perk slots; buffs/rebalances not plannet, but never say never | 10.02.2022 | Dev Stream 10.02.2022 |
Space Rig - Activities | More games in the Space Rig | Would be cool | 10.02.2022 | Dev Stream 10.02.2022 |
Technical | Better aim assist options for the controller | It's on their to-do list, although there are more pressing issues for consoles right now | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - Engine | Unreal Engine 5 upgrade | Not anytime soon and maybe not at all | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - Platform | Next-gen upgrade for consoles | Possible for PS; would make sense for XBox at some point, but it's more difficult, not on the drawing board right now | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - VR | DRG VR | Not planned, but they've enabled a plug-in so that modders could do it | 10.02.2022 | Dev Stream 10.02.2022 |
Biomes - Surface | Caves that push towards the surface | But then it wouldn't be Deep Rock Galactic, would it? | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics | More cosmetic slots | Not planned, but maybe some hats would be better as beards, that sort of thing | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Dwarves | Industrial Facemask for beard slot | Definitely not against the change, but they need to see how to do it better | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Equipment | Skins for the repair hammer | Probably not important enough to get done (there are mods for that) | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Equipment | Utility tool skins | Could happen at some point, but that time is being spent of skins for new weapons instead (weapons get more "air time" anyway) | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Machinery | Cake cosmetic for Molly | Why? | 27.01.2022 | Dev Stream 27.01.2022 |
Creatures | New enemy factions | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | Improve flashlight | It's supposed to be weak, your main sources of light are supposed to be flares, environment and Scout | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | Mods for grenades | They'd rather make more types of grenades, gives more creative freedom and makes balancing easier | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | New things for the utility slot | Very unlikely, utilities define classes as much as, if not more than the weapons, they'd like to keep the classes' identities | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment - Crossbow | Retrieve bolts from dwarves | No, because then you'll keep "accidentally" shooting them | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Competitive | More promotions and scoreboards | They made the dancing time leaderboard to see if players would cheat it (they did); more promotions are possible, but not planned | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Competitive | PvP elements | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Streaming | Mixer controls for Twitch | Unlikely to happen, the Twitch integration mod is probably just the better alternative at this point | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Streaming | Twitch drops | It's a cool idea, the tricky part is implementing it in a way that's accessible by all viewers | 27.01.2022 | Dev Stream 27.01.2022 |
Gameplay | Sandwiches | When the refrigerator opens, probably | 27.01.2022 | Dev Stream 27.01.2022 |
Miscellaneous - Merchandise | Digital art book | There is some desire but no plans as of yet | 27.01.2022 | Dev Stream 27.01.2022 |
Missions - Industrial Sabotage | Industrial Sabotage in assignments & Deep Dives | They don't know yet, they'll see how much of it can be repurposed and in which way | 27.01.2022 | Dev Stream 27.01.2022 |
Perks | More perks | There are certainly more milestones entering the game, so they'll have to look into it; not in season 2 though | 27.01.2022 | Dev Stream 27.01.2022 |
Perks | Perk to deal and take more friendly fire | That sounds terrible, they love it | 27.01.2022 | Dev Stream 27.01.2022 |
Perks - Beastmaster | More names for Steeve | Steeve is Steeve | 27.01.2022 | Dev Stream 27.01.2022 |
Soundtrack | More music | Would be cool, but not in the plans | 27.01.2022 | Dev Stream 27.01.2022 |
Space Rig - Shooting Range | Shooting range | No plans, it's been put on hold - there's a super cool mod by Banagement, though (still a WIP) | 27.01.2022 | Dev Stream 27.01.2022 |
Technical | Access PS saves from a computer | Not sure, that might be against Sony's Terms of Service for PlayStation | 27.01.2022 | Dev Stream 27.01.2022 |
Technical | Mute the game when it's not in focus | Seems like a reasonable request | 27.01.2022 | Dev Stream 27.01.2022 |
Technical - Crossplay | Crossplay between consoles and PC | Most likely not | 27.01.2022 | Dev Stream 27.01.2022 |
Technical - Engine | DRG in UE5 | Possible one day, but no plans; you can't just switch engine and expect it to work | 27.01.2022 | Dev Stream 27.01.2022 |
UI | Lobby filter to set a minimum rank for joiners | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
UI | Ready check system | Could be a "yes/no" pop-up, but no voting | 27.01.2022 | Dev Stream 27.01.2022 |
UI - Crosshair | Crosshair customization | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Classes - 5th Class | More classes | No plans to add more classes, they'd sooner add stuff to the classes they have | 21.01.2022 | Dev Stream 21.01.2022 |
Classes - Gender | Female dwarves | It's something they'd like to do at some point, but first they'll have to figure out how to do it right | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Dwarves | Fish cosmetics | Fish ears maybe | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Dwarves | Pride cosmetics | Probably not, but there are mods (hey, they used one of those during Pride Month and only got one angry tweet about politics) | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Equipment | Flame decal paintjob | Possible | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Flares | Flare upgrades | There used to be, but they competed with guns upgrades, and players who didn't pick flare upgrades had a bad time | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Melee | Primary melee weapon | No, they're not going to add any more melee to the game; it's a shooting game | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Overclocks | Traversal tool overclocks | Not going to happen, overclocks change how equipment works, and traversal tools have to be predicatble to benefit the team | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Overclocks | Utility tool overclocks | Same as traversal tools; overclocks are probably only going to pertain to weapons | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Pickaxe | Turning the pickaxe into a sword | Definitely no plans for that | 21.01.2022 | Dev Stream 21.01.2022 |
Features - Streaming | Twitch integration | There's a mod for that, it does its job, they're not planning on implementing it natively | 21.01.2022 | Dev Stream 21.01.2022 |
Gameplay - Machine Events | More modules for the O.M.E.N. | They might be more interested in making new Machine Events, but adding modules shouldn't be super difficult | 21.01.2022 | Dev Stream 21.01.2022 |
Progression - Promotions | More rewards for promoting | No plans, promotions are mostly for your sense of accomplishment | 21.01.2022 | Dev Stream 21.01.2022 |
Progression - Promotions | Tweak/change the promotion system | No plans, what would you like changed? | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig | Expand Space Rig | It's possible | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig | NPCs | No plans besides Lloyd | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig - Shooting Range | Gun range | There's a mod in the works that does what people want, but they have no plans of adding a gun range natively (not anymore) | 21.01.2022 | Dev Stream 21.01.2022 |
Technical | Cross-progress | Would be nice, but would probably require a dedicated server that isn't there right now; probably doable between PlayStations | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Accessibility | Arachnophobia mode | Not planned | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Accessibility | Colorblind mode | The art director has been looking at options to do it, so - hopefully yes, but no promises | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Platform | Xbox Series X update | Not planned; would be nice, but it's also one more version to maintain | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Rendering | RTX support | No plans, their materials might not even be designed to benefit from RTX; no idea how DRG will run on the Steam Deck | 21.01.2022 | Dev Stream 21.01.2022 |
UI | Ore/resource compendium | Would be cool to add into the Miner's Manual | 21.01.2022 | Dev Stream 21.01.2022 |
UI - Quick Message | Emote wheel | There are different opinions on that, but it's probably not going to be added, the ping is supposed to work in context | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Equipment | Fish skin for all guns and a fish beard | Jacob.exe has stopped responding | 20.01.2022 | Dev Stream 20.01.2022 |
Creatures | Update enemies' designs | It wouldn't make sense for all of the enemies to change looks all of a sudden, this is what you're getting | 20.01.2022 | Dev Stream 20.01.2022 |
Creatures - Mini-Bosses | Take Bet-C into the drop pod or pet her | Retrieval of Bet-C should be done by someone equipped for that, you just get rid of the charge-sucker | 20.01.2022 | Dev Stream 20.01.2022 |
Equipment - Lok-1 | Improve Lok-1 ammo economy | You have to approach and use it differently; it's not a foregone conclusion that the gun lacks ammo | 20.01.2022 | Dev Stream 20.01.2022 |
Equipment - Sentry Turret | New turret/machine for the Engineer | No plans; not impossible though | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Bosco | Duo mode with two Bosco drones | Hasn't been considered, Bosco was always meant just for solo play | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Machine Events | Do more with the Kursite infection | It's possible, but no plans currently | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Machine Events | More Machine Events | Would be cool | 20.01.2022 | Dev Stream 20.01.2022 |
Technical - Crossplay | Crossplay | Not planned; not saying it's not going to happen, but they're not working on it at the moment, it's too much | 20.01.2022 | Dev Stream 20.01.2022 |
UI - Quick Message | Communication wheel | Probably not going to happen | 20.01.2022 | Dev Stream 20.01.2022 |
Biomes - Water | Water mechanics | It was briefly considered, but it creates a whole lot of design problems with enemies and destructible terrain | 13.01.2022 | Dev Stream 13.01.2022 |
Cosmetics - Dwarves | Saiki K's glasses | Maybe they'll license them | 13.01.2022 | Dev Stream 13.01.2022 |
Cosmetics - Dwarves | Shiny/glowing beards | Might be a bit too crazy? There could probably be beards with shiny bits in them | 13.01.2022 | Dev Stream 13.01.2022 |
Creatures | Active camo for enemies | No plans, but it's a cool possibility | 13.01.2022 | Dev Stream 13.01.2022 |
Creatures - Mini-Bosses | More hard unique enemies | Elites are going to stay confined to their own warning; more stuff like Korlok, Bet-C would be cool | 13.01.2022 | Dev Stream 13.01.2022 |
Drinks | More beers | It's a prioritization issue more than anything, there's content to be made that's more engaging | 13.01.2022 | Dev Stream 13.01.2022 |
Gameplay | Change class mid-mission | No, you have to commit to a class if you start a mission; plus, balancing the depleted ammo sounds like a nightmare | 13.01.2022 | Dev Stream 13.01.2022 |
Gameplay | Petting teammates | Not sure the Internet can handle dwarves petting other dwarves | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - DLC | Non-cosmetic DLC | They don't really want to split the playerbase by locking content behind DLCs | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - Franchise | DRG anime | If Cyberpunk 2077 and Witcher can get an anime, why can't DRG get one? | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - Merchandise | Figurines or mugs as merch | It's possible - no plans, though; even if that happens, the mugs won't look like in-game mugs | 13.01.2022 | Dev Stream 13.01.2022 |
Missions | More XP for bigger enemies | No, missions are supposed to be about the objectives, they don't want to incentivize people to go for more kills | 13.01.2022 | Dev Stream 13.01.2022 |
Perks | More perks | Maybe | 13.01.2022 | Dev Stream 13.01.2022 |
Soundtrack | Expand soundtrack | Not a "no", but a full hour of new OST is a lot of work, don't expect it in any near future | 13.01.2022 | Dev Stream 13.01.2022 |
Soundtrack | OST on Spotify | Not being worked on right now, but would be nice | 13.01.2022 | Dev Stream 13.01.2022 |
Space Rig | Additions to the hub zone | Maybe, it's not out of the question | 13.01.2022 | Dev Stream 13.01.2022 |
Technical | Save progress to continue a mission later | There would first have to be a system for saving the randomly-generated cave, not sure if this is a part of the vision for DRG | 13.01.2022 | Dev Stream 13.01.2022 |
Technical - Crossplay | Crossplay | Currently not planned due to complexity | 13.01.2022 | Dev Stream 13.01.2022 |
Technical - Crossplay | Crossplay | Don't think so, there are many caveats for their workflow on top of just being an huge technical challenge | 13.01.2022 | Dev Stream 13.01.2022 |
UI - Class Icons | Customizable class portraits | No - for readability reasons, it's very easy to make a dwarf look like another class or no class in particular | 13.01.2022 | Dev Stream 13.01.2022 |
Missions - Mutators | Drunk modifier to missions | No, it has a good chance of not actually being fun, and it induces motion sickness in some players | 07.01.2022 | Dev Stream 07.01.2022 |
Soundtrack | OST on Spotify | Maybe, it's possible | 07.01.2022 | Dev Stream 07.01.2022 |
Technical | 360 degrees FOV | Not anytime soon | 07.01.2022 | Dev Stream 07.01.2022 |
Technical | Cross-save between Steam and PS | Not something we should be waiting for, that would require a dedicated account system for DRG that doesn't exist yet | 07.01.2022 | Dev Stream 07.01.2022 |
UI | Blacklist victory moves | Would be cool | 07.01.2022 | Dev Stream 07.01.2022 |
Classes - 5th Class | More playable characters | No plans | 06.01.2022 | Dev Stream 06.01.2022 |
Cosmetics - Dwarves | More lizard/dragon-themed armor | Don't see why not | 06.01.2022 | Dev Stream 06.01.2022 |
Creatures | More enemy types | Most likely | 06.01.2022 | Dev Stream 06.01.2022 |
Features - Competitive | PvP arena | It's not something they want to add to the game | 06.01.2022 | Dev Stream 06.01.2022 |
Features - Modding | Expand modding options | They didn't put any arbitrary limitations on modding; if something can't be done with mods, it's probably due to technical limitations | 06.01.2022 | Dev Stream 06.01.2022 |
Gameplay | Ability to pet your friends | They don't think they want to go there | 06.01.2022 | Dev Stream 06.01.2022 |
Gameplay | Double jump | It used to be in the game for all of several days before they realized it changed everything about traversal and pulled it back | 06.01.2022 | Dev Stream 06.01.2022 |
Missions | Gold mining mission as a seasonal event | The reason people don't mine gold might be that they think they already have enough credits | 06.01.2022 | Dev Stream 06.01.2022 |
Missions - Escort Duty | Fix MC announcing waves on Escort Duty | They're aware of it | 06.01.2022 | Dev Stream 06.01.2022 |
Perks | More passive/active abilities | Not against the idea, but not in the works right now | 06.01.2022 | Dev Stream 06.01.2022 |
Progression - Endgame | More stuff for Lost Packs | Something will be added; will it be the unclaimed season 1 cosmetics? Maybe, they don't know yet | 06.01.2022 | Dev Stream 06.01.2022 |
Progression - Matrix Cores | Rework the core drop system | They're aware that adding more things makes hunting for OCs more difficult; there have been internal conversations about it | 06.01.2022 | Dev Stream 06.01.2022 |
Space Rig | Elf NPCs to point at and laugh | No elves | 06.01.2022 | Dev Stream 06.01.2022 |
Space Rig - Shooting Range | Shooting range | Would be nice, but not something they're working on; the WIP mod looks cool | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay | No plans; they'd have to write their own connector for all of the platforms' back-ends; it'd affect cave generation and release dates too | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay | Not planned, sadly | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay between PS and Steam | Not something they're planning to implement | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Platform | Mac OS support | No Mac OS support | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Rendering | Volumetric fog/light | Unsure how much it would add to the game; sounds expensive in terms of performance | 06.01.2022 | Dev Stream 06.01.2022 |
UI - Missions | Chat messages when players push buttons | Sounds like it could potentially be a lot of messages, they'd rather not flood the chat like that | 06.01.2022 | Dev Stream 06.01.2022 |
Miscellaneous - Franchise | DRG sequel | They're not working on any other projects currently | 17.12.2021 | Dev Stream 17.12.2021 |
Missions - Industrial Sabotage | Stop players from being on top of the Caretaker | No plans | 17.12.2021 | Dev Stream 17.12.2021 |
Biomes - Appearance | Update to the old biomes | Would be nice, but not working on it right now; it's something they do when they can | 16.12.2021 | Dev Stream 16.12.2021 |
Classes - 5th Class | New class | No | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures | Macteras coming out of a nest | It's not that easy to make everything make sense in a procedurally-generated enviironment | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures - Bosses | A new boss or a new robot to save | There could be, who knows? | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures - Variants | Magma Core praetorian | No plans to add any variations right now | 16.12.2021 | Dev Stream 16.12.2021 |
Drinks | More beers | Probably | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - EPC | Remove mineral scatter from EPC mining | Not going to happen, one class isn't supposed to be that good at a mining task (or any task) | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Flares | Flare upgrades and new perks | They used to have flare upgrades, but they didn't work to make the game better, so they were rolled into the base flare | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Lok-1 | Give Lok-1 more mod variety | If some things are overwhelmingly preferred, there will be balance changes | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Ammo count for the revolver matching the overclock | Not impossible, but a ton of work | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Overclocks for utility equipment | It's come up a few times, they want utility items to have consistent expectations as to how they behave | 16.12.2021 | Dev Stream 16.12.2021 |
Gameplay | Red Sugar addiction mechanic | While thematically appopriate, punishing some people for needing more health than others sounds horrible | 16.12.2021 | Dev Stream 16.12.2021 |
Miscellaneous - Franchise | DRG dating spin-off | That's something you'll have to take on yourself (Jacob would back that on Kickstarter) | 16.12.2021 | Dev Stream 16.12.2021 |
Missions - Mutators | More mutators | There are plans, you'll have to wait and see | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Endgame | More control of which overclock is dropped | Not immediately, but entirely possible; as more overclocks are released, there will have to be a way to skew the odds | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Matrix Cores | Make Machine Events give blank cores | MEs still give you an XP boost so they're still worthwhile even without blank cores; they'll have to talk about it though | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | New OST | No plans at the moment | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | Soundtrack Vol. 3 | No plans currently | 16.12.2021 | Dev Stream 16.12.2021 |
Space Rig - Activities | More dances to the jukebox | Yeah, maybe | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Advanced controller settings for console | Not planned as such, but they've made some improvements there, so maybe in the future? | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Split-screen for PS5/XBox | Unlikely, being able to render several parts at the same time is usually something games have to be designed for from the ground up | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Sync progress between Steam and PSN | Currently not planned | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Crossplay | Cross-compatibility | No plans currently; it's not as simple as it sounds, plus there are version differences and implications for their pipeline | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Rendering | DLSS | No plans, last time they looked at it, the conclusion was that it wouldn't bring much to the game | 16.12.2021 | Dev Stream 16.12.2021 |
UI | "Mark all as seen" button | That would be nice to have | 16.12.2021 | Dev Stream 16.12.2021 |
Biomes | New biomes | Maybe at some point | 10.12.2021 | Dev Stream 10.12.2021 |
Creatures | Randomized enemy size | They used to have that, but it proved too troublesome to sync between host and client, too much traffic to send | 10.12.2021 | Dev Stream 10.12.2021 |
Equipment - Hurricane | Buff Nitroglycerine Rounds | Not in season 1, and it's not going back to its initial release state, it was adjusted for a reason | 10.12.2021 | Dev Stream 10.12.2021 |
Equipment - Zipline Launcher | Give players on ziplines more speed | You still have to be vulnerable while riding it, can't let the player get out of a sticky situation too fast | 10.12.2021 | Dev Stream 10.12.2021 |
Gameplay - Objectives | More secondary objectives/events like Hack-C | New events will likely come with new seasons, but no plans for more secondaries as of now | 10.12.2021 | Dev Stream 10.12.2021 |
Miscellaneous - Lore | More clues as to what happened to Karl | Maybe; Jacob wants to know too | 10.12.2021 | Dev Stream 10.12.2021 |
Missions | Infested Space Rig mission | Aside from messing with the lore, that would more or less remove terrain management, which is a big part of the gameplay | 10.12.2021 | Dev Stream 10.12.2021 |
Missions - Salvage Operation | Randomized number of legs to fix the mini-M.U.L.E. | It'd be a nice fictional detail, but probably not the first thing they'd do if they wanted to liven up Salvage Operation | 10.12.2021 | Dev Stream 10.12.2021 |
Space Rig - Shooting Range | Shooting range on the Space Rig | No plans for that; the mod is cool though | 10.12.2021 | Dev Stream 10.12.2021 |
Technical | Controller button to turn off HUD | They're kind of running low on buttons on the controller, maybe Microsoft should add more | 10.12.2021 | Dev Stream 10.12.2021 |
Technical - VR | VR | They've released a plugin that enables modders to tinker around with it, but they're not going to do it themselves | 10.12.2021 | Dev Stream 10.12.2021 |
UI - Load-Outs | Copy/paste for equipment load-outs | They know it's a requested feature, but it's not as simple as people want it to be | 10.12.2021 | Dev Stream 10.12.2021 |
Classes - Engineer | Engineer repairing things faster | Do you really want to be repairing everything for everyone because you do it faster? "What is my purpose?" - "You hold E." | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - Voice Lines | More voice lines for solo mode | Would be nice, but not a priority | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Dwarves | Move industrial face mask to the beard slot | Not sure; it's a hat, but it's a weird hat | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Equipment | Customization to class tertiaries | They've talked about it, there's been at least some desire to do it | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Victory Moves | Pondering victory move | By the time they'd add it, it would already be a dead meme | 09.12.2021 | Dev Stream 09.12.2021 |
Equipment - Sentry Turret | Turret variations | Not a definite "no", but no plans for now | 09.12.2021 | Dev Stream 09.12.2021 |
Miscellaneous - Merchandise | Mugs based on in-game models | The in-game models aren't all that good to drink out of, you can print it on a shirt and pour your beer on the shirt | 09.12.2021 | Dev Stream 09.12.2021 |
Missions - Escort Duty | Upgrade tree for Doretta | No plans | 09.12.2021 | Dev Stream 09.12.2021 |
Progression - Seasons | Increase the reward for 100+ levels of the S1 track | It's worth it for the sense of pride and accomplishment | 09.12.2021 | Dev Stream 09.12.2021 |
Technical - Engine | Unreal 5 upgrade | They might not upgrade at all, they don't know | 09.12.2021 | Dev Stream 09.12.2021 |
UI - Missions | Morkite counter going above the quota | It used to be like that, but some players felt compelled to scour the cave for every last bit of Morkite, it took way too long | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - 5th Class | Fifth class | They'd rather expand on the existing classes - and the more they expand, the bigger task it becomes to add a new class | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | Would be cool, but there was a reason it didn't make it into the game | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Fourth Relic armor set | Who knows? It's not impossible | 03.12.2021 | Dev Stream 03.12.2021 |
Creatures | More major-threat-type enemies | Hopefully | 03.12.2021 | Dev Stream 03.12.2021 |
Creatures - Bosses | Dreadnought final evolution | They're also curious to see what its final form is | 03.12.2021 | Dev Stream 03.12.2021 |
Drinks - Buff | More buffs or mechanics for the beers | The gag beers will stay on the Space Rig | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Two traversal tools for each class | Classes are defined by their equipment, especially traversal tools, they want to keep those roles clearly delineated | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Water or milk at the bar with no effect | It's a beer-only kind of bar | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment - Overclocks | Revisit oloder overclocks | It's an on-going process; interactions between combat elements might change, and overclocks will have to change in turn | 03.12.2021 | Dev Stream 03.12.2021 |
Features - Economy | Trade/convert beer ingredients | No plans | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Machine Events | A choice of three minerals for mineral containers | They haven't considered that | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Objectives | More secondary objectives | If they do new mission types, new objectives will likely follow, but they will always stay as minor things | 03.12.2021 | Dev Stream 03.12.2021 |
Miscellaneous | DRG museum to showcase the game's development | Probably not going to do anything like that | 03.12.2021 | Dev Stream 03.12.2021 |
Perks | New perks | The reason there are more points than necessary is to provide different routes to unlocking all perks; more perks would be cool | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into credits | They don't really want people to view perk points as a currency like that | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into scrip | They don't really want perk points to function like that | 03.12.2021 | Dev Stream 03.12.2021 |
Technical - Platform | GameBoy Color release | Nintendo will have to send them some GameBoy Colors first | 03.12.2021 | Dev Stream 03.12.2021 |
Classes - Voice Lines | New voice sets for dwarves | There are a lot of voice lines to record | 02.12.2021 | Dev Stream 02.12.2021 |
Creatures - Bosses | Mactera Dreadnought | Johan would like it | 02.12.2021 | Dev Stream 02.12.2021 |
Creatures - Humanoid | Humanoid enemies | Enemies that don't conform to the terrain are really hard to make for DRG | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment | A gun like the Flak Cannon from Unreal Tournament | No plans | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment | Armors with different stats | Would make sense if the armors weren't purely cosmetic; it's not impossible, but there's a lot of stuff they'd rather make instead | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment - Flares | Flare modifications | No, they took them off, actually | 02.12.2021 | Dev Stream 02.12.2021 |
Features - Campaign | Campaign missions | While potentially cool, it's really not the strength of this game; season themes are probably the closest to it DRG will have | 02.12.2021 | Dev Stream 02.12.2021 |
Gameplay - M.U.L.E. | Mini-M.U.L.E. in all mission types | No, their point is that they follow the M.U.L.E. and not the player | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Achievements | Achievement for saving 100 Doretta heads | No, no external rewards for saving Doretta | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Franchise | DRG feature film with OST, merch & anime spinoff | Yes, they're hoping to start and finish tomorrow, but if it's not done by the weekend they'll probably scrap the whole thing | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Lore | Expand lore | The plan is to keep doing it like they have been, no explicit storytelling | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG Christmas-themes sweater merch | Only if they're ugly DRG Christmas-themed sweaters | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG collectibles or figurines | The board game is going to have some cool miniatures; check out Scorched Steel Studio too | 02.12.2021 | Dev Stream 02.12.2021 |
Progression - Promotions | More cosmetics for promotions | Scale Brigade might've been intended as that, but ended up being locked by rank (maybe a bit too high) | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig | Smackable leaf-lover bobble-head | But what does a leaf-lover look like? | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig - Activities | More activities in the Space Rig | Nothing specific planned, but they wouldn't say they're done with the Space Rig | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Crossplay | Crossplay between XBox and PS | Not likely, it's very complicated, expensive, and not something you can squeeze into a game that's already made | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Rendering | Ray-tracing | No plans; they're not sure it would even improve the game beyond just making it look different | 02.12.2021 | Dev Stream 02.12.2021 |
Biomes - Water | Liquids | They already know that implementing liquid physics in DRG would be too much work to be worth it | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment | More weapons | Yeah, probably more secondaries | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | New overclocks for existing weapons | Yes? Not sure when though | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | Overclocks for support tools | Unlikely, at this point if they add even more knobs to tune how the classes play, Mike wouldn't do anything but balance them | 26.11.2021 | Dev Stream 26.11.2021 |
Features - Streaming | Twitch plugins like enemy spawners and such | They don't have any plans and also aren't super keen on having Twitch-drops-only cosmetics; some modders are working on it | 26.11.2021 | Dev Stream 26.11.2021 |
Gameplay - Disputes | Kicking by vote | It would feel kind of weird in a 4-player team; indeed some hosts kick at the drop of a hat, but we'll just have to deal with them | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - Platform | Switch port | Sadly, the Switch isn't beefy enough to handle DRG (not even the OLED version) | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - VR | VR mode | They added a plugin that enables basic VR functionality for modders, and there are some prototypes out there | 26.11.2021 | Dev Stream 26.11.2021 |
UI - Class Icons | Customizable class portraits | They considered paper doll models, but felt like the portraits have to be distinct at a glance, so the portraits are static | 26.11.2021 | Dev Stream 26.11.2021 |
Creatures | Hiding enemy that blends with the background | There prototyped one at some point | 25.11.2021 | Dev Stream 25.11.2021 |
Creatures | Visual update to old monsters | Generally they'd rather make new enemies; the moment they change old models there'll be people asking to change them back | 25.11.2021 | Dev Stream 25.11.2021 |
Drinks | New beers for new seasons | Would be fun to make; the biggest issue is prioritizing it, they already have way more ideas than they can manage to make | 25.11.2021 | Dev Stream 25.11.2021 |
Drinks - On Missions | Portable bar in the caves | As silly as the game already is, they'd like to keep leisure activities limited to the Space Rig | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Melee | Melee secondary weapon | No comments | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Overclocks | Tool overclocks | No plans at the moment; each tool is as much a team resource as your own, crazy modifications would turn into friction points | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Modding | Mod support for consoles | Not in the plans, but one of the reasons they chose mod.io is to have that option available if the plans change | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Streaming | Twitch drops | They talked about it, haven't had the time to look into it; no promises, but they see that it's a requested feature | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Carriable healing items | Between Red Sugar, resupplies, perks and the shield they feel like there are enough ways to replenish health | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Dystrum in more mission types | They'd like to spread out secondaries somewhat; not sure how fun Dystrum would be in Escort Duty or Mining Expedition | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Edible flora with special effects | They've been toying around with an idea like that, it's not off the table | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Emotes/dances in the caves | Same as drinking in the caves, there's a line beyond which silliness can get disruptive | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay - Objectives | More complex objectives for experienced players | Define "complex"; something can be complex but also linear, there has to be some room for open-ended approach | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Do something with all the fan art | A stream segment could be possible, in-game - not so much, could potentially get them into copyright trouble | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Easter eggs to other games | There are already references to movies and comics, but they prefer subtle references | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | More developer vlogs | Never say never, but now it makes more sense to do anniversary streams and have more to talk about | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Franchise | Open-world DRG with crafting | So, like Deep Rock Valheim? | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Lore | War between DRG and the rival corporation | Who's to say they aren't already at war? | 25.11.2021 | Dev Stream 25.11.2021 |
Missions | Endless survival mode | There's definitely a technical challenge with RAM management, parts of the cave would have to be dynamically (un)loaded | 25.11.2021 | Dev Stream 25.11.2021 |
Missions - Deep Dives | Treasure with minerals at the end of Deep Dives | They don't want experienced players to play just the Deep Dives, it's supposed to be something you can't farm for minerals | 25.11.2021 | Dev Stream 25.11.2021 |
Missions - Escort Duty | A single solar panel on Doretta | That sounds like something DRG would do, an empty gesture just for show | 25.11.2021 | Dev Stream 25.11.2021 |
Perks | New perks | How it works is developers add new perks when they themselves run out of perks to upgrade | 25.11.2021 | Dev Stream 25.11.2021 |
Perks - Beastmaster | Tame praetorians | Would be pretty sweet | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Lok-1 | Overclock for Lok-1 bullets to turn sharper corners | Not out of the question, maybe? | 19.11.2021 | Dev Stream 19.11.2021 |
Gameplay | Upgrades for Molly or Doretta | There are issues with that pat h, like whose upgrades do you take into the mission | 19.11.2021 | Dev Stream 19.11.2021 |
Missions - Deep Dives | Minerals in Deep Dives | Deep Dives don't change for an entire week, they don't want people farming them for crafting minerals | 19.11.2021 | Dev Stream 19.11.2021 |
Technical - Crossplay | Cross-platform | Not currently, it's not that simple a task | 19.11.2021 | Dev Stream 19.11.2021 |
Biomes | Non-Hoxxes-IV locations | Theoretically possible, but with how the game is structured there isn't really a good reason to go outside of Hoxxes IV | 18.11.2021 | Dev Stream 18.11.2021 |
Classes - 5th Class | New class | No plans, they'd rather expand on the ones that they have | 18.11.2021 | Dev Stream 18.11.2021 |
Cosmetics - Dwarves | Gunner cigar | Would be cool, but there are issues with the age rating in some countries; plus, there's no accessory slot so it'd have to a "beard" | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | More secondary guns | They are on the horizon, and they'll come as a part of a new season | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | New grenades | No plans yet, but they're open to the idea | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Flares | Flare upgrades | Probably not going to happen until Deep Rock Galactic 3, which itself can only come after Deep Rock Galactic 2: Episode 2 | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Lok-1 tilting in the target's direction like in Overwatch | That might not work given that the Lok-1 can lock onto a dozen targets at a time, the gun would look like it's having a seizure | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Turret interaction for Lok-1 | They prototyped something like Turret Whip but it wasn't very fun; maybe they'll come up with something in the future | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Melee | Turn Driller into a melee class | No intentions to do that | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Overclocks | Six Shooter model showing six bullets | It would be nice and Rabert wants to do it, but it's complicated and probably not going to happen | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Platform Gun | Square platforms | They used to have prototypes of different shapes, they decided they didn't add very much | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Power Drills | OC for the twin drills mining minerals | Absolutely not | 18.11.2021 | Dev Stream 18.11.2021 |
Gameplay - Minerals | Fool's gold that's actually worthless | So, disappointment as a game mechanic? (also, some players already argue that gold is worthless) | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Make the Caretaker fight harder | If it's too easy for a specific class, it's that class that should be tuned, not the Caretaker | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Tone down waves during the hacking phase | Not sure, it's sort of intended to be difficult | 18.11.2021 | Dev Stream 18.11.2021 |
Perks | Perk that lets us use bugs as guns | That sounds like a crazy perk | 18.11.2021 | Dev Stream 18.11.2021 |
Perks - Points | Add more perks to spend all the points on | It's intentional that there are more points than necessary so that there's no single path to buying them all | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | Expand OST | Not currently | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | OST on Apple Music | No plans | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Allow late-joining as a duplicate class in the pod | Would be nice to fix, but it's not a critical thing to fix | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Show ping number in the lobby search menu | There's nothing to show, the game doesn't actually ping every lobby on the list due to its p2p nature, the game just approximates | 18.11.2021 | Dev Stream 18.11.2021 |
UI - Class Icons | Customize player avatar | They're supposed to communicate the class very quickly and easily, customization would hurt that | 18.11.2021 | Dev Stream 18.11.2021 |
UI - Quick Message | Quick command menu | They're not planning on adding it | 18.11.2021 | Dev Stream 18.11.2021 |
Biomes | More hostile flora | They don't see why not | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes - Appearance | Update to the older biomes | They want to go back and touch them up a bit, but there are no solid plans for it | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Bob Ross beard | For licensing purposes it'd have to be something only similar (Bob Rocks) | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Tattoo cosmetics | Would be cool | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Bosses | Mactera Dreadnought | Would be pretty cool | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Variants | Biome-oriented Dreadnoughts | Maybe? currently not in the plans | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Variants | More Bulk Detonator variants | They might do it if there's a good idea for it, and it'd be cool for them to be more different than "it's a Bulk, but cold" | 12.11.2021 | Dev Stream 12.11.2021 |
Drinks - Buff | Nitra beer | Most likely no plans | 12.11.2021 | Dev Stream 12.11.2021 |
Equipment - Hurricane | Bring back rocket riding as an overclock | It's almost certain it won't happen, it was removed for causing larger gameplay balance issues | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Competitive | Playable Glyphids | There won't be any PvP in DRG, that mode might fit into a different game | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Streaming | Twitch integration app | No plans (maybe the Twitch integration mod can do it?) | 12.11.2021 | Dev Stream 12.11.2021 |
Gameplay | First-person spectator mode while downed | Would be cool, but that could be a lot of extra data to exchange that isn't set up right now | 12.11.2021 | Dev Stream 12.11.2021 |
Miscellaneous - Achievements | More achievements | It's not 100% up to them; for consoles Microsoft has a score system, ans assigning those scores is another task on its own | 12.11.2021 | Dev Stream 12.11.2021 |
Technical - Engine | Switch to Unreal 5 | No plans, and many of Unreal 5's new features are more aimed at open-world games anyway | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes - Appearance | More stuff for older biomes | There's definitely a want to touch up some of them, but no plans | 11.11.2021 | Dev Stream 11.11.2021 |
Classes - 5th Class | New class | No plans | 11.11.2021 | Dev Stream 11.11.2021 |
Cosmetics - Dwarves | Mono-brow cosmetic | Strong maybe | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More effects on armor | They're pretty happy with how every class moves at the same speed unless they take perks for that | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More secondary weapons | They have prototypes and a willingness to develop them, but no promises it's going to happen in season 2 | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Flares | Revisit flares modification | No plans as far as they know | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Hurricane | Enemy-seeking overclock for the Hurricane | They've just added this weapon, no plans for a new round of overclocks for it | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Melee | Melee secondary weapons | DRG is a game about guns first and foremost; it's generally better to stick to what they know how to do | 11.11.2021 | Dev Stream 11.11.2021 |
Features - Economy | Add cryptocurrency to trade for minerals | No | 11.11.2021 | Dev Stream 11.11.2021 |
Features - Economy | NFT rewards or other real-money rewards | They're not going to go there, the whole idea sounds icky | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Expand the move set (dodge, dash, etc.) | They're pretty happy with the current move set, no plans to expand it | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Pettable turrets | If you grow too attached to them, you'll never want to leave them behind | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | Fantasy-themed DLC | Probably not | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | More cosmetic DLC packs | It seems like a tradition by now to do a DLC pack for an update | 11.11.2021 | Dev Stream 11.11.2021 |
Missions - Escort Duty | Reward for saving Doretta's head | No, they don't want people to feel like they have to save the head, it's just for the sense of pride and accomplishment | 11.11.2021 | Dev Stream 11.11.2021 |
Perks - Points | Something to do with excess perk points | The plan is to leave them as they are, the excess allows multiple paths to upgrading all perks | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | More music | It's not ruled out, but it's quite a big task; no planned release date | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | Selectable jukebox tunes | They decided not to do it that way | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Steam Deck | Hopefully, there's an assumption that it'll work | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Switch | It's got RAM issues, probably not going to happen | 11.11.2021 | Dev Stream 11.11.2021 |
UI - Load-Outs | Copy-paste for load-outs | They talked about it, maybe in the future | 11.11.2021 | Dev Stream 11.11.2021 |
Classes - Gender | Lady dwarf cosmetics | Wouldn't they have to add lady dwarves first? (a kilt would be awesome though) | 05.11.2021 | Dev Stream 05.11.2021 |
Classes - Gender | Women dwarves | On the wishlist, but not in the plans | 05.11.2021 | Dev Stream 05.11.2021 |
Cosmetics - Dwarves | Cape cosmetics | Possible, but cloth physics is painful | 05.11.2021 | Dev Stream 05.11.2021 |
Creatures | Different sizes of glyphids | There might've been variance early on in the game, but there were technical issues; plus, consistent size helps visual clarity | 05.11.2021 | Dev Stream 05.11.2021 |
Equipment - Sludge Pump | Reload animation: turning the pump side handle | There was a version like that, but it was too long; the animations are done before all of the weapon stats are finalized | 05.11.2021 | Dev Stream 05.11.2021 |
Missions - Industrial Sabotage | Green range circle around the Hack-C pod | Maybe? | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Perk system rework/tweak | No plans; would be fun to revisit it at some point though | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Rework perks to make more of them useful | No current plans, but it would be cool to revisit them at some point | 05.11.2021 | Dev Stream 05.11.2021 |
Soundtrack | More Sophos music | Not currently planned, but more music is always nice | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | LAN multiplayer support | No plans | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | Report bugs from within the game | It might be that people submit more consistent bug reports if it's not from the game | 05.11.2021 | Dev Stream 05.11.2021 |
Technical - Platform | DRG on the Steam Deck | They've put in a request for a dev kit, haven't gotten it yet | 05.11.2021 | Dev Stream 05.11.2021 |
UI | Forge list based on rarity | There's no rarity system, Machine Events are the only way to tip the scales; for a full list, the wiki is an option | 05.11.2021 | Dev Stream 05.11.2021 |
Classes | Class expansion beyond guns & overclocks | No plans, no things like class-exclusive passive abilities | 04.11.2021 | Dev Stream 04.11.2021 |
Classes | Class specializations like in Vermintide 2 | DRG has weapon upgrades for that purpose, so no | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Making a new class is a lot of work at this point; plus, a 4-player team is never missing out on any functionality | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Don't think so | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New dwarf class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | Playable Molly | No | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Gender | Female dwarves | It's something they want to do, it's just hard to prioritize it | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Voice Lines | Weapon-specific voice lines | Maybe | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Dwarves | Unibrow cosmetic | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Cosmetics for utility items | They want to do it, just haven't gotten around to prioritizing it high enough | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Visual customization for utility items | Could happen; initially they decided against frameworks to keep classes easily recognizable at a glance | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures | Robots and glyphids fighting each other | It's complicated: performance issues, harder to balance, messes with mission pacing (or maybe everyone just hates dwarves) | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Bosses | Lootbug boss | Noone could handle a reward this big | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Bosses | Raid boss | What is a raid boss? What makes it a raid boss? Does it raid you? The player count is staying at 4 | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Variants | Radioactive Bulk Detonator | Not impossible (and wouldn't even be all that much work), but they'd rather do something new and fresh instead of a color-swap | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks | Holiday-themed beers | It would be cool, but it's also time spent developing something that's only rarely available in the game | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks | Longer state of drunkenness on missions | No, there's a reason you can't bring beer to missions | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks - Buff | Dark Morkite affecting Nitra as well | It's more or less fine as it is; more beers would be nice though | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | Healing tools | They like the way health restoration is set up right now and would rather not delve too deeply into healing | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | More weapons and game modes | Not every season, but they've got some prototypes that have potential | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New set of tools for existing classes | Not in the plans, unfortunately | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New utility items | No plans, they don't want people picking favorites and not having their expectations met when someone brings a different tool | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Flares | Flare upgrades | They felt the upgrades they had didn't add anything to the game and just made the new player experience worse | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Grappling Hook | Ammo for the grappling hook | Due to the Scout's role in the team, it must be second nature for him to move around, and adding ammo opposes that idea | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Overclocks | Overclocks for tools | Currently not planned, it would change how you interact with them a bit too much | 04.11.2021 | Dev Stream 04.11.2021 |
Features | Scrapped/cut gameplay options as mods | No, there's usually a good reason why they were scrapped (like crashing the game); besides, they might continue working on it later | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Competitive | PvP | Not going to happen, they're making a co-op game | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Economy | Credit/mineral sinks for old-time players | If the new weapons and overclocks don't sink enough, keep promoting and tipping Lloyd | 04.11.2021 | Dev Stream 04.11.2021 |
Gameplay | Heavy machinery or mechs piloted by dwarves | Can't say that it definitely won't happen, but there's nothing like that planned | 04.11.2021 | Dev Stream 04.11.2021 |
Miscellaneous - Merchandise | Physical mugs from the game & dwarf figurines | They have regular mugs for sale, but if you look at the in-game mugs you'll see they won't be very comfortable as real objects | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Abandoned space station mission | Most of the game's content will revolve around caves, because that's what the game does well | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Endless survival mission | No plans currently, although it was something they prototyped very early on; there are a lot of things to consider with game modes | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Rework Morkite Expedition to be more elaborate | They're probably keep it as is, there's a place for a more chill mission type too | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Deep Dives | Personal pod for downed dwarves in Deep Dives | That sounds like a funny idea, they should steal it | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Mutators | Two anomalies in one mission | That could tip the scales in favor of the player too much | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Different Steeve names depending on class | Nah, it's always been Steeve | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Rideable Steeve mount | If you don't expect it, you definitely won't be disappointed | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Points | Uses for excess perk points | They'd love more perks, but none are planned; the excess is intentional so you're not forced to do milestones you don't like | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Endgame | More things to grind for late-game | The season system is designed to give something to work towards for both old and new players alike | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Seasons | Scrip carrying over between seasons | It'll reset, seasons are supposed to give everyone something new to unlock, and that doesn't work as well if you can save up | 04.11.2021 | Dev Stream 04.11.2021 |
Soundtrack | More music for the jukebox | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Space Rig | Space Rig for everyone, like the Nexus in NMS | No, it's not intended to be a MMO-style hub | 04.11.2021 | Dev Stream 04.11.2021 |
Technical | Option to merge regular & sandbox saves | You can copy it one-way, but you won't be able to carry sandbox progress over into a verified save | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Assets | Sounds from DRG for use outside of the game | It's more a question of whether they want to do it than whether they can | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Cross-platform compatibility | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and GamePass | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and XBox | No plans, it's too big of a task | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | GamePass/XBox/Steam crossplay | It's too big a task and there are no plans to do it | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Platform | DRG for smart fridges | They're waiting for Skyrim to do it first; a lot of design goes into it, like does opening the door start the game or close it? | 04.11.2021 | Dev Stream 04.11.2021 |