Development Q&A/Archive Season 2
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Equipment - Flares | Upgrades or changes to flares | No plans currently | 28.10.2022 | Dev Stream 28.10.2022 |
Features | Proximity chat | Not likely; it's not the kind of game that would benefit from such a feature | 28.10.2022 | Dev Stream 28.10.2022 |
Space Rig | Expansion of the Space Rig | They'd like to add more stuff, but it's a time issue | 28.10.2022 | Dev Stream 28.10.2022 |
Biomes - Water | Liquid physics | No, that won't be a thing | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - 5th Class | Fifth dwarf | No plans | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - 5th Class | New class | No, four players and four classes work fine | 27.10.2022 | Dev Stream 27.10.2022 |
Creatures | Buff to bulk detonators | Aren't they threatening enough? | 27.10.2022 | Dev Stream 27.10.2022 |
Drinks | Cheese beer | Hey, if you can put sausages in beer, why not cheese? | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment | Jump boots | Those existed as aperk once, and they really messed up with the teamwork aspect of cave generation | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment | More utility or traversal tools | They're not doing any more of those, they want players to be certain what utility each player can bring to the team | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment - Flares | Flare upgrades | They had upgrades, but people spent resources elsewhere and missed out on flares; no plans to reintroduce them | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Competitive | PvP in the form of competing teams | It has been discussed a while back | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Modding | Roblox integration | No plans | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Streaming | Stream integration (e.g. Mixer) | No plans to return to that, the mod that's out there is probably better than whatever execution they could come up with | 27.10.2022 | Dev Stream 27.10.2022 |
Miscellaneous | Donate to GSG | They don't want to do direct donations, just buy the game for someone else | 27.10.2022 | Dev Stream 27.10.2022 |
Progression - Promotions | New honor badges | No plans; there are different opinions about it | 27.10.2022 | Dev Stream 27.10.2022 |
Space Rig - Activities | Photobooth in the Rig | Probably hasn't been worked on by anyone since the last time it was mentioned | 27.10.2022 | Dev Stream 27.10.2022 |
Technical - Crossplay | Crossplay | Not any more than there already is | 27.10.2022 | Dev Stream 27.10.2022 |
UI | A button to clear new item notifications | They discussed it internally and decided against adding it; there were different opinions about that | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - Voice Lines | Voice lines for Cave Leeches | What do we want the leeches to say? Whisper sweet things in our ears? Do a stand-up routine? | 26.10.2022 | Dev Stream 26.10.2022 |
Equipment - Overclocks | Overclocks for grenades | No | 26.10.2022 | Dev Stream 26.10.2022 |
Equipment - Springloaded Ripper | Lower Ripper friendly fire | What did we expect? It's a Driller weapon (seriously though, they'll tone it down if it's very very bad) | 26.10.2022 | Dev Stream 26.10.2022 |
Features | Daily challenges | No plans to expand on that beyond the seasonal challenges | 26.10.2022 | Dev Stream 26.10.2022 |
Gameplay | Emotes like dancing | Unlikely, they want to keep the mission gameplay free of too much goofiness | 26.10.2022 | Dev Stream 26.10.2022 |
Perks | New perks or a perk rework | Hopefully they can get to that, but it's not planned when | 26.10.2022 | Dev Stream 26.10.2022 |
Progression - Matrix Cores | More ways to earn overclocks | They're pretty happy with the overclock acquisition system right now, no plans to add to it | 26.10.2022 | Dev Stream 26.10.2022 |
Space Rig | Skip the forging animation | Probably not going to happen; there's a mod for it though | 26.10.2022 | Dev Stream 26.10.2022 |
Technical - Crossplay | Crossplay | Sadly, no | 26.10.2022 | Dev Stream 26.10.2022 |
Classes - 5th Class | New class | Nope | 21.10.2022 | Dev Stream 21.10.2022 |
Classes - Voice Lines | Voice line of MC being offended by the mask | Would be funny, but it's too late to add that; plus, it would be the only mask to have its own voice line, that's a bit too much | 21.10.2022 | Dev Stream 21.10.2022 |
Creatures | Remove swarmers from the game | Just shoot them and they're gone | 21.10.2022 | Dev Stream 21.10.2022 |
Drinks - Buff | Lootbug beer | Maybe | 21.10.2022 | Dev Stream 21.10.2022 |
Equipment | Different mobility options for each class | Not planning on adding more, it's a pretty fine balance as it is | 21.10.2022 | Dev Stream 21.10.2022 |
Features - Modding | Increase modding support | Chances are low; changing fundamental aspects means giving more access than they're comfortable giving | 21.10.2022 | Dev Stream 21.10.2022 |
Features - Team Size | 6-player gameplay | No plans, they're sticking to four | 21.10.2022 | Dev Stream 21.10.2022 |
Missions | Building-focused mission type | Could be neat, maybe | 21.10.2022 | Dev Stream 21.10.2022 |
Missions | Endless mission about just killing bugs | They don't really want a mission focused on just shooting - it's not that fun and it doesn't work well with all classes | 21.10.2022 | Dev Stream 21.10.2022 |
Perks | A perk that reduces stun | Not sure, but if they wanted to have that effect, Unstoppable would probably do it | 21.10.2022 | Dev Stream 21.10.2022 |
Perks | Overhaul / additions to the perk system | They hope to at least get to adding a few perks in the future, but no immediate plans | 21.10.2022 | Dev Stream 21.10.2022 |
Progression - Endgame | Something worth farming besides vanity | There are upgrades and overclocks; they don't want dwarves to keep growing in power because that divides players | 21.10.2022 | Dev Stream 21.10.2022 |
Space Rig | Orange juice for the bar | Probably not, not unless it can exist in a beer-juice form | 21.10.2022 | Dev Stream 21.10.2022 |
Technical - Rendering | Vulkan support | No immediate plans | 21.10.2022 | Dev Stream 21.10.2022 |
UI - Class Icons | Class icons reflecting cosmetics | They kind of want to keep the icons recognizable | 21.10.2022 | Dev Stream 21.10.2022 |
UI - Load-Outs | More icons for load-out slots | All for it, it's just something they have to prioritize and slot time and resources for | 21.10.2022 | Dev Stream 21.10.2022 |
Biomes - Water | Water physics | Not happening | 20.10.2022 | Dev Stream 20.10.2022 |
Classes - 5th Class | New class | No, they're not going that route | 20.10.2022 | Dev Stream 20.10.2022 |
Classes - Voice Lines | Exclude "Stock and rock" from the voice lines | They don't have that kind of restriction, it's random | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Bosses | Glyphid queen | Maybe | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Mini-Bosses | Make Nemesis spawns more likely by end of Season 2 | No, the increased rate was unintended | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Neutral | Pick up lootbugs | No, we'd just bring them home if we could do that | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment | More equipment per class | Maybe at some point in the future; it's a lot of work, and adds even more work to the balancing puzzle | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment | Secondary traversal equipment | They're not going to change the traversal tools | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Melee | Melee weapon with a ranged attack | Isn't that just a gun? (the sledgehammer-shotgun from Killing Floor is cool) | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Melee | Melee weapons | They considered it, but they're focusing the game on the gunplay | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Overclocks | Tweak underwhelming overclocks | They are tweaking them (no specifics though) | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Zipline Launcher | Attach large objects to ziplines | Could be cool | 20.10.2022 | Dev Stream 20.10.2022 |
Features - Economy | Rework the resources used for drinks | No plans, it seems okay | 20.10.2022 | Dev Stream 20.10.2022 |
Features - Modding | Accept user-submitted content like in TF2 | No plans; make cool mods instead, they might get inspired and make something similar | 20.10.2022 | Dev Stream 20.10.2022 |
Gameplay | Bring jukebox on the drop pod | Nope, they want to keep stuff like that on the Space Rig | 20.10.2022 | Dev Stream 20.10.2022 |
Gameplay - M.U.L.E. | Throw large objects into Molly or grinders | Johan thinks it sounds fun | 20.10.2022 | Dev Stream 20.10.2022 |
Miscellaneous - DLC | DLC where you play in the old times of fantasy | Probably no | 20.10.2022 | Dev Stream 20.10.2022 |
Missions | Base upgrade defense mode against hordes | Could be cool | 20.10.2022 | Dev Stream 20.10.2022 |
Missions - Mutators | Inverted gravity mutator | The idea was considered - it sounds fun, but that doesn't mean it is fun; might not work with half the mission types | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | Changes/additions to perks | Not right now, but hopefully in the future | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | New perks | Hopefully | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | Rework perks into talent trees for each class | They're not going to make talent trees, the perk system is going to stay largely intact with some changes; no specific plans | 20.10.2022 | Dev Stream 20.10.2022 |
Perks - Beastmaster | Small percent chance to tame a Praetorian | They don't think they want people to take that risk | 20.10.2022 | Dev Stream 20.10.2022 |
Technical | Official FlickStick/Gyro support for controllers | It's a mess to navigate and might not contribute much to the experience, but they could look into it maybe? | 20.10.2022 | Dev Stream 20.10.2022 |
Technical - Crossplay | Crossplay | No plans, sorry | 20.10.2022 | Dev Stream 20.10.2022 |
Technical - Platform | Steam Deck version | Probably not going to happen, they're busy enough supporting platforms they're already on | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures | Demons | Eh, why not? | 14.10.2022 | Dev Stream 14.10.2022 |
Creatures | New race of enemies | They added robots, so never say never | 14.10.2022 | Dev Stream 14.10.2022 |
Creatures - Humanoid | Hostile dwarves | It's sort of always been about bugs, enemies that navigate terrain like humanoids are harder to do | 14.10.2022 | Dev Stream 14.10.2022 |
Gameplay | Generate caves from a seed to replay | Their cavegen isn't deterministic, plus it changes with updates, so a seed from a few updates ago wouldn't create the same cave | 14.10.2022 | Dev Stream 14.10.2022 |
Gameplay - Minerals | Make gold one-hit | There have been many arguments about it in the dev team a while ago; change is unlikely | 14.10.2022 | Dev Stream 14.10.2022 |
Miscellaneous | DRG artist/modeller live stream | It would be very spoiler'y, the stuff tey make usually isn't immediately ready to be shown | 14.10.2022 | Dev Stream 14.10.2022 |
Miscellaneous | New game | The future will tell | 14.10.2022 | Dev Stream 14.10.2022 |
Missions - Mutators | Rich Atmosphere affecting voice chat | Would be funny, but a bit of a waste considering everyone uses Discord anyway | 14.10.2022 | Dev Stream 14.10.2022 |
Space Rig - Shooting Range | Petting zoo and shooting range in one | Jacob likes it | 14.10.2022 | Dev Stream 14.10.2022 |
Equipment | Secondary minigun for everyone | That sounds like something a mod could achieve | 13.10.2022 | Dev Stream 13.10.2022 |
Equipment - Pickaxe | Animated pickaxe parts | Probably possible, not sure if the system is set up for it though | 13.10.2022 | Dev Stream 13.10.2022 |
Soundtrack | New music | Would be cool, but no plans for that | 13.10.2022 | Dev Stream 13.10.2022 |
Technical | Cross-progression with consoles | No plans, it would require a lot of work | 13.10.2022 | Dev Stream 13.10.2022 |
Technical | Press instead of hold interactions for consoles | No plans; there's probably going to be a minimum duration due to how the game works | 13.10.2022 | Dev Stream 13.10.2022 |
Biomes | Living biome | It's a cool idea that would take a lot of work to implement | 07.10.2022 | Dev Stream 07.10.2022 |
Cosmetics | Cigarette-like cosmetics | Not good for age ratings; can have either alcohol or tobacco, both can affect the game's rating | 07.10.2022 | Dev Stream 07.10.2022 |
Cosmetics - Dwarves | Prestige cosmetics for long-term players | It's hard to allocate a lot of time for that, put them far enough and they're irrelevant; the focus remains on the season model | 07.10.2022 | Dev Stream 07.10.2022 |
Creatures - Humanoid | Dwarf, elf, kobold or goblin opponents | They aren't enthusiastic abouit bipedal enemies, it's hard to make them look good with their terrain generation | 07.10.2022 | Dev Stream 07.10.2022 |
Creatures - Variants | Bulk Detonator version for different biomes | Maybe not bulks but smaller enemies; a radioactive bulk detonator might not be very fun gameplay-wise | 07.10.2022 | Dev Stream 07.10.2022 |
Drinks - Buff | More event-themed beer | Hopefully | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | A grenade that drills in a direction | Not as a grenade, but they have considered auto-carvers as traversal tools; it was decided to keep them to what we have now | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | A Rival-based push-back grenade for Gunner | The reason DRG has no push-backs, shoving or kicking is because it would not mesh well with their AI's navigation at a swarm scale | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | Fancy animations on weapons | Would be cool, but the art team is occupied with other things; every feature they make means something else doesn't get made | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | Inter-class weapons | Mike_GSG joined the voice chat just to say "Nope" and immediately disconnect | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment - Overclocks | Overclocks for grenades | No current plans, maybe one day | 07.10.2022 | Dev Stream 07.10.2022 |
Features - Competitive | PvP | it is a conscious decision on their part to have no competitive gameplay in the game, the most "PvP" thing in DRG is the Unions | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay | Aim down sights | The game's not really designed for it, so chances are low | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - M.U.L.E. | Ping Molly to go to a location | They can see why we'd want that, but no plans | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - Objectives | More side objectives like the Best Wurst mug | The mug was pretty well-liked, so maybe? why not | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - Terrain Scanner | Combat function for the laser pointer | No plans - if they were to add it, it could be an active perk, but not an inherent feature of the laser pointer | 07.10.2022 | Dev Stream 07.10.2022 |
Missions - Escort Duty | Vertical escort mission | It sounds like a cool idea; no plans right now | 07.10.2022 | Dev Stream 07.10.2022 |
Perks | New perks | Hopefully some day, they'd like to | 07.10.2022 | Dev Stream 07.10.2022 |
Perks - Points | Purpose for the perk point surplus | The surplus will always be there by design; its current size is a little ridiculous though, they'd like to add more perks at some point | 07.10.2022 | Dev Stream 07.10.2022 |
Soundtrack | New music | Making new music is a lot of work, no plans for that | 07.10.2022 | Dev Stream 07.10.2022 |
Space Rig - Shooting Range | Shooting range | No, they're not adding one | 07.10.2022 | Dev Stream 07.10.2022 |
Space Rig - Shooting Range | Shooting range | It has been so far on the backburner for so long as to be essentially scrapped; there's a very cool mod though | 07.10.2022 | Dev Stream 07.10.2022 |
Technical | Aim assist for XBox | They already have some of that; no plans to expand that, but they've discussed other options | 07.10.2022 | Dev Stream 07.10.2022 |
Technical - Platform | Linux support | They don't plan to officially support it, but it should work well enough on Proton | 07.10.2022 | Dev Stream 07.10.2022 |
Biomes | New regions | It would not come as a surprise if they added a new biome - but no concrete plans | 06.10.2022 | Dev Stream 06.10.2022 |
Biomes - Water | Liquids | No progress made, no progress attempted | 06.10.2022 | Dev Stream 06.10.2022 |
Classes - Voice Lines | Audio in different languages | No plans | 06.10.2022 | Dev Stream 06.10.2022 |
Cosmetics - Equipment | Skins for tools | Currently not, maybe in the future | 06.10.2022 | Dev Stream 06.10.2022 |
Equipment - Overclocks | More overclocks | Maybe not in the near future, but at some point | 06.10.2022 | Dev Stream 06.10.2022 |
Gameplay | Damage bugs by landing on them | That would turn the game into Super Mario (Jacob would play that if that was a mod) | 06.10.2022 | Dev Stream 06.10.2022 |
Gameplay - Minerals | New minerals | If there's a need for a new one - yes, otherwise no | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Ask Valve to make a TF2 DLC pack for DRG | Possible, but the one guy working on TF2 is probably not responding to emails | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Collab with Games Workshop | They'd discuss it if Games Workshop approached them about it, can't do it on their own because of copyright | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Crossover with games like Satisfactory etc. | Maybe, who knows? | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Lore | More DRG lore | We always get more lore with new seasons (just maybe not the lore we want) | 06.10.2022 | Dev Stream 06.10.2022 |
Technical | Performance pass (to improve performance) | They keep an eye out for it continuously, but every new system they add is probably going to have some kind of impact | 06.10.2022 | Dev Stream 06.10.2022 |
Classes - Voice Lines | Unique VA for each dwarf | No, having one person voice them all is incredibly convenient resource-wise | 30.09.2022 | Dev Stream 30.09.2022 |
Cosmetics - Dwarves | Huuli Hoarder hat | You never know Simone will do if you give him ideas | 30.09.2022 | Dev Stream 30.09.2022 |
Cosmetics - Dwarves | More gilded beards | Not out of the question | 30.09.2022 | Dev Stream 30.09.2022 |
Creatures | More types of bugs | We'll have to wait and see | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment | Grenade rework | Can't say "no", can't say "yes"; one grenade got balanced last season | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks for grenades | Currently not planned, although not entirely out of the question | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks for support tools | They don't have any plans for those, since overclocks would change tools too much | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks with comedic visual effects | No, they don't joke around with overclocks, this is a serious game | 30.09.2022 | Dev Stream 30.09.2022 |
Missions - Deep Dives | Downed during DDs having to be revived next stage | The downed player would have to wait around until found and revived, that's not fun | 30.09.2022 | Dev Stream 30.09.2022 |
Perks - Beastmaster | Steevify Web Spitters | They've decided against it | 30.09.2022 | Dev Stream 30.09.2022 |
Progression - Promotions | Promote without leaving multiplayer | It's something they'd like to do, but they've said that so many times that it's probably going to stay the way it is (it's complicated) | 30.09.2022 | Dev Stream 30.09.2022 |
Technical - Crossplay | Crossplay | No plans for crossplay; it's not just the initial work, but also upkeep and maintenance | 30.09.2022 | Dev Stream 30.09.2022 |
Classes - 5th Class | Another class | No intention to make any new classes | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | Change Harvester ping lines from hostile to friendly | Possible, but low-priority | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | More funny voice lines | There should be some in Season 3, yes | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | Voice lines for pinging Steeve other than default | Well, maybe your dwarf says "Kill it! Kill it now!" in a loving way | 29.09.2022 | Dev Stream 29.09.2022 |
Cosmetics - Equipment | Color schemes for traversal tools | That's something they'd like to do at some point | 29.09.2022 | Dev Stream 29.09.2022 |
Creatures | Unique enemies for each biome | Maybe | 29.09.2022 | Dev Stream 29.09.2022 |
Equipment | Weapon balance pass | There might not have been time for that for Season 3 | 29.09.2022 | Dev Stream 29.09.2022 |
Equipment - Overclocks | New OCs for old weapons | They worked on some, but they got put on-hold due to priorities and are not currently planned for Season 3 or 4 | 29.09.2022 | Dev Stream 29.09.2022 |
Gameplay | Buying elements of objectives like in Payday 2 | Possible, but no plans; missions in DRG aren't really designed to have their parts skipped like that | 29.09.2022 | Dev Stream 29.09.2022 |
Miscellaneous | April Fool's content | They've considered it, but that sounds like a lot of resources to put into content that's live for one day | 29.09.2022 | Dev Stream 29.09.2022 |
Miscellaneous - Merchandise | Official physical merchandise store | They're partnered with goodsmileus.com and that's going to stay that way for a while (better shipping for Europe would be nice) | 29.09.2022 | Dev Stream 29.09.2022 |
Missions - Mutators | Add mutators from the randomizer mod | Unlikely, it's a lot of work to pick what would make sense; it's cool that modders don't have to follow the same design principles | 29.09.2022 | Dev Stream 29.09.2022 |
Perks | More perks | They might overhaul perks at some point, it's on their wishlist | 29.09.2022 | Dev Stream 29.09.2022 |
Progression - Seasons | Scrip catch-up mechanic past season rank 100 | No plans, but they're starting to think the randomness might be a problem; they've discussed options | 29.09.2022 | Dev Stream 29.09.2022 |
Technical - Crossplay | Crossplay | No, it's a bit more complicated that saying "we're gonna do crossplay" | 29.09.2022 | Dev Stream 29.09.2022 |
Technical - VR | Official VR support | Probably not going to happen | 29.09.2022 | Dev Stream 29.09.2022 |
Cosmetics - Dwarves | Customization slot for eyewear | It's one of the things they'd like to have, but not planned right now | 23.09.2022 | Dev Stream 23.09.2022 |
Cosmetics - Dwarves | Supporter edition gold medical gown | No | 23.09.2022 | Dev Stream 23.09.2022 |
Cosmetics - Equipment | Traversal tool cosmetics | Maybe one day | 23.09.2022 | Dev Stream 23.09.2022 |
Creatures - Variants | More bulk detonator variants | No plans, but could be fun | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment | Grenade full of bees | Technically the new Engi grenade is that | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment - Overclocks | New overclocks for old weapons | Possible, but not in season 3; they have some prototypes | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment - Overclocks | Tool overclocks | No, they want tools to be uniform across the multiplayer experience | 23.09.2022 | Dev Stream 23.09.2022 |
Features - Streaming | Twitch integration | There is one with mods | 23.09.2022 | Dev Stream 23.09.2022 |
Gameplay - Hazard Level | Elite Elite Deep Dive or hazard 6 missions | No plans | 23.09.2022 | Dev Stream 23.09.2022 |
Gameplay - Hazard Level | Increase difficulty past haz 5 | The subset of people who play haz 5 is comparable to that of haz 1 players, so not current plans (you can mod it, though) | 23.09.2022 | Dev Stream 23.09.2022 |
Missions - Deep Dives | Deep Dive archive | Unlikely, partly because Deep Dives aren't supposed to play that big of a role, but also because seed generation changes too | 23.09.2022 | Dev Stream 23.09.2022 |
Creatures | Elite cave leech | Think of the consequences! | 22.09.2022 | Dev Stream 22.09.2022 |
Equipment | More equipment for each class | They don't intend to make any more traversal tools | 22.09.2022 | Dev Stream 22.09.2022 |
Equipment - Flares | Flare variants/mods | They had those, but decided it wasn't a good idea, players don't prioritize flares early on and have a worse time because of it | 22.09.2022 | Dev Stream 22.09.2022 |
Gameplay - Terrain Scanner | Doretta's head visible on the terrain scanner | It's not mission-critical - if we want to keep track of it, it's our job | 22.09.2022 | Dev Stream 22.09.2022 |
Miscellaneous | Lunch box | If your dwarf stopped forgetting to bring it, you'd have it | 22.09.2022 | Dev Stream 22.09.2022 |
Missions | Endless missions | No current plans | 22.09.2022 | Dev Stream 22.09.2022 |
Missions - Escort Duty | XP for saving Doretta | There will be no reward for Doretta's head except the sense of accomplishment | 22.09.2022 | Dev Stream 22.09.2022 |
Progression - Seasons | Increase PP payout for Deep Dives | They kind of don't want people to go into Deep Dives to farm XP, so probably not | 16.09.2022 | Dev Stream 16.09.2022 |
Soundtrack | DRG soundtrack on CD | Does anyone listen to CDs anymore? We can burn a CD if we buy the OST on Steam, the FLACs come with it | 16.09.2022 | Dev Stream 16.09.2022 |
UI | Button to mark all cosmetics as read | The idea has been discussed internally and vetoed | 16.09.2022 | Dev Stream 16.09.2022 |
UI - Missions | End-of-match stats like friendly fire done | They don't particularly want people to have more statistics, especially those that promote unwanted behaviors | 16.09.2022 | Dev Stream 16.09.2022 |
Classes - Voice Lines | Voice lines for pinging Tyrant shards | No plans, but maybe? | 15.09.2022 | Dev Stream 15.09.2022 |
Equipment - Overclocks | More overclocks | Not right now | 15.09.2022 | Dev Stream 15.09.2022 |
Features - Modding | Include QoL mods in base game | No plans, not at this point anyway | 15.09.2022 | Dev Stream 15.09.2022 |
Features - Modding | Integrate UI mods like damage numbers into base game | They settled on not showing damage numbers long before any mods for DRG existed, the mod is unlikely to change that | 15.09.2022 | Dev Stream 15.09.2022 |
Gameplay - M.U.L.E. | Deposit large chunks by throwing them into Molly | They don't hate the idea, but it could lead to some unintended behavior | 15.09.2022 | Dev Stream 15.09.2022 |
Miscellaneous - DLC | Fantasy DLC | No plans | 15.09.2022 | Dev Stream 15.09.2022 |
Progression - Promotions | More promotion borders | Maybe at some point, not planned for now | 15.09.2022 | Dev Stream 15.09.2022 |
Soundtrack | New music | Currently no plans | 15.09.2022 | Dev Stream 15.09.2022 |
Biomes | Add France | No, but maybe they'll add the entire state of Ohio like in that Skyrim mod | 09.09.2022 | Dev Stream 09.09.2022 |
Biomes | More template rooms | Yes, piece by piece | 09.09.2022 | Dev Stream 09.09.2022 |
Classes - Voice Lines | Voice lines for pinging resupply pods | No plans, but it's a candidate for getting new voice lines | 09.09.2022 | Dev Stream 09.09.2022 |
Cosmetics - Dwarves | More beard/skin colors | According to a streamer, they add one per update, so - yes | 09.09.2022 | Dev Stream 09.09.2022 |
Creatures - Neutral | Pettable maggots | Don't think so, some of them hurt when touched | 09.09.2022 | Dev Stream 09.09.2022 |
Equipment | Gunsling animation for the wave cooker | Probably not; like any weapon that has a function for the R button, that function replaces the animation | 09.09.2022 | Dev Stream 09.09.2022 |
Miscellaneous - Franchise | Mobile DRG game | Definitely not in the plans now | 09.09.2022 | Dev Stream 09.09.2022 |
Perks | Remake the perk system | They want to add to it and/or tweak it at some point, but there are no plans to rebuild it | 09.09.2022 | Dev Stream 09.09.2022 |
Progression - Matrix Cores | A way to target specific matrix cores | No plans | 09.09.2022 | Dev Stream 09.09.2022 |
Progression - Matrix Cores | More options to get blank matrix cores | Nothing planned, the extra choice at the Forge is the extent by which they're willing to make it easier for now | 09.09.2022 | Dev Stream 09.09.2022 |
Space Rig | More content for the Space Rig | Not for season 3, but they've had some conversations internally that might or might not bear fruit | 09.09.2022 | Dev Stream 09.09.2022 |
Technical - Engine | Transition to Unreal Engine 5 | No plans, switching engine versions is far from trivial, there need to be new features worth the trouble (plus compalibility issues) | 09.09.2022 | Dev Stream 09.09.2022 |
Biomes | More complex caves | They're going to add a few more basic rooms, but they're generally happy with how complex the caves are | 08.09.2022 | Dev Stream 08.09.2022 |
Classes - 5th Class | 5th class | It's not something they're going to add | 08.09.2022 | Dev Stream 08.09.2022 |
Drinks | Add unused drinks | It's been so long that if they add more drinks it's probably going to be something new (maybe for Oktoberfest?) | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Deepcore GK2 | Buff GK2 | No plans for any changes there, but then again, they didn't have any plans the previous time they did a round of balancing | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Melee | Add melee to the combat system | No plans for any melee weapons | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Overclocks | Pickaxe overclocks | No plans at the moment, they're busy as is balancing the existing overclocks | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Overclocks | Special Powder overclock for all weapons | No plans, only Scout gets to swoosh | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Satchel Charge | Make C4 magnetic to the nearest Scout | Now that is a good idea | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Competitive | PvP mode | No | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Modding | Increase the mod limit above 50 | Not sure; it's not a limit that they set themselves, it might have to do with engine limitations or Steam limitations | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Team Size | 128 player support | Sadly, they could only do 127 players, so they dropped it entirely and will also be removing Driller for Season 3 | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay | Shield-gating mechanic like in Warframe | No plans to add anything like that | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay - Minerals | Make gold more worthwhile to mine | There are different opinions about it within the team, but nothing conclusive; it's not as simple as increasing the value of gold | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay - Minerals | One hit to mine gold | It was discussed a lot along time ago, and they decided against that | 08.09.2022 | Dev Stream 08.09.2022 |
Missions | Monorail defense mission | No plans, but could be cool? It would need to be distince enough from Escort Duty | 08.09.2022 | Dev Stream 08.09.2022 |
Progression - Matrix Cores | Trading matrix cores for resources | That'd probably require a server-based economy system, since it's possible to cheat yourself arbitrary amounts of resources | 08.09.2022 | Dev Stream 08.09.2022 |
Space Rig | The rest of the Space Rig | They hope they can add more stuff to the Rig over time, no spefici plans right now | 08.09.2022 | Dev Stream 08.09.2022 |
Technical | Cross-save between consoles and PC | Probably not; while a positive change, it'd also be a radical one from what they have, since it requires an account system | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Accessibility | Something to help the fear of buzzing | It's a good idea to add something for the popular phobias, but it's not at the top of their to-do list | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Crossplay | Crossplay | No, they only have limited crossplay within the same ecosystems (Microsoft, Sony) | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Platform | Nintendo Switch port | The Switch's RAM can't fit DRG without some major restructuring of the game, so - no | 08.09.2022 | Dev Stream 08.09.2022 |
Classes - Gender | Female playable dwarves | Sadly, addressing this properly requires an extensive update of their rigging system, so the chances are slim | 02.09.2022 | Dev Stream 02.09.2022 |
Creatures | In-fighting between bots and bugs | They could've tried to balance the Rivals around in-fighting, but it would also make combat more expensive performance-wise | 02.09.2022 | Dev Stream 02.09.2022 |
Creatures - Variants | Radioactive Bulk Detonator | No plans right now | 02.09.2022 | Dev Stream 02.09.2022 |
Equipment | Unlimited ammo weapon | It would have to have some serious drawbacks (also, the pickaxe has "unlimited ammo") | 02.09.2022 | Dev Stream 02.09.2022 |
Features - Streaming | Tools for stream chat to affect the game | Probably not going to happen; there's a mod for that though | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Dwarf kissing mechanic | Why would the dwarves kiss mechanic? Is that a new class suggestion? | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Dwarves tossing each other slightly | Nobody tosses a dwarf | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Fix cheats that multiply resources | We can revert to an earlier save if we played in a cheated lobby, the game keeps backups (on PC and XBox, PS is a bit trickier) | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay - Call-Downs | Equipment that can be called down like resupplies | They had prototypes way back in alpha, but they felt it took away from the cooperative aspect (e.g. when anyone could put sentries) | 02.09.2022 | Dev Stream 02.09.2022 |
Perks | New perks | Not in season 3, and beyond that - who knows? | 02.09.2022 | Dev Stream 02.09.2022 |
Soundtrack | Soundtrack on Spotify | It's still being discussed | 02.09.2022 | Dev Stream 02.09.2022 |
Space Rig | Unlockable Space Rig decorations | Not something they've discussed, and they're pretty far away from planning a feature like this | 02.09.2022 | Dev Stream 02.09.2022 |
Technical - Rendering | Ray-tracing | For a game that's so based on light and darkness, ray-tracing would change it up too much for it to make sense | 02.09.2022 | Dev Stream 02.09.2022 |
UI | Report system | They are working on something, but it won't be a system where you report to them, they don't have the resources to investigate | 02.09.2022 | Dev Stream 02.09.2022 |
Biomes | New biomes | Not a "no", but no plans for the foreseeable future | 01.09.2022 | Dev Stream 01.09.2022 |
Creatures | Enemy like the hunter from Left 4 Dead | Nothing like that planned | 01.09.2022 | Dev Stream 01.09.2022 |
Classes - Voice Lines | Remove the "Die like your mother did!" voice line | No (Steam players have access to a mod that removes it) | 26.08.2022 | Dev Stream 26.08.2022 |
Creatures | New Rival enemies for season 3 | No, but the ones that we have are staying | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment | More weapons | If any new primaries/secondaries happen at all (which isn't a given), they won't happen for a long while | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Overclocks | New overclocks for old guns | At some point, but not sure when | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Overclocks | Overclocks for grenades | At least for now they'd rather add more grenade types than modify the existing ones | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Zipline Launcher | Increase zipline speed | One of the problems is that if it's too fast, it makes dodging projectiles too easy | 26.08.2022 | Dev Stream 26.08.2022 |
Features - Modding | Implement / buy mods from the fans | Probably not; they do take inspiration from stuff like the angle meter for the drills, but it was also a very old suggestion | 26.08.2022 | Dev Stream 26.08.2022 |
Gameplay - Minerals | New ores | Maybe - they added Phazyonite, after all | 26.08.2022 | Dev Stream 26.08.2022 |
Miscellaneous | Music creator competition | Johan likes it when they host competitions | 26.08.2022 | Dev Stream 26.08.2022 |
Miscellaneous - DLC | More DLCs | Probably; it happened alongside every major update in the recent past, so why break the tradition? | 26.08.2022 | Dev Stream 26.08.2022 |
Perks - Beastmaster | Tame Acid Spitters | It's all fun and games until it tries to lick your face | 26.08.2022 | Dev Stream 26.08.2022 |
Perks - Points | Something to do with banked perk points | They can see why it's confusing, but the excess is intentional to allow different milestone paths | 26.08.2022 | Dev Stream 26.08.2022 |
Progression | Prestige assignment past rank 100 for season 3 | No | 26.08.2022 | Dev Stream 26.08.2022 |
Soundtrack | More music | Would be cool, but it's a lot of work | 26.08.2022 | Dev Stream 26.08.2022 |
Technical - Rendering | New graphics settings like SSGI or FSR 2.0 | They have something in the works | 26.08.2022 | Dev Stream 26.08.2022 |
Technical - Rendering | Ray-tracing | Not planned, it would completely change the setup they've built around how light and darkness interact in DRG | 26.08.2022 | Dev Stream 26.08.2022 |
Biomes | Cave-ins with the ceiling coming down on players | Technically possible, but there are some design problems with that | 25.08.2022 | Dev Stream 25.08.2022 |
Creatures - Bosses | Glyphid queen | No plans, but it's an option | 25.08.2022 | Dev Stream 25.08.2022 |
Features | Salute in sign language | Would be a cool easter egg, but not sure if the gestures are the same in all types of sign language | 25.08.2022 | Dev Stream 25.08.2022 |
Features - Modding | Starship Troopers Elite for consoles as base content | Probably not, consoles have enough trouble running DRG as is, that mod could kill the performance | 25.08.2022 | Dev Stream 25.08.2022 |
Features - Streaming | Twitch drops | Hopefully some day; it probably won't be anything exclusive or time-bound though | 25.08.2022 | Dev Stream 25.08.2022 |
Gameplay | Driveable vehicles | Not a definite "no, never", but it's hard to make vehicles feel good to drive with the kind of terrain generation DRG has | 25.08.2022 | Dev Stream 25.08.2022 |
Technical - Accessibility | Color-blind accessibility options | It's something they definitely want to do | 25.08.2022 | Dev Stream 25.08.2022 |
Technical - Rendering | Reduce minimum requirements or disable effects | They're continuously trying to make things run smoother; no plans for specific options now, but they keep an eye on it | 25.08.2022 | Dev Stream 25.08.2022 |
Creatures | Remove roly-polies | No | 19.08.2022 | Dev Stream 19.08.2022 |
Creatures - Variants | Color-coded grunts like skaven in Warhammer 40k | To color-code grunts according to role, they'd have to give grunt different roles to begin with | 19.08.2022 | Dev Stream 19.08.2022 |
Equipment - Crossbow | Crossbow bolt that creates small platforms | That would hurt the cooperative aspect of the gameplay | 19.08.2022 | Dev Stream 19.08.2022 |
Features - Competitive | Some kind of PvP mode | No, it's a co-op game | 19.08.2022 | Dev Stream 19.08.2022 |
Miscellaneous - Merchandise | Digital or printed artbook | They don't really have enough art to make a book out of it, it's mostly from the seasonal content | 19.08.2022 | Dev Stream 19.08.2022 |
Missions | Missions longer than Deep Dives | No plans currently | 19.08.2022 | Dev Stream 19.08.2022 |
Perks - Beastmaster | Use Beastmaster to heal Steeve | Technically possible, could be a good suggestion | 19.08.2022 | Dev Stream 19.08.2022 |
Progression | More weekly assignments | They're wary of adding too many recurring assignments; no plans to change the weeklies system as of now | 19.08.2022 | Dev Stream 19.08.2022 |
Progression - Promotions | More promotion ranks | No plans, but it could maybe eventually happen | 19.08.2022 | Dev Stream 19.08.2022 |
Progression - Promotions | Tiny perks for continued promotions | No, they don't want promotions to be a power game where you'd have to find equally high-promoted players to play with | 19.08.2022 | Dev Stream 19.08.2022 |
UI - Quick Message | Quick-message voice lines | They're aware those exist in other games, but they are hesitant to add specific commands to the laser pointer | 19.08.2022 | Dev Stream 19.08.2022 |
Biomes | New biome | No plans, probably not adding any in season 3 | 18.08.2022 | Dev Stream 18.08.2022 |
Classes - 5th Class | Mission Control class | They're not considering any new classes | 18.08.2022 | Dev Stream 18.08.2022 |
Equipment - Overclocks | Mods/overclocks for non-weapon equipment | No plans, those are things they'd like to remain consistent across the board | 18.08.2022 | Dev Stream 18.08.2022 |
Miscellaneous - DLC | DLC themed after LotR / Warhammer fantasy | Not sure; 4th Relic is sort of fantasy-ish, but it's still futuristic | 18.08.2022 | Dev Stream 18.08.2022 |
Perks | Expand perk system and mutators | They do want to add some perks at some point when makes sense with other content they release | 18.08.2022 | Dev Stream 18.08.2022 |
Technical | Cross-progression between consoles | To have that they'd need a global account system with save sync, and they currently don't have that | 18.08.2022 | Dev Stream 18.08.2022 |
Technical - Crossplay | Crossplay | Not in the pipeline, it's just way too much work | 18.08.2022 | Dev Stream 18.08.2022 |
Technical - Crossplay | Crossplay | Still no | 18.08.2022 | Dev Stream 18.08.2022 |
UI - Keybinds | Separate key for calling Molly | Not impossible, but not planned; probably has to do with how many buttons there are on a controller | 18.08.2022 | Dev Stream 18.08.2022 |
Biomes | More random terrain | They can definitely add more basic cave shapes, but even with the existing set you should see new combinations from time to time | 12.08.2022 | Dev Stream 12.08.2022 |
Biomes - Surface | Missions on the surface of Hoxxes | Technically possible, but a lot of work to make it look decent, it's quite different from cave interiors | 12.08.2022 | Dev Stream 12.08.2022 |
Classes | Subclasses like in Vermintide 2 | Not sure how it works in VT2, DRG's version of that is different weapons plus OCs; might be a good suggestion, depending | 12.08.2022 | Dev Stream 12.08.2022 |
Classes - 5th Class | New classes | They're not going to add a new class, 4 players and 4 classes work well together | 12.08.2022 | Dev Stream 12.08.2022 |
Creatures - Bosses | Boss with multiple healthbars | They might not have discussed it; they're generally happy with how Dreadnought healthbars work now | 12.08.2022 | Dev Stream 12.08.2022 |
Creatures - Variants | Other mineral lootbugs | Probably not | 12.08.2022 | Dev Stream 12.08.2022 |
Equipment | More utility for utility tools | Probably not, they're happy with the amount of utility the classes presently have | 12.08.2022 | Dev Stream 12.08.2022 |
Miscellaneous - Tutorial | More tutorials / rework the tutorial | Probably not, you can learn while playing, and also if the tutorial is too long, players start forgetting what had just been taught | 12.08.2022 | Dev Stream 12.08.2022 |
Missions | New mission types | No plans, but it would be surprising if they never added any new mission types ever; something shorter than Sabotage maybe | 12.08.2022 | Dev Stream 12.08.2022 |
Progression - Endgame | New forms of endgame | Probably not in the close future; most of the new content will be linked to the season framework | 12.08.2022 | Dev Stream 12.08.2022 |
Technical - Platform | Fix Mac/Parallels crashes | Maybe if it's easily identifiable and fixable, but as a rule they don't fix crashes for platforms they don't officially support | 12.08.2022 | Dev Stream 12.08.2022 |
Classes - 5th Class | More classes | No, 4 players and 4 classes fit well; they try to avoid giving players more reasons to say: "Hey, why didn't you take X instead of Y?" | 11.08.2022 | Dev Stream 11.08.2022 |
Classes - Gender | Models and voices for female dwarves | Not a "no", but unlikely; they've made a mistake of building a system around only one model, and it costs a lot of work to fix it | 11.08.2022 | Dev Stream 11.08.2022 |
Classes - Voice Lines | Voice lines for the resupply pod | What would the resupply pod say? | 11.08.2022 | Dev Stream 11.08.2022 |
Cosmetics | More stuff for Cargo Crates | No plans; something new might appear some day, but for now it's a destination for some of the expired seasonal cosmetics | 11.08.2022 | Dev Stream 11.08.2022 |
Cosmetics - Victory Moves | Victory move to play the pickaxe like a guitar | Good suggestion; maybe they'll add it, maybe they won't | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures | Vegan season of invasive plant monsters | Could be fun | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures - Bosses | A dreadnought that has finished cooking | If the playerbase collectively stops doing Elimination missions, Jacob will go to the game director and suggest that to be added | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures - Variants | Bring back the magma Goo Bomber | No plans - besides, some early designs got remade into existing enemies | 11.08.2022 | Dev Stream 11.08.2022 |
Equipment - Overclocks | New overclocks | Eventualy, but probably not in season 3 | 11.08.2022 | Dev Stream 11.08.2022 |
Gameplay | Mode without flares | With light being such a central thing in the gameplay, that would be changing too much (there's probably a mod for that, though) | 11.08.2022 | Dev Stream 11.08.2022 |
Miscellaneous | Localization pass | Localizations are community-driven, you can sign up and contribute if you feel it's not up to snuff | 11.08.2022 | Dev Stream 11.08.2022 |
Missions | Horde mode | No plans to do any straight-up horde mode missions, but it's not a hard "no" either | 11.08.2022 | Dev Stream 11.08.2022 |
Missions - Mutators | New warnings, maybe exclusive to mission types | They'll probably add some more at some point | 11.08.2022 | Dev Stream 11.08.2022 |
Perks | New perks or a perk rework | Maybe a rework is due, but the excess is intentional to allow flexibility in which milestones players want to engage with | 11.08.2022 | Dev Stream 11.08.2022 |
Progression | Cosmetics for players above rank 100 | Probably not (and even if they do, it wouldn't be a lot), rank 100 is already asking a lot of time to be invested | 11.08.2022 | Dev Stream 11.08.2022 |
Progression - Matrix Cores | A way to farm matrix cores | Part of their design is that they're not supposed to be farmable by putting in more hours | 11.08.2022 | Dev Stream 11.08.2022 |
Progression - Matrix Cores | More matrix cores | If we mean more obtainable each week, then no | 11.08.2022 | Dev Stream 11.08.2022 |
UI | Move DDs and EDDs into the map terminal | Players don't get access to DDs/EDDs before they promote, so it felt like they deserve their own terminal | 11.08.2022 | Dev Stream 11.08.2022 |
UI | Randomize among specific selected cosmetics | The wardrobe will likely need to get some kind of sorting option or a set of categories, it's only going to get more crowded | 11.08.2022 | Dev Stream 11.08.2022 |
UI - Missions | Indicator that the shield will run out soon | Would be cool | 11.08.2022 | Dev Stream 11.08.2022 |
Biomes | Biomes changing into one another in a cave | Not planned, but could be cool | 04.08.2022 | Dev Stream 04.08.2022 |
Cosmetics | Higher-level cosmetics | They might eventually add something like Dragon Scale armor, but there's no intention to move the goalpost every update | 04.08.2022 | Dev Stream 04.08.2022 |
Equipment - Overclocks | New overclocks | They've had prototypes for a while, but it's not their focus; they'll put some in if they absolutely run out of things to add to the game | 04.08.2022 | Dev Stream 04.08.2022 |
Features - Economy | Gambling with minerals | Probably not; that complicates things like game rating depending on region | 04.08.2022 | Dev Stream 04.08.2022 |
Gameplay | QoL / bug fix update instead of content updates | That sounds like every developer who's not a programmer would sit around doing nothing for a few months, which is kind of wasteful | 04.08.2022 | Dev Stream 04.08.2022 |
Space Rig | Upgrade Space Rig | It's an ongoing process; who knows? there might be more things to do in the Space Rig in the future | 04.08.2022 | Dev Stream 04.08.2022 |
Space Rig - Activities | Minigames like in Warframe | If they add any, it's likely to be social minigames | 04.08.2022 | Dev Stream 04.08.2022 |
Technical - VR | Incorporate the VR mod into the game | No plans to do anything with VR, and the mod is indeed cool | 04.08.2022 | Dev Stream 04.08.2022 |
UI - Crosshair | Crosshair options | People could make some static alternatives as PNGs; dynamic crosshairs would be tricky though | 04.08.2022 | Dev Stream 04.08.2022 |
Cosmetics - Dwarves | Dev armor | Would be fun | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Dwarves | Man thong | No, we'll have to mod that in ourselves | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Equipment | Cosmetics for utility / traversal tools | Possibly, hopefully | 23.06.2022 | Dev Stream 23.06.2022 |
Equipment | More primary weapons | Not planned | 23.06.2022 | Dev Stream 23.06.2022 |
Gameplay - Machine Events | More Machine Events | They'd like to have more, but no plans (no one is working on it right now) | 23.06.2022 | Dev Stream 23.06.2022 |
Gameplay - Terrain Scanner | Giving commands with the laser pointer | No plans currently, they kind of want the laser pointer to be context-sensitive | 23.06.2022 | Dev Stream 23.06.2022 |
Perks - Beastmaster | Grappling hook as lasso for Steeve | If Scout gets it, then everyone will want a lasso for Steeve, so probably no | 23.06.2022 | Dev Stream 23.06.2022 |
Technical | Host migration | Possible, but not necessarily planned | 23.06.2022 | Dev Stream 23.06.2022 |
Technical - Crossplay | Crossplay | Not planned, it requires a lot of work | 23.06.2022 | Dev Stream 23.06.2022 |
Technical - Rendering | No-particles or less-particles setting | Probably not "no particles", but maybe? there are mods that remove particles though | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Dwarves | Clown-based cosmetics | Maybe? They don't want to make it too Fortnite, though | 17.06.2022 | Dev Stream 17.06.2022 |
Perks - Beastmaster | Tame other types of glyphids | No plans to add any new types to tame | 17.06.2022 | Dev Stream 17.06.2022 |
Features - Modding | Mods for XBox | While possible, there's no guarantee it will happen; mod.io as a platform supports it, which was one of the reasons they chose it | 16.06.2022 | Dev Stream 16.06.2022 |
Gameplay - Minerals | Make gold take one hit to mine | [Noncommittal sigh] | 16.06.2022 | Dev Stream 16.06.2022 |
Progression | More ways to get weapon skins | Can't say for certain about more ways, but new skins will probably go into performance passes | 16.06.2022 | Dev Stream 16.06.2022 |
Progression - Promotions | New badges beyond Legendary III | No plans, maybe someday | 16.06.2022 | Dev Stream 16.06.2022 |
UI | Sorting for the wardrobe | Jacob agrees | 16.06.2022 | Dev Stream 16.06.2022 |
Creatures | Enemies requiring more complex tactics | There are some enemies in DRG that require tactics beyond "strafe and shoot" | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Bosses | Flying dreadnought | Would be sick (but would suck to make it work in small caves though) | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Bosses | Rival dreadnought that summons shredders | They're probably not going to add more Rival enemies | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Variants | Praetorian variant / reskin | There's the Oppressor; no concrete plans, but more enemies is always cool | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment | Healing weapon | Things change, but how healing works now is pretty central to the gameplay loop, so a healing gun is unlikely | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment | New support weapons | Unlikely, those tools are the staples of each class | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment - Flares | Flare upgrades | They used to have those back in the days, but it ended being an unnecessary feature, so it was removed | 10.06.2022 | Dev Stream 10.06.2022 |
Features - Streaming | Twitch drops | Would be awesome, but they haven't looked into it much | 10.06.2022 | Dev Stream 10.06.2022 |
Miscellaneous - Franchise | Sequel | It's all about DRG for now; if we stop buying it, they'll stop making it | 10.06.2022 | Dev Stream 10.06.2022 |
Missions - Industrial Sabotage | Rival missions as part of assignments | First they'd have to find a solution to Sabotage needing an assignment of its own to unlock it | 10.06.2022 | Dev Stream 10.06.2022 |
Perks - Beastmaster | More than one Steeve at once | Probably not | 10.06.2022 | Dev Stream 10.06.2022 |
Progression - Promotions | Memorial statues changing texture with promotion tiers | Mark thinks it's cool | 10.06.2022 | Dev Stream 10.06.2022 |
Technical - Rendering | Full HDR support | Something about HDR support might be causing trouble in Unreal Engine with menus and terminals, haven't looked at it in a while | 10.06.2022 | Dev Stream 10.06.2022 |
Cosmetics | Animated colors | Not sure (Johan generally isn't a fan) | 03.06.2022 | Dev Stream 03.06.2022 |
Drinks - Buff | More daily special beers | No definite answer; hopefully yes | 03.06.2022 | Dev Stream 03.06.2022 |
Miscellaneous - Merchandise | Kickstarter for real beer mugs from the game | You can already print them so a Kickstarter isn't happening; besides, they're not good as mugs for actual drinks | 03.06.2022 | Dev Stream 03.06.2022 |
Soundtrack | More jukebox tracks | Probably not, the recent expansion was made because of stream copyright strikes due to messy regional licensing of older tracks | 03.06.2022 | Dev Stream 03.06.2022 |
Technical - Rendering | Ray-traced shadows and lighting | Not a definite "no", but not planned; they'd have to remake all of their materials for this feature anyway | 03.06.2022 | Dev Stream 03.06.2022 |
UI | Clear all exclamation marks in the inventory | There's some resistance to the idea | 03.06.2022 | Dev Stream 03.06.2022 |
Biomes | A way to remove goo in Fungus Bogs | We can cover it up with platforms | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | Add voice lines to other Rival bots | Probably not planned | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | More new voice lines | Yes | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | Voice line about dipping things in liquid Morkite | That'd require Jacob to explain to the game director what this is about, and he's simply not paid enough to do that | 02.06.2022 | Dev Stream 02.06.2022 |
Cosmetics - Dwarves | Bring back old seasonal hats | Holiday hats should return, old anniversary hats won't; sucks for PlayStation, but it doesn't make sense to give them out | 02.06.2022 | Dev Stream 02.06.2022 |
Cosmetics - Dwarves | More complex hair colors | They might have some ideas about how to spice up the beards | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures | New glyphid enemy types | Probably | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures | Zombie aliens | Who said we don't already have zombie aliens? | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures - Variants | Biome lootbug variants / Nitra lootbugs | Could be cool, variety is nice | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures - Variants | More elemental enemies | The idea is cool, but let's see what Season 3 brings first | 02.06.2022 | Dev Stream 02.06.2022 |
Equipment | Unique inspect animations for old guns | Would be cool but their animators are probably working on something else | 02.06.2022 | Dev Stream 02.06.2022 |
Equipment - Flares | Resource used for flare upgrades | No plans | 02.06.2022 | Dev Stream 02.06.2022 |
Features | Leaderboards | No, the issue with leaderboards is that the top will be filled with cheaters | 02.06.2022 | Dev Stream 02.06.2022 |
Features - Competitive | Versus mode | Not sometihng they want to do, they'd like to keep the game cooperative | 02.06.2022 | Dev Stream 02.06.2022 |
Gameplay - Hazard Level | Extra difficulty | No plans (at least right now) | 02.06.2022 | Dev Stream 02.06.2022 |
Gameplay - Terrain Scanner | Highlight terrain changes on the map | Not sure, might be hard to do | 02.06.2022 | Dev Stream 02.06.2022 |
Soundtrack | New music | No plans so far | 02.06.2022 | Dev Stream 02.06.2022 |
Technical - Crossplay | PC & PlayStation crossplay | Probably not happening, it's quite a task to undertake | 02.06.2022 | Dev Stream 02.06.2022 |
Biomes | New biome | No specific plans now, but they wouldn't be surprised if a new one was added | 20.05.2022 | Dev Stream 20.05.2022 |
Creatures - Bosses | New dreadnoughts | How about two Nemeses holding hands, and if one dies, the other uses it as a club? | 20.05.2022 | Dev Stream 20.05.2022 |
Progression | Titles unlockable through hard challenges | Could be cool, but nothing like that planned | 20.05.2022 | Dev Stream 20.05.2022 |
Technical | Cross-progression | No plans; would be cool, but it requires a setup different from what they have | 20.05.2022 | Dev Stream 20.05.2022 |
Technical | Improve console performance | It's something they're constantly looking at, although it's getting harder with old-gen consoles | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Crossplay | PC and consoles playing together | Not in the plans at all, sadly | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Engine | Unreal 5 update | It always risks stability, so as long there's nothing in UE5 they need, they'll stay on UE4 (more engine talk follows) | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Platform | Changes for the Steam Deck | They don't plan to do anything with the Steam Deck for now | 20.05.2022 | Dev Stream 20.05.2022 |
Creatures | Other types of bugs | Possibly | 19.05.2022 | Dev Stream 19.05.2022 |
Equipment | Additional class tools | No, they want every class to have a unique tool, having options just messes with expectations in a team | 19.05.2022 | Dev Stream 19.05.2022 |
Equipment - Overclocks | Overclocks for sentry guns | Probably not, no plans at least | 19.05.2022 | Dev Stream 19.05.2022 |
Features - Modding | Mods on console | No plans right now | 19.05.2022 | Dev Stream 19.05.2022 |
Features - Streaming | Twitch follower emotes | For that they'd need to be Twitch affiliates, which come with restrictions they're not interested in right now | 19.05.2022 | Dev Stream 19.05.2022 |
Gameplay | Third-person-view emotes on missions | No, they'd like to keep most of the goofiness in the Space Rig | 19.05.2022 | Dev Stream 19.05.2022 |
Gameplay - Minerals | A use for Error Cubes | They'd have to come up with something cool, people have been building up their expectations for cubes for years | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | More perks | Would be sweet to add more at some point | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | Nerf "It's A Bug Thing" | Never, everyone should be running that perk | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | New perks | Hopefully some time, no concrete plans | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | Rework Iron Will to be more reactive | They might look at it if they decide to do a perk system overhaul at some point, but no plans right now | 19.05.2022 | Dev Stream 19.05.2022 |
Progression | Choice of minerals for an assignment reward | Minerals aren't as hard to obtain as overclocks, given that one can just play in a specific biome to get it | 19.05.2022 | Dev Stream 19.05.2022 |
Space Rig - Activities | Trampoline room on the Space Rig | Why not? trampolines for everyone | 19.05.2022 | Dev Stream 19.05.2022 |
Space Rig - Shooting Range | Shooting range | No plans, sorry | 19.05.2022 | Dev Stream 19.05.2022 |
Technical | Make it easier to fight toxic people | Would be nice if they could solve that issue in the future, for now kick and move on | 19.05.2022 | Dev Stream 19.05.2022 |
Biomes | Another planet | No plans; Hoxxes IV can be as diverse as it needs to be to fit any biome | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | Make blizzards in Glacial Strata harsher | It's more or less fine as it is | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | More map variety | Even just rooms and tunnels can provide a lot of variety in how much they intersect | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | New biomes | Possible, but nothing planned right now | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes - Appearance | Rework Dense Biozone to be denser | No concrete plans, but some of the older biomers could use a touch-up | 05.05.2022 | Dev Stream 05.05.2022 |
Classes - 5th Class | New characters | Probably never | 05.05.2022 | Dev Stream 05.05.2022 |
Cosmetics - Dwarves | Wear medical gown after jumping into the hoop | They'd like to keep access to it relatively limited; you have to "earn" it - it's a consolation prize, not an idiot trophy | 05.05.2022 | Dev Stream 05.05.2022 |
Creatures - Variants | More versions of enemies | More variants would be cool | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Cryo Cannon | Buff Cryo Cannon | Probably not, it's already many people's weapon of choice | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Flares | Upgrade flares | No plans | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Overclocks | Revisit old weapons and add new overclocks | At some point, probably | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Shard Diffractor | Oil shale breakable with the shard laser | Technically possible, but highly unlikely | 05.05.2022 | Dev Stream 05.05.2022 |
Features - Modding | Modding for console versions | It's not an easy thing to do, but having the option to do it was one of the reasons they chose mod.io | 05.05.2022 | Dev Stream 05.05.2022 |
Features - Modding | Mods in the Steam Workshop | Unlikely - at least not in the near future | 05.05.2022 | Dev Stream 05.05.2022 |
Gameplay - Minerals | Increase the value of gold | It's doubtful that they will, but maybe it's something worth discussing internally | 05.05.2022 | Dev Stream 05.05.2022 |
Miscellaneous - DLC | Boxer shorts DLC for medical gowns | Definitely | 05.05.2022 | Dev Stream 05.05.2022 |
Miscellaneous - Franchise | Marvel/DC crossover content | Yeah, sure, would be fun; Marvel, hit them up | 05.05.2022 | Dev Stream 05.05.2022 |
Perks | Do things with the perk system | Currently not; even if there's a rework in the future, they're not going to let us spend excess points | 05.05.2022 | Dev Stream 05.05.2022 |
Perks - Points | Something to do with excess perk points | No; they might do something with it at some point, but we're supposed to have more points than we need | 05.05.2022 | Dev Stream 05.05.2022 |
Progression | Individual assignments progressing with host's | Maybe they'll look at it one day? the assignment system's not perfect, but the issue might lay deeper | 05.05.2022 | Dev Stream 05.05.2022 |
Space Rig - Shooting Range | Shooting range | It's been discussed a lot, but not planned | 05.05.2022 | Dev Stream 05.05.2022 |
Technical | Facial animation for dwarves | There was a test of that, but it didn't go far and probably won't | 05.05.2022 | Dev Stream 05.05.2022 |
Technical - Accessibility | Accessibility setting for tryphophobia | A good idea (and for color too), although they'd need to sit down and comb through the game to see what needs changing | 05.05.2022 | Dev Stream 05.05.2022 |
UI - Crosshair | Crosshair colors | No plans, but sounds good | 05.05.2022 | Dev Stream 05.05.2022 |
Classes - 5th Class | New class | They'd rather expand on existing classes, and the more they expand, the more work it would be to make a new class | 29.04.2022 | Dev Stream 29.04.2022 |
Drinks | More beers | They hope they can add more in the future | 29.04.2022 | Dev Stream 29.04.2022 |
Equipment - Crossbow | Separate ammo switch/no ammo animations | It is the way it is to keep weapon behavior consistent, the Cryo Cannon has similar interactions | 29.04.2022 | Dev Stream 29.04.2022 |
Gameplay | QoL additions | Depends on the QoL addition, typically only critical issues are fixed during a season | 29.04.2022 | Dev Stream 29.04.2022 |
Gameplay - Disputes | Majority vote for drop pod | Majority vote is tricky to do in a game for 1-4 players | 29.04.2022 | Dev Stream 29.04.2022 |
Perks | More perks | They'll probably do something with the perk system as some point, but there's a reason we have so many points | 29.04.2022 | Dev Stream 29.04.2022 |
Technical - Crossplay | Crossplay | Not planned, it's a lot more complicated than people think, plus it'd change their entire development pipeline | 29.04.2022 | Dev Stream 29.04.2022 |
Technical - Rendering | AMD FSR for consoles | They haven't looked at it | 29.04.2022 | Dev Stream 29.04.2022 |
Biomes | New caves types / cave generation | Probably yes, but when is undecided | 28.04.2022 | Dev Stream 28.04.2022 |
Classes - Gender | Female dwarves | They wanted to do it initially, but the way their models are set up makes adding a new body type a tremendous task; lesson learned | 28.04.2022 | Dev Stream 28.04.2022 |
Cosmetics - Equipment | Cosmetics for utility tools | Would be cool | 28.04.2022 | Dev Stream 28.04.2022 |
Cosmetics - Machinery | Molly or Bosco customizations | No plans for Molly customizations as of now | 28.04.2022 | Dev Stream 28.04.2022 |
Drinks - Goofy | More gag beers | They hope they can make time for some more of those, it's a matter of prioritization | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | More modification for support tools | No plans to expand; maybe one day, they don't want to mess too much with how they work | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | New grenades | Would be cool; one day, hopefully | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | New traversal tools | It was considered and decided against; no alternatives for traversal tools mean no conflicts around choosing the "meta" tool | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment - Flares | Flare upgrades | Maybe in the future; they used to have them, but new players picked weapon upgrades over flare upgrades and that was bad | 28.04.2022 | Dev Stream 28.04.2022 |
Gameplay | Loadout change drop pods | "No" to changing load-out mid-mission | 28.04.2022 | Dev Stream 28.04.2022 |
Gameplay - Machine Events | ME rewards when out of blank cores | No plans for any extra rewards for that scenario, you get XP anyway | 28.04.2022 | Dev Stream 28.04.2022 |
Miscellaneous - Tutorial | Add sounds to the bestiary | No plans | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Escort Duty | New boss for Escort | Some changes have been considered - might not be a new boss though | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Escort Duty | Reward for saving Doretta | They don't want to introduce any; you should save Doretta because you want to, not because there's a reward for it | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Mutators | Replace the haunted bulk model with something else | Never say "never", but it's not planned and it would entail more changes than just the model | 28.04.2022 | Dev Stream 28.04.2022 |
Perks - Points | Uses for excess perk points | No plans; there might or might not be new perks or a perk rework in the future, the excess is intentional | 28.04.2022 | Dev Stream 28.04.2022 |
Space Rig - Shooting Range | Training room | They kind of starting making one, but it turned out harder than anticipated and not very worth it, so they moved on to other things | 28.04.2022 | Dev Stream 28.04.2022 |
Technical - Crossplay | Crossplay between XBox and Steam | Probably not something they're going to do (and crossplay between Sony & Microsoft isn't any easier) | 28.04.2022 | Dev Stream 28.04.2022 |
UI | More detailed stats like "flares thrown" | They don't track that number, but it's not impossible for the KPI terminal; the mission end screen's probably not getting more stats | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Class Icons | Class portraits reflecting cosmetics | No, for exactly the same reason there is now a colored border there: quick class identification regardless of cosmetics | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Keybinds | Remap Hover Boots and Molly to different keys | No plans, but it might happen if we keep requesting it | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Load-Outs | Separate weapon and cosmetic load-outs | Would be nice to expand that system; it's a dream of Johan's | 28.04.2022 | Dev Stream 28.04.2022 |