Development Q&A/Archive Update 34
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Classes - 5th Class | Playable Molly | Hasn't been considered | 29.10.2021 | Dev Stream 29.10.2021 |
Classes - 5th Class | Playable Molly | What would you even do as Molly? Follow other players around and get deposited into? | 29.10.2021 | Dev Stream 29.10.2021 |
Creatures | More enemy types/species | Definitely a possibility | 29.10.2021 | Dev Stream 29.10.2021 |
Drinks - Buff | Halloween Beer to improve pumpkin yield | Maybe next Halloween | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | Lok-1 showing the point of bullet impact | Lok-1 aims at the center of mass, if you want it to hit a weak spot, you have to angle it yourself | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | More ammo for Lok-1 | It might need more ammo, it might need something else, it might be that players are using up ammo too fast; more data is needed | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | OC for the Lok-1 that interacts with the turrets | They prototyped one, but it didn't feel right and didn't offer much | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Sludge Pump | Overclock for a continuous sludge stream | That would make it too similar to the flamethrower | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | Asymmetric PvP like in Evolve | Evolve had good ideas, but doing that in DRG would be like making an entirely different game | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | PvP | The company's focus is co-op first, so no PvP | 29.10.2021 | Dev Stream 29.10.2021 |
Gameplay - Call-Downs | Other drops for Nitra | They had those, but they were cut; something like summonable lights don't make much sense in the current design | 29.10.2021 | Dev Stream 29.10.2021 |
Missions | More XP for Escort and Sabotage | They'll keep looking at stats (also, if you don't like them after the buff, you must've hated them before) | 29.10.2021 | Dev Stream 29.10.2021 |
Perks | New perks | No plans currently, they might add more in the future; the excess of perk points is intentional | 29.10.2021 | Dev Stream 29.10.2021 |
Progression - Promotions | More prestige tiers | Maybe eventually, but it's also something very very few players will ever see | 29.10.2021 | Dev Stream 29.10.2021 |
Space Rig - Activities | Glyphid-based card game on the Space Rig | One of the founders of GSG is into Magic: The Gathering, he shoudn't be too hard to convince | 29.10.2021 | Dev Stream 29.10.2021 |
Technical | Official save transfer between MS and Steam | You can move the save files manually between folders and it should work; someone even made an (unofficial) app just for that | 29.10.2021 | Dev Stream 29.10.2021 |
Biomes - Appearance | Visual rework for older biomes | It's something they want to do, the question is when | 28.10.2021 | Dev Stream 28.10.2021 |
Classes - 5th Class | New character | They're not going to add more classes | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Melee | Full melee weapons | No | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Overclocks | Utility overclocks | They don't want to create friction because someone didn't take a specific overclock that's considered the best | 28.10.2021 | Dev Stream 28.10.2021 |
Features - Competitive | 2v2 race for materials | They want to keep DRG a co-op game | 28.10.2021 | Dev Stream 28.10.2021 |
Features - Economy | Endgame money sinks | Keep promoting, promotions get very expensive (plus you could tip Lloyd a thousand times) | 28.10.2021 | Dev Stream 28.10.2021 |
Miscellaneous - Merchandise | In-game mug models as actual mugs | Hopefully someday, but it's not an easy process, and many of them wouldn't feel good to drink from in the first place | 28.10.2021 | Dev Stream 28.10.2021 |
Missions | Large multi-stage massive bug queen mission | Could be cool | 28.10.2021 | Dev Stream 28.10.2021 |
Perks - Points | Uses for excess perk points | The excess exists to offer freedom of which milestones to skip, and giving them a purpose would compel players to finish all of them | 28.10.2021 | Dev Stream 28.10.2021 |
Space Rig | A list of supporters from EA in the Memorial Hall | That would be a really long list to gather and manage, it's pretty bloated as it is from pre-EA supporters | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Platform | Mac version | No plans, no thoughts | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Rendering | RTX ray-tracing | Would be cool, but not sure it's possible | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - VR | Official VR mode | No, but they added a plug-in that a group of modders was asking for so that this group can make an unofficial VR mode | 28.10.2021 | Dev Stream 28.10.2021 |
Cosmetics - Equipment | Skins for traversal tools | They've talked about it, it's possible | 26.10.2021 | Dev Stream 26.10.2021 |
Creatures | More Naedocyte-family enemies | Not impossible | 26.10.2021 | Dev Stream 26.10.2021 |
Equipment - Sludge Pump | Toxic sludge dissolving platforms similar to fire | No, with the flamethrower you have more control over where the fire goes, and the sludge can get everywhere unintentionally | 26.10.2021 | Dev Stream 26.10.2021 |
Miscellaneous | Start verification for XBox two weeks earlier | It's released on Steam when it's ready, waiting for the MS verification would just mean withholding the update from Steam users | 26.10.2021 | Dev Stream 26.10.2021 |
Technical - Crossplay | Xbox & Steam crossplay | Sadly not planned | 26.10.2021 | Dev Stream 26.10.2021 |
Classes - 5th Class | More classes | They're going to stick to four dwarves | 22.10.2021 | Dev Stream 22.10.2021 |
Classes - Gender | Hot female dwarves | If you have to ask whether the female dwarves are going to be hot, you'll probably be disappointed | 22.10.2021 | Dev Stream 22.10.2021 |
Cosmetics - Equipment | Frameworks & paintjobs for traversal tools | They're discussing it, but no decision yet | 22.10.2021 | Dev Stream 22.10.2021 |
Creatures | Mactera spawning animation | Maybe it's time to do something about that | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but the upgrades ended up being not very interesting and, if missed, made the new player experience worse | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Pickaxe | Pickaxe overclocks | Haven't been considered | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Platform Gun | Platforms that force dancing for April's Fools | No, then people wouldn't stop asking to be able to dance during missions | 22.10.2021 | Dev Stream 22.10.2021 |
Features - Modding | Exclude Verified mods from the 25-mod limit | They're working on a solution | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Machine Events | More modules for the OMEN | The OMEN was designed with the idea that they could add more modules if they decided to | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Objectives | New secondary objectives | Maybe | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - DLC | Tentacle-themed DLC | Maybe when they do the Cthulhu patch (no) | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - Franchise | Crossover cosmetics from other games | They have some nods here and there, but probably not anything official | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - Merchandise | Art book | Not sure | 22.10.2021 | Dev Stream 22.10.2021 |
Missions | Roguelike mission type | Could work in theory, but nothing like that is planned | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Different things to do for assignments | The assignment system is staying as it is for now | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Titles tied to achievements | Maybe, but not likely, it sounds like more of an MMO thing where you want to show off what you've achieved | 22.10.2021 | Dev Stream 22.10.2021 |
Space Rig | Access to the upper areas of the Space Rig | Definitely not impossible | 22.10.2021 | Dev Stream 22.10.2021 |
Space Rig | Fanart on the fridge in the Abyss bar | It's a case of it never getting high enough priority to get implemented; they do think it would be a cool feature, though | 22.10.2021 | Dev Stream 22.10.2021 |
Technical - Rendering | AMD's FSR | Last time they checked it, it didn't seem like it would add anything to the game | 22.10.2021 | Dev Stream 22.10.2021 |
Creatures | More mobile grappler enemies | Johan would be down for an enemy that just yeets you | 21.10.2021 | Dev Stream 21.10.2021 |
Creatures - Bosses | Holiday boss | Probably not, it's a lot of work for content that's only available for several days a year | 21.10.2021 | Dev Stream 21.10.2021 |
Equipment | Crossbow-like weapon | They prototyped something like that, so it's not impossible, but it's not decided either | 21.10.2021 | Dev Stream 21.10.2021 |
Features | Leaderboards | No, they'd be easily cheatable - just take a look at the "Dancing Time" leaderboard on Steam | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | More machine events | Everyone agrees more MEs would be cool, but they're not coming with Update 35 | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | New Machine Events | Not soon | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | More secondary objectives | They added new secondaries a while back, maybe a time will come to add some more | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | Regular missions with two primary objectives | Not in the plans | 21.10.2021 | Dev Stream 21.10.2021 |
Soundtrack | "Queen" in the jukebox | Not unless they want to get sued | 21.10.2021 | Dev Stream 21.10.2021 |
Space Rig | Screen that shows stats from the previous mission | The med bay screen shows a bit, but a full stat page wouldn't be very consistent since players can join and leave between missions | 21.10.2021 | Dev Stream 21.10.2021 |
Technical - Crossplay | Steam/XBox crossplay | Not currently planned | 21.10.2021 | Dev Stream 21.10.2021 |
Biomes | New planets | It wouldn't bring much to the game; Hoxxes biomes are so diverse that they can put anything there | 15.10.2021 | Dev Stream 15.10.2021 |
Equipment | New grenade types | Not in update 35, but maybe after that | 15.10.2021 | Dev Stream 15.10.2021 |
Gameplay | Interactions between the dwarves | Beyond pressing V? probably not | 15.10.2021 | Dev Stream 15.10.2021 |
Miscellaneous - Lore | More lore | They usually just add details here and there; they're not really looking to create a whole story | 15.10.2021 | Dev Stream 15.10.2021 |
Soundtrack | OST of Spotify | They were talking to someone about it a while ago, not sure what the status on that is right now; they want to, in any case | 15.10.2021 | Dev Stream 15.10.2021 |
Features - Campaign | Game story | Not more than they already sprinkle in with each update | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Animation for taking a resupply | Would be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Sitting in the Drop Pod seats | Nah, dwarves don't sit (or maybe they have such steady feet they don't need to sit) | 14.10.2021 | Dev Stream 14.10.2021 |
Space Rig - Activities | Expand the Space Rig with stuff | Expanding with stuff would definitely be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Creatures | Mother of all bugs | Hopefully QA will catch it and fix it before release | 08.10.2021 | Dev Stream 08.10.2021 |
Classes - 5th Class | New classes | Off the table, at least for the foreseeable future; the more content they add to the existing classes, the more work it'd be to create a new one | 07.10.2021 | Dev Stream 07.10.2021 |
Cosmetics - Equipment | Skins for traversal & support tools | Would be cool | 07.10.2021 | Dev Stream 07.10.2021 |
Creatures - Variants | More types of Haunted Cave ghosts | Could be fun, although it's not like it's everyone's favorite warning | 07.10.2021 | Dev Stream 07.10.2021 |
Equipment - Overclocks | More overclocks for old guns | Not in update 35; they wanted to fit them in there, but had to prioritize differently | 07.10.2021 | Dev Stream 07.10.2021 |
Features - Miners' Union | More features for the Miner's Union | It's on-hold for now; it was an experiment to begin with, and a passion project of one developer who's no longer with GhostShip Games | 07.10.2021 | Dev Stream 07.10.2021 |
Creatures | Random elite enemies in all missions | A lot of people don't miss them though | 01.10.2021 | Dev Stream 01.10.2021 |
Equipment - Flares | Flare upgrades | They had those, but they kind of made the game worse for starting players while not adding anything for experienced players | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - DLC | New cosmetic DLC | Fairly likely | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - Franchise | A comic series like for TF2 | Would be cool, but TF2 characters have more personality to them and thus lend themselves better to the comic format | 01.10.2021 | Dev Stream 01.10.2021 |
Soundtrack | Soundtrack Vol. III | Not impossible, but also an hour of new music is a ton of work for two people (check out TRJ Audio on YouTube) | 01.10.2021 | Dev Stream 01.10.2021 |
Space Rig | Update the promotion terminal | Not planned | 01.10.2021 | Dev Stream 01.10.2021 |
Features - Competitive | Versus mode like in Left 4 Dead | Probably not going to happen | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Team Size | Higher player count | They're pretty happy with 4-player lobbies | 30.09.2021 | Dev Stream 30.09.2021 |
Gameplay | Mod to slap the dwarves' butts | Up to the modders | 30.09.2021 | Dev Stream 30.09.2021 |
Missions - Escort Duty | Different phases for the Ommoran Hearthstone | It would be really nice, but no concrete plans | 30.09.2021 | Dev Stream 30.09.2021 |
Space Rig - Activities | Photo booth | It was discussed a while ago, and it's not off the table, but the table has been occupied by Update 35 stuff for a long time | 30.09.2021 | Dev Stream 30.09.2021 |
UI - Load-Outs | More load-out slots | You can definitely ask for more load-out slots | 30.09.2021 | Dev Stream 30.09.2021 |
Classes - 5th Class | New class | Probably not | 24.09.2021 | Dev Stream 24.09.2021 |
Cosmetics - Equipment | Paintjobs for traversal & utility tools | They're on some of the developers' wishlist | 24.09.2021 | Dev Stream 24.09.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades instead | 24.09.2021 | Dev Stream 24.09.2021 |
Progression - Promotions | Promotion tiers beyond Legendary | No plans so far | 24.09.2021 | Dev Stream 24.09.2021 |
Technical - Platform | PlayStation port | No announcements | 24.09.2021 | Dev Stream 24.09.2021 |
Features - Streaming | Twitch integration | Someone made a good mod for that, feel free to use it | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous | More goodies on the Steam Points shop | Hopefully | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Franchise | DRG TV series | You’re asking the wrong people, they're game developers, not TV producers | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Lore | More lore | They try to include bits and pieces with every update, but don't want to flesh it out | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Merchandise | New merch | The stuff on ForFansByFans might stay as is, but there will be new merch at some point, just not related to any specific update | 23.09.2021 | Dev Stream 23.09.2021 |
Progression - Endgame | More cosmetics for Lost Pack and Machine Events | Probably | 23.09.2021 | Dev Stream 23.09.2021 |
Technical - Platform | Upgrade for next-gen consoles | There's always a chance, always | 23.09.2021 | Dev Stream 23.09.2021 |
Classes - 5th Class | New class | No plans (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Cryo Cannon | Cryo weapons cooling hot terrain | Probably not planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Miners' Union | Decouple the Union stuff from Discord | No plans as of now, it's still an experiment, they might do something else with it | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Adding popular mods to the base game | They could in theory take inspiration from particularly good mods, but there's no intention to just take them and paste them into the game | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Cooperate with modders to improve the vanilla game | No plans, they'll do their thing and let the modders do their own thing | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Modding tutorial | The DRG modding Discord has some guides, also check mod.io and Steam guides | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Mods for consoles | They neither confirm nor deny that; mod.io was chosen in part because of its capability to support console mods (doesn't mean it's planned) | 14.09.2021 | Dev Stream 14.09.2021 |
Gameplay - Terrain Scanner | More options for the laser pointer | No, they're pretty satisfied with how it is, the context of the pings should usually be enough to communicate | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Building a set of pickaxe parts with one button | Would be nice to have, not sure if it's planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Unsubscribe from several mods at once | Perhaps, mod.io might be working on some UI changes to add that functionality | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment | New utility or traversal tools | No new traversal tools, it's a tremendous task and they're happy with the current setup (grenades aren't out of the question though) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they all got rolled into the base flare | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Overclocks | More perks/overclocks | Overclocks - yes, perks - not planned but not impossible either | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Pickaxe | More pickaxe customization | It's a pretty safe bet that there will be | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Variable C4 throwing distance a-la chunks | No (but there are some tricks like throwing it while jumping and moving forward) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Visible throw arc for the C4 like for grenades | Sounds reasonable, although with the shorter distance accuracy doesn't matter as much as with grenades | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Subata | Subata doing extra damage to goo'ed enemies | Not planned | 10.09.2021 | Dev Stream 10.09.2021 |
Features - Competitive | Player-controlled enemies | No, they want the game to promote cooperation, and it was a fairly early decision | 10.09.2021 | Dev Stream 10.09.2021 |
Technical | LAN or local multiplayer | Neither split-screen nor LAN are planned for the game | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Load-Outs | More load-out slots | Every time we ask, Mike removes one load-out slot | 10.09.2021 | Dev Stream 10.09.2021 |
Cosmetics - Equipment | Custom flare colors | No plans, but we'll be able to mod it in ourselves soon | 09.09.2021 | Dev Stream 09.09.2021 |
Creatures | New Q'ronar enemies | No, not right now | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment | More secondary weapons | That's the intention, but it's up in the air when | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Overclocks | Ways to earn specific overclocks | There was a discussion to add something like that with new overclocks, but no decision was reached; probably not with update 35 | 09.09.2021 | Dev Stream 09.09.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story arc | No plans, they're going for "vague enough that the community fills in the blanks" | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story of how the dwarves joined DRG | No, they'll just keep adding small details here and there; beyond voice lines, adding personality to the classes is up to the players | 09.09.2021 | Dev Stream 09.09.2021 |
UI - Class Icons | Custom character icons | They want to keep the classes recognizable with a quick glance, so the portraits are kept static | 09.09.2021 | Dev Stream 09.09.2021 |
Biomes | Bigger caves | It's a balance; they used to have bigger caves but had to tone them down due to performance, especially for consoles | 03.09.2021 | Dev Stream 03.09.2021 |
Classes - Voice Lines | More voice lines | Yes, dwarves will be saying things in Update 35 | 03.09.2021 | Dev Stream 03.09.2021 |
Creatures | Acid Spitter queen | It was an old prototype that evolved into the Menace | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | More radiation damage/effects | Maybe with the new overclocks, who knows? | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | New types of damage | No plans, not until it makes sense for a new weapon to deal a new type of damage | 03.09.2021 | Dev Stream 03.09.2021 |
Miscellaneous | Discord bot announcing current missions | Sounds like it's going to type a lot of things | 03.09.2021 | Dev Stream 03.09.2021 |
Progression - Promotions | Change the promotion process | Some aspects of it might be changed at some point (like having to be in a solo game), and they can probably add confetti or something | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More lobby mini-games | Would be fun, but will be worked on when they have time (which is not right now) | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More Space Rig activities | Would be cool, Monster Hunter does arm-wrestling in a fun way | 03.09.2021 | Dev Stream 03.09.2021 |
Technical | Split-screen for local co-op | No plans, it's not simple to add if the game hasn't been built with that in mind from the ground up | 03.09.2021 | Dev Stream 03.09.2021 |
Biomes - Appearance | Refine the older biomes | They definitely want to, but it'll happen when there's time for it, and the scale of the touch-up is not defined either | 02.09.2021 | Dev Stream 02.09.2021 |
Creatures - Variants | Biome-specific enemy variants | The designers want variants to add something to the gameplay rather than making variants for the sake of biome variety | 02.09.2021 | Dev Stream 02.09.2021 |
Drinks - On Missions | Beer dispenser during missions | No plans, the Space Rig is for fun and games and the caves are for work | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Campaign | Story mode | Not something they're going to do, not in this game | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Competitive | PvP | They kind of want to keep this a co-op game and aren't really interested in PvP | 02.09.2021 | Dev Stream 02.09.2021 |
Perks | Expansion of the perk system | The point is that there are too many points so you can skip the milestones you don't like | 02.09.2021 | Dev Stream 02.09.2021 |
UI - Load-Outs | More load-out slots | They're looking into it | 02.09.2021 | Dev Stream 02.09.2021 |
Creatures | More bug types | The ones they have are fine, but more types means more fun, so hopefully yes | 27.08.2021 | Dev Stream 27.08.2021 |
Equipment | More grenade types | No plans to add any more currently, but they'd like to revisit the idea in the future | 27.08.2021 | Dev Stream 27.08.2021 |
Technical - Crossplay | Crossplay between Steam and MS store | Possible, but involves many things that are hard to do, so they're not working on right now (and it changes the development process, too) | 27.08.2021 | Dev Stream 27.08.2021 |
Creatures | More advanced elite versions of enemies | Expanding how elites work requires systems that the game can't do yet, and that's part of the reason they're left as is | 26.08.2021 | Dev Stream 26.08.2021 |
Creatures - Variants | Ghost Grabber for the Haunted Cave warning | Something like this was drawn, but that was probably just an artistic rendition | 26.08.2021 | Dev Stream 26.08.2021 |
Gameplay | More treasure hunts (e.g. Crates or Packs) | Not soon and not before they think of something new to put in them, the item pools in those treasure hunts are separate | 26.08.2021 | Dev Stream 26.08.2021 |
Miscellaneous - Franchise | Spin-off games in the DRG universe | They thought about it, sure, but they're not currently working on any other titles and plan to continue working on DRG | 26.08.2021 | Dev Stream 26.08.2021 |
Soundtrack | New music | They're sticking with what they have for now; it's not impossible but it's also a lot of work | 26.08.2021 | Dev Stream 26.08.2021 |
Technical - Water Physics | Water physics | Probably out of scope for DRG, plus liquid physics being synced over computers online is its own whole problem | 26.08.2021 | Dev Stream 26.08.2021 |
Cosmetics - Dwarves | More hair colors | There might be, not sure when | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment - Flare Gun | More damage to the flare gun | People might start using it as a weapon instead of a lighting tool, and that's not the intended design | 20.08.2021 | Dev Stream 20.08.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | No, you'd be able to farm them due to the Deep Dives being the same for a week | 20.08.2021 | Dev Stream 20.08.2021 |
Technical - Rendering | Ray-tracing | No plans of adding it, it's quite resource-intensive | 20.08.2021 | Dev Stream 20.08.2021 |
Biomes | New biome | They've just added two, don't be so greedy (but seriously though - probably at some undefined point in the future) | 19.08.2021 | Dev Stream 19.08.2021 |
Classes - 5th Class | Fifth class | No, that'd put the baseline balance between classes at risk | 19.08.2021 | Dev Stream 19.08.2021 |
Cosmetics - Machinery | Native version of the Fabulous Molly mod for Lost Packs | It's a very impressive mod, but they'll probably let it stay a mod | 19.08.2021 | Dev Stream 19.08.2021 |
Creatures - Mini-Bosses | More mini-boss encounters | Would be cool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | A gun that shoots beer | Good, but maybe encouraging friendly fire isn't very nice | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | New traversal tools | Not planned, that'd jeopardize the co-op interaction; they don't want people getting mad at each other for picking the "right" tool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Flares | Flare upgrades | Flares used to have them, but later they were rolled into the base flare, bringing them back would require a redesign | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Overclocks | Second overclock slot | Yeah, not sure that's in the cards | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Plasma Carbine | Charged shot overclock for the plasma carbine | Nope, that's the EPC's thing | 19.08.2021 | Dev Stream 19.08.2021 |
Miscellaneous - Lore | Lore about the DRG universe | Not explicitly, they'd rather players piece it together themselves | 19.08.2021 | Dev Stream 19.08.2021 |
Soundtrack | Soundtrack Vol. III | Not out of the question, but they're not making any new music now | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Load-Outs | New preset/load-out slots | They might be looking into a solution | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Missions | Disable MC text boxes while keeping his voice | That sounds like a reasonable request | 19.08.2021 | Dev Stream 19.08.2021 |
Perks | New perks | They're not working on anything like that right now, but it's not improbable | 06.08.2021 | Dev Stream 06.08.2021 |
Technical - Platform | PlayStation port | No plans at this point | 06.08.2021 | Dev Stream 06.08.2021 |
Miscellaneous - Lore | More lore | They'll probably continue to add little tidbits with each update, but they're not interested in fleshing out a complete story | 05.08.2021 | Dev Stream 05.08.2021 |
Technical | Aim assist on controllers | Currently on controllers the sensitivity should become lower when you're aiming at something that is an enemy | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - Crossplay | Crossplay between the Steam and the MS versions | Not in the pipeline; it's something they'd like to do but don't really have the resources to do | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - VR | VR support | Not in the works; they had an internal test plug-in that allowed looking around, but it'd be a ton of work to get from there to a VR mode | 05.08.2021 | Dev Stream 05.08.2021 |
UI | 3rd-person mode | Probably not | 05.08.2021 | Dev Stream 05.08.2021 |
UI | Chat before and after the mission | Some technical limitations got in the way a while back; they're open to trying again, but not sure when | 05.08.2021 | Dev Stream 05.08.2021 |
Missions - Deep Dives | Pipes as Deep Dive secondary objectives | Doubtful, they don't mix well with missions that need/have Molly | 09.07.2021 | Dev Stream 09.07.2021 |
Progression - Endgame | Less randomness in overclock drops | They discussed it a lot and settled on "no"; if you play the game regularly you can deplete the pool pretty fast | 09.07.2021 | Dev Stream 09.07.2021 |
Cosmetics - Equipment | Skins & overclocks for utility tools | Skins aren't planned, overclocks are a "no" | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Machinery | Customizable Drop pod | Isn't there a mod for that? (doesn't mean they won't do it, it's a matter of prioritization) | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than grenade overclocks | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - PGL | Melee bonus for the RJ250 compound | That might lead to a lot of people doing nothing but rocket-jumping, not really intended | 08.07.2021 | Dev Stream 08.07.2021 |
UI - Missions | "Damage done" stat for the mission end screen | They aren't looking for this kind of granularity, it's not a competition like that | 08.07.2021 | Dev Stream 08.07.2021 |
Classes - Voice Lines | Special voice lines for elite enemies | If they'd decided to allow them to spawn anywhere - yes, but now that they're contained in their own warning - not sure, maybe later | 25.06.2021 | Dev Stream 25.06.2021 |
Cosmetics - Dwarves | Improvised/scavenged-themed cosmetics | That sounds like something they would do | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment | Multi-class weapons | Probably not | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Flares | Flare upgrades | They're not sure if they're going to bring them back | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Overclocks | Remake movement overclocks as mods instead | They can see the appeal, but those are made as overclocks for a reason; mods and overclocks fill different niches | 25.06.2021 | Dev Stream 25.06.2021 |
Features - Modding | Steam Workshop integration | Not at the moment, but they'll see what the future brings | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | Mugs from the game as real merch | Mugs are kind of hard to produce, and besides the in-game models are prettier than they are functional, they wouldn't make great mugs | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | New merch | There might be some cool stuff in the future | 25.06.2021 | Dev Stream 25.06.2021 |
Space Rig | Growing breather plants in the Space Rig | Would that be like the Zen Garden from Plants vs. Zombies? | 25.06.2021 | Dev Stream 25.06.2021 |
Technical | Discord integration with the Win10 version of DRG | The MS store version has to be consistent with the XBox version, and integrating Discord with XBox is harder than it sounds | 25.06.2021 | Dev Stream 25.06.2021 |
UI - Class Icons | Custom dwarf profile pictures | They'd rather keep them as they are for clarity's sake | 25.06.2021 | Dev Stream 25.06.2021 |
Biomes | Explosions in the sand biome leaving glass behind | If you wanted to put realism into this, it'd have to be a very hot explosion, like from a Fat Boy maybe | 24.06.2021 | Dev Stream 24.06.2021 |
Equipment | Weapon appearance that changes with modifications | They thought about it, but making weapon cosmetics is a big enough task as it is, expanding it would slow down weapon development | 24.06.2021 | Dev Stream 24.06.2021 |
Gameplay | Walking on walls & ceilings | That would kind of go against the whole concept of traversal tools the classes are built around | 24.06.2021 | Dev Stream 24.06.2021 |
Technical | Mute while in background | Probably something that can be done? | 24.06.2021 | Dev Stream 24.06.2021 |
Biomes - Surface | Surface missions | The current cave generation system isn't fit to create surface maps | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment | Stats on armors | They'd rather keep armors purely cosmetic | 18.06.2021 | Dev Stream 18.06.2021 |
Perks - Beastmaster | More types of glyphids to tame | Probably not, they want to avoid making taming a bigger part of the game than other perks | 18.06.2021 | Dev Stream 18.06.2021 |
Progression - Matrix Cores | More ways to get matrix cores | They'll see; it might be worthwhile with more overclocks entering the pool with U35 | 18.06.2021 | Dev Stream 18.06.2021 |
Classes - Voice Lines | Voice acting in different languages | Not planned, they only employed one voice actor for the dwarves, and MC is voiced by the art director, Robert | 17.06.2021 | Dev Stream 17.06.2021 |
Creatures | Wall leeches | They tried those, put they just felt like an inferior version of the regular cave leech - easier to spot | 17.06.2021 | Dev Stream 17.06.2021 |
Equipment - Grappling Hook | Add fall damage when grappling down to the ground | No, that's not something they're going to change | 17.06.2021 | Dev Stream 17.06.2021 |
Biomes - Appearance | Touch up older biomes to match newer ones | They plan to do that, but it's not scheduled; new features often take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Surface | Surface environment | Would be cool, but no | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Water | Water | No, it raises too many design issues with terrain, enemy behavior, etc. | 10.06.2021 | Dev Stream 10.06.2021 |
Classes - 5th Class | New class | No plans, they are happy with the four they have | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | Cosmetics locked behind challenging tasks | No, there are many players of different skill levels | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | New cosmetics | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics - Equipment | Skins/paintjobs for traversal tools | It is possible to do, but it'd be quite a lot of work, and other things take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Bosses | Flying Dreadnought | There's space for a hypothetical Mactera boss, but nothing planned; maybe one day | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Neutral | Elite lootbugs | It is an opportunity they chose not to take | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Variants | Frozen/radioactive variants for Oppressors and Bulks | They'd rather make new enemies; besides, those variations don't sound like they'd meaningfully change how you fight those enemies | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment | Alternate traversal tools | They want players to be able to rely on a certain class bringing predictable tools to their missions | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | More overclocks for existing weapons | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | Utility overclocks | They've considered it, but there are no plans for those and they'd like to focus on weapon OCs instead (maybe in the future) | 10.06.2021 | Dev Stream 10.06.2021 |
Features - Team Size | More than 4 players in a session | No plans | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay | Different types of ammo | As a blanket system where any gun can have any type of ammo - no, that's not how they decided to make weapons for this game | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Bosco | Multiple drone options along with Bosco | Nope; that's what Bosco modification for | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Hazard Level | Hazard 6 | Not planned, modders can probably do a better job | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - M.U.L.E. | Beer dispenser on Molly | Mission Control wouldn't approve, drink before the mission if you have to | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous | Cross-promotion armors with other games like Halo | Not sure how that would work; "hi Microsoft, we are a small studio from Denmark, give us your IP license" | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous - Lore | Lore/stories for each character | No, but they try to add little world-building details here and there | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Bulk infestation mutator | That already exists as a mod (or via Twitch spawns mod) | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Mode with no Nitra but a lot more lootbugs | That'd force players to kill lootbugs, which is not the point of lootbugs | 10.06.2021 | Dev Stream 10.06.2021 |
Perks | More perks | Maybe, not planned but not out of the question either | 10.06.2021 | Dev Stream 10.06.2021 |
Perks - Beastmaster | Steeve customization | No, it's a perk, and as such must stay on the same scope as the rest of the perks, lest it becomes mandatory | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Endgame | More endgame things, e.g. raids | They'd like to keep exploring things like mission types and mini-bosses | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Promotions | More promotion tiers | It's just a number with a tiara anyway | 10.06.2021 | Dev Stream 10.06.2021 |
Classes | First-person body model | It can be done, but it's tricky to make it look good and not clip into terrain | 04.06.2021 | Dev Stream 04.06.2021 |
Gameplay | Prevent enemies from attacking through the Mine Head | Possible, but might have complications involving AI pathfinding | 04.06.2021 | Dev Stream 04.06.2021 |
Technical | Dedicated servers | Probably not going to happen | 04.06.2021 | Dev Stream 04.06.2021 |
Cosmetics - Equipment | More frameworks | They're fairly sure that's a given | 03.06.2021 | Dev Stream 03.06.2021 |
Creatures - Mini-Bosses | New minibosses | Not out of the question | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Deployable limited version of Bosco for the Engineer | If they replace the turret? dislike | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades than upgrades for existing ones | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Melee | Expanding the melee gameplay | No plans | 03.06.2021 | Dev Stream 03.06.2021 |
Features - Modding | Incorporating popular fan mods into the base game | They won't simply add a fan mod wholesale, but make something inspired by it | 03.06.2021 | Dev Stream 03.06.2021 |
Gameplay - Bosco | Playable Bosco | Probably never, they prototyped it and it really didn't work with the way the game is built now | 03.06.2021 | Dev Stream 03.06.2021 |
Miscellaneous - Achievements | Achievement for saving Doretta's head | They discussed it and decided against it, you should only do it if you truly care about Doretta | 03.06.2021 | Dev Stream 03.06.2021 |
Missions - Escort Duty | Endless escort mission | The way the caves are currently generated, truly endless missions would cause RAM issues | 03.06.2021 | Dev Stream 03.06.2021 |
Perks - Beastmaster | Steeve upgrades | No upgrade or customizations, but there's space for improvement in making Steeve not get shot by teammates (accidentally) | 03.06.2021 | Dev Stream 03.06.2021 |
Progression - Endgame | Extending the endgame with more overclocks, etc. | They'll keep adding stuff to the game, but more OCs generate power creep and increase the workload to develop new weapons | 03.06.2021 | Dev Stream 03.06.2021 |
Technical - Rendering | DLSS 2.0 and ray-tracing | They tried ray-tracing; the reflections were cool but it made the caves look weird | 03.06.2021 | Dev Stream 03.06.2021 |
Cosmetics - Equipment | New flare colors | Probably no | 28.05.2021 | Dev Stream 28.05.2021 |
Gameplay - Call-Downs | Pay Nitra to buy rails | Nitra is supposed to be a resource only for ammo, plus pipes in all missions could make the gameplay experience a bit same-y | 28.05.2021 | Dev Stream 28.05.2021 |
Technical - Water Physics | Water physics | Too ambitious, would drive the minimum specs way up and require much of the game to be redesigned | 28.05.2021 | Dev Stream 28.05.2021 |
Biomes - Appearance | Visual update to older biomes | There's definitely an interest to do it | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - Gender | Female dwarves | It's something that's been on their minds for a long time, but they haven't gotten around to do it yet | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment | Classes upgrading each other's tools | Sounds really dumb (seriously though, expecting someone to improve your tools might be too much co-op for DRG) | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment - EPC | Revert EPC changes | They don't think that's going to happen | 27.05.2021 | Dev Stream 27.05.2021 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s in all mission types | Unlikely, they seem to break down really easily | 27.05.2021 | Dev Stream 27.05.2021 |
Perks | Expansion of the perk system | No, you're supposed to have more perk points to spend than perks to buy them with | 27.05.2021 | Dev Stream 27.05.2021 |
Space Rig - Shooting Range | Firing range | Not currently planned, the way the game is set up makes it almost as fast to simply load a mission and test a build | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Accessibility | Colorblind mode | They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Crossplay | Crossplay between the MS and Steam versions | Possible, but difficult to do for a number of reasons, so it's not on the roadmap | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - 5th Class | New dwarves | They'd rather expand on the existing dwarves than add new ones | 20.05.2021 | Dev Stream 20.05.2021 |
Creatures - Mini-Bosses | Rework the reward for the Korlok Tyrant Weed | The Korlok is supposed to be kind of bad; they're not sure they want the reward to be something that drives you to always engage it | 20.05.2021 | Dev Stream 20.05.2021 |
Equipment - Sentry Turret | Turrets placeable on the Drilldozer | Not likely, it's intentional that the Engineer can't place them on Doretta | 20.05.2021 | Dev Stream 20.05.2021 |
Features - Modding | Modding SDK | Not in the first release of mod support at least | 20.05.2021 | Dev Stream 20.05.2021 |
Technical - Accessibility | Setting to reduce triggers for epilepsy | That's something they try to do when they get specific feedback | 07.05.2021 | Dev Stream 07.05.2021 |
Biomes - Appearance | Makeover for old biomes | No concrete plans, but they talked about wanting to do it | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Overclocks | Overclocks for turrets, C4, drills, etc. | Could happen, but no plans; the trick is that overclocks can't change a tool so much that it doesn't fulfill the basic role it was designed for | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Pickaxe | Different types of power attack | It would be pretty safe to play around with, but it won't happen anytime soon | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Sentry Turret | Robot that follows the Engineer's and replaces turrets | It's a cool idea; on the other hand, turrets are a part of Engineer's identity in DRG (plus it can't be that just one class gets an alt tool) | 29.04.2021 | Dev Stream 29.04.2021 |
Features | Open world with building | No | 29.04.2021 | Dev Stream 29.04.2021 |
Features - Economy | Slot machine for gambling nitra & gold | Not sure any casinos have been on Hoxxes yet | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay - Machine Events | More machine events | They discussed it internally, no specifics yet | 29.04.2021 | Dev Stream 29.04.2021 |
Creatures | More mechanics for elites | Not planned, they'd like to focus on new enemies instead | 23.04.2021 | Dev Stream 23.04.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the mod for that works | 23.04.2021 | Dev Stream 23.04.2021 |
Gameplay - Objectives | New secondary objectives | No plans at the moment, but they're not off the table | 23.04.2021 | Dev Stream 23.04.2021 |
Classes - 5th Class | New classes | No plans (also read the stream FAQ) | 22.04.2021 | Dev Stream 22.04.2021 |
Cosmetics - Dwarves | Eyewear customization slot | No plans, but maybe someday, who knows? | 22.04.2021 | Dev Stream 22.04.2021 |
Drinks - Buff | Change the Dark Morkite beer | Probably no | 22.04.2021 | Dev Stream 22.04.2021 |
Drinks - Buff | Pots of Gold increasing pouch size | No | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment | Crossbow with melee that procs the Vampire perk | That's not how crossbows work | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment - Pickaxe | New pickaxe parts | Likely | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Modded games just not giving any XP | That's a way to solve the issue, but it doesn't work for all the mods that don't affect progression | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Steam Workshop integration | They haven't decided on that yet, will look into it | 22.04.2021 | Dev Stream 22.04.2021 |
Gameplay - Machine Events | OMEN lasers not destroying platforms | No, that's on purpose | 22.04.2021 | Dev Stream 22.04.2021 |
Miscellaneous - Merchandise | In-game mugs as physical merch | They'd love to and will look into it, but the mugs in the game are designed to look nice, drinking from them might not be pleasant | 22.04.2021 | Dev Stream 22.04.2021 |
Missions - Mutators | Dwarves carrying O2 on them | No, it's highly volatile, have you seen the amount of friendly fire in this game? | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Activities | Spacewalk barrel collection minigame | That sounds like a game in and of itself | 22.04.2021 | Dev Stream 22.04.2021 |
Technical - Crossplay | Cross-platform lobbies | Probably not possible in the near future (they would've done it already if they could) | 22.04.2021 | Dev Stream 22.04.2021 |
UI | Filter to see only unmodded lobbies | Yes, there will be such an option | 22.04.2021 | Dev Stream 22.04.2021 |
UI - Missions | Teammates' shields visible on the HUD | They didn't want to clutter up the UI with information that isn't really important to see at all times | 22.04.2021 | Dev Stream 22.04.2021 |