Development Q&A/Archive Season 4
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Cosmetics | Add back time-sensitive cosmetics | As anti-FOMO as they are, there will always be a few cosmetics which you had to be there to obtain, that's the plan | 07.06.2024 | Dev Stream 07.06.2024 |
Creatures | Add a concussion/drunk effect to the Stalker | Nah, the Stalker is already dangerous enough | 07.06.2024 | Dev Stream 07.06.2024 |
Creatures | Other types of Corespawn | Not in Deep Rock, but in Rogue Core | 07.06.2024 | Dev Stream 07.06.2024 |
Equipment | New weapons | Nuh-uh (but there will be new overclocks in Season 5) | 07.06.2024 | Dev Stream 07.06.2024 |
Equipment - Overclocks | Bring back Manual Guidance Cutoff | Aaron hasn't heard any discussion about it; not out of the question, but we shouldn't hold our breaths | 07.06.2024 | Dev Stream 07.06.2024 |
Gameplay | More funny interactive things in the caves | They did introduce one in the experimental branch: the Core Stone crashes the game if disturbed, so that's cool | 07.06.2024 | Dev Stream 07.06.2024 |
Gameplay - Minerals | Give Error Cubes a use | They have a use - they're a collectible | 07.06.2024 | Dev Stream 07.06.2024 |
Miscellaneous - DLC | More DLCs | Not at the moment, they usually release DLCs along with a season launch | 07.06.2024 | Dev Stream 07.06.2024 |
Miscellaneous - DLC | Supporter III DLC | Not for now, mostly because releasing them that often feels like patting themselves on the back too much | 07.06.2024 | Dev Stream 07.06.2024 |
Miscellaneous - Collabs | Collaboration with Helldivers | Yeah, they collaborated to release Season 5 on the same say as their new HD warbond (just kidding) | 07.06.2024 | Dev Stream 07.06.2024 |
Progression - Matrix Cores | More options to get overcloak | What are we, a vampire? (they added more overclocks and one rework, so there's that) | 07.06.2024 | Dev Stream 07.06.2024 |
Space Rig | Customizable rooms on the Space Rig | No plans | 07.06.2024 | Dev Stream 07.06.2024 |
Classes - 5th Class | New classes | No | 06.06.2024 | Dev Stream 06.06.2024 |
Classes - Voice Lines | Expand the voice cast | No, the plan is still to keep inviting Javier for future voice lines | 06.06.2024 | Dev Stream 06.06.2024 |
Creatures | Expand the crawler family of enemies | That's mostly going to be explored in Rogue Core; Season 5 is a tie-in, but they want it to stand on its own too | 06.06.2024 | Dev Stream 06.06.2024 |
Creatures - Humanoid | Enemy elves or cave trolls | No | 06.06.2024 | Dev Stream 06.06.2024 |
Equipment | More weapon mods | Too early to speculate about, work on Season 6 won't start until they get Rogue Core out the door | 06.06.2024 | Dev Stream 06.06.2024 |
Equipment | More weapons | Not something they'll look at anytime soon; maybe, maybe not | 06.06.2024 | Dev Stream 06.06.2024 |
Equipment - Engineer | New dances in the L.U.R.E. | Not sure how many dances are in the L.U.R.E., but even if they don't add it, it can't be long until modders do | 06.06.2024 | Dev Stream 06.06.2024 |
Equipment - Overclocks | Utility overclocks | No, it's important for game design purposes to keep utility and traversal tools consistent | 06.06.2024 | Dev Stream 06.06.2024 |
Gameplay - Machine Events | New Machine Events | No plans - maybe one day | 06.06.2024 | Dev Stream 06.06.2024 |
Gameplay - Minerals | A use for Error Cubes | What? what are we even talking about? we sound insane | 06.06.2024 | Dev Stream 06.06.2024 |
Miscellaneous - Franchise | Features and concepts from DRG: Survivor | If something appears in DRG:S, it's neither a hint nor a guarantee it will appear in DRG; these are two different games | 06.06.2024 | Dev Stream 06.06.2024 |
Perks - Beastmaster | Steeve upgrades or updates | They're upgrading our ability to love Steeve, and if we can't love Steeve more that's an us-problem | 06.06.2024 | Dev Stream 06.06.2024 |
Classes - Voice Lines | More spammable ping lines in Season 5 | No, why would we need more? also, the last time they added those, they didn't tell anyone from the stream team | 31.05.2024 | Dev Stream 31.05.2024 |
Cosmetics - Dwarves | Mk7 armor | Not in the making, no | 31.05.2024 | Dev Stream 31.05.2024 |
Cosmetics - Machinery | Customizable Drop Pod options | No, not something they're going to do | 31.05.2024 | Dev Stream 31.05.2024 |
Creatures | Update Rival Tech or Lithophage | Never say never, but they usually explore a theme while it's the current theme and then move on to the next one | 31.05.2024 | Dev Stream 31.05.2024 |
Drinks | More (mission-relevant) beers | More beers are likely at some point, not sure how mission-relevant they'll be though | 31.05.2024 | Dev Stream 31.05.2024 |
Equipment | Balance changes in Season 5 | Mike says "no" | 31.05.2024 | Dev Stream 31.05.2024 |
Equipment | More mining equipment other than the pickaxe | Nope, because if it ain't broke, don't fix it (but there will be new pickaxe cosmetics in Season 5) | 31.05.2024 | Dev Stream 31.05.2024 |
Equipment - Melee | Dwarven steel two-handed maul for every class | Ask Vermintide when that happens, wrong game | 31.05.2024 | Dev Stream 31.05.2024 |
Equipment - Melee | New ex | Not sure if typo or not, but there are two new pickaxe cosmetic sets coming | 31.05.2024 | Dev Stream 31.05.2024 |
Equipment - Overclocks | Changes to Reatomizer | No plans, they'd need feedback on what's wrong with it before deciding whether or not to change it | 31.05.2024 | Dev Stream 31.05.2024 |
Features - Competitive | PvP mode | No | 31.05.2024 | Dev Stream 31.05.2024 |
Features - Economy | Transfer minerals to other players | Never, they want to avoid systems that have the potential to spill out into real-money trading | 31.05.2024 | Dev Stream 31.05.2024 |
Gameplay - Bosco | Upgrades or overclocks for Bosco | No, but there will be a cape for Bosco in the new Order of the Deep DLC | 31.05.2024 | Dev Stream 31.05.2024 |
Gameplay - Hazard Level | Hazard 5+ for lower hazards | See yesterday's stream; haz 5+ is a repsonse to long-time players, for lower difficulties there's value in being able to share experiences | 31.05.2024 | Dev Stream 31.05.2024 |
Miscellaneous - Collabs | Collaborations | We shouldn't hold our breaths for anything like a DLC pack - silly little references would be a more realistic expectation | 31.05.2024 | Dev Stream 31.05.2024 |
Perks | New perks or rework to perks | Not in Season 5, maybe in a future season; discussion has happened | 31.05.2024 | Dev Stream 31.05.2024 |
Perks | Perk changes | No plans - it's on the wishlist, but not in Season 5; check back for a more elaborate answer in yesterday's stream | 31.05.2024 | Dev Stream 31.05.2024 |
Soundtrack | New soundtrack | Apparently the Core Stone event will have a new track to itself, and maybe something else is coming | 31.05.2024 | Dev Stream 31.05.2024 |
Classes - Voice Lines | Character interaction voice lines like in Vermintide | We can get some responses if we ping other players; having interactions when entering a cave is tricky due to DRG's procedural generation | 30.05.2024 | Dev Stream 30.05.2024 |
Cosmetics - Machinery | Skins for the M.U.L.E. | It's a very old discussion; they couldn't reach a good consensus on who gets to contribute to/control what the M.U.L.E. looks like | 30.05.2024 | Dev Stream 30.05.2024 |
Creatures | Add mini-Bulks | Those are just Exploders - there, job done, easy | 30.05.2024 | Dev Stream 30.05.2024 |
Creatures - Variants | Nuclear Bulk Detonator | No plans; it would add flavor, but it wouldn't change what the enemy does or what the players have to do; REZ exploders are a bit different | 30.05.2024 | Dev Stream 30.05.2024 |
Equipment - Gunner | 2-round-burst or both-barrel mod for AC | No, but there is a 3-round-burst overclock coming for the GK2 in Season 5 | 30.05.2024 | Dev Stream 30.05.2024 |
Equipment - Melee | Other melee weapons | No; they don't want to pivot to melee combat in a gun-heavy game, a power attack is enough and fits well | 30.05.2024 | Dev Stream 30.05.2024 |
Gameplay - Hazard Level | Hazard -1 | Sorry, what? | 30.05.2024 | Dev Stream 30.05.2024 |
Miscellaneous - DLC | Release DLC skins earlier | No | 30.05.2024 | Dev Stream 30.05.2024 |
Missions - Deep Scan | Pet the elevator | No, it's not a sentient machine | 30.05.2024 | Dev Stream 30.05.2024 |
Perks | Perk system update | Not in Season 5; more perks to spend points on will affect only a small portion of players, better solutions are very time-consuming | 30.05.2024 | Dev Stream 30.05.2024 |
Space Rig - Shooting Range | Shooting range | No, partly due to coding reasons, partly because the powers that be would rather have players test builds in missions | 30.05.2024 | Dev Stream 30.05.2024 |
Technical - Accessibility | Auto-sprint | No; ultimately DRG is a game about taking our time and enjoying the finer pleasures in life, like holding down Shift | 30.05.2024 | Dev Stream 30.05.2024 |
Classes - 5th Class | New classes | Not in DRG, no; but in Rogue Core? who knows | 17.05.2024 | Dev Stream 17.05.2024 |
Classes - Voice Lines | More MC interactions with pings | Not really planned, these kinds of things should happen organically as a response to a community meme | 17.05.2024 | Dev Stream 17.05.2024 |
Cosmetics - Equipment | More unique pickaxe sets like the Chillaxe | There are two new pickaxe sets in Season 5 | 17.05.2024 | Dev Stream 17.05.2024 |
Creatures - Bosses | New dreadnought fights | They thought about it, but it's not going to be considered for a long time with Rogue Core taking the stage | 17.05.2024 | Dev Stream 17.05.2024 |
Equipment | Weapon or OC balance updates | For Season 5 it's one Stubby OC reworked and a bunch of new ones; not much in the way of weapon balance | 17.05.2024 | Dev Stream 17.05.2024 |
Equipment - Flares | Flare upgrades | No; there used to be in an early version of the game, but they ended up not being fun choices compared to weapon upgrades | 17.05.2024 | Dev Stream 17.05.2024 |
Gameplay | Emotes that use existing animations | This is something they specifically decided not to do; it's important to keep the pickaxe salute as the form of acknowledgement | 17.05.2024 | Dev Stream 17.05.2024 |
Miscellaneous | Add rewards to other DRG games | Would be cool eventually, but they're nowhere near the point when it's time to make that call | 17.05.2024 | Dev Stream 17.05.2024 |
Miscellaneous - Franchise | DRG movie | They like the idea, but ensuring that it stays true to the source material would take so much time that it'd interfere with making the game | 17.05.2024 | Dev Stream 17.05.2024 |
Perks | Perk rework | Not in Season 5, and they won't start planning content for Season 6 for a while, so - not anytime soon | 17.05.2024 | Dev Stream 17.05.2024 |
Soundtrack - Jukebox | New jukebox tunes | No plans | 17.05.2024 | Dev Stream 17.05.2024 |
Space Rig - Activities | More games on the Space Rig | Nothing planned, and there are none in Season 5, which means it's going to be a long while before any new ones | 17.05.2024 | Dev Stream 17.05.2024 |
Classes - 5th Class | New dwarf and new weapons | Hard "no" for a new dwarf, not looking into new weapons either right now | 16.05.2024 | Dev Stream 16.05.2024 |
Classes - 5th Class | Ninja / stealth class | No, they're not going to add one | 16.05.2024 | Dev Stream 16.05.2024 |
Classes - 5th Class | Samurai / ninja class | No | 16.05.2024 | Dev Stream 16.05.2024 |
Classes - Voice Lines | Voice lines with dwarves interacting for storytelling | No plans; Vermintide/Darktide do it in a cool way, but it works well because their characters are way more defined than those of DRG | 16.05.2024 | Dev Stream 16.05.2024 |
Cosmetics - Dwarves | Move the bandana to the eyebrow category | No | 16.05.2024 | Dev Stream 16.05.2024 |
Cosmetics - Equipment | Old weapon models as anniversary frameworks | It was considered at some point (Aaron likes this idea) | 16.05.2024 | Dev Stream 16.05.2024 |
Cosmetics - Equipment | Traversal tool cosmetics | No, traversal tools are on-screen for, like, 0.25 of a second, development-wise there's a lot more bang-for-buck in weapon cosmetics | 16.05.2024 | Dev Stream 16.05.2024 |
Cosmetics - Equipment | Weapon color rework | No granular pick-and-choose systems are on the way, but they are introducing several new paintjobs in Season 5 | 16.05.2024 | Dev Stream 16.05.2024 |
Creatures | More elite enemies | Any of the new ones could potentially be elite, probably? | 16.05.2024 | Dev Stream 16.05.2024 |
Creatures - Bosses | New Dreadnought species | It would be cool, but it's not in Season 5, and they're not going to start planning Season 6 until they get Rogue Core out the door | 16.05.2024 | Dev Stream 16.05.2024 |
Drinks | Upgrade dwarven livers | Nope, they're just as God intended | 16.05.2024 | Dev Stream 16.05.2024 |
Equipment - Driller | Increase C4 explosion radius | No, it's right where it should be | 16.05.2024 | Dev Stream 16.05.2024 |
Equipment - Gunner | Autocannon rebalance | Autocannon slaps, it's our skill that needs a rebalance | 16.05.2024 | Dev Stream 16.05.2024 |
Features - Modding | Mod access on XBox | Sorry, there's basically no chance of that happening | 16.05.2024 | Dev Stream 16.05.2024 |
Features - Modding | Mods for consoles | Mods are not coming to consoles | 16.05.2024 | Dev Stream 16.05.2024 |
Features - Modding | Weekly mod showcase | No plans right now, but they might come back to this idea once they move offices | 16.05.2024 | Dev Stream 16.05.2024 |
Features - Team Size | Allow missions with more than 7 players | That sounds like a mod issue | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay | Button to dance in the middle of a mission | No, dancing takes place on the dance floor, not a work site (unless the devs are making a clip for social media) | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay | Mechas or power suits | That'll probably never happen, unfortunately (although early concept art of Driller had him in a power suit) | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay - Hazard Level | Haz+ difficulty modifiers on lower hazards | They decided not to do that, check the "On the Horizon" stream for exactly why | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay - Hazard Level | Rename Haz 5+ to Haz 6 | They didn't do that because the "6" key fell out of their keyboard - otherwise a very good idea | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay - M.U.L.E. | Depositing prioritizes Nitra first | No | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay - Machine Events | A more efficient way to find Machine Events | No, you gotta look around and get lucky - those are the two steps | 16.05.2024 | Dev Stream 16.05.2024 |
Gameplay - Minerals | Do something with Error Cubes | What does that mean? | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous | Interview Javier on a stream | Maybe not before they move, but it'd be a super fun thing to do; Javier has a real job though, he's kind of busy | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - DLC | New DLC for Season 5 | Yes, a new DLC has been announced for Season 5 | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - DLC | Supporter Pack III | They don't want to put them out too often or it'll feel like they're tooting their own horn too much | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - Collabs | Helldivers 2 collab | They're throwing around ideas with Arrowhead Games, but it's definitely not going to be anything as big as a mission pack or a DLC | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - Collabs | Various crossovers | They're talking with Helldivers 2 devs, but we shouldn't expect anything more than a little fun reference | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - Merchandise | Beer collab with a brewery | There's actually a microbrewery in the office building they're moving into in July, so that's a good opportunity | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - Merchandise | More board game expansions | It's not their call to make, Mood Publishing decides that sort of thing | 16.05.2024 | Dev Stream 16.05.2024 |
Miscellaneous - Merchandise | Physical beer mugs as merch | They don't really have the bandwidth to develop a game and seek out contractors and suppliers; check out Scorched Steel Studio | 16.05.2024 | Dev Stream 16.05.2024 |
Perks | Perk for better control when drunk | There is a perk like that and it's called "being born in Wisconsin" | 16.05.2024 | Dev Stream 16.05.2024 |
Progression - Seasons | Rainbow season with all events active | Unseasoned mode is going to have a very low but equal chance for all seasonal events | 16.05.2024 | Dev Stream 16.05.2024 |
Technical - Crossplay | Crossplay | They are not looking at that and it will very likely not happen, sorry | 16.05.2024 | Dev Stream 16.05.2024 |
Technical - Crossplay | Crossplay | Not coming, sorry | 16.05.2024 | Dev Stream 16.05.2024 |
Technical - Rendering | FRS3 support | There are some issues with implementing it into DRG | 16.05.2024 | Dev Stream 16.05.2024 |
UI | Better UI for weapon cosmetics | No changes coming for the weapon framework/paintjob UI | 16.05.2024 | Dev Stream 16.05.2024 |
UI | Stylized Cyrillic font | That's definitely in the "fan-made" territory, font options are not something they would do | 16.05.2024 | Dev Stream 16.05.2024 |
UI - Quick Message | Better comms system (similar to SoT) | No, we've got the chat window and we've got the laser pointer, and if that ain't enough, that's a skill issue | 16.05.2024 | Dev Stream 16.05.2024 |
UI - Quick Message | Voice commands for utility tools | No, the best thing we can do is ping more and keep pinging; hope this helps! | 16.05.2024 | Dev Stream 16.05.2024 |
Biomes | Alien cities or towns | No, Glyphids don't seem like the city-building type of critters | 03.05.2024 | Dev Stream 03.05.2024 |
Biomes | New biomes | Not currently working on new biomes | 03.05.2024 | Dev Stream 03.05.2024 |
Drinks - Buff | New buff beer | No plans | 03.05.2024 | Dev Stream 03.05.2024 |
Equipment | Add more movement | In terms of movement tools - no, they're pretty happy with how the class mobility works now | 03.05.2024 | Dev Stream 03.05.2024 |
Equipment | Other weapons | Maybe, but we shouldn't expect it anytime soon | 03.05.2024 | Dev Stream 03.05.2024 |
Gameplay | Introduce snacks | They're not going to do snacks | 03.05.2024 | Dev Stream 03.05.2024 |
Gameplay - Bosco | Ability to pet Bosco | We can't because Bosco is working and we would be interrupting Bosco doing his job | 03.05.2024 | Dev Stream 03.05.2024 |
Miscellaneous - Franchise | DRG dating sim | Very unlikely, except maybe as a fan creation | 03.05.2024 | Dev Stream 03.05.2024 |
Miscellaneous - Franchise | Small animated series | They never considered it seriously; the amount of supervision required to ensure they like it would take time away from the actual game | 03.05.2024 | Dev Stream 03.05.2024 |
Perks | Perk rework | Not coming in Season 5; they considered it, but it didn't make the final cut | 03.05.2024 | Dev Stream 03.05.2024 |
Perks - Beastmaster | More tamable Glyphids | No, nothing like that is on the table, and we won't be able to tame a Stalker | 03.05.2024 | Dev Stream 03.05.2024 |
Space Rig - Activities | DRG boardgame minigame in the Space Rig | That's probably not going to happen, but we can play the boardgame in Tabletop Simulator | 03.05.2024 | Dev Stream 03.05.2024 |
Biomes | New biomes | No plans at the moment; there was a concept called Caustic Mire, but it was deemed too similar to Fungus Bogs | 02.05.2024 | Dev Stream 02.05.2024 |
Classes - Voice Lines | Random chance for a dwarf to scream for no reason | Sounds hilarious, great idea | 02.05.2024 | Dev Stream 02.05.2024 |
Cosmetics - Dwarves | Toggle beard on armor | Not planned, but would be cool | 02.05.2024 | Dev Stream 02.05.2024 |
Drinks - Buff | New buff beers for Season 5 | No plans | 02.05.2024 | Dev Stream 02.05.2024 |
Equipment | Base weapon stats rebalance | No discussion right now, Mike will look at it if time allows | 02.05.2024 | Dev Stream 02.05.2024 |
Equipment | More mobility items like jetty boots | There's a more powerful version of the jet boots in the new mission in Season 5 | 02.05.2024 | Dev Stream 02.05.2024 |
Equipment - Melee | Expansion to melee combat | No plans | 02.05.2024 | Dev Stream 02.05.2024 |
Equipment - Overclocks | Jumping OCs for Driller and Gunner | Noone has been talking about it, and giving every class a mobility OC could probably lead to too much mobility | 02.05.2024 | Dev Stream 02.05.2024 |
Miscellaneous - Achievements | Achievement for finishing Deep Scan without jet boots | It's a really fun idea, but unfortunately they're not adding any more achievements | 02.05.2024 | Dev Stream 02.05.2024 |
Missions - Escort Duty | Player survival bonus for Doretta's head | No, because that's not why we're supposed to save Doretta's head - it's the shopping cart test | 02.05.2024 | Dev Stream 02.05.2024 |
Space Rig - Prop Hunt | Prop beer puts a black screen for a while | They considered that and a number of other options, but ultimately everything was either annoying or conducive to griefing | 02.05.2024 | Dev Stream 02.05.2024 |
UI - Load-Outs | More slots for weapon builds | No plans | 02.05.2024 | Dev Stream 02.05.2024 |
Classes - Voice Lines | Unique voice lines for the Vampire perk | No plans, maybe at some point | 26.04.2024 | Dev Stream 26.04.2024 |
Cosmetics | New items in Lost Packs / Cargo Crates | Coming in Season 5 | 26.04.2024 | Dev Stream 26.04.2024 |
Cosmetics - Equipment | Dark Future paintjob for pickaxes | No plans, but the random loot pools are going to get some new pickaxe paintjobs | 26.04.2024 | Dev Stream 26.04.2024 |
Creatures | Add other scrapped enemies | Not for Season 5; the Stalker wasn't scrapped, it was postponed because it wasn't visually up to snuff | 26.04.2024 | Dev Stream 26.04.2024 |
Creatures - Bosses | More dreads | Mike would love to, but they take a lot of time to design | 26.04.2024 | Dev Stream 26.04.2024 |
Creatures - Variants | Ebonite Bulk Detonator | No | 26.04.2024 | Dev Stream 26.04.2024 |
Equipment | Equipment tweaks in Season 5 | A big "maybe"; traditionally Mike has done some rebalancing for major updates | 26.04.2024 | Dev Stream 26.04.2024 |
Equipment - Engineer | LOK-1 / Stubby mods interacting with turrets | Not mods, but overclocks for those were considered at one point | 26.04.2024 | Dev Stream 26.04.2024 |
Equipment - Engineer | Upgrade for turrets to slowly traverse terrain | No, they have not considered it; that is not the point of turrets in Deep Rock Galactic | 26.04.2024 | Dev Stream 26.04.2024 |
Equipment - Overclocks | Equipment overclocks | No, tools define classes in a big way, and they want everyone to be able to have a reliable expectation of what a class can do | 26.04.2024 | Dev Stream 26.04.2024 |
Features | First-person spectating | If we mean joining a game and flying around in first person, then no plans | 26.04.2024 | Dev Stream 26.04.2024 |
Gameplay - Hazard Level | Cheaper resupplies / more Nitra for Haz 5+ | No plans for either; they don't want to touch too many of the systems with Haz 5+ | 26.04.2024 | Dev Stream 26.04.2024 |
Gameplay - Hazard Level | Difficulty options for Deep Dives | No, the point of the Deep Dives is to have a set difficulty | 26.04.2024 | Dev Stream 26.04.2024 |
Miscellaneous - Collabs | Crossover with Subnautica | Doubtful | 26.04.2024 | Dev Stream 26.04.2024 |
Miscellaneous - Merchandise | OST vinyl available in Europe | All European stock is sold out, if they ever do a rerun they'll let us know | 26.04.2024 | Dev Stream 26.04.2024 |
Missions - Deep Scan | Elevator music for Deep Scan | No, the elevator causes a swarm so there will be combat music playing | 26.04.2024 | Dev Stream 26.04.2024 |
Progression - Seasons | Reroll season challenges for credits | Probably not | 26.04.2024 | Dev Stream 26.04.2024 |
Soundtrack | More soundtrack | Even less likely now that Troels has left Ghost Ship Games | 26.04.2024 | Dev Stream 26.04.2024 |
Space Rig | Petting zoo | No | 26.04.2024 | Dev Stream 26.04.2024 |
Space Rig - Activities | More arcade machines | Nothing planned, and something like that is more likely to come spontaneously without being planned | 26.04.2024 | Dev Stream 26.04.2024 |
Space Rig - Prop Hunt | More props for the prop hunt game | Yes, there will be more props | 26.04.2024 | Dev Stream 26.04.2024 |
Space Rig - Shooting Range | Firing range | We should test our weapons in the missions | 26.04.2024 | Dev Stream 26.04.2024 |
Technical | FSR 3.0 | Most likely not, because integrating FSR with Unreal Engine 4 is looking like a lot of work; DLSS 3.0 is likely to come in Season 5 | 26.04.2024 | Dev Stream 26.04.2024 |
UI | Filter for unseasoned cosmetics only | Sounds like a good idea, but even the filters coming in Season 5 took a tremendous amount of work; shout-out to Amanda | 26.04.2024 | Dev Stream 26.04.2024 |
UI | Search field for cosmetics | No; a filter checkbox is a good example of something that seems simple from the outside, but actually takes quite a lot of work | 26.04.2024 | Dev Stream 26.04.2024 |
Creatures - Variants | New Ebonite enemies e.g. Mactera | No, just the existing two; an Ebonite Mactera would be especially horrible since it's a ranged enemy that can only be damaged with melee | 25.04.2024 | Dev Stream 25.04.2024 |
Gameplay - Hazard Level | Plus settings for hazards below 5 | They considered it, but they want to be able to talk about a hazard level with everyone knowing what it means; plus settings blur the lines | 25.04.2024 | Dev Stream 25.04.2024 |
Miscellaneous - Achievements | New achievements in Season 5 | No | 25.04.2024 | Dev Stream 25.04.2024 |
Miscellaneous - Merchandise | New merchandise | They have been talking with some partners about possible collaboration, but it's a completely different and complicated business | 25.04.2024 | Dev Stream 25.04.2024 |
Missions - Deep Dives | Elite Deep Dive + | No plans; DDs are specifically locked in layout and difficulty to allow learning them and having a shared experience of beating them | 25.04.2024 | Dev Stream 25.04.2024 |
Perks - Points | Perk rework | Not in Season 5; they're aware of the perk point surplus, and we're going to have even more with the new mission type and warnings | 25.04.2024 | Dev Stream 25.04.2024 |
Space Rig | Expansion of the Space Rig | If they do it, it'll happen organically when something new needs space, they don't expand for the sake of expanding | 25.04.2024 | Dev Stream 25.04.2024 |
Classes - Voice Lines | Voice lines of MC being fed up with the freighter pilot | It's becoming a tradition at this point | 21.03.2024 | Dev Stream 21.03.2024 |
Creatures - Humanoid | Humanoid enemies | It seems there are humanoid enemies in the DRG universe, but they're not announcing anything for DRG | 21.03.2024 | Dev Stream 21.03.2024 |
Miscellaneous - Collabs | Helldivers collab | They're emailing each other, but Arrowhead are too busy putting out fires | 21.03.2024 | Dev Stream 21.03.2024 |
Perks | More perks | Not in Season 5 | 21.03.2024 | Dev Stream 21.03.2024 |
Miscellaneous - Collabs | Hackable Hulk from HD2 in DRG | That would be cool | 08.03.2024 | Dev Stream 08.03.2024 |
Technical - Crossplay | Crossplay | It's pretty close to "out of the question", although it could happen in some distant universe | 08.03.2024 | Dev Stream 08.03.2024 |
Biomes | Caustic Mire | It's just a visual concept, they'll sit on it until they figure out how to make it more interesting than Fungus Bogs 2 | 07.03.2024 | Dev Stream 07.03.2024 |
Classes - 5th Class | More class | No | 07.03.2024 | Dev Stream 07.03.2024 |
Cosmetics - Dwarves | Bring back anniversary hats | Those are one of the few examples of hats that are not coming back | 07.03.2024 | Dev Stream 07.03.2024 |
Cosmetics - Equipment | Skins for traversal tools | Unlikely to happen, there are too many things with a higher priority | 07.03.2024 | Dev Stream 07.03.2024 |
Creatures | Glyphid Stalker for Season 5 | It's likely | 07.03.2024 | Dev Stream 07.03.2024 |
Equipment | New weapons | No work is being made on that, they are only going to add guns if they are confident they feel distinct from the existing set | 07.03.2024 | Dev Stream 07.03.2024 |
Features - Streaming | Twitch game engine plugins | It would be cool to have it natively, but there's a mod for exactly that, and it's so fleshed out that they could hardly compete with it | 07.03.2024 | Dev Stream 07.03.2024 |
Miscellaneous - Collabs | Helldivers 2 collab | No plans, but the more we ask, the more screenshots they can show to their bosses as proof of interest | 07.03.2024 | Dev Stream 07.03.2024 |
Perks | Update to the perk system | Addressed during the most recent anniversary stream | 07.03.2024 | Dev Stream 07.03.2024 |
Progression - Matrix Cores | Improve overclock grind | It takes a while to get all overclocks - that's intentional; we should try out the overclocks that did drop | 07.03.2024 | Dev Stream 07.03.2024 |
Progression - Seasons | Fix Double PP trophies being useless | The trophies aren't meant to be rewarding for someone who's finished the pass; as for the extra spawns, they're unsure it's intentional | 07.03.2024 | Dev Stream 07.03.2024 |
Technical - Crossplay | Crossplay | Very likely not, it requires a lot of technical stuff - refer to the first dev stream of 2024 for a detailed explanation | 07.03.2024 | Dev Stream 07.03.2024 |
UI - Load-Outs | Ability to name load-outs | No plans, but as a heads-up: there's an option to assign icons to load-outs | 07.03.2024 | Dev Stream 07.03.2024 |
Biomes | New biomes | They'd prefer adding new biomes over updating old ones, players generally don't reward updates to old content as much as new content | 29.02.2024 | Anniversary Stream '24 |
Equipment - Overclocks | OCs from DRG: Survivor in DRG | Some ideas might spill over as inspiration, but there probably won't ever be anything carried over one-to-one | 29.02.2024 | Anniversary Stream '24 |
Miscellaneous - Collabs | Helldivers collaboration | They're not even trying to approach HD devs right now, Arrowhead are busy trying to wrangle their success under control | 29.02.2024 | Anniversary Stream '24 |
Miscellaneous - Merchandise | Merch | There's always hope, but nothint definite to say at this point; they want to solve this problem, but can't promise they will | 29.02.2024 | Anniversary Stream '24 |
Perks | Revisit the perk system | It's on their wishlist; they've been discussing it, but haven't decided on the scope and the approach | 29.02.2024 | Anniversary Stream '24 |
Cosmetics - Equipment | Stat boosts from weapon frameworks | They want to keep gameplay advantages separate from cosmetics | 23.02.2024 | Dev Stream 23.02.2024 |
Cosmetics - Machinery | Molly cosmetics | Might not be something they'd work on themselves, but there was a mod for that called "Fabulous Molly" | 23.02.2024 | Dev Stream 23.02.2024 |
Creatures - Variants | Radioactive bulk detonator | They decided against it to make the regular Bulk more special; besides, a radioactive big boom isn't all that different from a regular one | 23.02.2024 | Dev Stream 23.02.2024 |
Drinks - Buff | New buff beers | Not a hard "no", but buff beers take a surprisingly long time to make, so it depends on what else they're doing | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Melee | Lightsabers | When Disney calls them | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Melee | Lightsabers | They don't think they'll ever put one in the game | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Overclocks | New mobility overclocks | Maybe? it mostly depends on whether they can come up with something that creates fun gameplay and doesn't break it | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Overclocks | New OCs or OC changes | Right now the plan is to add one new overclock for each of the 12 primaries in Season 5 | 23.02.2024 | Dev Stream 23.02.2024 |
Features - Modding | Modding support for consoles | Based on how everything looks now, it's not a definite "no", but it's close to a definite "no" | 23.02.2024 | Dev Stream 23.02.2024 |
Miscellaneous - Collabs | Helldivers 2 crossover | Neither of them called each other; plus, Helldivers 2 devs might be a little busy right now | 23.02.2024 | Dev Stream 23.02.2024 |
Perks | Perk changes | It's something they're thinking about, but not something they're actively working on; it's on the internal wishlist | 23.02.2024 | Dev Stream 23.02.2024 |
Space Rig | Changes to the Space Rig layout | Nothing major planned, we shouldn't expect any radical changes | 23.02.2024 | Dev Stream 23.02.2024 |
Space Rig - Activities | Among Us beer | Might be a little too complicated for DRG (and a bit redundant now that prop hunt is live) | 23.02.2024 | Dev Stream 23.02.2024 |
Technical - Crossplay | Crossplay | Still very, very, very likely not going to happen | 23.02.2024 | Dev Stream 23.02.2024 |
Creatures | Glyphid Stalker | Anyone who follows them on Steam will be the first to know if/when the Stalker will appear in either DRG or RC | 22.02.2024 | Dev Stream 22.02.2024 |
Creatures - Humanoid | Primate-inspired enemy | It's likely they'll always keep them bug-themed, but you never know what lurks on Hoxxes | 22.02.2024 | Dev Stream 22.02.2024 |
Equipment | Fourth weapon for each dwarf | Not off the table, but also not something they're actively working on | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous | Fan enemy design contest | Not sometihng they considered hosting | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Achievements | New achievements | If they add any, the total won't be 69 (also, there's nothing that QA loves more than spending a hundred hours to test an achivement) | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Collabs | Collab with another game | It's mostly a question of "do they have the time for that, and if yes, what does that mean for all the other things they do?" | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Collabs | Helldivers 2 crossover | If Helldivers devs approach GSG, at least some at GSG are going to be very annoyingly advocating that they should make it happen | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Franchise | Mission Control idle game | Would be cool | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Lore | More lore about the DRG universe | There won't ever be an official complete lore compendium | 22.02.2024 | Dev Stream 22.02.2024 |
Missions - Mutators | New anomalies in Season 5 | Likely | 22.02.2024 | Dev Stream 22.02.2024 |
Perks | Perk system rework | Still in the same place: they'd like to improve it, but haven't looked at it yet | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Prop Hunt | Add a time limit to Prop Hunt | The decision for no time limit was deliberate; if some groups want a shorter round, they can coordinate via chat | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Prop Hunt | Change props during holiday season | It's something they want to do, the question is whether they have the time to implement that | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Prop Hunt | Holiday props for Prop Hunt | If the game isn't currently set up like this, they can hopefully enable turning into holiday props when the corresponding holiday is live | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Activities | Tag minigame beer | No plans, but there's a vibrant modding community with a very active Discord server | 22.02.2024 | Dev Stream 22.02.2024 |
Creatures - Mini-Bosses | Ability to pet Bet-C | Never going to happen, Bet-C has been down in the caves for a long time, it's covered in germs and dirt | 16.02.2024 | Dev Stream 16.02.2024 |
Creatures | New special enemy | Possibly | 02.02.2024 | Dev Stream 02.02.2024 |
Equipment | New weapons/tools | Probably not in Season 5 or 6, but maybe after that | 02.02.2024 | Dev Stream 02.02.2024 |
Miscellaneous - Lore | Expand lore | The plan is to continue as they have been doing it - with general worldbuilding; Season 5 will have some lore tie-in with Rogue Core | 02.02.2024 | Dev Stream 02.02.2024 |
Miscellaneous - Lore | Stuff for the future of Karl | They probably aren't going to expand on that, the team is pretty happy with the vagueness of it | 02.02.2024 | Dev Stream 02.02.2024 |
Soundtrack | "Journey of the Prospector" on Spotify | Someone's probably working on it | 02.02.2024 | Dev Stream 02.02.2024 |
Classes - 5th Class | Add Duke Nukem | New characters aren't going to happen, but Rogue Core is going to have characters who sound more like they're military | 01.02.2024 | Dev Stream 01.02.2024 |
Cosmetics - Equipment | Cosmetics for support items | Not a hard "never, no", but there are about 300 things they'd rather work on and improve before that | 01.02.2024 | Dev Stream 01.02.2024 |
Cosmetics - Equipment | Pink paintjob for weapons | It's the kind of thing that could happen as a seasonal weapon maintenance reward | 01.02.2024 | Dev Stream 01.02.2024 |
Equipment - Overclocks | Multiple OCs on one weapon | Not something we'll see in Deep Rock Galactic, but in DRG: Survivor we can | 01.02.2024 | Dev Stream 01.02.2024 |
Features - Modding | Fundamental changes to the game based on mods | They don't have telemetry on all mods that are being made, but they keep an eye on mods to weapon balance | 01.02.2024 | Dev Stream 01.02.2024 |
Gameplay | Dwarf-controlled machinery | Nothing like mechs planned (but an early prototype of Doretta was driveable) | 01.02.2024 | Dev Stream 01.02.2024 |
Miscellaneous - DLC | Steampunk DLC | No, because it's not 2006 | 01.02.2024 | Dev Stream 01.02.2024 |
Miscellaneous - Merchandise | Merch store | A merch store is unlikely, but they're looking at a few limited but cool merch options | 01.02.2024 | Dev Stream 01.02.2024 |
Progression - Endgame | Make the cosmetic grind more tolerable | No specific plans; last time it was discussed, they convinced the game director to have promotions grant matrix cores | 01.02.2024 | Dev Stream 01.02.2024 |
Drinks | Hold one beer in each hand in Season 5 | Probably not | 26.01.2024 | Dev Stream 26.01.2024 |
Gameplay - Objectives | Voice line for collecting above the quota | No, they don't want to encourage players to stay in the mission for longer than it takes to complete the objective | 26.01.2024 | Dev Stream 26.01.2024 |
Miscellaneous - Collabs | Collab with other games | They're unlikely to do any straight-up collabs, the game director is understandably protective of the IP | 26.01.2024 | Dev Stream 26.01.2024 |
Missions | New mission type or biome | A new mission type is probably happening in Season 5 | 26.01.2024 | Dev Stream 26.01.2024 |
Perks | Perk to throw the pickaxe like a boomerang | No plans | 26.01.2024 | Dev Stream 26.01.2024 |
Classes - Voice Lines | Dubs for other languages | They rely on fan translations for text, but they're not going to commit to localized voice lines; maybe fans or AI can solve that | 18.01.2024 | Dev Stream 18.01.2024 |
Creatures - Board Game | Add Rammer from the board game | Strong "no", it's redundant in the video game since the Shellback already fills the "strong armored guy that pushes you around" niche | 18.01.2024 | Dev Stream 18.01.2024 |
Creatures | Remove Bulk Detonators | That's going to be filed under "Skill Issue", sorry | 18.01.2024 | Dev Stream 18.01.2024 |
Features - Modding | Mods added into vanilla game | The angle indicator for the power drills was initially a mod, they thought it made sense to have it in the base game | 18.01.2024 | Dev Stream 18.01.2024 |
Missions | New mission types | In the works for Season 5 | 18.01.2024 | Dev Stream 18.01.2024 |
Cosmetics - Equipment | New weapons | Possible at some point, but a new set is a tremendous amount of work | 12.01.2024 | Dev Stream 12.01.2024 |
Cosmetics - Machinery | Update to Molly, skins | No plans for Molly skins | 12.01.2024 | Dev Stream 12.01.2024 |
Drinks - Buff | Buff beer for Season 5 | Possibly; they're not yet done planning what's going to go in Season 5, maybe they can squeeze something in | 12.01.2024 | Dev Stream 12.01.2024 |
Equipment - Overclocks | New overclocks | Yes, planned for Season 5 | 12.01.2024 | Dev Stream 12.01.2024 |
Miscellaneous - Franchise | DRG 2 | At some point, maybe? hopefully not like Overwatch 2; or maybe they'll just keep going with DRG 1 | 12.01.2024 | Dev Stream 12.01.2024 |
Miscellaneous - Lore | Other mining corporations | They'd probably have to make an entire new game for each (plus, Rivals are already one example) | 12.01.2024 | Dev Stream 12.01.2024 |
Missions - Mutators | Rework the "Low Oxygen" warning | No plans | 12.01.2024 | Dev Stream 12.01.2024 |
Perks - Beastmaster | Perk for more Steeves | No, they're pretty comfortable with the current number of Steeves | 12.01.2024 | Dev Stream 12.01.2024 |
Biomes | New biomes | It's on the table of options for Season 5, but not something anyone is actively working on | 05.01.2024 | Dev Stream 05.01.2024 |
Classes - Voice Lines | Add a "I love miners!" voice line | Nice try, pal | 05.01.2024 | Dev Stream 05.01.2024 |
Cosmetics - Dwarves | Hats based on fanart | They don't really do that, but a long while ago they took some inspiration from beards found in fanart | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Flares | Flare upgrades or cosmetics | Not going to happen; in early versions flares used to be upgradable, but they distracted players from more interesting upgrades | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Gunner | Increase speed on a zipline | No, the speed is fine as it is | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Gunner | Ridiculously fast zipline on April Fool's Day | Would be funny, and it'd be so fast the dwarf takes and deals damage impacting on the other end | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Overclocks | Grenade overclocks | Unlikely; if they ever decide to add more variety to grenades, they'll just add more grenades | 05.01.2024 | Dev Stream 05.01.2024 |
Gameplay | Friendly fire reduction after the objective is done | It sucks that this kind of griefing happens, but it's not a frequent enough occurrence to warrant an intervention like that | 05.01.2024 | Dev Stream 05.01.2024 |
Missions | Survival-type mission | Unlikely; missions should have a predictable duration, plus classes work better when there's something beyond just shooting | 05.01.2024 | Dev Stream 05.01.2024 |
Missions - Escort Duty | Aim assist for mining minerals and oil shale | The small bits around the edge can be left unmined, they don't really matter (unless they bother us) | 05.01.2024 | Dev Stream 05.01.2024 |
Perks - Beastmaster | More tamable enemy types | No, that would make the perk too powerful; a post-release bug with the coil gun made everything tamable, and it was a mess | 05.01.2024 | Dev Stream 05.01.2024 |
Space Rig | Lootbug pet at the Space Rig | That's probably more likely that a Steeve (which is basically never); also a lootbug could be trained to be a Roomba | 05.01.2024 | Dev Stream 05.01.2024 |
UI - Missions | Commendations at the end of a mission | A lack thereof is an intentional decision to not encourage people to compete for titles and stats | 05.01.2024 | Dev Stream 05.01.2024 |
Cosmetics - Dwarves | Furry armor & helmet | A remarkably frequent suggestion, someone emails them every once in a while; no, they already have bunny ears | 04.01.2024 | Dev Stream 04.01.2024 |
Cosmetics - Dwarves | Red Dead Redemption 2 hat | Aaron and Jacob spent an hour trying to convince Mike to do this, but no luck so far | 04.01.2024 | Dev Stream 04.01.2024 |
Cosmetics - Machinery | Drop pod skins | No, you can't do better than the color red | 04.01.2024 | Dev Stream 04.01.2024 |
Equipment | LithoVac scares the ghost Bulk Detonator | They considered making the LithoVac the only way to kill the ghost, but didn't have time to flesh out the idea | 04.01.2024 | Dev Stream 04.01.2024 |
Features - Team Size | Native support for bigger teams | No, that invites too many balance concerns | 04.01.2024 | Dev Stream 04.01.2024 |
Gameplay - Objectives | Random events as mandatory objectives in Deep Dives | No plans for that probably | 04.01.2024 | Dev Stream 04.01.2024 |
Miscellaneous | Podcast | Would be cool; would also be more convenient once they move offices so that interviews don't take place in an open space | 04.01.2024 | Dev Stream 04.01.2024 |
Missions | New missions | It's something they're working on for Season 5, it's intended to be one of the things in the update | 04.01.2024 | Dev Stream 04.01.2024 |
Space Rig - Activities | Cave-Leech-themed crane machine | That's a good idea | 04.01.2024 | Dev Stream 04.01.2024 |
Space Rig - Activities | Claw machine next to the bar | That would be great | 04.01.2024 | Dev Stream 04.01.2024 |
Technical - Crossplay | Cross-platform | That would require an account system and a whole lot of data wrangling, too big a coding task, no plans | 04.01.2024 | Dev Stream 04.01.2024 |
Biomes - Appearance | Sufficiently big explosions in sand create glass | They don't have a system which takes the size of the explosion into account - each biome has one "explosion material" and that's it | 22.12.2023 | Dev Stream 22.12.2023 |
Cosmetics - Equipment | Chillaxe parts changing color | No plans; it's set to blue because it's "made of" ice | 22.12.2023 | Dev Stream 22.12.2023 |
Drinks - Buff | Permanently available Dark Morkite | No, buff beers are supposed to be on a rotation | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment | More upgrades for the pickaxe and Bosco | There's room for them, but they're not in the plans | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment - Driller | Cryo Cannon cooling down hot rock | It's something they discussed very early in development but never pulled the trigger on; doable in theory | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment - Scout | Sonar grenade that scouts the cave | The Scout himself is the sonar grenade, he flings himself into a cave and scouts it | 22.12.2023 | Dev Stream 22.12.2023 |
Progression - Assignments | Progressing different assignments in a team | If we decide to help someone with an assignment, they want it to be a conscious choice that has a cost (not progressing our assignment) | 22.12.2023 | Dev Stream 22.12.2023 |
Space Rig - Activities | Poker table in Season 8 | That would be cool | 22.12.2023 | Dev Stream 22.12.2023 |
Creatures - Board Game | Board game enemies in the video game | No plans to update the Nexus model - it looks awesome in the board game, but if they do, other old models will look even older in comparison | 21.12.2023 | Dev Stream 21.12.2023 |
Equipment | More pickaxe upgrades | No plans, but there's space for it - it's a question of priorities | 21.12.2023 | Dev Stream 21.12.2023 |
Features - Campaign | Story mode | Doubtful | 21.12.2023 | Dev Stream 21.12.2023 |
Features - Streaming | Twitch drops | Would be cool to explore in the future | 21.12.2023 | Dev Stream 21.12.2023 |
Miscellaneous - Franchise | DRG graphic novel or comic | A lot of them think it'd be awesome, but no plans to make anything like that | 21.12.2023 | Dev Stream 21.12.2023 |
Missions - Escort Duty | Mining laser kills swarmers | No; it would be hilarious if they chased the laser instead like cats, but "no" to that as well, that's too funny | 21.12.2023 | Dev Stream 21.12.2023 |
Classes | Make Scout less explodable | No plans | 15.12.2023 | Dev Stream 15.12.2023 |
Creatures - Bosses | New Dreadnoughts | Maybe not in Season 5, but not out of the question in general | 15.12.2023 | Dev Stream 15.12.2023 |
Creatures - Variants | Lootbug variations | Not sure what they could put in them, crafting minerals maybe? a mini-boss that has to be fed minerals would be neat | 15.12.2023 | Dev Stream 15.12.2023 |
Equipment - Overclocks | Overclocks for traversal tools | No plans, traversal tools require a very fine balance, and OCs could easily throw it out of whack | 15.12.2023 | Dev Stream 15.12.2023 |
Gameplay - Call-Downs | Bring back call-downs other than resupplies | One of the reasons they were scrapped is that they encroached too much on class roles | 15.12.2023 | Dev Stream 15.12.2023 |
Missions | Dancing missions | When they worked on an accessibility option for mashing A+D, they had a DDR-like minigame, but it was ultimately scrapped | 15.12.2023 | Dev Stream 15.12.2023 |
Missions | New mission type | Their hope is to add another mission type not too long from now | 15.12.2023 | Dev Stream 15.12.2023 |
Technical - Platform | Switch port | Probably never, it doesn't have the memory required to handle caves without a major rework of the cavegen algorithm | 15.12.2023 | Dev Stream 15.12.2023 |
Classes - Voice Lines | Unique shouts when downed by a Cave Leech | Cool idea, although it might be too much of a tell that there's a Cave Leech involved, they don't want it to be too obvious | 08.12.2023 | Dev Stream 08.12.2023 |
Cosmetics - Dwarves | More cosmetics like armor sets | "Yes" to more cosmetics, and it's all but certain there will be another DLC for Season 5; they're also workshopping another tier for armors | 08.12.2023 | Dev Stream 08.12.2023 |
Equipment | Revive pistol | They've said "no" to a medic class before, and anyone with a revive pistol would effectively become a medic class | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay | Auto-sprint option | No, the game director doesn't want that | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - Hazard Level | Hazard 6 | Extremely likely not - it's not a very smart use of their time to develop something that appeals to less than 10% of their audience | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - M.U.L.E. | Ability to pet Molly | It's a UI thing, the interact button is reserved for depositing, adding pets to that would be confusing | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - M.U.L.E. | Molly upgrades & attachments | No, in all likelyhood Molly is going to stay in her present state | 08.12.2023 | Dev Stream 08.12.2023 |
Miscellaneous - DLC | More cosmetic DLCs | They'd like to at some point, but no active designing is being done right now | 08.12.2023 | Dev Stream 08.12.2023 |
Perks - Beastmaster | Dwarven cosmetics on Steeve | The game can be silly, but Steeve cosmetics are too silly for the game's direction | 08.12.2023 | Dev Stream 08.12.2023 |
Space Rig - Shooting Range | Shooting range | No plans, the conclusion they arrived to is that it wouldn't be much faster or more convenient than loading into a mission | 08.12.2023 | Dev Stream 08.12.2023 |
Cosmetics - Dwarves | Gilded moustache | It's an ambition rather than a plan; would be cool as part of another Supporter DLC or something like that | 01.12.2023 | Dev Stream 01.12.2023 |
Cosmetics - Dwarves | Make the Steam Awards hat available | Probably not; Jacob will make the case for it again if DRG wins Labor of Love this year | 01.12.2023 | Dev Stream 01.12.2023 |
Creatures | Mammal- or non-bug-type enemies | Probably not in DRG, but possibly in Rogue Core | 01.12.2023 | Dev Stream 01.12.2023 |
Creatures - Variants | Fire-breathing Praetorian | They're hesitant to add more variants of existing monsters if they don't require different tactics from the players | 01.12.2023 | Dev Stream 01.12.2023 |
Drinks - On Missions | Broken fridge pod to find during missions | They aren't going to add that because that sounds like a fun idea and they don't do fun (not that kind) | 01.12.2023 | Dev Stream 01.12.2023 |
Equipment - Gunner | Shoot zipline up and swing on it like Tarzan | No plans for more traversal modes; it's a cool idea, but might not fit Gunner's intentionally lower mobility | 01.12.2023 | Dev Stream 01.12.2023 |
Features - Economy | Trade resources between players | Trade economy requires a lot of really complex systems to support it, so they decided against that early on | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay | Add meth | So many good ideas from the community today | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay | Option to have jet boots spawn in every mission | No, that would make traversal tools more or less obsolete and remove a lot of what makes the classes distinct | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay - Minerals | Add iron | No plans (but there was a prototype resource like that back when they were creating crafting minerals) | 01.12.2023 | Dev Stream 01.12.2023 |
Miscellaneous - Lore | In-depth lore (story DLC, comic book, etc.) | For the game they deliberately leave the lore vague to foster speculation | 01.12.2023 | Dev Stream 01.12.2023 |
Missions | New locations or new objectives | It's their hope that Season 5 has at least one of those two; there's a prototype of a new mission type | 01.12.2023 | Dev Stream 01.12.2023 |
Perks | "It's a Bug Thing" auto-collects lootbug drops | Absolutely not | 01.12.2023 | Dev Stream 01.12.2023 |
Perks | Perk system rework | It's no secret that the system could use a rework, a lot of people want that internally, but there are no active plans | 01.12.2023 | Dev Stream 01.12.2023 |
Progression | Progress carry-over from DRG to RC | Not planned; part of why they made RC into its own thing was to get away from all the systems they'd have to support were it a part of DRG | 01.12.2023 | Dev Stream 01.12.2023 |
Progression - Matrix Cores | Reduce the OC grind for new players | No plans to adjust that right now | 01.12.2023 | Dev Stream 01.12.2023 |
UI | Option to have jet boot UI always on-screen | That's a good idea, might go a long way to solve the issue of forgetting you have jet boots at all | 01.12.2023 | Dev Stream 01.12.2023 |
Cosmetics - Dwarves | More armors | It's something they're looking at for Season 5 | 30.11.2023 | Dev Stream 30.11.2023 |
Creatures | More bug enemies in future seasons | Hopefully the Stalker will be refined enough by Season 5 to add it in | 30.11.2023 | Dev Stream 30.11.2023 |
Equipment - Overclocks | New overclocks and weapons for Season 5 | There's an overclock planned for every primary in the works for Season 5, but a "no" for new weapons | 30.11.2023 | Dev Stream 30.11.2023 |
Features - Modding | Mods as official additions | They're not against the concept of it, but noone's working on that either; maybe some time later | 30.11.2023 | Dev Stream 30.11.2023 |
Gameplay | Health running out for downed players like in L4D | That would probably be a bit more hardcore than what the game is intended to be | 30.11.2023 | Dev Stream 30.11.2023 |
Gameplay - Hazard Level | Hazard levels higher than 5 | Probably not going to happen - not enough population on haz 5; we can use mods though | 30.11.2023 | Dev Stream 30.11.2023 |
Miscellaneous - Collabs | Crossover with other games and shows | That's definitely an idea, someone should do something about that | 30.11.2023 | Dev Stream 30.11.2023 |
Perks - Points | A way to spend unused perk points | There are certainly parts of the perk system that could be reworked; maybe it'll get looked at for spring maintenance, but no guarantees | 30.11.2023 | Dev Stream 30.11.2023 |
Progression - Endgame | Endgame stuff | Deep Dives are endgame content, as is Hazard 5 (only 4 were planned originally), they'd rather avoid making content for a small minority | 30.11.2023 | Dev Stream 30.11.2023 |
Space Rig - Activities | Remove the glare on the Jetty Boot machine | There are some lens flare settings in the November maintenance update, those might help | 30.11.2023 | Dev Stream 30.11.2023 |
Technical - Crossplay | Crossplay | Sorry, the answer on that is still "no" | 30.11.2023 | Dev Stream 30.11.2023 |
UI - Missions | Show minerals in pouch in "no HUD" mode | That sounds like a classic case of "have your HUD and eat it too" (not very likely to happen, maybe there's a mod for it) | 30.11.2023 | Dev Stream 30.11.2023 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | They can't have both alcohol and smoking without bumping the age rating up | 24.11.2023 | Dev Stream 24.11.2023 |
Classes - 5th Class | Add Bardin Goreksson from Vermintide | If we want to play as Bardin Goreksson, they know of a game where we can do exactly that, and that game is Vermintide | 17.11.2023 | Dev Stream 17.11.2023 |
Classes - 5th Class | More classes | Nope | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Comically tall Doug Dimmadome hat | That would be good | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Old-school diver helmet | There's kind of something like that if the Supporter DLC (Skeleton Crew helmet) | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Release no-longer-available cosmetics | Probably not, no plans (and the streamer armor is still available, just only to streamers) | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Release streamer armor for consoles | It's not possible on consoles; Steam can have non-public DLCs that cost $0, consoles don't allow that kind of shenanigans | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures | Bigger glyphids | No, due to the procedural nature of the caves, anything bigger than a bulk looks weird when turning a sharp corner | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures | Stingtail swarm | That would be a fun mod | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures - Bosses | Mactera boss | An early idea of that eventually evolved into the Glyphid Menace we have today | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Gunner | Button to stop on a zipline | Would be kind of cool | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Gunner | Deploy ziplines in meters instead of shots | Probably not, this might overcomplicate the tool and lead to a situation where you can't use a zipline because not enough meters are left | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Melee | Melee weapons | No, DRG is a first-person shooter, not a first-person sworder | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Overclocks | Boomstick OC that allows using the grappling hook | Sounds cool, but would probably clash with too many existing mechanics | 17.11.2023 | Dev Stream 17.11.2023 |
Features | Proximity voice chat | It's a bit too hardcore a feature, it doesn't quite fit the vision for DRG; besides, people use Discord for chatting anyway | 17.11.2023 | Dev Stream 17.11.2023 |
Features - Team Size | Raids for 6-8 players | Cool idea, but very likely not going to happen due to technical reasons | 17.11.2023 | Dev Stream 17.11.2023 |
Gameplay - Hazard Level | Hazard 6 | No plans, Hazard 5 population is roughly 10% of the players, and probably less than half of them would want to move to Hazard 6 | 17.11.2023 | Dev Stream 17.11.2023 |
Miscellaneous - Achievements | More achievements | No plans, the game is currently at 69 achievements, and GSG is basically just a room full of 12-year-olds | 17.11.2023 | Dev Stream 17.11.2023 |
Miscellaneous - Lore | More lore about Karl | It's not folklore if it only comes from one source; in some sense it's not their story to tell | 17.11.2023 | Dev Stream 17.11.2023 |
Perks | Perk system rework | They're aware the perk system needs a rework; not a focus right now, but hopefully one day | 17.11.2023 | Dev Stream 17.11.2023 |
Progression | Beer that boosts cargo crate spawn rate | Aaron thinks it's a neat idea | 17.11.2023 | Dev Stream 17.11.2023 |
Technical - Crossplay | Crossplay | A popular questions, and no, it's not going to happen - that'd be a ton of work | 17.11.2023 | Dev Stream 17.11.2023 |
Technical - Rendering | Ray-tracing | No plans to implement that, it would change lighting too much, and lighting is an essential element of DRG | 17.11.2023 | Dev Stream 17.11.2023 |
Classes - Voice Lines | Voice lines in other languages | Not from GSG officially, but maybe some fan projects could fill that niche | 16.11.2023 | Dev Stream 16.11.2023 |
Cosmetics - Equipment | Skins for gadgets | Very, very unlikely - noone runs around with their Zipline Launcher out, so it's always more worthwhile to add skins for other equipment | 16.11.2023 | Dev Stream 16.11.2023 |
Creatures - Neutral | Kissable lootbugs | We can already pat them, but someone could make a mod with a smooching sound of something | 16.11.2023 | Dev Stream 16.11.2023 |
Creatures - Neutral | Lootbugs pouncing at the laser pointer like cats | That's a good idea for a mod | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment | Laser thrower | Shard Diffractor, DRAK and the laser pointer could all be argued to be laser throwers | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment | More weaponry | Not a hard "no", just not on the priority list right now, definitely not going to happen in Season 5 | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment - Flares | Flare upgrades | They rolled all of those into the base flare because they created competing priorities for new players, and not in a good way | 16.11.2023 | Dev Stream 16.11.2023 |
Gameplay | Sprint by default | Not a native feature, as decided by the game director | 16.11.2023 | Dev Stream 16.11.2023 |
Miscellaneous | Bioengineer real lootbugs | They can neither confirm nor deny the existence of such a program | 16.11.2023 | Dev Stream 16.11.2023 |
Miscellaneous | Dwarf v-tuber avatars | They hope to have a dedicated streaming room in the new office, maybe they'll have cameras pointed at them; avatars are also an option | 16.11.2023 | Dev Stream 16.11.2023 |
Technical - Assets | Release models for fan animations | No plans, although it's still possible to extract them; they have an unofficial "official" STL collection on Thingiverse | 16.11.2023 | Dev Stream 16.11.2023 |
Progression | Ability to pick any of the earned rank titles | That's a good QoL idea, we should leave it in any of the channels for game suggestions | 16.11.2023 | Dev Stream 16.11.2023 |
Progression - Seasons | Turn off seasons before pass level 100 | They set it to 100 and it's going to stay there; being tired of Rockpox is understandable, but there's still the rest of the game to play | 16.11.2023 | Dev Stream 16.11.2023 |
Space Rig - Activities | Kiss homies in the Abyss bar | No, but we could kiss our homies in a real-life bar and pretend that we're dwarves | 16.11.2023 | Dev Stream 16.11.2023 |
Gameplay | Utilize lithopage tools to counter other hazards | Every single day Jacob asks for one very specific use for the vacuum, and the answer is "no" every day | 10.11.2023 | Dev Stream 10.11.2023 |
Cosmetics - Dwarves | Shirtless hairy dwarf cosmetics | First we'd need to convince the game director for that to happen | 09.11.2023 | Dev Stream 09.11.2023 |
Missions - Industrial Sabotage | Variations with less stations for Sabotage | They made a conscious choice to not have 0 or 1 hackable generators, it makes the mission flow lopsided and doesn't make sense | 09.11.2023 | Dev Stream 09.11.2023 |
Perks | New perks | A full rework of the system is more likely than new perks, but for now - no plans | 09.11.2023 | Dev Stream 09.11.2023 |
Creatures | Nerf Bulk Detonators | No, get better at the game | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Flares | Shorter flare cooldown for solo | Probably not, they don't really want solo and co-op to be different in that sense | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Flares | Upgradable flares | They used to be at one point; players bought weapon upgrades over flare upgrades, which made their games unintentionally darker | 03.11.2023 | Dev Stream 03.11.2023 |
Gameplay | Spray dwarves with foam as protection against rockpox | They're looking at ways to make Rockpox less annoying for the November maintenance update, hopefully it'll address that | 03.11.2023 | Dev Stream 03.11.2023 |
Miscellaneous - Events | Thanksgiving or Shark Week events | "No" to Thanksgiving since it doesn't mean anything outside the US, "no" to Shark Week because they are not the Discovery Channel | 03.11.2023 | Dev Stream 03.11.2023 |
Miscellaneous - Collabs | Collab with other indie games | If they did, it wouldn't be in-game content, it'd stay on social media and stuff like that | 03.11.2023 | Dev Stream 03.11.2023 |
Missions | Raid for Mission Control's room | Good heavens, no, what an inappropriate thing to suggest | 03.11.2023 | Dev Stream 03.11.2023 |
Perks | New perks or cosmetics for perk points | They're aware the perk system is wonky and they'd like to fix it at some point, but it's not the focus right now | 03.11.2023 | Dev Stream 03.11.2023 |
Space Rig | Airlock so that people stop trying to clip outside | They will still do that even if an airlock is available, breaking the rules is the fun | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Engineer | Auto-built turrets | No; DRG is actually a psy-op to teach lazy millenials the value of hard work | 02.11.2023 | Dev Stream 02.11.2023 |
Features - Streaming | Twitch emotes | That requires affiliate status with Twitch, which they don't have | 02.11.2023 | Dev Stream 02.11.2023 |
Miscellaneous - Collabs | Collabs with other games | They're talking about some stuff, but it's not going to be in-game content either way | 02.11.2023 | Dev Stream 02.11.2023 |
Soundtrack | DRG OST on Apple Music | They're aware of the demand, they need to get in contact with a company that handles it | 02.11.2023 | Dev Stream 02.11.2023 |
Technical - Crossplay | Crossplay | Probably nerer going to happen | 02.11.2023 | Dev Stream 02.11.2023 |
Cosmetics - Dwarves | More free armor cosmetics | That's planned, they're cooking something; not sure if it'll go into Season 5 or a later update | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Equipment | Color the drillls to match the armor | Would be cool; it's not off the table, but the table it's on is in another room | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Equipment | Neurotoxin grenade skin, a can of surströmming | Definitely coming next Season; it's actually the default look in the Swedish version of DRG | 27.10.2023 | Dev Stream 27.10.2023 |
Drinks | Holiday-themed beers | Aaron really likes eggnog IRL | 27.10.2023 | Dev Stream 27.10.2023 |
Equipment - Overclocks | Overclocks affecting how the weapon looks | Would be awesome, but an OC should do so for every framework, so they're looking at hundreds of models to modify, which is too many | 27.10.2023 | Dev Stream 27.10.2023 |
Features - Modding | Add mods to vanilla DRG | It's a matter of someone finding the time to sit down and add them; it's not something they plan for | 27.10.2023 | Dev Stream 27.10.2023 |
Gameplay - M.U.L.E. | Animation for depositing large objects into Molly | It's always been such an instant action that it might be weird to change that now; maybe they could make it a "mash A&D" minigame | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Franchise | DRG show or mini-series | They'd have to think about this, having a bad show for your IP is worse than having none | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Franchise | Real-life DRG beer & liquor | The short of it is, selling alcohol internationally is really complicated; plus, none of them know how it works | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Merchandise | Steeve plushie or dwarf plushie | They're still researching options for storefronts since ForFansByFans shut down | 27.10.2023 | Dev Stream 27.10.2023 |
Missions | New dwarves or missions or weapons | No new dwarves; new mission is probably on the list relatively high; guns are possibly further ahead in the future | 27.10.2023 | Dev Stream 27.10.2023 |
Progression | More control for cosmetics from Cargo Crates | Nah, no plans; they discussed an option to narrow it down to a specific season, but no concrete decision | 27.10.2023 | Dev Stream 27.10.2023 |
Soundtrack | Journey of the Prospector on Spotify | They want to do it, it's just not at the top of their to-do list | 27.10.2023 | Dev Stream 27.10.2023 |
Technical - Crossplay | Crossplay for the Steam version | TL;DR: not planned, a lot of work | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Dwarves | Gilded moustaches & sideburns | That'd be crazy, but probably noone's looking at that at the moment | 26.10.2023 | Dev Stream 26.10.2023 |
Cosmetics - Dwarves | Pacific-Rim-themed helmet | What would that look like? | 26.10.2023 | Dev Stream 26.10.2023 |
Cosmetics - Equipment | Skins for the movement gadgets | Nope, they've got other stuff they're focusing on for the time being | 26.10.2023 | Dev Stream 26.10.2023 |
Miscellaneous | Forklift certification in DRG | Why would they add that? | 26.10.2023 | Dev Stream 26.10.2023 |
Missions - Mutators | Shellback stampede event | That's an evil idea, we're lucky Mike didn't hear that; would be pretty funny | 26.10.2023 | Dev Stream 26.10.2023 |
Progression | Higher spawn rate for Cargo Crates | Probably not planned | 26.10.2023 | Dev Stream 26.10.2023 |
Space Rig | A way to skip the forging cutscene | No plans currently, but there's a mod for that | 26.10.2023 | Dev Stream 26.10.2023 |
Technical - Crossplay | PS/XBox/Steam crossplay | Would be cool, but it's a big task that would hold them back from releasing anything new for a long time | 26.10.2023 | Dev Stream 26.10.2023 |
Classes - Gender | Dwarfettes | For DRG - almost a 100% chance of not happening, for Rogue Core - still up in the air | 20.10.2023 | Dev Stream 20.10.2023 |
Drinks | Non-alcoholic drinks to attract Gen Z players | There's already Leaf-Lover's special, what more do we want? | 20.10.2023 | Dev Stream 20.10.2023 |
Miscellaneous | Boiler room explosion update | If anyone has a lot of free time and wants to mod one of the grenades to look like a tiny locomotive, that'd be pretty fun | 20.10.2023 | Dev Stream 20.10.2023 |
Biomes | New biome based on the Huuli Hoarder | They're looking at biomes for Season 5, but not specifically Huuli-Hoarder-based (what would that even look like?) | 19.10.2023 | Dev Stream 19.10.2023 |
Biomes | Sponge biome | A bouncy biome sounds hella fun | 19.10.2023 | Dev Stream 19.10.2023 |
Classes - 5th Class | New dwarves or new guns | No new dwarves, but maybe new guns | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | Unlikely, the Gunner doesn't have it in the actual game because of age ratings | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | More outfits in the store (not event-based) | Very likely at some point | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | Pirate hats | They're surprised they don't have any yet, seems like an oversight | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Equipment | New guns | Probably not in Season 5 or 6, and they don't plan farther ahead; not a "no", not a "yes" | 19.10.2023 | Dev Stream 19.10.2023 |
Drinks - Buff | Choosable buff beer | Probably not happening | 19.10.2023 | Dev Stream 19.10.2023 |
Drinks - On Missions | Portable Abyss bar to drink during combat | No; next question | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous | Add farts to Rogue Core | Bug off, go outside, drink some water, touch grass, sniff farts | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Franchise | Karl origin story anime or live action show | No, they're saving that for "Deep Rock Galactic On Ice", which is debuting at Madison Square Garden in 2030 (tickets start at $480) | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Franchise | MMORPG | It's pretty safe to say they are too small a studio to develop and maintain an MMORPG | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Collabs | Snow White crossover/reference | No plans | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Merchandise | Merch toys like a plastic pickaxe | They used to have merch until ForFansByFans exploded, they're looking into alternative options | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Merchandise | Nerf guns that are DRG weapons | Fortnite got some; they wonder how big a franchise has to be for Nerf to consider them not small fries | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Tutorial | 30% chance for a Bulk Detonator in the tutorial | As funny as it might be, it wouldn't be in the spirit of the tutotial | 19.10.2023 | Dev Stream 19.10.2023 |
Missions | New mission type (or Deep-Dive-exclusive) | Probably not re: Deep Dives, a new regular mission is one of the candidates for Season 5 | 19.10.2023 | Dev Stream 19.10.2023 |
Missions - Deep Dives | Mission type exclusive to Deep Dives | Probably not, Deep Dives are supposed to be just a longer set of regular missions | 19.10.2023 | Dev Stream 19.10.2023 |
Perks - Beastmaster | Steeve cosmetics | They've said "no" to that in the past | 19.10.2023 | Dev Stream 19.10.2023 |
Technical | Cross-save | Quite unlikely; we can move the save files manually between XBox and MS Store, but their QA hates it and it we goof it up we're on our own | 19.10.2023 | Dev Stream 19.10.2023 |
Technical - Crossplay | XBox/PlayStation crossplay | No plans | 19.10.2023 | Dev Stream 19.10.2023 |
Technical - Platform | DRG on Switch | Not going to happen, not enough memory | 19.10.2023 | Dev Stream 19.10.2023 |
UI | Categories/sorting for the wardrobe | Yeah, the wardrobe is cluttered, this game has too many hats | 19.10.2023 | Dev Stream 19.10.2023 |
UI | Chat function on XBox | We can plug in a physical keyboard, although not sure how it's activated | 19.10.2023 | Dev Stream 19.10.2023 |
UI - Quick Message | Emote like in TF2 | Not a thing we should expect from this game, they value the rich nature of the V button, emotes could dilute that | 19.10.2023 | Dev Stream 19.10.2023 |
Biomes | More biomes | It's one of the things they're looking into for Season 5 (no specific plans, no promises it'll be there) | 13.10.2023 | Dev Stream 13.10.2023 |
Biomes - Appearance | Biome variation depending on depth | It's more likely that a lower depth will be occupied by a different biome than a version of an existing biome | 13.10.2023 | Dev Stream 13.10.2023 |
Classes - 5th Class | 5th class | No, absolutely not | 13.10.2023 | Dev Stream 13.10.2023 |
Classes - 5th Class | 6th class | Now we're talking | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Dwarves | Armor like the dwarf is stuck in a wooden barrel | That's a good idea, hopefully someone at GSG is listening so they can add this | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Equipment | More weapons | Maybe? it's not front-and-center right now, and they won't add same-y guns just for the sake of having more guns | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures | New biome-specific bugs | If they ever decided to add a new biome, they'd certainly consider some bugs specific to it | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures | Underground enemies | Nothing in the works right now; they had a prototype of a Rockpox sandshark variant for Season 4, but it was scrapped because it sucked | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Bosses | Big Glyphid mama non-dreadnought boss | File it under "would be cool, nobody's gotten around to it yet" | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Bosses | New dreadnoughts | It's in the very big pile of things they think would be kickass but haven't found the time for; not likely for Season 5 | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Humanoid | Humanoid non-player entities | Probably not in Deep Rock Galactic; not off the table for Rogue Core | 13.10.2023 | Dev Stream 13.10.2023 |
Equipment | New traversal tools, e.g. physics-based grappling hook | No, traversal tools build most of the class identity (also, the grappling hook is physics-based, it's just that the physics are made-up) | 13.10.2023 | Dev Stream 13.10.2023 |
Equipment - Overclocks | OC for M1000 for bonus damage after a 360 mid-air | If there's one thing that DRG is missing, it's incentives to have MLG moments and a system for bugs to feel shame after being 360'd | 13.10.2023 | Dev Stream 13.10.2023 |
Features | Watch past missions from any perspective | There are all kinds of recording software for that, we don't need DRG to do that (plus the procedural nature of DRG caves is an obstacle) | 13.10.2023 | Dev Stream 13.10.2023 |
Features - Competitive | PvP, even though it goes against the game | Never going to happen, play another game for that | 13.10.2023 | Dev Stream 13.10.2023 |
Features - Modding | Implement mods into the base game | It's happened before with the angle meter of the drills, but it's not usually something they do | 13.10.2023 | Dev Stream 13.10.2023 |
Miscellaneous - Lore | Expand DRG lore | Indirectly, yes - but there probably won't ever be a complete lore codex for the world of DRG | 13.10.2023 | Dev Stream 13.10.2023 |
Miscellaneous - Merchandise | DRG cookbook with beer and sandwich recipes | Sounds more like a licensed merch made by fans, that's a lot of work and they're busy playing video games | 13.10.2023 | Dev Stream 13.10.2023 |
Missions | Mission based on the Starship Troopers mod | You can just play that mod (they love it so much they wouldn't dare copy it) | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig | Selectable tune in the jukebox | Mikkel responded to that with a "no" once | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig - Activities | Missions unavailable until Rockpox on the Rig is cleansed | That's a really good idea, they're 100% going to do that | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig - Shooting Range | Dummy grunt to test weapons | A lot of work, not going to happen | 13.10.2023 | Dev Stream 13.10.2023 |
Technical | Gyro controls | Nothing to add since the last time it was addressed, please refer to the Q&A on the official wiki | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Dwarves | Bring back the viking helmet | They don't intend to reintroduce items that were connected to specific past events | 12.10.2023 | Dev Stream 12.10.2023 |
Cosmetics - Dwarves | Sombrero hat | Maybe? | 12.10.2023 | Dev Stream 12.10.2023 |
Cosmetics - Equipment | Cosmetics for traversal and support tools | Frameworks - almost certainly not happening; paintjobs is something they should look into (but haven't yet) | 12.10.2023 | Dev Stream 12.10.2023 |
Creatures - Bosses | New dreads | Jacob already went through his dreadlock phase, they talked him out of it ("You've talked me out of nothing, Aaron" - Jacob) | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment | BFG9000 in DRG | The Fat Boy is sort of kind of there? | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment - Engineer | Nerf Fat Boy into the ground | That's the sort of creative initiative they love to see in their fans (the lead game designer says "no") | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment - Overclocks | More overclocks | Yes, there's a bunch they're considering for Season 5 | 12.10.2023 | Dev Stream 12.10.2023 |
Features - Economy | New uses for crafting minerals and beer hops | No plans | 12.10.2023 | Dev Stream 12.10.2023 |
Features - Modding | Steam Workshop support | No plans, and probably no chance either | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - DLC | New DLC | With the release of Season 5 probably | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Franchise | Medieval DRG with actual mules | Definitely don't hold your breath | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Lore | More lore | The lore of DRG grows bit by bit every season, and Rogue Core will add to that as well | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Merchandise | Lego Deep Rock Galactic | Lego hasn't approached them about it, but you also have to be pretty huge to even get on Lego's radar | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Deep Dives | Deep Dives as deep as in Rogue Core | Unlikely; RC takes place so deep it's a different biome, plus it's thematically distinct | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Mutators | New anomalies and warning | They talked about adding a few more, although no hard plans for now; within the realm of possibility for Season 5 | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Mutators | Stingtail Cluster mutator | That sounds like a great idea | 12.10.2023 | Dev Stream 12.10.2023 |
Space Rig - Shooting Range | Weapon-testing firing range | No plans, they made a decision to not add a firing range | 12.10.2023 | Dev Stream 12.10.2023 |
Technical | Account system for cross-platform save transfer | No plans, and Axel can't even think of a number for how much money he'd have to be paid to make that happen | 12.10.2023 | Dev Stream 12.10.2023 |
Technical - Accessibility | Beer that highlights minerals for colorblind players | Do the existing colorblind options not help at all? | 12.10.2023 | Dev Stream 12.10.2023 |
UI | Explicit stat changes for mods and OCs | No plans; the nitty-gritty exact changes are not needed for the majority of players and should stay on external sources like a wiki | 12.10.2023 | Dev Stream 12.10.2023 |
UI - Missions | Less obstructive visual effect for goo and Rockpox | Them obstructing the field of view is kind of the point | 12.10.2023 | Dev Stream 12.10.2023 |
Biomes - Cavegen | New cave assets from Rogue Core in DRG | They might move some things the other way around if it makes sense, like DRG biomes or enemies being introduced to RC | 06.10.2023 | Dev Stream 06.10.2023 |
Classes - 5th Class | New class | Not going to happen, they've gone way beyond the point of no return to add a whole new class to DRG | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures | Changes to the Stingtail | Those are planned for the maintenance update, they'll need to discuss it with the designer | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures - Board Game | Rammer from the board game added to DRG | While the concept is cool for the board game, they tried it for the video game a long time ago, and the result was the Shellback | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures | Rival activity in DRG or Rogue Core | Might happen if it makes sense, if they have some mechanics they want to play around with and the Rivals fit those mechanics | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures - Bosses | More dreadnought types | There are no concrete plans, but there are some designs | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures - Neutral | More friendly critters | None planned, but they're always cool | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment | New guns or new biomes for Season 5 | As valuable as they might be, new guns definitely aren't happening in Season 5 (and probably not in Season 6 either) | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment | Weapon rework for maintenance updates | Not the main purpose of those updates, but possible; full-on reworks like with the Subata are less likely, smaller tweaks are more likely | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment - Overclocks | New overclocks | Some new OCs are past the "initial prototype" phase; they plan to add some in Season 5 | 06.10.2023 | Dev Stream 06.10.2023 |
Gameplay - Bosco | Work on solo mode for Season 5 | They talked about changing how Bosco can provide light, but so far there haven't been concrete plans | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous | Hire modders to help with content creation | Mods are awesome and inspiring, but modding should be approached as a hobby; modders are not a workforce to be exploited | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous | New infographic with stats | They like those too, it's a matter of someone actually sitting down, gathering the data and making the infographic | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous - Collabs | Collaboration with another IP | They had one with Powerwash Simulator; DRG has a very distinct style, not sure Mario would look very good when put into the game | 06.10.2023 | Dev Stream 06.10.2023 |
Missions | New mission type | They've been prototyping something more free-form; no promises for Season 5, but it's one of the things on the table | 06.10.2023 | Dev Stream 06.10.2023 |
Perks | Update the perk system for Season 5 | They haven't made a list of what's going into Season 5 yet, but a perk overhaul is one of the candidates for that list | 06.10.2023 | Dev Stream 06.10.2023 |
Progression - Seasons | Option to choose which season to play until Season 5 | The goal of the maintenance update is to mitigate some of the biggest pains, not add new mechanics at the risk of falling behind schedule | 06.10.2023 | Dev Stream 06.10.2023 |
Progression - Seasons | Seasonless period | Seasonless is off the table, as there are new players coming in; they're looking for a solution for old players, like an opt-out feature | 06.10.2023 | Dev Stream 06.10.2023 |
Space Rig | Lootbug pet system | No; is this the petting zoo suggestion again? | 06.10.2023 | Dev Stream 06.10.2023 |
Technical | QoL changes in the maintenance updates | Might be included | 06.10.2023 | Dev Stream 06.10.2023 |
UI - Load-Outs | More load-out slots | They keep adding them and we keep asking for more (maybe?) | 06.10.2023 | Dev Stream 06.10.2023 |
Biomes | New biome | It's something they're looking at, but not a guarantee | 29.09.2023 | Dev Stream 29.09.2023 |
Biomes | New biome, less complex than the last ones | If the caves are too complex, we may like a simpler game where blocks have to be put through the right-sized holes, and work up from that | 29.09.2023 | Dev Stream 29.09.2023 |
Cosmetics - Dwarves | Plague Doctor with the hat inheriting paintjob color | They could pester one of their artists about it, although if the item doesn't already do that it might be intentional | 29.09.2023 | Dev Stream 29.09.2023 |
Creatures - Bosses | 4th dreadnought | Yes, they're going to be implementing one of those white dogs with crusty shit in its eyes | 29.09.2023 | Dev Stream 29.09.2023 |
Equipment | New weapons | Maybe at some point in the future; they have some overclocks coming up, but they've been coming up for a few seasons by now | 29.09.2023 | Dev Stream 29.09.2023 |
Perks | More perks | They agree the perk system is weird in some spots and it's on their to-do list, but they're working on other stuff right now | 29.09.2023 | Dev Stream 29.09.2023 |
Soundtrack | New soundtrack | No plans; already, there's a ton of mods for alternate soundtrack | 29.09.2023 | Dev Stream 29.09.2023 |
Space Rig - Shooting Range | Firing range | The idea was scrapped, they didn't feel like they could make something that we couldn't have by just launching a mission | 29.09.2023 | Dev Stream 29.09.2023 |
Technical - Crossplay | Crossplay | They'd like that to happen, but it's too big an endeavor for the bandwidth they currently have, and it'd also be a huge strain on their QA | 29.09.2023 | Dev Stream 29.09.2023 |
Biomes | Candy biome | That would be fun; if there's someone out there who's a skilled modder and also unemployed, make that | 28.09.2023 | Dev Stream 28.09.2023 |
Biomes | New biomes | They don't know if it's slated for the next update, and if they knew they wouldn't tell | 28.09.2023 | Dev Stream 28.09.2023 |
Biomes - Water | Aquatic biome with its own Glyphid species | Sounds cool, but it's too much of a technical undertaking (also it's in the stream FAQ which we should've read) | 28.09.2023 | Dev Stream 28.09.2023 |
Classes - 5th Class | Engine class | They were working on a steam locomotive engine, but an unfortunate boiler explosion put a stop to that | 28.09.2023 | Dev Stream 28.09.2023 |
Features - Streaming | Twitch drops | They talked about it, but they're hesitant about locking in-game items behind Twitch drops like that | 28.09.2023 | Dev Stream 28.09.2023 |
Miscellaneous | Visible dwarf feet in first person | There's a mod for that | 28.09.2023 | Dev Stream 28.09.2023 |
Miscellaneous - Merchandise | DRG Lego | There's a fan-made set on Lego Ideas that's pretty popular, keep voting on it | 28.09.2023 | Dev Stream 28.09.2023 |
Progression - Seasons | A season focused on balance changes and QoL | Those things are likely to always be packaged alongside content; many players would not consider it a "real" season without new content | 28.09.2023 | Dev Stream 28.09.2023 |
Space Rig - Shooting Range | Some sort of shooting range | Not happening due to tech reasons | 28.09.2023 | Dev Stream 28.09.2023 |
Technical - VR | VR Deep Rock drinking simulator | We can already do that at our local bar, and the only piece of technology we need for that is a liver dialysis machine | 28.09.2023 | Dev Stream 28.09.2023 |
UI | UI changes | No plans, but they've talked about some wardrobe UI improvements many times - sort or search or group | 28.09.2023 | Dev Stream 28.09.2023 |
Classes - 5th Class | Fifth dwarf | No, that's not going to happen | 21.09.2023 | Dev Stream 21.09.2023 |
Cosmetics - Dwarves | Armor that isn't part of a DLC | There might be some designs for that in the works | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures | A bug that creates a black hole around it | They prototyped a flare-eating creature at some point, but it didn't make it into the game for one reason or another | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures - Board Game | Add Rammer from the DRG board game | No, the Shellback already fills the niche of a disruptive enemy that bonks players around by charging into them | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures | Enemies larger than the Bulk Detonator | Creatures larger than that start looking very weird when traversing and taking the same angle as the ground | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures - Bosses | Fully-grown Dreadnought | It looks like one of those little white dogs that always has shit in its eyes, and they can't render that without upping the game's rating | 21.09.2023 | Dev Stream 21.09.2023 |
Drinks | Add Pepsi | No, no Pepsi, not yet | 21.09.2023 | Dev Stream 21.09.2023 |
Equipment - Engineer | Nail gun for Engineer | No plans, but would be cool | 21.09.2023 | Dev Stream 21.09.2023 |
Gameplay | New crap | Always nothing but crap | 21.09.2023 | Dev Stream 21.09.2023 |
Miscellaneous - Merchandise | Sell the PS special edition goodies without the game | Very likely not, otherwise it wouldn't be special and would just be Deep Rock Galactic: The Edition | 15.09.2023 | Dev Stream 15.09.2023 |
Missions - Deep Dives | 50-missions-long Deep Dives | Sounds like something MCR can do; an endless sequence of missions was actually one of the options when they were designing Deep Dives | 15.09.2023 | Dev Stream 15.09.2023 |
Progression | Another pool to earn cosmetics like Cargo Crates | No plans | 15.09.2023 | Dev Stream 15.09.2023 |
Biomes | Stalagmite biome | Stalagmites sound like a pretty generic formation, not sure how to make a biome out of them | 14.09.2023 | Dev Stream 14.09.2023 |
Cosmetics - Equipment | Gun skins on traversal tools | They kind of want to make paintjobs for traversal tools happen, but it's never been high enough on the priority list to get done | 14.09.2023 | Dev Stream 14.09.2023 |
Equipment - Flares | Flare upgrades | Very unlikely; the flare UI in the equipment menu is a vestigial organ from pre-1.0 builds, they'll remove it if it starts hurting a lot | 14.09.2023 | Dev Stream 14.09.2023 |
Features - Competitive | Competitive PvP mission type | Not going to happen, PvP's not their thing | 14.09.2023 | Dev Stream 14.09.2023 |
Gameplay | Option to randomize which class to play | We could roll a 4-sided die for that | 14.09.2023 | Dev Stream 14.09.2023 |
Progression - Seasons | Drop the seasonal update format | They do not intend to drop the seasonal update format | 14.09.2023 | Dev Stream 14.09.2023 |
Progression - Seasons | Season 5 sausage expansion | Aaron can't think of a single joke to make about sausage expansion, so he's saving this question for later | 14.09.2023 | Dev Stream 14.09.2023 |
Space Rig | More musical instruments | They hope they'll add more | 14.09.2023 | Dev Stream 14.09.2023 |
Technical | Introduce anti-cheat | DRG probably won't ever have anti-cheat unless it becomes a really big problem | 14.09.2023 | Dev Stream 14.09.2023 |
UI - Keybinds | Toggle to show keyboard/controller prompts on the HUD | It should update automatically depending on the input device | 14.09.2023 | Dev Stream 14.09.2023 |
Biomes | A second planet to mine | Sure, as soon as we finish the first one, so we should get back to work | 08.09.2023 | Dev Stream 08.09.2023 |
Classes - 5th Class | Healer-like class | No, they're sticking with four classes | 08.09.2023 | Dev Stream 08.09.2023 |
Classes - 5th Class | New class | No plans, read the FAQ below the stream | 08.09.2023 | Dev Stream 08.09.2023 |
Cosmetics - Dwarves | Barrel armor | Fight the art director about this, his promise - his problem | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures | New enemies, e.g. Rammer or Stalker | Rammer isn't coming since it's redundant with Shellbacks already in the game, Stalker needs more work and might come in Season 5 | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | Adult dreadnought mission type | 18+ missions? that's not going to happen, but there's a subreddit for that | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | Another boss like the Caretaker | No current plans, but would be cool | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | New dreadnoughts | No plans; nobody's opposed to the idea, they're just busy with other stuff; plus, they can't really talk about Season 5 stuff yet | 08.09.2023 | Dev Stream 08.09.2023 |
Equipment - Melee | Other melee weapons | Probably not going to happen | 08.09.2023 | Dev Stream 08.09.2023 |
Equipment - Pickaxe | Add a shovel pickaxe | There's an option for that as a back-blade | 08.09.2023 | Dev Stream 08.09.2023 |
Gameplay - Machine Events | Nerf O.M.E.N. | No; if the devs can beat it, so can we | 08.09.2023 | Dev Stream 08.09.2023 |
Miscellaneous | More transparency with the community | That's fair, and more frequent communication was also one of the reasons Aaron was taken onboard Ghost Ship Games | 08.09.2023 | Dev Stream 08.09.2023 |
Missions - Escort Duty | Equip Doretta's head like a backpack | It's only possible to appreciate the satisfaction of seeing Doretta's glowing expressionless eyes if you put in the labor of holding her | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Accessibility | Add slider for the shield break effect | It's kind of hard to address that with so little information; the nausea could be caused by the shield break effect or some other reason | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Crossplay | Crossplay | No plans; would be cool, but they don't have the manpower for that kind of task | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Crossplay | XBox/Steam crossplay | Would be cool, but probably won't happen - it's a ton of work | 08.09.2023 | Dev Stream 08.09.2023 |
UI - Missions | Full no-HUD mode with all ammo counts | They're aware that some tools don't show ammo counts without a HUD, and it would be nice to change that | 08.09.2023 | Dev Stream 08.09.2023 |
Biomes - Water | Caves filled with water or any other thicker fluid | It's just too hard to program this water thing | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures - Board Game | Add creatures from the board game into DRG | The Rammer is probably not coming to the game, and the Stingtail is actually an idea they borrowed/stole from the board game | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures - Board Game | Add Rammer from the board game | No plans, as it would be redundant with the Shellback already in the game (we have Rammer at home) | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures | Deep-Dive-exclusive bugs | No, Deep Dives are intended to be the same content but in a different package | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures - Bosses | New dreads | Jacob's going to the hairdresser next month | 07.09.2023 | Dev Stream 07.09.2023 |
Equipment - Gunner | Speed up ziplines (part 1) | No; it's a physics thing, if you go literally any faster you'll reach a singularity and die | 07.09.2023 | Dev Stream 07.09.2023 |
Equipment - Gunner | Speed up ziplines (part 2) | The zipline is quick to deploy, but slow to use and limited in angle; without those limitations it starts overshadowing the other tools | 07.09.2023 | Dev Stream 07.09.2023 |
Features - Competitive | PvP | Never going to happen, GSG make co-op games; besides, Driller is already in the game | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay | Improve mic audio | The game uses the built-in Unreal Engine option so it hasn't gotten a lot of focus; on PC most people are talking in Discord anyway | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay - Hazard Level | Higher difficulty than hazard 5 | There is a wealth of mods to make the game as punishing as we want | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay - Objectives | Ready check emote or ping | Some people at GSG agree that it would be a nice feature, it's not out of the question | 07.09.2023 | Dev Stream 07.09.2023 |
Miscellaneous - Events | Rename Oktoberfest to Rocktoberfest | Addressed in the Steam post | 07.09.2023 | Dev Stream 07.09.2023 |
Perks | Perk to walk on walls like the bugs | Anything that makes traversal tools redundant has gotta be a "no" from them; also it might be very disorienting | 07.09.2023 | Dev Stream 07.09.2023 |
Soundtrack | Add OST to AppleMusic | Possible | 07.09.2023 | Dev Stream 07.09.2023 |
Technical | Gyro controls | DRG doesn't support it natively and there may be an issue with Sony supplying a Windows API for it; keep asking | 07.09.2023 | Dev Stream 07.09.2023 |
Classes - 5th Class | Lucio from Overwatch as 5th character | Sure, dual rollerskates that heal is just what Deep Rock needs | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Cosmetic option to remove shoes | Aaron is taking this suggestion to the top immediately (also bare feet are visible in the hospital gown) | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Option to remove eyebrows | They'll do it if 1000 fans wax their eyebrows in real-life and send GSG pictures and the waxed eyebrows | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Stereotypical national clothing from real world | Who knows? Probably not though, would be tricky to make it so that it's not just racist armor | 01.09.2023 | Dev Stream 01.09.2023 |
Equipment - Driller | C4 as a traversal tool | It is a traversal tool, it's used to send Scouts to hell | 01.09.2023 | Dev Stream 01.09.2023 |
Features | Add sex to the game | They actually already added it, but the question asker doesn't know what sex looks like so they couldn't notice | 01.09.2023 | Dev Stream 01.09.2023 |
Features | Subway Surfers playing on the drop pod screen | They're working on an mandatory mode where 1/2 of the screen is DRG, 1/4 is Subway Surfers and 1/4 is Family Guy greatest clips | 01.09.2023 | Dev Stream 01.09.2023 |
Gameplay | See the dwarf's beard and belly in first-person | They realized early that making it look good in first-person would take a lot of work | 01.09.2023 | Dev Stream 01.09.2023 |
Missions - Escort Duty | Recover other parts of Doretta | They're going to make it so that we'll have to drag the whole drilldozer, but only by mashing A & D | 01.09.2023 | Dev Stream 01.09.2023 |
Perks - Beastmaster | Change the name of the tamed beetle | No, Steeve is always Steeve - it's like the Witcher always calling his horse Roach | 01.09.2023 | Dev Stream 01.09.2023 |
Technical - Crossplay | Add crossplay | Technically possible but not feasible; they don't have the resources to properly maintain crossplay | 01.09.2023 | Dev Stream 01.09.2023 |
Classes - 5th Class | Medic class | They considered it and decided not to add a healing class | 31.08.2023 | Dev Stream 31.08.2023 |
Features - Modding | Add popular QoL mods into the game | They don't intentionally look for mods to add; as for the crosshair heat UI for the minigun, the designers don't like it, so no deal | 31.08.2023 | Dev Stream 31.08.2023 |
Gameplay - Hazard Level | Hazard 6 | They're not going to make new hazards; a very generous estimate is that no more than 5% of players would play them | 31.08.2023 | Dev Stream 31.08.2023 |
Miscellaneous - Collabs | Crossover with Starfield | Doubtful | 31.08.2023 | Dev Stream 31.08.2023 |
Progression - Endgame | New missions & more endgame content | No plans currently; if they make content, it's likely to be aimed at everyone, not just endgame players | 31.08.2023 | Dev Stream 31.08.2023 |
Technical | Fix server connection issues | They still need more data to figure out why they're happening, it's a weird problem | 31.08.2023 | Dev Stream 31.08.2023 |
Cosmetics - Victory Moves | Wrestling-themed victory moves | Would be cool | 25.08.2023 | Dev Stream 25.08.2023 |
Features - Economy | Trade brewing ingredients | Not going to happen | 25.08.2023 | Dev Stream 25.08.2023 |
Gameplay | 3rd-person view | They decided very early it's off the table; too much work fighting with clipping and weird camera angles in procedural caves | 25.08.2023 | Dev Stream 25.08.2023 |
Gameplay | S.O.S. flare to ask other people to join and help out | Aaron likes this idea | 25.08.2023 | Dev Stream 25.08.2023 |
Miscellaneous - Franchise | DRG movie | This has become one of the recurring requests on streams | 25.08.2023 | Dev Stream 25.08.2023 |
Perks - Beastmaster | Tame a flying glyphid | There are no flying glyphids; also taming one would be like trying to tame a wasp | 25.08.2023 | Dev Stream 25.08.2023 |
Perks - Points | Something to do with 200 perk points | Would be great if there was something, but they've got bigger fish to fry | 25.08.2023 | Dev Stream 25.08.2023 |
Soundtrack | Journey of the Prospector on Spotify | Not sure if it's even planned | 25.08.2023 | Dev Stream 25.08.2023 |
Miscellaneous - Collabs | Collab with other games | They're working on a collab with the game called "chess"; they don't know who's behind it though, some lazy devs probably | 24.08.2023 | Dev Stream 24.08.2023 |
Perks - Points | More uses for spare perk points | No plans; they want to revisit the perk system at some point, but on the other hand they've been saying that for two years | 24.08.2023 | Dev Stream 24.08.2023 |
Soundtrack - Jukebox | More music for the jukebox | They thought about it, but couldn't think of anything to add, DRG's jukebox already has every possible song in existence | 24.08.2023 | Dev Stream 24.08.2023 |
Space Rig | Petting zoo | It's the one single suggestion they take seriously (evidently it's progressing really well) | 18.08.2023 | Dev Stream 18.08.2023 |
Space Rig - Activities | Add income tax | Best idea; based on the immense popularity of Jetty Boots they're adding a tax-filing minigame | 18.08.2023 | Dev Stream 18.08.2023 |
Space Rig - Shooting Range | Shooting range | That's a silly suggestion; Aaron's getting a big headache simply trying to imagine it | 18.08.2023 | Dev Stream 18.08.2023 |
Technical - Platform | Verified status on the Steam Deck | There's an issue with fonts that makes DRG ineligible for "Verified", but the game is playable on the Deck as is | 18.08.2023 | Dev Stream 18.08.2023 |
Cosmetics - Dwarves | LotR/fantasy-inspired cosmetics | Not going to happen, Mikkel doesn't like LotR (although Embracer Group owns the LotR IP) | 17.08.2023 | Dev Stream 17.08.2023 |
Cosmetics - Dwarves | More Mk armors | Not unlikely | 17.08.2023 | Dev Stream 17.08.2023 |
Equipment - Overclocks | Overclocks for traversal tools | No; overclocks are supposed to change how equipment works, and traversal tools are supposed to be predictable | 17.08.2023 | Dev Stream 17.08.2023 |
Gameplay | Auto-sprint setting | The game director says "no" | 17.08.2023 | Dev Stream 17.08.2023 |
Miscellaneous - Tutorial | Update the tutorial | It got updated fairly recently; some omissions (like what Nitra is) are intentional, they want people to explore on their own | 17.08.2023 | Dev Stream 17.08.2023 |
Missions - Mutators | Mactera Plague but it's Stingtails instead | Anders: "Sounds fun, I'll make it" | 17.08.2023 | Dev Stream 17.08.2023 |
Space Rig | Sandwiches on the Space Rig | They're still figuring out the recipe for a sandwich, and the mayo keeps clipping | 17.08.2023 | Dev Stream 17.08.2023 |
Technical | Restore option for PlayStation | Apparently PlayStation isn't able to use GSG's own cloud storage, so it has to back up some other way | 17.08.2023 | Dev Stream 17.08.2023 |
UI | Browse through cosmetics as sets | Jacob would like seasonal cosmetics to have a tag like DLC cosmetics do, maybe some sorting options too | 17.08.2023 | Dev Stream 17.08.2023 |
UI | Customize the pool of victory poses to play | That would be a nice QoL addition | 17.08.2023 | Dev Stream 17.08.2023 |
Gameplay - M.U.L.E. | Guns on Molly and mini-M.U.L.E.s like Bet-C has | Bet-C kind of murders dwarves | 11.08.2023 | Dev Stream 11.08.2023 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s in Point Extraction | If there's one lesson we should take from DRG, it's that mini-M.U.L.E.s break really easily | 11.08.2023 | Dev Stream 11.08.2023 |
Space Rig | Lootbug petting zoo | Mike is hard at work on that (editor's note: it's a running gag, Mike hates the idea) | 11.08.2023 | Dev Stream 11.08.2023 |
Classes - Gender | Add female dwarves and make them breedable | Shut down the computer and go meet some real people, 10-year-olds aren't supposed to be watching these streams | 10.08.2023 | Dev Stream 10.08.2023 |
Equipment | Make every class have a cryo option | It's intentional that some classes don't have certain elemental options | 10.08.2023 | Dev Stream 10.08.2023 |
Features - Miners' Union | Expand the Union chapters, add guilds/clans | No plans; Johan thinks it would be cool | 10.08.2023 | Dev Stream 10.08.2023 |
Missions | New missions | They want to make new missions, though no concrete plans as of now | 10.08.2023 | Dev Stream 10.08.2023 |
Features - Team Size | Raid mission | No plans to do anything with a teams above 4 players | 10.08.2023 | Dev Stream 10.08.2023 |
Technical | Gyro camera control for PC | Could work already if this feature is supported on PC, but unsure if it is | 10.08.2023 | Dev Stream 10.08.2023 |
Technical - Accessibility | Accessibility escape option for ice/Rockpox | They looked into that; it's tricky, because if it's too good, everyone just enables it and it's a plain timed stun | 10.08.2023 | Dev Stream 10.08.2023 |
Classes - Gender | Female dwarves | They'd like to, but they painted themselves into a corner where it's almost impossible, so no plans | 04.08.2023 | Dev Stream 04.08.2023 |
Equipment | Rebalance more weapons | It's not planned, but it'll probably happen anyway; Mike will never stop turning those dials | 04.08.2023 | Dev Stream 04.08.2023 |
Equipment - Scout | Add a range meter for the Grapple Hook for HUDless play | Possible | 04.08.2023 | Dev Stream 04.08.2023 |
Features | Release the level editor like TF2 | Releasing the room editor they use would be essentially releasing the game itself | 04.08.2023 | Dev Stream 04.08.2023 |
Gameplay - Hazard Level | Hazard 6 | Not likely | 04.08.2023 | Dev Stream 04.08.2023 |
Miscellaneous | Add a duck | They guess there's nothing preventing them from adding a duck to the game | 04.08.2023 | Dev Stream 04.08.2023 |
Miscellaneous - Collabs | Collab with Minecraft (e.g. armor for Steve) | They don't think they will, unless Microsoft comes in and drops a billion dollar bag on the table | 04.08.2023 | Dev Stream 04.08.2023 |
Missions | Biome-specific mission types | No, that would be too inflexible | 04.08.2023 | Dev Stream 04.08.2023 |
Space Rig - Shooting Range | Shooting range | No plans | 04.08.2023 | Dev Stream 04.08.2023 |
Technical | Add a magic reconnect button | It's kind of there but it's fickle | 04.08.2023 | Dev Stream 04.08.2023 |
Technical | More FOV options | How much do we want? | 04.08.2023 | Dev Stream 04.08.2023 |
Technical - Platform | DRG on Nintendo Switch | Sorry, the Switch is too weak; we should tell Miyamoto that we want DRG on a stronger console | 04.08.2023 | Dev Stream 04.08.2023 |
Classes - 5th Class | Medic class | The mesh of the dwarf has, like, a trillion bones; their physiology is unknowable, and that's why there are no dwarven medics | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Add real eyes to the characters | It's probably all the PTSD the dwarves have that gives them that blank stare | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Make anniversary hats from past years available | No plans; anniversary hats are unique like that; it doesn't make sense to give out previous anniversary hats every year | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Make Steam Awards hats available | Probably not going to happen, but they aren't as set on that as they are to not reintroduce the anniversary hats | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Scars as cosmetics | They thought of that, as well as prosthetics too, but their cosmetic system is old and needs to be changed to support things like these | 03.08.2023 | Dev Stream 03.08.2023 |
Equipment - Driller | Fix Explosive Roload on Subata when low on ammo | They fixed it for Season 4, but the fix made Dreadnoughts take damage through armor, so it was reverted; might have to wait until Season 5 | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Add sandwiches | It's one of the popular suggestions | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Make all ranged enemies target the player's friends | They probably could and they probably won't | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Penalty for repairing something that's under attack | They do that with the drilldozer (it's repair speed is lower when taking damage), but not anywhere else | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Victory poses as emotes during the missions | Too hard; besides, they want to keep the mission gameplay more serious than silly | 03.08.2023 | Dev Stream 03.08.2023 |
Missions - Escort Duty | Add damage to mining lasers on Doretta's canisters | No plans; when they started out with Escort Duty, they specifically didn't want that, but maybe they'll revisit that at some point | 03.08.2023 | Dev Stream 03.08.2023 |
Progression - Seasons | Add Corruptor to the shower event | Corruptors are supposed to come from shards that had time to grow (it's their angsty teenage phase) | 03.08.2023 | Dev Stream 03.08.2023 |
Space Rig | Vanilla Space Rig with no season decorations | They'll scale the Rockpox details down once it's over, but each season will probably have some thematic visual elements; who knows? | 03.08.2023 | Dev Stream 03.08.2023 |
Technical | Optimize the game for potato PCs | Optimization is something they do continuously along the way, but we shouldn't expect the performance to get a lot better going forward | 03.08.2023 | Dev Stream 03.08.2023 |
Classes - 5th Class | Add Lucio as a 5th character | It's been a while since Mark heard an Overwatch joke | 06.07.2023 | Dev Stream 06.07.2023 |
Cosmetics - Dwarves | Mixing & matching armor parts | Still on their wishlist, still no plans (new systems would have to be created for that to happen, it's a big task) | 06.07.2023 | Dev Stream 06.07.2023 |
Progression - Seasons | Increase spawn chance for the Corruptor and jet boots | Jet boots are roughly 1-in-6 chance, which is not the same as "you get it every 6th mission"; probability is weird | 06.07.2023 | Dev Stream 06.07.2023 |
Soundtrack | New music track on Spotify | The person who's handling that is on vacation, might take a couple of weeks | 06.07.2023 | Dev Stream 06.07.2023 |
Technical | Smell-o-vision support | We wouldn't want that, imagine the smell of a dwarf's armor after a day in Magma Core | 06.07.2023 | Dev Stream 06.07.2023 |
Technical - Water Physics | Water | No chance, no | 06.07.2023 | Dev Stream 06.07.2023 |
Cosmetics | Cosmetic restriction remover as a base feature | Probably not, it would kind of devalue the paintjob system as it is; we'll get more paintjobs in the future though | 29.06.2023 | Dev Stream 29.06.2023 |
Cosmetics - Machinery | Skins for Molly | No plans currently; it's not entirely out of the question, just tricky to design | 29.06.2023 | Dev Stream 29.06.2023 |
Equipment - Scout | Rework boomerang | They disagree that the boomerang is weak and ineffective | 29.06.2023 | Dev Stream 29.06.2023 |
Features - Streaming | Twitch drops | Would be cool to have, but noone's working on that right now | 29.06.2023 | Dev Stream 29.06.2023 |
Gameplay | Alternative to A+D quick-time event | They've been looking at it, but it's easy to fall into the trap where the alternative is so good everyone just uses the accessibility option | 29.06.2023 | Dev Stream 29.06.2023 |
Gameplay - Minerals | Use for Error Cubes | Who knows? | 29.06.2023 | Dev Stream 29.06.2023 |
Miscellaneous - Lore | Lore update | They are reluctant to expand too much on the lore, it's cool that we make up our own headcanons | 29.06.2023 | Dev Stream 29.06.2023 |
Technical - Crossplay | Cross-platform | No plans, that requires restructuring their network code; plus, for a small studio there are benefits to not releasing simultaneously | 29.06.2023 | Dev Stream 29.06.2023 |
UI - Missions | HUD Steeve indicator | Maybe that's a good idea | 29.06.2023 | Dev Stream 29.06.2023 |
Cosmetics | Helmet glow on every paintjob | Might not be possible, it has to be applied with a glowing material which not all skins have | 22.06.2023 | Dev Stream 22.06.2023 |
Cosmetics - Dwarves | Pink paintjob | The art director was known to jokingly veto pink and baby blue for armor colors | 22.06.2023 | Dev Stream 22.06.2023 |
Drinks | A way to erase the Randoweisser effect | They're aware it might have some trolling potential; maybe a sink to pour out beer could solve it | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Change stats on overclocks every month or so | "Every month" is a bit optimistic, they don't have anyone doing weapon balance full-time; besides, number tweaks alone won't go very far | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Buff weapon overclocks | If there's anything wrong with them, maybe; no concrete plans for specific buffs | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Visual changes to guns from overclocks | They thought about it, but as soon as they start, it's just going to generate more work for each overclock they might want to add | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Scout | Swing on Scout's grapple | They probably aren't going to change how it works | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Option to sprint by default | Some of them think it should be a thing, but in general the answer is "no" | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | More content next season | Every season has more content, technically and literally | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Salute while reviving downed dwarves | Probably not planned, unfortunately (but keep asking) | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Grab & throw maggots | Probably never, because that'd be all we would be doing (Jacob wishes he was just kidding) | 22.06.2023 | Dev Stream 22.06.2023 |
Miscellaneous - Franchise | More spin-off games like "Dance Dance DRG" | Thanks for the free idea! | 22.06.2023 | Dev Stream 22.06.2023 |
Miscellaneous - Storefronts | Animated avatars/backgrounds for Steam Points | No work is being done on that | 22.06.2023 | Dev Stream 22.06.2023 |
Technical | Fix poor performance | Every time they optimize, someone says "the game is running perfectly now" and someone else says "the game is running much worse now" | 22.06.2023 | Dev Stream 22.06.2023 |
Technical | Presets for graphics quality | No plans beyond what's already there; you can only sacrifice so much visual fidelity before it starts hurting the impression of the game | 22.06.2023 | Dev Stream 22.06.2023 |
Biomes - Appearance | Upgrade older biomes | They're not going to add more stuff to older biomes, but they discuss touching up the visuals; simpler biomes also have better readability | 15.06.2023 | Dev Stream 15.06.2023 |
Biomes - Water | Water- or underwater-related biomes | No plans, Azure Weald is kind of their take on a water-related biome | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Dwarves | Barrel armor | How much would we pay? | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Equipment | Paintjobs for traversal tools | Possible, but not planned; the hard part isn't the paintjobs, it's creating/updating systems for acquiring, managing, displaying them, etc. | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Machinery | M.U.L.E. skins | Different approaches have been discussed a little bit, but it always gets pushed down the priority list by other things | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures | More Rival- or Rockpox-themed enemies | No plans | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures - Variants | More variants for Praetorians, Goo Bombers, etc. | A fire praetorian was prototyped and cut due to being too similar to both the regular Praetorian and the OG Dreadnought | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures - Variants | Rockpox Bulk Detonator | It was considered; it's not a bad idea, but it would have minimal difference in how to play against it: stay far away and shoot weak points | 15.06.2023 | Dev Stream 15.06.2023 |
Equipment - Driller | Make C4 do double damage to Scout | [exasperated sigh followed by the explanation of the meme's origin] | 15.06.2023 | Dev Stream 15.06.2023 |
Gameplay | Disallow friendly fire | They don't allow friendly fire, they tune friendly fire; the main reason it's there is to force the player to be aware of teammates | 15.06.2023 | Dev Stream 15.06.2023 |
Gameplay - Hazard Level | More difficulty levels | No plans; not only is the potential audience small, it's also very hard to scale hazard 5 up in a fair way and keep performance reasonable | 15.06.2023 | Dev Stream 15.06.2023 |
Perks | Do something with perks | No concrete plans, but they'll definitely look at them at some future point | 15.06.2023 | Dev Stream 15.06.2023 |
Perks - Beastmaster | DRG hard-hat for Steeve | Too unrealistic, breaks immersion (seriously though, they do try to keep a certain tone balance by confining silliness to the Space Rig) | 15.06.2023 | Dev Stream 15.06.2023 |
Perks - Points | New perks or uses for perk points | Eventually, yes | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig | Add a button to call the elevator to the Memorial Hall | Having to wait is an effect of which state the elevator starts when the Rig is loaded; maybe flipping that state would solve the problem | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig | Take lootbugs to the Space Rig and give them hats | Simone, is that you? | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | More mini-games for the arcade | Possible; Johan's dream is a two-player fighting arcade | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | Petting zoo for Steeve on the Space Rig | No, stop asking | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | Photo booth | They can't recall talking about a photo booth, but it sounds fun | 15.06.2023 | Dev Stream 15.06.2023 |
Technical | More performance settings for consoles and weak PCs | They tweak some things, but not everything can be optimized (e.g. RAM requirement); minimum specs should be expected to creep up | 15.06.2023 | Dev Stream 15.06.2023 |
Technical - Platform | Jetty Boot for mobile phones | Mikkel would like that too | 15.06.2023 | Dev Stream 15.06.2023 |
Technical - Rendering | Ray-tracing | It's a cool technology, but DRG wasn't built with it in mind, and it would take a lot of work to get it to a place where it looks good | 15.06.2023 | Dev Stream 15.06.2023 |
UI | Built-in ready check for consoles | No plans, but they can see it being handy in a lot of situations | 15.06.2023 | Dev Stream 15.06.2023 |