Development Q&A/Archive Update 33
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Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Features - Modding | Dev-sanctioned mods | They probably aren't going to do any whitelisting of the community mods | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Modding | Modding tools | It's not set in stone yet | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Streaming | Twitch integration | There's a mod for that (is that going to be the answer from now on?) | 16.04.2021 | Dev Stream 16.04.2021 |
Biomes | More planets | Nothing planned | 15.04.2021 | Dev Stream 15.04.2021 |
Classes - 5th Class | More races | Definitely not playable ones | 15.04.2021 | Dev Stream 15.04.2021 |
Drinks - On Missions | Beer effects during missions | The intention is to keep the gag beers confined to the Space Rig | 15.04.2021 | Dev Stream 15.04.2021 |
Equipment - Overclocks | Turret overclocks | Not planned | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Streaming | Twitch drops | They don't know, maybe? | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Beastmaster | Taming elite glyphids | They tested it and elite glyphids were so blatantly OP that keeping them wasn't a good idea | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Points | More uses for perk points | Probably not, there's a surplus by design - so that you don't have to do all the milestones | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Modding | Community mods being made part of the base game | They're not going to just lift community mods and put them in, but if they get inspired they might make something themselves | 14.04.2021 | Dev Stream 14.04.2021 |
Cosmetics | New cosmetics | Might not be in Update 34 | 09.04.2021 | Dev Stream 09.04.2021 |
Drinks | Placing beer in AFK teammates' hands | The real issue here is having teammates who are AFK | 09.04.2021 | Dev Stream 09.04.2021 |
Equipment - Overclocks | New guns & overclocks | New guns in Update 35, and they'll come with their overclocks; not sure about new overclocks for old guns though | 09.04.2021 | Dev Stream 09.04.2021 |
Soundtrack | DRG OST on Spotify | Possible | 09.04.2021 | Dev Stream 09.04.2021 |
Space Rig | More Abyss Bar tip animations | Not on the list of immediate things that the game needs | 09.04.2021 | Dev Stream 09.04.2021 |
Cosmetics - Equipment | RGB flares | Unlikely | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they felt a bit weird and didn't make a whole lot of sense | 08.04.2021 | Dev Stream 08.04.2021 |
Gameplay - M.U.L.E. | Ban Molly from walking up walls during extraction | That's no fun | 08.04.2021 | Dev Stream 08.04.2021 |
Perks - Beastmaster | Customizable name for tamable glyphids | No, their names are all Steeve | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig | Steeves on the Space Rig | The Space Rig is a no-glyphid zone | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig - Shooting Range | Firing range | It'd be hard to get any consistent results, and it'd take time to load, so it'd not be much better than loading a mission | 08.04.2021 | Dev Stream 08.04.2021 |
UI - Missions | Display an icon for the Fear status | It's something along the lines of "there's no icon because you can see the effect by looking at the enemy behavior" | 08.04.2021 | Dev Stream 08.04.2021 |
Missions - Deep Dives | Previous Deep Dives playable again | No plans (and even if the seeds are saved somewhere, updates can change what those seeds generate) | 26.03.2021 | Dev Stream 26.03.2021 |
Classes - Gender | Female dwarves | Addressed during the anniversary Q&A | 25.03.2021 | Dev Stream 25.03.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 25.03.2021 | Dev Stream 25.03.2021 |
Classes - Voice Lines | Steeve voice lines | There are already a bunch of them, not sure about more | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics - Machinery | Molly skins | Not in the works, maybe in the future there could be stickers that each dwarf places or something like that | 18.03.2021 | Dev Stream 18.03.2021 |
Equipment - Power Drills | Twin Drills being able to mine minerals | All classes are miners, none of them should be better at it (otherwise that class will be urged to be the only one who mines) | 18.03.2021 | Dev Stream 18.03.2021 |
Features - Modding | Modding API | For update 34 - no API, just the separation of modded and vanilla lobbies/save-files; helping modders comes later | 18.03.2021 | Dev Stream 18.03.2021 |
Missions - Mutators | Mutator that doubles enemy spawn amounts | They might not be able to do double spawns due to performance reasons, but feel free to mod the game at your own risk | 18.03.2021 | Dev Stream 18.03.2021 |
Technical | Cross-save | There's no cross-save between MS and Steam versions, but there are guides out there on how to carry over save files | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics | More cosmetics | More cosmetics are coming, but it's a question where to put them (crates, matrix cores, etc.) | 12.03.2021 | Dev Stream 12.03.2021 |
Miscellaneous - Achievements | New achievements | Not planned | 12.03.2021 | Dev Stream 12.03.2021 |
UI - Keybinds | Different rebind profiles | No plans | 12.03.2021 | Dev Stream 12.03.2021 |
Classes - 5th Class | Melee class | The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe | 11.03.2021 | Dev Stream 11.03.2021 |
Cosmetics - Dwarves | Add Viking armor from Valheim | If they add Lootbugs to Valheim | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Flares | Flare upgrades | They're technically already fully-upgraded | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than add overclocks to existing ones | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Modding | Steam Workshop integration for mods | That's the plan, but definitely not on the first iteration | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Team Size | Lobby for more than 4 players | No plans | 11.03.2021 | Dev Stream 11.03.2021 |
Gameplay - Call-Downs | More things to call down | They want to keep it simple; Nitra is for ammo and that's it | 11.03.2021 | Dev Stream 11.03.2021 |
Miscellaneous - Franchise | Deep Rock Galactic 2 | They're not even done with the first one yet | 11.03.2021 | Dev Stream 11.03.2021 |
Perks | More perks | Not in the works, but maybe some day | 11.03.2021 | Dev Stream 11.03.2021 |
Progression | Level requirement for Hazard 4 | Level-gating it feels wrong; maybe players could see a warning when they try to join a H4 mission without upgrades | 11.03.2021 | Dev Stream 11.03.2021 |
Progression - Promotions | New promotion banners | Probably? | 11.03.2021 | Dev Stream 11.03.2021 |
Soundtrack | More music for the OST | Addressed during the anniversary Q&A | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Platform | Switch port | They've looked into it, the Switch has some hardware limitations they won't be able to work around | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Rendering | DLSS | Someone looked into it, but it was only for research purposes | 11.03.2021 | Dev Stream 11.03.2021 |
UI - Missions | Teammates' Iron Will visible on your HUD | Would be nice (and that should probably include the instant revive too) | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Melee | Class-specific melee weapons | No melee weapons planned | 05.03.2021 | Dev Stream 05.03.2021 |
Gameplay - Machine Events | New Machine Events | Would be cool, but not currently on the roadmap | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Something to spend excess perk point on | No, excess points are by design, so that players don't have to do every milestone to level all perks | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Spend perk points to reroll buff beers | That'd be kind of counter-intuitive | 05.03.2021 | Dev Stream 05.03.2021 |
UI | Chat during loading/mission end screen | It's something they wanted to add, but couldn't due to technical issues at the time; probably something they'll revisit at some point | 05.03.2021 | Dev Stream 05.03.2021 |
Classes - Voice Lines | More voice lines and flavor text | Most likely, they usually come with new stuff | 04.03.2021 | Dev Stream 04.03.2021 |
Cosmetics - Machinery | Doretta skins | No | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures | Googly eyes for all enemies for April's Fools | They wouldn't tell us even if that was the plan | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures - Variants | More Bulk Detonator variants | There's a chance | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures - Variants | Nexus variant, but it's poo and leaves Mactera maggots | What an awfully specific idea | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | A way to catch up on overclocks for new weapons | They might tweak the RNG a bit once they get there, not sure | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | More mods & overclocks for equipment | Number tweaks on mods are possible, but no new mods are planned; overclocks are not off the table | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay | A way to know if a mission has ME/crates/lost packs | That'd kind of ruin the point of randomly finding them (plus it might be that these features are generated only upon loading) | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay - Hazard Level | Make hazard 5 harder | No, that'd make even less people play it | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Animated Bosco to salute in the Space Rig | Would be kind of cool | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Robo-Steeve | Management probably doesn't acknowledge Steeves' existence | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig - Shooting Range | Firing range | Addressed during the anniversary Q&A | 04.03.2021 | Dev Stream 04.03.2021 |
UI - Missions | Cave Leech counter | Probably not something they want in the game, but it would make a good mod/Twitch extention | 04.03.2021 | Dev Stream 04.03.2021 |
Biomes | More planets | They decided to stick with one, one planet can fit all the diversity they need | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Appearance | Visual improvements for older biomes | No plans now, but it's on their wishlist | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Surface | Zero-gravity mission/biome | Same as water biome: it interferes too much with how traversal tools work, and those are a big deal in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water biome | Not happening | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water level | That'll probably never happen | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than add a new one | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - Gender | Female dwarves | It's mainly a production issue of how much things need to be done; it's neither on or off the roadmap | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Barrel armor | It was almost added as a joke a long time ago, but they didn't feel the armor was good enough; they've nothing against the concept | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Fingernails for dwarves | Why would you want fingernails for your dwarves? | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Old event hats available again | "No" for anniversary hats, "probably yes" for seasonal event hats | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures | Bug turf wars | Lore-wise they are territorial, but probably not like in Monster Hunter where they randomly fight each other | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures | Rideable sandsharks | They already take you for a ride, don't they? | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures - Bosses | Evolved Dreadnought form | The dwarves are too good at their job | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures - Mini-Bosses | More Xynarch-based enemies | No plans, but maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks | More beers | More gag beers are possible | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks - On Missions | Drinking beer/dancing during missions | They'd like to separate the tone of activities in the Space Rig and down in the caves, so - no | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks - On Missions | Tiny/giant-dwarf effects from beers during missions | No, the joke beers are strictly for the Space Rig | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment | Jump boots | They were cut due to encroaching on traversal tools' territory; might come back as a mutator one day maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they were cut due to being unsatisfying | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Impact Axe | Axes retrievable from fallen enemies | That's how it used to be originally, the gameplay centered too much around collecting all of your axes | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Melee | Melee weapons | Not something they're focusing on, there's more to good melee combat than just applying damage | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Traversal tool overclocks | Too many options could create friction between players, using someone's traversal tool should be predictable | 26.02.2021 | Dev Stream 26.02.2021 |
Features | Loot & item/gear crafting | DRG doesn't have to be a crafting game, and it doesn't have to appeal to everyone | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Competitive | PvPvE | They already have friendly fire in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Streaming | Twitch Prime rewards | Maybe? Not sure how that would be set up | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Team Size | More than 4 players in a mission | No plans, maybe through modders though (the host's machine needs to handle a lot of stuff) | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - M.U.L.E. | Drop Pod & Molly customization | Some ideas have been thrown around (e.g. stickers) | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Different gold types (e.g. pink gold) | Is there pink gold in real life? | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Oil Shale and Morkite in all mission types | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Miscellaneous | Creator program | Not planned | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Endless mode | There are technical limitations to that, not in the plans as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Larger mission selection | It's a balancing act, maybe the system will get an update some time in the future | 26.02.2021 | Dev Stream 26.02.2021 |
Missions - Mutators | More mutators | Possible if an idea works well, but not many of them do | 26.02.2021 | Dev Stream 26.02.2021 |
Perks | Perk rebalance / new perks | No current plans | 26.02.2021 | Dev Stream 26.02.2021 |
Progression | More things to upgrade | Not currently planned | 26.02.2021 | Dev Stream 26.02.2021 |
Progression - Endgame | More endgame progression | Deep Dives and Machine events work pretty well, it already takes hundreds of hours to unlocks everything | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Jukebox music added to the OST | No; a lot of it is licensed, they can't just sell it in a soundtrack volume | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Soundtrack Vol. III | Could happen in the future, but not something they're working on | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Darts game with Impact Axes | That's a great idea | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Snowball game as a permanent addition | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | No update on that as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | The testing environment would get really complicated really fast, and wouldn't be much faster than loading up a mission anyway | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - Accessibility | Colorblind QoL options | They're aware it's an issue for some people and keep an eye out | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - VR | VR support | Could be fun, but it's not on the roadmap either | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Chat during the mission-end screen | There are some limitations with how the chat is currently implemented, but it's not a hard "no" | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Profanity filter for voice lines | No immediate plans, but modders could probably make that happen pretty easily | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Load-Outs | More load-out slots | Makes sense to add more as the game offers more cosmetics, etc. | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Load-Outs | More preset slots | They know it's a good idea to add more slots | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Missions | Disconnect boxes showing up on the terrain scanner | That's probably a candidate for being added | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Quick Message | Emote/dance wheel | There have been discussions about the emote wheel, but they were inconclusive ("no" to dances though) | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than make a whole new class | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - 5th Class | New classes | They'd rather expand on existing classes than add a new one | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - Voice Lines | Alternate/custom voice lines | There is a lot of voice lines to replace, that's something modders could do faster and more easily | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics | Steampunk-themed cosmetics | The art director might not be a fan of steampunk | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics - Dwarves | Beards for hypothetical female dwarves | It's very likely beards would be optional for everyone | 25.02.2021 | Dev Stream 25.02.2021 |
Creatures | Parasite that takes control of a player's dwarf | The existing AI wouldn't handle that very well | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | Alternate mobility tools | There was a prototype of a climbing rope a long time ago, but it was cut because of reasons | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | More variety of gunslinging animations | Would be pretty neat | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Reduce friendly fire of satchel charges | No | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Players controlling Dreadnoughts | Not happening | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | PvP | They don't really have any interest in PvP gameplay for Deep Rock Galactic | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Small-scale guilds & competitive activities | Nothing like that has been discussed recently | 25.02.2021 | Dev Stream 25.02.2021 |
Gameplay | More detailed Compressed Granite texture | Probably not, they want to avoid adding textures to the game | 25.02.2021 | Dev Stream 25.02.2021 |
Missions - Deep Dives | Endless Deep Dive | They like the limited time-scope of the current endgame (Deep Dives), plus endless mode would struggle with technical limitations | 25.02.2021 | Dev Stream 25.02.2021 |
Perks | Perks/overclocks overhaul | Less so perks, but they’ll take a look at overclocks in a future update | 25.02.2021 | Dev Stream 25.02.2021 |
Perks - Beastmaster | More control options for Beastmaster | Do you really need more control options for Steeve? The perk shouldn't become too complicated to use | 25.02.2021 | Dev Stream 25.02.2021 |
Progression | More diverse use for upgrades | No plans | 25.02.2021 | Dev Stream 25.02.2021 |
Space Rig - Activities | More minigames for the Space Rig | Hard to say; probably something they'll work on if they have extra time | 25.02.2021 | Dev Stream 25.02.2021 |
Technical - Platform | Upgrade for XBox Series X | They might look at it at some point | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Kill counter for Maggots in the Manual | They could add it, although kill counts for neutral creatures incentivize their needless slaughter | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Preview for Forge cosmetics | They want to add that, but it's not being worked on right now | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Overclocks | Overclocks changing the Bulldog's visuals | Not planned; there might be issues with the alternate meshes, plus if the OC is ever rebalanced, that modeling work might be wasted | 19.02.2021 | Dev Stream 19.02.2021 |
Equipment - Satchel Charge | Ammo counter for the C4 and the shield | It's on the wishlist, they haven't had the time to do it yet | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous | Separate updates and cosmetic DLCs | The plan is to release them together, because a content update is a good time to add cosmetic DLC | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous - DLC | DLC with a 5th class | They're not going to put a class behind a price tag | 19.02.2021 | Dev Stream 19.02.2021 |
Perks | New perks or perk levels | No plans at the moment | 19.02.2021 | Dev Stream 19.02.2021 |
UI - Missions | Health visible with the HUD off | Probably not going to happen | 19.02.2021 | Dev Stream 19.02.2021 |
Classes - 5th Class | 5th class | No plans currently | 18.02.2021 | Dev Stream 18.02.2021 |
Classes - Gender | Girl dwarves | They want to make them too | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - M.U.L.E. | Destructible M.U.L.E. | That must've been considered and rejected at some point | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - Objectives | Black box as a regular secondary objective | Not sure that'd work, black boxes are an element of a primary objective | 18.02.2021 | Dev Stream 18.02.2021 |
Technical | Cross-save between platforms | If you own the game on one of them, you can manually move the save files | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | They would do it if they could, but it's not currently in the plans | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and XBox/GamePass | The reason it's not in yet is those ecosystems have completely different server back-ends that don't play nice with each other | 18.02.2021 | Dev Stream 18.02.2021 |
Biomes | Minerals & secondaries more visible in Azure Weald | They try to keep an eye on resource visibility, but in general it's fine if some resources are harder to see in some biomes | 12.02.2021 | Dev Stream 12.02.2021 |
Creatures - Bosses | Dragon-type enemy | Maybe if they find a really big pile of gold down there | 12.02.2021 | Dev Stream 12.02.2021 |
Miscellaneous - Stores | 4-pack bundles on Steam | They would if they could, but Valve discontinued those, it's not possible to sell packs of several copies anymore | 12.02.2021 | Dev Stream 12.02.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | The fact that Deeps Dives are seeded could lead to exploits like people farming DDs for minerals; plus, it'd split the playerbase | 12.02.2021 | Dev Stream 12.02.2021 |
Perks | New perks | No plans currently | 12.02.2021 | Dev Stream 12.02.2021 |
Biomes - Surface | Surface of Hoxxes | Just look out the window on the Space Rig (but it'll probably not happen, the game's about caves) | 11.02.2021 | Dev Stream 11.02.2021 |
Cosmetics - Equipment | New weapon frameworks | Very likely | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were taken out; flare upgrades were something that new players needed the most, and yet something only they didn't have | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were removed earlier and there are no plans to bring them back at this point | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Power Drills | Vertical angle indicator for the twin drills | Jacob wants it | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay - Call-Downs | More uses for Nitra | There used to be more calldowns in the alpha version, but they were cut | 11.02.2021 | Dev Stream 11.02.2021 |
Miscellaneous - Merchandise | In-game mugs as actual merch | It has been discussed | 11.02.2021 | Dev Stream 11.02.2021 |
Progression | Rewards for player ranks above 100 | Nothing planned, they'd rather not put rewards too far from where progression starts because of how few people get to them | 11.02.2021 | Dev Stream 11.02.2021 |
Technical - Engine | Upgrade to Unreal 5 | Even if they did upgrade, the game would probably look largely the same, while new bugs are almost certain | 11.02.2021 | Dev Stream 11.02.2021 |
Classes - 5th Class | New class | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Classes - Voice Lines | More voice lines for objects in old biomes | They want to go back to older biomes, but no timelines or anything concrete, new content takes priority | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Dwarves | Custom color palettes for armors | It was discussed internally, they want to maintain a certain level of creative control over how the dwarves look | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Non-RNG-reliant way to unlock weapon cosmetics | No plans right now, they might reconsider the rate at which cores can be unlocked after they add a new batch of weapons | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Skins for support tools | The idea was initially turned down because of the workload, maybe they'll come back to it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment | More ways to upgrade weapons | No things like a new mod tier are planned, balancing against power creep is a hard task | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but it didn't make sense in terms of player progression, now everyone has good flares | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks being more game-changing | Currently there are no plans to make them alter weapon behavior more than they do | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for class items | They have considered it and decided not to do it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for traversal tools | The idea was considered and ultimately rejected | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Platform Gun | Platforms always being normal to the surface | Consistency is also nice, and they way it works now you'll always be able to stand on a platform without sliding off | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Modding | Modding features | It'll be very simple in the beginning, like separating modded & non-modded games, then they'll add more stuff it it's needed | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the unofficial mod for that works | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Aiming down sights | They don't intend to have an aim-down-sights mechanic | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Rideable vehicles | No plans for any vehicles (you can ride a Cave Angel though) | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Thin terrain should block enemy attacks | They thought about fixing it, just haven't gotten around to ityet | 05.02.2021 | Dev Stream 05.02.2021 |
Miscellaneous | Voting system for suggestions | If there was a feature like that, they'd rather vet the ideas themselves rather than go along with pure popularity vote | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | More perks | Not planned right now, but could potentially happen | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | Perk that allows using enemies as weapons | That sounds absolutely crazy, not sure whether in a good or a bad way | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig | Cosmetic pets in lobbies | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Activities | Whack-a-mole with little bugs | Anything's possible, but they're not planning to add such a game now | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Shooting Range | Shooting range | Currently on-hold | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - Engine | Transition to Unreal Engine 5 | Unreal claims it's going to be as easy as updating within UE4, but even that can sometimes completely break your game, so it depends | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - VR | VR support | Not planned | 05.02.2021 | Dev Stream 05.02.2021 |
Biomes - Surface | Surface missions | No, because then it'd be just Rock Galactic; this is a game about going down into caves | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Water | Water | There are technical limitations when it comes to liquid physics in procedurally generated environments | 04.02.2021 | Dev Stream 04.02.2021 |
Classes - Gender | Option to change gender | They'd need more than one gender in the game in the first place, and they want to do it right | 04.02.2021 | Dev Stream 04.02.2021 |
Creatures | More enemy types/mythical creatures | Probably more alien species, but not humanoid enemies, as it's much more challenging to make an AI that acts humanoid | 04.02.2021 | Dev Stream 04.02.2021 |
Drinks - Goofy | Beer that turns you into a bug | Probably not, but a fun suggestion | 04.02.2021 | Dev Stream 04.02.2021 |
Equipment - Melee | Melee weapon | They'd thought about it, and that's how Impact Axe came to be | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Campaign | Story mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Gameplay | Limb dismemberment | This is partly present - when enemies explode, their limbs can fly away | 04.02.2021 | Dev Stream 04.02.2021 |
Missions | Wave mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Beastmaster | Different players' Steeves having different # of "e"s | This has been discussed internally, not sure if they reached any decision | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Points | Uses for excess perk points | No plans; maybe if they decide to add more perks, they'll cross that bridge once they get to it | 04.02.2021 | Dev Stream 04.02.2021 |
Technical - Platform | PS4 port | No news | 04.02.2021 | Dev Stream 04.02.2021 |