Template:Overclock table engineer
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"Warthog" Auto 210 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Stunner
|
+Stun Chance occurs on all body parts |
"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage." | ||
Light-Weight Magazines
|
"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading." | |||
Magnetic Pellet Alignment
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x0.5 Base Spread |
"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire." | ||
Cycle Overload
|
+1 Damage |
"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence." | ||
Mini Shells
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+78 Max Ammo |
"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage." |
"Stubby" Voltaic SMG [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Super-Slim Rounds
|
"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine." | |||
Well Oiled Machine
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"When you need a little more sustained damage." | |||
EM Refire Booster
|
"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result." | |||
Light-Weight Rounds
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"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!" | |||
Turret Arc
|
"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire." | |||
Turret EM Discharge
|
"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance." |
LOK-1 Smart Rifle [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Eraser
|
"Clean up the caves with an extended magazine combined with the ability to acquire more locks." | |||
Armor Break Module
|
"Shots do extra damage against armor when all locks are engaged." | |||
Explosive Chemical Rounds
|
"Every enemy with 3 locks triggers an explosion on the last shot." | |||
Seeker Rounds
|
+Seeker Rounds |
"Locked shots will always hit their target even finding their way around heavy armor and the system can maintain locks at more extreme angles. However the extra processing load reduces the rate of fire for locked shots and more care must be taken when reloading the advanced rounds." | ||
Executioner
|
+50% Weakpoint Damage Bonus at Full Lock |
"Tweaks to the firecontrol mechanism and camera software bring lightning fast lock acquisition and more weakspot damage when all locks are used, However the max number of locks is reduced as is the magazine and total ammo capacity." | ||
Neuro-Lasso
|
+Slowdown Locked Targets |
"Slow down enemies by locking on to them, the more locks the slower an enemy gets! The down side is a slower lock-on rate and the locks can only be maintained for a short time before the system resets." |
Deepcore 40mm PGL [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Clean Sweep
|
"Increases the explosion radius and damage without any unwanted effects." | |||
Pack Rat
|
"You found a way to pack away two more rounds somewhere." | |||
Compact Rounds
|
"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage." | |||
RJ250 Compound
|
x1.7 Max Ammo |
"Use explosions to launch yourself and your teammates into the air." | ||
Fat Boy
|
x4 Area Damage |
"Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout." | ||
Hyper Propellant
|
+385 Direct Damage |
"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry." |
Breach Cutter [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Light-Weight Cases
|
"Bring more ammo with you and slam those cases in faster!" | |||
Roll Control
|
+0.5s Projectile Lifetime |
"A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which lets you steer the projectile as long as the trigger is held down. On the release of the trigger the connection is broken and the projectile continues in a straight line. The projectile is also able to travel further before collapsing." | ||
Stronger Plasma Current
|
"By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!" | |||
Return to Sender
|
"Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun." | |||
High Voltage Crossover
|
"By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity." | |||
Spinning Death
|
+Spinning Death |
"These modified plasma nodes convert most of the forward momentum into angular momentum stretching out the beam and continuously doing damage to the immediate area where it was launched. The nodes run for a longer duration but deal less damage every second. Due to the weight both magazine and total capacity is greatly reduced." | ||
Inferno
|
"Turn your Breach Cutter into a tool of burning death and destruction at the cost of direct damage and armor breaking. As a bonus the extreme internal heating keeps the targets burning for an extended period." |
Shard Diffractor [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Efficiency Tweaks
|
"Careful tweaking has resulted in greater charge capacity as well as an increase in total capacity." | |||
Automated Beam Controller
|
+100 Ammo Capacity |
"Removing manual control and automating the fire sequence improves speed of opperation and allows for a significant expantion of the total battery capacity. However the charge capacity had to be reduced to prevent overheating. Manually interrupting the beam stresses the capasitor, resulting in a loss of some of the remaining charge." | ||
Feedback Loop
|
"Heavy modifications to the weapon keeps excess energy within the beam, increasing the radius and damage of the area of effect while the beam is fired. However the changes leave little room for the battery, reducing the maximum energy capacity of the weapon." | |||
Volatile Impact Reactor
|
"A mixture of high energy and atomic frequency tuning lets you temporarily turn dirt and rock into magma, damaging and potentially igniting any enemy that walks across it." |
| ||
Plastcrete Catalyst
|
+Plastcrete Explosion and Damage/Range Boost |
"The beam has been finely tuned to violently react with plascrete platforms, increasing AoE damage and range. If the beam is held long enough the reaction becomes unstable causing a significant explosion at the impact point. The tweaks come with a limited charge rate to avoid frying the circuits and both the charge capacity and total capacity are reduced." | ||
Overdrive Booster
|
+Overdrive Booster |
"Drastically increase the energy throughput by pressing the reload button while a beam is firing. Unfortunately maintaining control requires that you stand still while firing a boosted beam and the weapon cannot stop firing while boosted until the capacitor is fully discharged. Manually interrupting the beam stresses the capacitor, resulting in the loss of some of the remaining charge." |