Template:Overclock table scout
[Expand/Collapse all]
Deepcore GK2 [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Ammo
|
"Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well." | |||
Gas Rerouting
|
"Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well." | |||
Homebrew Powder
|
"More damage on average but it's a bit inconsistent." | |||
Overclocked Firing Mechanism
|
"More bullets faster and it kicks like a mule." | |||
Bullets of Mercy
|
+50% Bonus Damage to Afflicted Targets |
"Deal bonus damage to burning, stunned, electrocuted, frozen, or poisoned targets." | ||
AI Stability Engine
|
x0 Recoil |
"It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread. The system requires a lower rate of fire and the fin-stabilized rounds do less direct damage but give a bonus to weakpoint hits." | ||
Electrifying Reload
|
+Electric Reload (100% chance) |
"Embedded capacitors electrocute targets from the inside when you reload. However all that tech reduces the raw damage of the bullets and takes up some space in the magazines." |
M1000 Classic [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Hoverclock
|
"Your movement slows down for a few seconds while using focus mode in the air." | |||
Minimal Clips
|
"Increase clip capacity and speed up reloads by getting rid of dead weight on the clips." | |||
Active Stability System
|
+70% Focus Mode Movement Speed |
"Focus faster and without slowing down but all that fancy tech limits how quickly you can reload." | ||
Hipster
|
x1.913 Max Ammo x0.5 Recoil |
"A less powerful round together with a rebalancing of weight distribution, enlarged vents and a reshaped grip result in a rifle that is more controllable when hip-firing in quick succession but at the cost of pure damage output. As an added bonus you can carry more of the new ammunition." | ||
Electrocuting Focus Shots
|
+Electrocuting Focus Shots |
"Embedded capacitors in a copper core carry the electric charge from the EM coils used for focus shots and will electrocute the target at the cost of a reduced focus shot damage bonus." | ||
Supercooling Chamber
|
+150% Focused Shot Damage Bonus |
"Take the M1000'S focus mode to the extreme by supercooling the rounds before firing to improve their acceleration through the coils, but the extra coolant in the clips limits how much ammo you can bring." |
DRAK-25 Plasma Carbine [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Aggressive Venting
|
"Directional vents burn everything around you and send enemies running when the weapon overheats. They also reduce the overheat recovery time." | |||
Thermal Liquid Coolant
|
"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot." | |||
Impact Deflection
|
Projectiles will bounce 1 time, either off of terrain or enemies |
"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making them bounce up to 2 times! However the rate of fire needs to be reduced to keep the gun from exploding in your hands." | ||
Rewiring Mod
|
Regenerate Ammo while Overheated |
"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly." | ||
Overtuned Particle Accelerator
|
+8 Direct Damage |
"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation." | ||
Shield Battery Booster
|
Increased Damage and Projectile Speed while shield is full |
"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield." | ||
Thermal Exhaust Feedback
|
Up to +12 Fire Damage/Heat per Shot when over 50% Heat |
"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat." |
Jury-Rigged Boomstick [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Shells
|
"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with." | |||
Special Powder
|
"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places." | |||
Stuffed Shells
|
"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process." | |||
Shaped Shells
|
"Specially shaped shells result in a much tighter shot, but you can't carry quite as many of them." | |||
Jumbo Shells
|
"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited." | |||
Double Barrel
|
x5.5 Front AoE Shock Wave Damage |
"Unload both barrels at once, no regrets. As an added bonus the simultaneous firing of both shells has an amplifying effect on the blast wave." |
Zhukov NUK17 [Expand/Collapse] | |||
---|---|---|---|
Overclock | Effect | In Game Description | Price |
Minimal Magazines
|
"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly." | ||
Custom Casings
|
"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire" | ||
Cryo Minelets
|
+Cryo Minelets |
"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |
Embedded Detonators
|
+Embedded Detonators |
"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage." | |
Gas Recycling
|
+6 Damage |
"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits." |
Nishanka Boltshark X-80 [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Quick Fire
|
"R&D improved the reload mechanism of the crossbow, making it pull back sooner for you to put a bolt in the chamber. They also reinforced the string free of charge, enabling the crossbow to fire bolts with little to no drop." | |||
The Specialist
|
"Extra potent special bolts and more of them. What more could you want?" | |||
Cryo Bolt
|
Bolts freeze enemies. Effect stacks. |
"A small module based on the Cryo Grenade tech has been strapped to your bolts, enabling them to cool and freeze enemies. Pin them to the ground or the face of enemies and turn any bugs in near proximity into popsicles. The intense cold takes a toll on the bolt, reducing overall damage and destroying it after use." | ||
Fire Bolt
|
Bolts ignite enemies. Effect stacks. |
"Bolts with highly advanced cannisters full of volatile chemicals, with the ability to radiate intense heat. Shoot it at your enemies or the ground to activate it. The high temperature comes at a cost though, reducing overall damage and rendering the bolt useless after impact." | ||
Bodkin Points
|
Normal bolts ricochet to nearby enemies up to two times |
"The crossbow has been modified so it can fire a thinner bodkin point bolt with the ability to penetrate targets and ricochet to the nearest target. Its thin frame makes it do less damage and requires a slower reload process. This however does not affect special bolts." | ||
Trifork Volley
|
3x Normal Projectiles |
"With a few adjustments to the firing mechanism and the string you can load a volley of three bolts into the chamber. The bolts do a tad less damage, but are packed compactly enough for you to carry more of them. The modification and size of the rounds make reloading slower, and the bolts are ruined after firing them, making them unretrievable. This does not affect special bolts." |