User:JavaRogers/Sandbox
Available Weapons Tables
Available Weapons, Focusing on Mobile Readability
Gunner has a set of ten weapons that, once unlocked by ranking up in the class, can always be found by him during regular dives.
The Weapons Specialist Gunner has an enormous list of available weapons, having access to all unlocked [PROJECTILE] weapons. The Heavy Gunner has access to all unlocked [HEAVY] weapons.
Unlocked at: Player Rank 03 |
Class Mod Description |
---|
For every 100 projectiles fired, you shoot out 8 high powered projectiles in all directions Gives access to [PROJECTILE] weapons |
Starting Weapon |
"Lead Storm" Powered Minigun |
Default Gunner Weapons (Always Available) |
"Bulldog" Heavy Revolver |
Other Weapons Available: [PROJECTILE] |
Subata 120 (Driller Rank 01) |
Unlocked at: Gunner Rank 09 |
Class Mod Description |
---|
+10 Armor +50 Max HP -50% Weapon Range When you take damage you gain +10% Damage for 10 seconds. Stacks up to 5 times. |
Starting Weapon |
"Bulldog" Heavy Revolver |
Default Gunner Weapons (Always Available) |
Incendiary Grenade |
Unlocked at: Gunner Rank 18 |
Class Mod Description |
---|
Gives access to [HEAVY] weapons -10% Move Speed + [HEAVY] 25% Weapon Range + [HEAVY] 25% Reload Speed |
Starting Weapon |
"Thunderhead" Heavy Autocannon (Gunner Rank 12) |
Default Gunner Weapons (Always Available) |
"Bulldog" Heavy Revolver |
Other Weapons Available: [HEAVY] |
CRSPR Flamethrower (Driller Rank 01) |
Available Weapons, with Simple Tables
Gunner has a set of ten weapons that, once unlocked by ranking up in the class, can always be found by him during regular dives.
The Weapons Specialist Gunner has an enormous list of available weapons, having access to all unlocked [PROJECTILE] weapons. The Heavy Gunner has access to all unlocked [HEAVY] weapons.
Any Class Mod |
"Bulldog" Heavy Revolver |
Weapons Specialist |
Deepcore GK2 |
Juggernaut | — |
Heavy Gunner |
CRSPR Flamethrower (Driller Rank 1) |
Available Weapons, Using Lists Generated by Cargo
Scout has a set of ten weapons that, once unlocked by ranking up in the class, can always be found by him during regular dives.
The Recon Scout also has access to all unlocked [LIGHT] weapons.
Class Mod | Starting Weapon | Scout Weapons Available | Other Weapons Available |
---|---|---|---|
Classic | Deepcore GK2 |
Cryo Grenade (Scout Rank 01) |
— |
Recon | Zhukov NUK17 |
"Stubby" Voltaic SMG (Engineer Rank 01) | |
Sharp Shooter | M1000 Classic | — |
Available Weapons, Manually Entered
Scout has a set of ten weapons that, once unlocked by ranking up in the class, can always be found by him during regular dives.
The Recon Scout also has access to all unlocked [LIGHT] weapons.
Class Mod | Starting Weapon | Scout Weapons Available | Other Weapons Available |
---|---|---|---|
Classic | Deepcore GK2 |
Cryo Grenade |
— |
Recon | Zhukov NUK17 |
Subata 120 (Driller Rank 1) | |
Sharp Shooter | M1000 Classic | — |
List of Creature Data Pages
- Survivor:Brown Grunt/Data
- Survivor:Blue Grunt/Data
- Survivor:Red Crawler/Data
- Survivor:Red Acid Spitter/Data
- Survivor:Exploder/Data
- Survivor:Brown Slasher/Data
- Survivor:Green Praetorian/Data
- Survivor:Dark Green Mactera/Data
- Survivor:Green Mactera/Data
- Survivor:Q'ronar Youngling/Data
- Survivor:Stabber Vine/Data
- Survivor:Spitball Infector/Data
- Survivor:Lootbug/Data
- Survivor:Golden Lootbug/Data
- Survivor:Huuli Hoarder/Data
- Survivor:Purple Champion Grunt/Data
- Survivor:Purple Champion Crawler/Data
- Survivor:Purple Champion Slasher/Data
- Survivor:Purple Champion Acid Spitter/Data
- Survivor:Purple Champion Mactera/Data
- Survivor:Purple Champion Q'ronar Youngling/Data
- Survivor:Elite Slasher/Data
- Survivor:Elite Praetorian/Data
- Survivor:Elite Acid Spitter/Data
- Survivor:Elite Mactera/Data
- Survivor:Elite Q'ronar Shellback/Data
- Survivor:Dreadnought/Data
- Survivor:Dreadnought Twin Arbalest/Data
- Survivor:Dreadnought Twin Lacerator/Data
Breadcrumbs Sandbox
Query | Result for ParentPage in table BreadcrumbsData |
---|---|
Survivor:%22Bulldog%22_Heavy_Revolver |
Survivor:Equipment#Gunner's Weapons |
Survivor:Equipment |
Survivor:Classes |
Weapon Table, Generated by #invoke:CargoQuery
[Disabled for now]
Artifact Table, Generated by Cargo
I might actually be building this to replace the two tables on Survivor:Artifacts and Survivor:Equipment.
[Disabled for now]
Cargo Query Practice
Syntax for using Module:CargoQuery
{{#invoke:CargoQuery|main |tables= <!-- corresponds to table / tables --> |join= <!-- corresponds to join on --> |fields= <!-- corresponds to fields --> |where= <!-- corresponds to where --> |groupBy= <!-- corresponds to group by --> |having= <!-- corresponds to having --> |orderBy= <!-- corresponds to order by --> |limit= <!-- corresponds to limit --> |template= <!-- pagename of template (required). remember to name your args! --> |intro= |outro= |delimiter= |default= }}
vscode, add Rowe Wilson Frederisk Holme' extension for wikitext