Template:Breakable Weakpoint/doc
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Documentation
[purge]
Usage
{{Breakable Weakpoint |weakpointNumber = // The number of breakable weakpoints on the creature. |weakpointName = // The name of the weakpoint, use plural. |weakpointBaseHealth = // The base health of the breakable weakpoint. }}
Example
For the Glyphid Bulk Detonator use:
{{Breakable Weakpoint |weakpointNumber = 3 |weakpointName = Bulbs |weakpointBaseHealth = 200 }}
Breakable Weakpoints
The Breakable Weakpoint/doc possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 200 that scale with Hazard Level.
Effective
Health Scaling |
Hazard Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | to | 140 | 200 | 220 | 240 | 240 | 220 | 220 | 240 | 240 | 240 |
When it comes to dealing damage to break the weakpoints weakpoint damage don’t apply.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.