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Template:Test Infobox2/doc
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Documentation
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Usage
This template can be used to creature an infobox with up to 10 tabs to display the stats of a creatures and its variants or any creature related to it.
{{Test Infobox2 // // // Main Section // // // | Tab1TabName = // Name of the tabber tab. | Tab1Name = // Full name of the creature. | Tab1Image = // Link to an image of the creature. | Tab1Species = // [Glyphid, Mactera, Naedocyte, Q’ronar, Nayaka, Deeptora, Korlok, Other] | Tab1SpawnRestriction = // Biomes where the creature is Banned/limited to. Mission type where the creature is banned if any. | Tab1SpawnPool = // [Common Enemy / Special Enemy / Stationary Enemy / Disruptive Enemy / Boss Enemy / Rare Boss Enemy / Neutral Critter / Rare Neutral Critter] | Tab1Attack = // The creature’s method(s) of damaging the player, separated by a line break. | Tab1Health = // Base health value of the creature. | Tab1Shell = // Base shell value of the creature. | Tab1Resistance = // Resistances and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee] | Tab1Weakness = // Weaknesses and values in percent for the creature, separated by a line break. [Fire / Frost / Electricity / Explosive / Radiation / Melee] | Tab1Immunity = // Effects the creatures is immune to, separated by a coma. [On Fire, Freeze, Electrocution, Stun, Pheromone Aggro, L.U.R.E.] | Tab1Weakpoint = // Weakpoint location and bonus damage, separated by a line break. (eg. Mouth: x2) | Tab1Armor = // Optional. Armor type for that creature. [Light / Light and Heavy / Medium / Medium2 / Heavy / Unbreakable] | Tab1ArmorValue = // Optional. Health per Plate or Armor Strength value. (e.g. 100 HP per Plate / 15 Str per Plate) If there is several values, separated by a line break and you can precise the location between brackets. // // // Umodel View // // // | Tab1UmodelTab1 = // Optional. Name of the first tab. | Tab1UmodelView1 = // Optional. Link to the first image for the umodel view. | Tab1UmodelTab2 = // Optional. Name of the second tab. | Tab1UmodelView2 = // Optional. Link to the second image for the umodel view. | Tab1UmodelTab3 = // Optional. Name of the third tab. | Tab1UmodelView3 = // Optional. Link to the third image for the umodel view. | Tab1UmodelTab4 = // Optional. Name of the forth tab. | Tab1UmodelView4 = // Optional. Link to the forth image for the umodel view. | Tab1UmodelCaption = // Optional. A caption explaining the color code used. // // // Status Resistance or Immunity // // // | Tab1OnFireImmunity = // Whether the creature is immune to the On Fire Status Effect or not. [Yes / No] | Tab1FreezeImmunity = // Whether the creature is immune to the Freeze Status Effect or not. [Yes / No] | Tab1ElectrocutionImmunity = // Whether the creature is immune to the On Electrocution Status Effect or not. [Yes / No] | Tab1StunDurationMultiplier = // Duration multiplier of the Stun Status Effect on the creature. Decimal value. 1.0 is default 0 means the creature is immune to stun. | Tab1StunImmunityWindow = // Duration in secondsto the immunity windows to following stun affect after being affected by a stun. | Tab1Courage = // Courage value of the creature (i.e. resistance to fear) Any value greater than 1 means the creature is immune to any non guarantee fear. | Tab1StunPauseLogic = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the stun or can do something else). [Yes / No] | Tab1FreezePauseLogic = // Whether or not Stun will Pause the logic of the creature (i.e. if the creature will restart the same attack/move after the Freeze or can do something else). [Yes / No] | Tab1IgnorePheromoneAggro = // Whether or not the creature is affected by the aggro effect of the Pheromone Grenade. [Yes / No] | Tab1IgnoreLUREAggro = // Whether or not the creature is affected by the aggro effect of the L.U.R.E. Grenade. [Yes / No] // // // Movement // // // | Tab1MovementSpeed = // Maximum movement speed of the creature in m/s. | Tab1FearSpeedMultiplier = // Bonus movement speed applied to the creature when under a Fear status effect (direct multiplier). | Tab1Acceleration = // How fast a creature can accelerate in m/s². | Tab1Deceleration = // How fast a creature can decelerate in m/s². | Tab1PathfinderType = // Basic type of pathfinding for the creature. [Walk, Fly] | Tab1PathfinderPreference = // Preference of the creature when moving, default being none. [None, Floor, Ceiling] | Tab1StrafeSpeed = // Strafe speed of the creature in m/s. | Tab1MaxStrafeDistance = // Maximum strafe distance of the creature in m. // // // Temperature // // // | Tab1MaxTemperature = // Maximum temperature reachable for a creature. | Tab1BurnTemperature = // Temperature at which a creature will start burning. | Tab1DouseFireTemperature = // Temperature under which a creature will stop burning. | Tab1CoolingRate = // How fast a creature cool down in °/s (or per UpdateTime if its values isn’t 1) when its temperature is above 0. | Tab1OnFireHeatRange = // How far a creature will be able to transmit its heat to other creatures. | Tab1MinTemperature = // Minimum temperature reachable for a creature. | Tab1FreezeTemperature = // Temperature at which a creature will freeze solid. | Tab1UnfreezeTemperature = // Temperature above which a creature will thaw. | Tab1WarmingRate = // How fast a creature heat up in °/s when under or at its freeze temperature. | Tab1DieIfFrozen = // If a creature will die from being frozen or just be frozen. | Tab1MaxColdSlown = // At what speed a creature will be able to move when almost frozen, in percent. (MaxColdSlown: 20% = movement speed ×0.2) | Tab1WarmingCooldown = // Time it takes after taking cold damage, before a creature starts to warm up if its temperature is between 0 its freeze temperature. | Tab1FrozenDamageBonus = // How much damage a creature will take when frozen. It is a direct multiplier and only affects instant direct damage. Default ×3 | Tab1UpdateTime = // How often a creature will warm up / cool down. Default every 1s. | Tab1TemperatureChangeScale = // A divider for the following variables: MaxTemperature, BurnTemperature, DouseFireTemperature, MinTemperature, FreezeTemperature, UnfreezeTemperature. Default is 1. }} For tabs 2 to 10 replace the préfix "Tab1" by "Tab2" to "Tab10"
Example
{{Test Infobox2 <!-- // // // Tab1 // // // --> <!-- Main --> | Tab1TabName = Common | Tab1Name = Glyphid Praetorian | Tab1Image = Glyphid Praetorian.png | Tab1Species = Glyphid | Tab1SpawnRestriction = Replaced in [[Glacial Strata]] and [[Radioactive Exclusion Zone]] | Tab1SpawnPool = Common Enemy | Tab1Attack = Bite<br>Slash<br>Acid Spray<br>Death Cloud<br>Death Cloud Explosion | Tab1Health = 750 <!-- | Tab1Shell = Unused --> | Tab1Resistance = None | Tab1Weakness = None | Tab1Immunity = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False | Tab1Weakpoint = Back: ×1 | Tab1Armor = Heavy <!-- Model --> | Tab1UmodelTab1 = Front | Tab1UmodelView1 = Glyphid Praetorian Umodel Front.png | Tab1UmodelTab2 = Side | Tab1UmodelView2 = Glyphid Praetorian Umodel Side.png <!-- | Tab1UmodelTab3 = Unused --> <!-- | Tab1UmodelView3 = Unused --> <!-- | Tab1UmodelTab4 = Unused --> <!-- | Tab1UmodelView4 = Unused --> | Tab1UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span> <!-- Movement --> | Tab1MovementSpeed = 2 | Tab1FearSpeedMultiplier = 1.5 | Tab1Acceleration = 5 | Tab1Deceleration = 2 | Tab1PathfinderType = Walk | Tab1PathfinderPreference = Floor | Tab1StrafeSpeed = 2 | Tab1MaxStrafeDistance = 2 <!-- Temperature --> | Tab1MaxTemperature = 100 | Tab1BurnTemperature = 100 | Tab1DouseFireTemperature = 40 | Tab1CoolingRate = 10 | Tab1OnFireHeatRange = 2.5 | Tab1MinTemperature = -150 | Tab1FreezeTemperature = -150 | Tab1UnfreezeTemperature = -100 | Tab1WarmingRate = 10 | Tab1DieIfFrozen = False | Tab1MaxColdSlown = 15 | Tab1WarmingCooldown = 1 | Tab1FrozenDamageBonus = 3 | Tab1UpdateTime = 1 | Tab1TemperatureChangeScale = 1 <!-- // // // Tab2 // // // --> <!-- Main --> | Tab2TabName = Frost | Tab2Name = Glyphid Frost Praetorian | Tab2Image = Glyphid Praetorian Ice.png | Tab2Species = Glyphid | Tab2SpawnRestriction = Replace Glyphid Praetorian in [[Glacial Strata]] | Tab2SpawnPool = Common Enemy | Tab2Attack = Bite<br>Slash<br>Frost Spray<br>Death Cloud | Tab2Health = 750 <!-- | Tab2Shell = Unused --> | Tab2Resistance = None | Tab2Weakness = None | Tab2Immunity = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False | Tab2Weakpoint = Back: ×1 | Tab2Armor = Heavy <!-- Model --> | Tab2UmodelTab1 = Front | Tab2UmodelView1 = Glyphid Praetorian Umodel Front.png | Tab2UmodelTab2 = Side | Tab2UmodelView2 = Glyphid Praetorian Umodel Side.png <!-- | Tab2UmodelTab3 = Unused --> <!-- | Tab2UmodelView3 = Unused --> <!-- | Tab2UmodelTab4 = Unused --> <!-- | Tab2UmodelView4 = Unused --> | Tab2UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span> <!-- Movement --> | Tab2MovementSpeed = 2 | Tab2FearSpeedMultiplier = 1.5 | Tab2Acceleration = 5 | Tab2Deceleration = 2 | Tab2PathfinderType = Walk | Tab2StrafeSpeed = Floor | Tab2PathfinderPreference = 2 | Tab2MaxStrafeDistance = 2 <!-- Temperature --> | Tab2MaxTemperature = 100 | Tab2BurnTemperature = 100 | Tab2DouseFireTemperature = 40 | Tab2CoolingRate = 25 | Tab2OnFireHeatRange = 2.5 | Tab2MinTemperature = -250 | Tab2FreezeTemperature = -250 | Tab2UnfreezeTemperature = -200 | Tab2WarmingRate = 10 | Tab2DieIfFrozen = False | Tab2MaxColdSlown = 15 | Tab2WarmingCooldown = 1 | Tab2FrozenDamageBonus = 3 | Tab2UpdateTime = 1 | Tab2TemperatureChangeScale = 1 <!-- // // // Tab3 // // // --> <!-- Main --> | Tab3TabName = Radioactive | Tab3Name = Glyphid Radioactive Praetorian | Tab3Image = Glyphid Praetorian Radioactive.png | Tab3Species = Glyphid | Tab3SpawnRestriction = Replace Glyphid Praetorian in [[Radioactive Exclusion Zone]] | Tab3SpawnPool = Common Enemy | Tab3Attack = Bite<br>Slash<br>Radiator<br>Death Cloud | Tab3Health = 750 <!-- | Tab3Shell = Unused --> | Tab3Resistance = Radiation: 100% | Tab3Weakness = None | Tab3Immunity = Courage: 0.5<br>Stun Duration: ×0.5<br>Stun Immunity Window: 2 s<br>Stun Pause Logic: False<br>Frozen Pause Logic: False | Tab3Weakpoint = Back: ×1 | Tab3Armor = Heavy <!-- Model --> | Tab3UmodelTab1 = Front | Tab3UmodelView1 = Glyphid Praetorian Umodel Front.png | Tab3UmodelTab2 = Side | Tab3UmodelView2 = Glyphid Praetorian Umodel Side.png <!-- | Tab3UmodelTab3 = Unused --> <!-- | Tab3UmodelView3 = Unused --> <!-- | Tab3UmodelTab4 = Unused --> <!-- | Tab3UmodelView4 = Unused --> | Tab3UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#a00000;">Heavy Armor</span> <!-- Movement --> | Tab3MovementSpeed = 2.5 | Tab3FearSpeedMultiplier = 1.5 | Tab3Acceleration = 5 | Tab3Deceleration = 2 | Tab3PathfinderType = Walk | Tab3PathfinderPreference = Floor | Tab3StrafeSpeed = 1.75 | Tab3MaxStrafeDistance = 2 <!-- Temperature --> | Tab3MaxTemperature = 100 | Tab3BurnTemperature = 100 | Tab3DouseFireTemperature = 40 | Tab3CoolingRate = 10 | Tab3OnFireHeatRange = 2.5 | Tab3MinTemperature = -150 | Tab3FreezeTemperature = -150 | Tab3UnfreezeTemperature = -100 | Tab3WarmingRate = 10 | Tab3DieIfFrozen = False | Tab3MaxColdSlown = 15 | Tab3WarmingCooldown = 1 | Tab3FrozenDamageBonus = 3 | Tab3UpdateTime = 1 | Tab3TemperatureChangeScale = 1 }}
Glyphid Frost Praetorian | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Glyphid Radioactive Praetorian | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.
Categories:
- Pages using Tabber parser tag
- Documentation templates