Template:TestSubTabs/doc

From Deep Rock Galactic Wiki
Jump to navigation Jump to search
Glyphid Dreadnought
Glyphid Dreadnought
Creature Details
Full Name Glyphid Dreadnought
Species Glyphid
Spawn Restriction None
Spawn Pool Boss Enemy
Combat
Attack(s) Bite
Slash
Trembling Stomp
Ignited Projectile
Swarm Bladder
Dig
Base Health 5000
Shell Health
Resistance(s) Health:
Fire: 50%
Frost: 20%
Electricity: 60%
Explosive: 40%

Shell
Fire: 30%
Explosive: 40%
Weakness(es) Health:
None

Shell
None
Immunity On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro
Weakpoint Back: ×2 (Health)
Armor Unbreakable Unbreakable armor: Block all damage.
N/A

Glyphid Dreadnought Umodel Front.png
Glyphid Dreadnought Umodel Side.png
Glyphid Dreadnought Umodel Top.png
Glyphid Dreadnought Umodel Back.png
Weakpoint / Unbreakable Armor

Status Immunity
On Fire Immunity Yes
Freeze Immunity No
Electrocution Yes
Stun
Duration Multiplier × 0
Immunity Window 0s
Fear
Courage 1
CC Pause Logic
Stun No
Freeze No
Aggro
Ignore Pheromone Yes
Ignore L.U.R.E. Yes
Movement
Movement Speed Fear Speed mult.
4 m/s ×1
Acceleration Deceleration
6 m/s2 3 m/s2
Pathfinder Type Strafe Speed
Walk 3 m/s
Pathfinder Preference Max. Strafe Distance
Floor 2 m

Temperature
Hot Cold
Max. T° Min. T°
100° Heat -490° Cold
Burn T° Freeze T°
1000° Heat -490° Cold
Douse Fire T° Unfreeze T°
100° Heat -100° Cold
Cooling Rate Warming Rate
30°/s Heat 520°/s Cold
On Fire Heat Range Warming Cooldown
2 m Heat 1 s
Max. Cold Slowdown
60% %
Update Time Die if Frozen
1 s No
T° Change Scale Frozen Dmg Bonus
÷1 ×2.5
{{TestSubTabs
<!-- // // // Main Section // // // -->
 | Name                   = Glyphid Dreadnought
 | Image                  = Glyphid dreadnought.png
 | Species                = Glyphid
 | SpawnRestriction       = None
 | SpawnPool              = Boss Enemy
 | Attack                 = Bite<br>Slash<br>Trembling Stomp<br>Ignited Projectile<br>Swarm Bladder<br>Dig
 | Health                 = 5000
 | Shell                  = 1700
 | Resistance             = <strong>Health:</strong><br>Fire: 50%<br>Frost: 20%<br>Electricity: 60%<br>Explosive: 40%<br><br><strong>Shell</strong><br>Fire: 30%<br>Explosive: 40%
 | Weakness               = <strong>Health:</strong><br>None<br><br><strong>Shell</strong><br>None
 | Immunity               = On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro
 | Weakpoint              = Back: ×2 (Health)
 | Armor                  = Unbreakable
 | ArmorValue             = N/A
 <!-- // // // Umodel View // // // -->
 | UmodelTab1             = Front
 | UmodelView1            = Glyphid Dreadnought Umodel Front.png
 | UmodelTab2             = Side
 | UmodelView2            = Glyphid Dreadnought Umodel Side.png
 | UmodelTab3             = Top
 | UmodelView3            = Glyphid Dreadnought Umodel Top.png
 | UmodelTab4             = Back
 | UmodelView4            = Glyphid Dreadnought Umodel Back.png
 | UmodelCaption          = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span>
<!-- // // // Status Resistance or Immunity // // // -->
 | OnFireImmunity         = Yes
 | FreezeImmunity         = No
 | ElectrocutionImmunity  = Yes
 | StunDurationMultiplier = 0
 | StunImmunityWindow     = 0
 | Courage                = 1
 | StunPauseLogic         = No
 | FreezePauseLogic       = No
 | IgnorePheromoneAggro   = Yes
 | IgnoreLUREAggro        = Yes
<!-- // // // Movement // // // -->
 | MovementSpeed          = 4
 | FearSpeedMultiplier    = 1
 | Acceleration           = 6
 | Deceleration           = 3
 | PathfinderType         = Walk
 | PathfinderPreference   = Floor
 | StrafeSpeed            = 3
 | MaxStrafeDistance      = 2
<!-- // // // Temperature // // // -->
 | MaxTemperature         = 100 <!-- It is not a typo -->
 | BurnTemperature        = 1000
 | DouseFireTemperature   = 100
 | CoolingRate            = 30
 | OnFireHeatRange        = 2
 | MinTemperature         = -490
 | FreezeTemperature      = -490
 | UnfreezeTemperature    = -100
 | WarmingRate            = 520
 | DieIfFrozen            = No
 | MaxColdSlown           = 60%
 | WarmingCooldown        = 1
 | FrozenDamageBonus      = 2.5
 | UpdateTime             = 1
 | TemperatureChangeScale = 1
}}