Creature Details | |
---|---|
Full Name | Glyphid Dreadnought |
Species | Glyphid |
Spawn Restriction | None |
Spawn Pool | Boss Enemy |
Combat | |
Attack(s) | Bite Slash Trembling Stomp Ignited Projectile Swarm Bladder Dig |
Base Health | 5000 |
Shell Health | |
Resistance(s) | Health: Fire: 50% Frost: 20% Electricity: 60% Explosive: 40% Shell Fire: 30% Explosive: 40% |
Weakness(es) | Health: None Shell None |
Immunity | On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro |
Weakpoint | Back: ×2 (Health) |
Armor | Unbreakable N/A |
Template:TestSubTabs/doc
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{{TestSubTabs <!-- // // // Main Section // // // --> | Name = Glyphid Dreadnought | Image = Glyphid dreadnought.png | Species = Glyphid | SpawnRestriction = None | SpawnPool = Boss Enemy | Attack = Bite<br>Slash<br>Trembling Stomp<br>Ignited Projectile<br>Swarm Bladder<br>Dig | Health = 5000 | Shell = 1700 | Resistance = <strong>Health:</strong><br>Fire: 50%<br>Frost: 20%<br>Electricity: 60%<br>Explosive: 40%<br><br><strong>Shell</strong><br>Fire: 30%<br>Explosive: 40% | Weakness = <strong>Health:</strong><br>None<br><br><strong>Shell</strong><br>None | Immunity = On Fire, Electrocution, Stun, Fear, Pheromone Aggro, L.U.R.E. Aggro | Weakpoint = Back: ×2 (Health) | Armor = Unbreakable | ArmorValue = N/A <!-- // // // Umodel View // // // --> | UmodelTab1 = Front | UmodelView1 = Glyphid Dreadnought Umodel Front.png | UmodelTab2 = Side | UmodelView2 = Glyphid Dreadnought Umodel Side.png | UmodelTab3 = Top | UmodelView3 = Glyphid Dreadnought Umodel Top.png | UmodelTab4 = Back | UmodelView4 = Glyphid Dreadnought Umodel Back.png | UmodelCaption = <span style="color:#00a000;">Weakpoint</span> / <span style="color:#600060;">Unbreakable Armor</span> <!-- // // // Status Resistance or Immunity // // // --> | OnFireImmunity = Yes | FreezeImmunity = No | ElectrocutionImmunity = Yes | StunDurationMultiplier = 0 | StunImmunityWindow = 0 | Courage = 1 | StunPauseLogic = No | FreezePauseLogic = No | IgnorePheromoneAggro = Yes | IgnoreLUREAggro = Yes <!-- // // // Movement // // // --> | MovementSpeed = 4 | FearSpeedMultiplier = 1 | Acceleration = 6 | Deceleration = 3 | PathfinderType = Walk | PathfinderPreference = Floor | StrafeSpeed = 3 | MaxStrafeDistance = 2 <!-- // // // Temperature // // // --> | MaxTemperature = 100 <!-- It is not a typo --> | BurnTemperature = 1000 | DouseFireTemperature = 100 | CoolingRate = 30 | OnFireHeatRange = 2 | MinTemperature = -490 | FreezeTemperature = -490 | UnfreezeTemperature = -100 | WarmingRate = 520 | DieIfFrozen = No | MaxColdSlown = 60% | WarmingCooldown = 1 | FrozenDamageBonus = 2.5 | UpdateTime = 1 | TemperatureChangeScale = 1 }}
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