View table: SurvivorOCStats

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Table structure:

  1. name - String (mandatory)
  2. displayName - String
  3. image - Text
  4. type - String (allowed values: Balanced · Unstable)
  5. gameDescription - Wikitext
  6. effects - Wikitext

This table has 88 rows altogether.

Recreate data.

Page name displayName image type gameDescription effects
Survivor:Overclocks/Data (edit) A Little More Oomph! Reload Damage Balanced

+15% Damage, +25% Reload Speed

Survivor:Overclocks/Data (edit) Acid Dipped Tips Damage Acid Balanced

Change the damage type to [ACID]

Survivor:Overclocks/Data (edit) Akimbo One Handed Unstable

Shoots an additional time in the opposite direction

Survivor:Overclocks/Data (edit) Battery Bullets Damage Electrical Balanced

Change the damage type to [ELECTRIC]

Survivor:Overclocks/Data (edit) Behavior Chip: Defensive Drone Defense Balanced

Drones circle the player

Survivor:Overclocks/Data (edit) Behaviour Chip: Aggro Drone Attack Balanced

Drones will seek out enemies

Survivor:Overclocks/Data (edit) Better Ball Bearings Fast spin Balanced

Increase rotation speed

Survivor:Overclocks/Data (edit) Big Game Hunter Target HP Balanced

Targets the enemy with the highest HP

Survivor:Overclocks/Data (edit) Bigger Mags Bigger Mag Balanced

-25% Reload Speed, +100% Clip Size

Survivor:Overclocks/Data (edit) Bigger Tanks Bigger Tanks Balanced

+100% Lifetime

Survivor:Overclocks/Data (edit) Bolt Volley Volley Unstable

Shoot all bolt types at once

Survivor:Overclocks/Data (edit) Bullet Helix Death Spiral Unstable

+200% Fire Rate, +200% Clip Size, Shoot in a spiral pattern

Survivor:Overclocks/Data (edit) Cluster Grenades Cluster Grenade Balanced

-30% Damage, The grenade now splits into 3 weaker versions

Survivor:Overclocks/Data (edit) Coilgun Mining Damage Mining Balanced

Shots now do damage to the terrain

Survivor:Overclocks/Data (edit) Cold Plasma Damage Cryo Balanced

+15% Damage, Supercooled plasma slows enemies

Survivor:Overclocks/Data (edit) Compact Explosives Balanced

+30% Explosion Radius

Survivor:Overclocks/Data (edit) Conduit Conduit Unstable

Shoot out electrical beams to all nearby constructs

Survivor:Overclocks/Data (edit) Coolant Leak Zone Cryo Balanced

Turrets slow nearby enemies

Survivor:Overclocks/Data (edit) Corrosive Coating Zone Acid Balanced

Axes leave a trail of acid when flying through the air

Survivor:Overclocks/Data (edit) Crowd Cooker Beam Spread Balanced

Increase beam width

Survivor:Overclocks/Data (edit) Cryo Bolt Balanced

Adds a [COLD] Bolt to the rotation

Survivor:Overclocks/Data (edit) Death Spiral Death Spiral Unstable

+200% Fire Rate, +200% Clip Size, Bullets now fire in a spiral pattern

Survivor:Overclocks/Data (edit) Diesel Soaked Zone Fire Balanced

Axes leave a trail of fire when flying through the air

Survivor:Overclocks/Data (edit) Disposable Tech (Drones) Disposable Tech Explode Despawn Balanced

Drones explode at the end of their lifetime instead of returning to you

Survivor:Overclocks/Data (edit) Disposable Tech (Turrets) Disposable Tech Explode Despawn Balanced

Turrets explode when they are removed

Survivor:Overclocks/Data (edit) Disposable Tech (VSS) Disposable Tech Explode Despawn Unstable

The Stun Sweeper no longer returns to you but instead explodes in an electrical burst

Survivor:Overclocks/Data (edit) Double Barrel! Double Barrel Unstable

Shoot two parallel Bullets!

Survivor:Overclocks/Data (edit) Drippin Balls Zone Fire Unstable

Dripping hot plasma sets the ground on fire

Survivor:Overclocks/Data (edit) Drone Mining Damage Mining Balanced

Drones now do damage to the terrain

Survivor:Overclocks/Data (edit) Electrical Tether Electrical Tether Unstable

Drones are now tethered to you by an arc of electricity

Survivor:Overclocks/Data (edit) EM Discharge EM Discharge Unstable

Stubby can now shoot friendly targets for extra [ELECTRIC] goodness

Survivor:Overclocks/Data (edit) Even More Beams More Beams Unstable

+3 Beams

Survivor:Overclocks/Data (edit) Experimental Cluster Projectiles Explode Despawn Unstable

Plasma balls split into smaller projectiles when they expire

Survivor:Overclocks/Data (edit) Explosive Reload Explode Reload Balanced

Release an explosion whenever the weapon reloads

Survivor:Overclocks/Data (edit) Extra Capacity (Balanced) Extra Capacity Turret Cap Balanced

Adds 1 extra charge

Survivor:Overclocks/Data (edit) Extra Capacity (Unstable) Extra Capacity Turret Cap Unstable

Adds 3 extra charges

Survivor:Overclocks/Data (edit) Extra Rocket Drum Add Rockets Unstable

Add a lot more rockets

Survivor:Overclocks/Data (edit) Fire Bolt Balanced

Adds a [FIRE] Bolt to the rotation

Survivor:Overclocks/Data (edit) Fire Bullets Damage Fire Balanced

Change the damage type to [FIRE]

Survivor:Overclocks/Data (edit) Focused Lens Beam Range Balanced

Increase beam length but reduce width. Target the enemy with the largest total HP.

Survivor:Overclocks/Data (edit) Frostburn Balanced

+15% Damage

Survivor:Overclocks/Data (edit) Fuel Leak Zone Fire Unstable

Fire drones leave a trail of fire

Survivor:Overclocks/Data (edit) Gas Rerouting Reload Firerate Balanced

+25% Fire Rate, +25% Reload Speed

Survivor:Overclocks/Data (edit) Gravitational Core Grenade Pull Unstable

+25% Explosion Radius, Pulls in enemies before detonation

Survivor:Overclocks/Data (edit) Hallucinogenic Grenade Fear Unstable

Enemies run away in fear

Survivor:Overclocks/Data (edit) High Caliber Rounds Pierce Balanced

+30% Damage, -30% Fire Rate, + Piercing Shots

Survivor:Overclocks/Data (edit) High Velocity Bullets Range Increase Balanced

+50% Weapon Range

Survivor:Overclocks/Data (edit) Hot Plasma Damage Fire Balanced

+15% Damage, Superheats the plamsa, burning enemies

Survivor:Overclocks/Data (edit) Incendiary Payload Zone Fire Balanced

Rockets set the ground on fire

Survivor:Overclocks/Data (edit) Ionized Plasma Balanced

+15% Damage, Electrified bullets shock enemies

Survivor:Overclocks/Data (edit) Kinda Looks Like a Magnet Weapon Magnet Balanced

The Stun Sweeper will now pick up XP and Materials

Survivor:Overclocks/Data (edit) Krakatoa Protocol Krakatoa Unstable

Explode on death, leaving a puddle of fire

Survivor:Overclocks/Data (edit) Lead Wrapped Ammo Medium Unstable

+150% Damage, -50% Fire Rate

Survivor:Overclocks/Data (edit) Lightweight Alloy Range Increase Balanced

+50% Weapon Range

Survivor:Overclocks/Data (edit) LMG Overload Turret Overload Unstable

+150% Fire Rate, -15 Accuracy

Survivor:Overclocks/Data (edit) Magnetic Alloy Weapon Magnet Balanced

Turrets will now pick up nearby XP and Materials

Survivor:Overclocks/Data (edit) Mini Pellets Minipellets Unstable

-20% Damage, Shotgun shells contain twice as many pellets, but they do less damage

Survivor:Overclocks/Data (edit) Mining Directive Mining Balanced

Turrets mine nearby walls

Survivor:Overclocks/Data (edit) MK 11 Spray Pray Unstable

+200% Fire Rate, +30 Clip Size, -90 Accuracy

Survivor:Overclocks/Data (edit) More Axes Add Axes Unstable

+100% Clip Size

Survivor:Overclocks/Data (edit) More Beams (Balanced) More Beams Beam Count Balanced

+1 Beam

Survivor:Overclocks/Data (edit) More Bounce! Add Bounce Unstable

Bounce more times before detonating

Survivor:Overclocks/Data (edit) More Drones (Balanced) More Drones More Drones Balanced

+1 Drone

Survivor:Overclocks/Data (edit) More Drones (Unstable) More Drones More Drones Unstable

+3 Drones

Survivor:Overclocks/Data (edit) Nano Waves Nano Waves Balanced

-30% Damage. Less initial damage, but increases the applied burn stacks.

Survivor:Overclocks/Data (edit) One-Handed One Handed Unstable

Throw an additional Stun Sweeper in the opposite direction

Survivor:Overclocks/Data (edit) Overcharged Fuelcells Less Lifetime Unstable

+150% Damage, -50% Lifetime

Survivor:Overclocks/Data (edit) Overheat Less Lifetime Balanced

+100% Damage, -35% Lifetime

Survivor:Overclocks/Data (edit) Pan Fried Shells Damage Fire Balanced

Change the damage type to [FIRE]

Survivor:Overclocks/Data (edit) Payload Payload Unstable

When hitting large enemies or rocks bolts leave behind an electrical field

Survivor:Overclocks/Data (edit) Personal Space Invaders Drone Defense Balanced

-50% Weapon Range, drones circle much closer to you

Survivor:Overclocks/Data (edit) Piercing Projectiles Pierce Balanced

+Piercing Shots

Survivor:Overclocks/Data (edit) Plasma Coating Damage Plasma Balanced

Changes damage type to [PLASMA]

Survivor:Overclocks/Data (edit) Refrigerated Gunpowder Damage Cryo Balanced

Change the damage type to [COLD]

Survivor:Overclocks/Data (edit) Reload Shield Armor Balanced

-25% Reload Speed, Doubles your Armor while the weapon is reloading

Survivor:Overclocks/Data (edit) Rubber Tip Knockback Balanced

+Knockback

Survivor:Overclocks/Data (edit) Sawn-Off Sawn Off Unstable

-10 Accuracy, More bullets, less range

Survivor:Overclocks/Data (edit) Sidearm Light Balanced

-25% Damage, All Other Weapons: +25% Damage

Survivor:Overclocks/Data (edit) Spare Rockets Add Rockets Balanced

Add 3 more rockets

Survivor:Overclocks/Data (edit) Sticky Fuel Zone Fire Unstable

Add burning zones to the ground

Survivor:Overclocks/Data (edit) Tank Tracks Turret Tracks Balanced

The turrets will follow you around

Survivor:Overclocks/Data (edit) Tape Some Nails to It Balanced

Adds an additional explosion that deals [KINETIC] damage

Survivor:Overclocks/Data (edit) The Favourite Favourite Unstable

+100% Damage, +100% Reload Speed, All other weapons -30% Damage, -30% Reload Speed

Survivor:Overclocks/Data (edit) The Tightest of Springs Projectile Spread Unstable

+150% Fire Rate, -15 Accuracy

Survivor:Overclocks/Data (edit) Thermal Oscillator Unstable

+50% Damage, Wave Cooker now also applies Slow

Survivor:Overclocks/Data (edit) Thick Boy Fatboy Unstable

Combines all pellets into one thick boy, greatly increasing damage while reducing reload speed

Survivor:Overclocks/Data (edit) True TNT Mining Balanced

Grenade explosions now deal damage to the terrain

Survivor:Overclocks/Data (edit) Vortex Core Grenade Pull Balanced

EPC projectiles now pull in a radius around them