Glyphid Dreadnought Twins/Data

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This page is possibly not up to date. It was last updated for Season 03: Plaguefall
Updated for U37



Glyphid Dreadnought Lacerator

Base

  • name: Glyphid Dreadnought Lacerator
  • image: Dreadnought Lacerator.png
  • species: Glyphid

Location

  • biome: All
  • tags: Base
  • spawnPool:
  • spawnedByMachineEvent:
  • spawnByMissionMutator:
  • bannedMissionType:
  • spawnRestriction: Elimination Missions or in place of a Swarm
  • spawnNote: Always spawn in pair with the Glyphid Dreadnought Arbalest

Basic Information

  • attacks: Flame Breath^Rock Wave^Burrow^Slam
  • healthLabel:
  • baseHealth: 4500
  • healthScaling: Boss
  • eliteRes:

Weaknesses

  • weakpointLocation: Back (under the shell)
  • weakpointMultiplier: 1
  • weakpointBaseHealth:
  • armorLocation: Body and front legs
  • armorDamageMultiplier: 0
  • armorStrength:
  • armorBaseHealth: 100

Resistances

  • resistanceLabel:
  • fireRes: 30%
  • frostRes: 15%
  • explosiveRes: 30%
  • electricityRes: 40%
  • meleeRes:
  • radiationRes:
  • poisonRes:
  • corrosiveRes: 20%
  • piercingRes:
  • radialRes:
  • resistanceLabel2:
  • fireRes2:
  • frostRes2:
  • explosiveRes2:
  • electricityRes2:
  • meleeRes2:
  • radiationRes2:
  • poisonRes2:
  • corrosiveRes2:
  • piercingRes2:
  • radialRes2:
  • invulnerableToNonDefinedRes:

Umodel View

  • modelView1: Dreadnought_Lacerator_Umodel_Top.png
  • modelTab1: Top
  • modelView2: Dreadnought_Lacerator_Umodel_Back.png
  • modelTab2: Back
  • modelView3: Glyphid Dreadnought Lacerator Armorless Umodel.png
  • modelTab3: Side (Armorless)
  • modelView4:
  • modelTab4:
  • modelCaption: Weakpoint
    Heavy Armor

Immunity

  • onFireImmunity: Yes
  • freezeImmunity: No
  • electrocutionImmunity: No
  • stunDurationMultiplier: 0
  • stunImmunityWindow: 0
  • stunPauseLogic: No
  • freezePauseLogic: Yes
  • fearImmunity: Yes
  • courage: 1
  • movementSpeedPenaltyReduction: 75%
  • ignorePheromoneAggro: Yes
  • ignoreLUREAggro: Yes

Movement

  • movementSpeed: 6
  • fearSpeedMultiplier: 1
  • acceleration: 7
  • deceleration: 5
  • pathfinderType: Walk
  • pathfinderPreference: Floor
  • strafeSpeed: 6
  • maxStrafeDistance: 2

Temperature

  • burnTemp: 1000
  • douseFireTemp: 100
  • coolingRate: 30
  • dieIfOnFire: N/A
  • onFireHeatRange: 2
  • freezeTemp: -490
  • unfreezeTemp: -100
  • warmingRate: 520
  • warmingCooldown: 1
  • maxColdSlowown: 60%
  • dieIfFrozen: No
  • frozenDamageBonus: 2.666
  • updateTime: 1
  • tempChangeScale: 1



Glyphid Dreadnought Arbalest

Base

  • name: Glyphid Dreadnought Arbalest
  • image: Dreadnought Arbalest.png
  • species: Glyphid

Location

  • biome: All
  • tags: Base
  • spawnPool:
  • spawnedByMachineEvent:
  • spawnByMissionMutator:
  • bannedMissionType:
  • spawnRestriction: Elimination Missions or in place of a Swarm
  • spawnNote: Always spawn in pair with the Glyphid Dreadnought Lacerator

Basic Information

  • attacks: Explosive Barrage^Fireball Fan^Armor Regeneration
  • healthLabel:
  • baseHealth: 4500
  • healthScaling: Boss
  • eliteRes:

Weaknesses

  • weakpointLocation: Back (under the shell)
  • weakpointMultiplier: 1
  • weakpointBaseHealth:
  • armorLocation: Body and front legs
  • armorDamageMultiplier: 0
  • armorStrength:
  • armorBaseHealth: 100

Resistances

  • resistanceLabel:
  • fireRes: 30%
  • frostRes: 15%
  • explosiveRes: 30%
  • electricityRes: 40%
  • meleeRes:
  • radiationRes:
  • poisonRes:
  • corrosiveRes: 20%
  • piercingRes:
  • radialRes:
  • resistanceLabel2:
  • fireRes2:
  • frostRes2:
  • explosiveRes2:
  • electricityRes2:
  • meleeRes2:
  • radiationRes2:
  • poisonRes2:
  • corrosiveRes2:
  • piercingRes2:
  • radialRes2:
  • invulnerableToNonDefinedRes:

Umodel View

  • modelView1: Dreadnought_Arbalest_Umodel_Top.png
  • modelTab1: Top
  • modelView2: Dreadnought_Arbalest_Umodel_Back.png
  • modelTab2: Back
  • modelView3: Glyphid Dreadnought Arbalest Armorless Umodel.png
  • modelTab3: Side (Armorless)
  • modelView4:
  • modelTab4:
  • modelCaption: Weakpoint
    Heavy Armor

Immunity

  • onFireImmunity: Yes
  • freezeImmunity: No
  • electrocutionImmunity: No
  • stunDurationMultiplier: 0
  • stunImmunityWindow: 0
  • stunPauseLogic: No
  • freezePauseLogic: Yes
  • fearImmunity: Yes
  • courage: 1
  • movementSpeedPenaltyReduction: 75%
  • ignorePheromoneAggro: Yes
  • ignoreLUREAggro: Yes

Movement

  • movementSpeed: 4
  • fearSpeedMultiplier: 1
  • acceleration: 5
  • deceleration: 2
  • pathfinderType: Walk
  • pathfinderPreference: Walls
  • strafeSpeed: 4
  • maxStrafeDistance: 100

Temperature

  • burnTemp: 1000
  • douseFireTemp: 100
  • coolingRate: 30
  • dieIfOnFire: N/A
  • onFireHeatRange: 2
  • freezeTemp: -490
  • unfreezeTemp: -100
  • warmingRate: 520
  • warmingCooldown: 1
  • maxColdSlowown: 60%
  • dieIfFrozen: No
  • frozenDamageBonus: 2.666
  • updateTime: 1
  • tempChangeScale: 1