Glyphid Dreadnought Hiveguard/Data

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This page is possibly not up to date. It was last updated for Season 03: Plaguefall
Updated for U37



Glyphid Dreadnought Hiveguard

Base

  • name: Glyphid Dreadnought Hiveguard
  • image: Dreadnought Hiveguard.png
  • species: Glyphid

Location

  • biome: All
  • tags: Base
  • spawnPool:
  • spawnedByMachineEvent:
  • spawnByMissionMutator:
  • bannedMissionType:
  • spawnRestriction: Elimination Missions or in place of a Swarm
  • spawnNote:

Basic Information

  • attacks: Slash^Bite^Summon Reinforcements^Fire Mortar^Rock Burst^Dig
  • healthLabel: Health^Prostrusion (each)
  • baseHealth: 5000^200
  • healthScaling: Boss^Special
  • eliteRes:

Weaknesses

  • weakpointLocation: Back (when exposed)
  • weakpointMultiplier: 1.5
  • weakpointBaseHealth:
  • armorLocation: Front body and legs
  • armorDamageMultiplier: 0
  • armorStrength:
  • armorBaseHealth:

Resistances

  • resistanceLabel: Weakpoint
  • fireRes: 40%
  • frostRes: 20%
  • explosiveRes: 40%
  • electricityRes: 50%
  • meleeRes:
  • radiationRes:
  • poisonRes:
  • corrosiveRes: 30%
  • piercingRes:
  • radialRes:
  • resistanceLabel2: Prostrusions
  • fireRes2: 40%
  • frostRes2: 20%
  • explosiveRes2: 40%
  • electricityRes2: 50%
  • meleeRes2:
  • radiationRes2:
  • poisonRes2:
  • corrosiveRes2: 30%
  • piercingRes2:
  • radialRes2: 50%
  • invulnerableToNonDefinedRes:

Umodel View

  • modelView1: Dreadnought_Hiveguard_Open_Umodel_Back.png
  • modelTab1: Back
  • modelView2:
  • modelTab2:
  • modelView3:
  • modelTab3:
  • modelView4:
  • modelTab4:
  • modelCaption: Weakpoint
    Unbreakable Armor

Immunity

  • onFireImmunity: Yes
  • freezeImmunity: No
  • electrocutionImmunity: No
  • stunDurationMultiplier: 0
  • stunImmunityWindow: 0
  • stunPauseLogic: No
  • freezePauseLogic: Yes
  • fearImmunity: Yes
  • courage: 1
  • movementSpeedPenaltyReduction: 75%
  • ignorePheromoneAggro: Yes
  • ignoreLUREAggro: Yes

Movement

  • movementSpeed: 2.5/3.5
  • fearSpeedMultiplier: 1
  • acceleration: 5
  • deceleration: 2
  • pathfinderType: Walk
  • pathfinderPreference: Floor
  • strafeSpeed: 2
  • maxStrafeDistance: 2

Temperature

  • burnTemp: 1000
  • douseFireTemp: 100
  • coolingRate: 30
  • dieIfOnFire: N/A
  • onFireHeatRange: 2
  • freezeTemp: -490
  • unfreezeTemp: -100
  • warmingRate: 520
  • warmingCooldown: 1
  • maxColdSlowown: 60%
  • dieIfFrozen: No
  • frozenDamageBonus: 2.666
  • updateTime: 1
  • tempChangeScale: 1



Glyphid Sentinel

Base

  • name: Glyphid Sentinel
  • image: Sentinel.png
  • species: Glyphid

Location

  • biome: All
  • tags: Base^Summon
  • spawnPool:
  • spawnedByMachineEvent:
  • spawnByMissionMutator:
  • bannedMissionType:
  • spawnRestriction: Spawned by Glyphid Dreadnought Hiveguard
  • spawnNote:

Basic Information

  • attacks: Bite^Stab
  • healthLabel:
  • baseHealth: 450
  • healthScaling: Special
  • eliteRes:

Weaknesses

  • weakpointLocation: Back
  • weakpointMultiplier: 1.5
  • weakpointBaseHealth:
  • armorLocation:
  • armorDamageMultiplier:
  • armorStrength:
  • armorBaseHealth:

Resistances

  • resistanceLabel:
  • fireRes:
  • frostRes:
  • explosiveRes:
  • electricityRes:
  • meleeRes:
  • radiationRes:
  • poisonRes:
  • corrosiveRes:
  • piercingRes:
  • radialRes:
  • resistanceLabel2:
  • fireRes2:
  • frostRes2:
  • explosiveRes2:
  • electricityRes2:
  • meleeRes2:
  • radiationRes2:
  • poisonRes2:
  • corrosiveRes2:
  • piercingRes2:
  • radialRes2:
  • invulnerableToNonDefinedRes:

Umodel View

  • modelView1: Glyphid Sentinel Umodel Back.png
  • modelTab1: Back
  • modelView2:
  • modelTab2:
  • modelView3:
  • modelTab3:
  • modelView4:
  • modelTab4:
  • modelCaption: Weakpoint

Immunity

  • onFireImmunity: No
  • freezeImmunity: No
  • electrocutionImmunity: No
  • stunDurationMultiplier: 0.5
  • stunImmunityWindow: 2
  • stunPauseLogic: Yes
  • freezePauseLogic: Yes
  • fearImmunity: Yes
  • courage: 1
  • movementSpeedPenaltyReduction: 0%
  • ignorePheromoneAggro: No
  • ignoreLUREAggro: No

Movement

  • movementSpeed: 3
  • fearSpeedMultiplier: 1.5
  • acceleration: 5
  • deceleration: 2
  • pathfinderType: Walk
  • pathfinderPreference: Floor
  • strafeSpeed: 3
  • maxStrafeDistance: 100

Temperature

  • burnTemp: 100
  • douseFireTemp: 40
  • coolingRate: 10
  • dieIfOnFire: No
  • onFireHeatRange: 2.5
  • freezeTemp: -150
  • unfreezeTemp: -100
  • warmingRate: 10
  • warmingCooldown: 1
  • maxColdSlowown: 15%
  • dieIfFrozen: No
  • frozenDamageBonus: 3
  • updateTime: 1
  • tempChangeScale: 1