Template:Weapon Skin Viewer/doc
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Documentation
[purge]
Usage
This template will create a table of paintjobs & frameworks and a image of the specified weapon (defaulting to CRSPR Flamethrower if none given)
The paintjob & framework icons when clicked will change the weapon imaged displayed to one with those applied (if one exists on the wiki)
{{Weapon Skin Viewer | WeaponId = // The ID Name of the Weapon (this is used to get the images) Note: This is case sensitive! | WeaponName = // The user facing name of the weapon to display. }}
IDs
This is the naming scheme used for weapon images.
Weapons
// Driller CRSPR Flamethrower = crspr Cryo Cannon = cryo Corrosive Sludge Pump = ? Subata 120 = subata Experimental Plasma Charger = epc Colette Wave Cooker = ? // Engineer "Warthog" Auto 210 = warthog "Stubby" Voltaic SMG = stubby LOK-1 Smart Rifle = ? Deepcore 40mm PGL = pgl Breach Cutter = bc Shard Diffractor = ? // Gunner "Lead Storm" Powered Minigun = mg "Thunderhead" Heavy Autocannon = ac "Hurricane" Guided Rocket System = ? "Bulldog" Heavy Revolver = bulldog BRT7 Burst Fire Gun = brt ArmsKore Coil Gun = ? // Scout Deepcore GK2 = gk2 M1000 Classic = m1000 DRAK-25 Plasma Carbine = ? Jury-Rigged Boomstick = boomstick Zhukov NUK17 = zhukov Nishanka Boltshark X-80 = ?
Paintjobs
Default = //blank Beyond The Circuit = beyond Bootcamp = ?bootcamp Copper Patinate = ?cooper Dark Descent = dark Dark Future = darkfuture Dawn of the Dread = ?dawn Deep Sea Defender = ?deep Deepcore = deepcore Desert Ranger = desert Digital Danger = digital Fiery = ?fiery First Stripe = first Ghostly Pale = ghostly Jungle Raid = jungle Mega Corp = megacorp Metallic Vintage = metallic Mint Assault = mint Moss Crawler = ?moss Predator = ?predator Primal Blood = primal Rival Tech = ?rival Robot Rebellion = ?robot Roughneck = ?roughneck Salt Crystal = ?salt Scratched Metal = ?scratched The Company Special = special The Supporter = supporter Tool Of Destruction = tool Trusty Rusty = trusty Warmonger = warmonger
Frameworks
Stock = stock //Only when default paintwork selected otherwise blank Builder's Choice = ?builder Custom Engineered = custom Fourth Relic = fourth Glyphid Trophy Hunter = glyphid Mechanized = mechanized MegaCorp = megacorp Neonband = neon Rival Tech = ?rival Scale Brigade = scale Waster = ?waster
Example
{{Weapon Skin Viewer | WeaponId = cryo | WeaponName = Cryo Cannon }}
[Weapon Name]: [Framework Name] - [Paintjob Name]
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This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.