Template:Equipment stats
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Documentation
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This template is used to insert equipment initial stats infobox into dwarf equipment pages.
Usage
{{Equipment stats | custominfoboxtitle = //Optional custom infobox title for instances like Neurotoxin ignition stats. Defaults to Initial stats | HEADER baseshot = //Optional header for equipment that has custom projectiles | damage = //Damage dealt per bullet/projectile | damage2 = //As above | damage2 type = //Optional. Type of damage (e.g. Electrocution, Charged etc. Defaults to "Damage".) | areadamage = //Damage dealt by bullet's/projectile's explosion | areadamage type = //Optional. Type of damage (e.g. Charged, Explosion etc. Defaults to "Area Damage".) | radius = //Radius of effect | radius type = //Optional. Type of radius (e.g. Damage, Slow, Weakening etc. Defaults to "Radius".) | bullets = //Number of bullets per shot | range = //Range in metres | duration = //Duration of effect. Should include decimal point | duration type = //Optional. Type of duration (e.g. Flare, Inhibitor Field etc. Defaults to "Duration".) | cooldown = //Cooldown in seconds. Should include decimal point | clip = //Amount of ammo that can be used before needing to reload | clip type = //Optional. Type of clip/magazine used. (Defaults to "Magazine Size".) | ammo = //Amount of reserve ammo | ammo type = //Optional. Use to change "Ammo" to something else (e.g. Flares, Grenades, Satchels etc.) | firerate = //Number of shots fired in one second. Include "/second" following number given | cooling = //Time in seconds for weapon to cool after overheating | reload = //Time in seconds to reload clip | spinup = //Time in seconds to spin-up | spindown = //Time in seconds to spin-down | chance = //Percentage chance | chance type = //Recommended. Type of chance (e.g. Stagger, Electrocution etc. Defaults to just "Chance".) | reach = //Ranged weapon's maximum range | reach type = //Optional. Type of reach (e.g. Flame, Cold Stream etc. Defaults to just "Reach".) | shield = //Shield hitpoints | shieldregen = //Shield regeneration | recharge = //Recharge duration | recharge delay = //Delay before recharge starts | resistance = //Damage resistance percentage | resistance type = //Defaults to just "Resistance" | bonus = //Percentage bonus | bonus type = //Recommended. Type of bonus (e.g. Weakpoint Damage, Armor Penetration etc. Defaults to just "Bonus".) | fear = //Fear Factor bonus | fear type = //Optional. Type of fear (e.g. Impact, Explosion etc. Defaults to just "Fear Factor".) | fear2 = //As above | fear2 type = //As above | custom1 name = //Custom stat name | custom1 = //Custom stat value | custom2 name = //As above | custom2 = //As above | custom3 name = //As above | custom3 = //As above | custom4 name = //As above | custom4 = //As above | custom5 name = //As above | custom5 = //As above | custom6 name = //As above | custom6 = //As above | custom7 name = //As above | custom7 = //As above | custom8 name = //As above | custom8 = //As above | HEADER chargeshot = //Optional header for equipment that has custom projectiles | chargeshot custom1 = //Optional. Only required for equipment with custom projectile | chargeshot custom1 name = //Name for custom stat | chargeshot custom2 = //As above | chargeshot custom2 name = //As above | chargeshot custom3 = //As above | chargeshot custom3 name = //As above | chargeshot custom4 = //As above | chargeshot custom4 name = //As above | chargeshot custom5 = //As above | chargeshot custom5 name = //As above | chargeshot custom6 = //As above | chargeshot custom6 name = //As above }}
Example
{{Equipment stats testing | HEADER baseshot = M1000 hipfire | damage = 55 Kinetic | ammo = 96 | clip = 8 | clip type = clip size | firerate = 4/second | reload = 2.5 seconds | custom2 name = Armor Breaking | custom2 = 30% | HEADER chargeshot = M1000 focus shot | chargeshot custom1 name = Charge time | chargeshot custom1 = {{Tooltip|0.625 seconds|charges at 1.65 charge/second}} | chargeshot custom2 name = charge amount | chargeshot custom2 = {{Tooltip|1 unit|focus charges to 1 unit in 0.625 seconds}} | chargeshot custom3 name = ammo consumption | chargeshot custom3 = 2 ammo/shot | chargeshot custom4 name = damage bonus | chargeshot custom4 = 100% | chargeshot custom5 name = {{Tooltip|focus movement speed|movement speed is reduced to 30% of base movement speed while in focus}} | chargeshot custom5 = 30% | chargeshot custom6 name = focus cooldown | chargeshot custom6 = 0.25 seconds }}
Notes
- 'm', 's', and '%' at the end of values should be omitted when using this template except for custom stat value parameters.
- 'type' and 'name' fields will automatically capitalise the first letter of the first word.
- The invisible table will always have a fixed width of 200px.
- Not recommended to be used outside of tables.
The above documentation is transcluded from Template:Equipment stats/doc. (edit | history)