Template:Equipment stats

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This template is used to insert equipment initial stats infobox into dwarf equipment pages.

Usage

{{Equipment stats
| custominfoboxtitle = //Optional custom infobox title for instances like Neurotoxin ignition stats. Defaults to Initial stats
| HEADER baseshot = //Optional header for equipment that has custom projectiles
| damage          = //Damage dealt per bullet/projectile
| damage2         = //As above
| damage2 type    = //Optional. Type of damage (e.g. Electrocution, Charged etc. Defaults to "Damage".)
| areadamage      = //Damage dealt by bullet's/projectile's explosion
| areadamage type = //Optional. Type of damage (e.g. Charged, Explosion etc. Defaults to "Area Damage".)
| radius          = //Radius of effect
| radius type     = //Optional. Type of radius (e.g. Damage, Slow, Weakening etc. Defaults to "Radius".)
| bullets         = //Number of bullets per shot
| range           = //Range in metres
| duration        = //Duration of effect. Should include decimal point
| duration type   = //Optional. Type of duration (e.g. Flare, Inhibitor Field etc. Defaults to "Duration".)
| cooldown        = //Cooldown in seconds. Should include decimal point
| clip            = //Amount of ammo that can be used before needing to reload
| clip type       = //Optional. Type of clip/magazine used. (Defaults to "Magazine Size".)
| ammo            = //Amount of reserve ammo
| ammo type       = //Optional. Use to change "Ammo" to something else (e.g. Flares, Grenades, Satchels etc.)
| firerate        = //Number of shots fired in one second. Include "/second" following number given
| cooling         = //Time in seconds for weapon to cool after overheating
| reload          = //Time in seconds to reload clip
| spinup          = //Time in seconds to spin-up
| spindown        = //Time in seconds to spin-down
| chance          = //Percentage chance
| chance type     = //Recommended. Type of chance (e.g. Stagger, Electrocution etc. Defaults to just "Chance".)
| reach           = //Ranged weapon's maximum range
| reach type      = //Optional. Type of reach (e.g. Flame, Cold Stream etc. Defaults to just "Reach".)
| shield          = //Shield hitpoints
| shieldregen     = //Shield regeneration
| recharge        = //Recharge duration
| recharge delay  = //Delay before recharge starts
| resistance      = //Damage resistance percentage
| resistance type = //Defaults to just "Resistance"
| bonus           = //Percentage bonus
| bonus type      = //Recommended. Type of bonus (e.g. Weakpoint Damage, Armor Penetration etc. Defaults to just "Bonus".)
| fear            = //Fear Factor bonus
| fear type       = //Optional. Type of fear (e.g. Impact, Explosion etc. Defaults to just "Fear Factor".)
| fear2           = //As above
| fear2 type      = //As above
| custom1 name    = //Custom stat name
| custom1         = //Custom stat value
| custom2 name    = //As above
| custom2         = //As above
| custom3 name    = //As above
| custom3         = //As above
| custom4 name    = //As above
| custom4         = //As above
| custom5 name    = //As above
| custom5         = //As above
| custom6 name    = //As above
| custom6         = //As above
| custom7 name    = //As above
| custom7         = //As above
| custom8 name    = //As above
| custom8         = //As above
| HEADER chargeshot       = //Optional header for equipment that has custom projectiles
| chargeshot custom1      = //Optional. Only required for equipment with custom projectile
| chargeshot custom1 name = //Name for custom stat
| chargeshot custom2      = //As above
| chargeshot custom2 name = //As above
| chargeshot custom3      = //As above
| chargeshot custom3 name = //As above
| chargeshot custom4      = //As above
| chargeshot custom4 name = //As above
| chargeshot custom5      = //As above
| chargeshot custom5 name = //As above
| chargeshot custom6      = //As above
| chargeshot custom6 name = //As above
}}

Example

{{Equipment stats testing
| HEADER baseshot = M1000 hipfire
| damage = 55 Kinetic
| ammo = 96
| clip = 8
| clip type = clip size
| firerate = 4/second
| reload = 2.5 seconds
| custom2 name = Armor Breaking
| custom2 = 30%
| HEADER chargeshot = M1000 focus shot
| chargeshot custom1 name = Charge time
| chargeshot custom1      = {{Tooltip|0.625 seconds|charges at 1.65 charge/second}}
| chargeshot custom2 name = charge amount
| chargeshot custom2      = {{Tooltip|1 unit|focus charges to 1 unit in 0.625 seconds}}
| chargeshot custom3 name = ammo consumption
| chargeshot custom3      = 2 ammo/shot
| chargeshot custom4 name = damage bonus
| chargeshot custom4      = 100%
| chargeshot custom5 name = {{Tooltip|focus movement speed|movement speed is reduced to 30% of base movement speed while in focus}}
| chargeshot custom5      = 30%
| chargeshot custom6 name = focus cooldown
| chargeshot custom6      = 0.25 seconds
}}

Notes

  • 'm', 's', and '%' at the end of values should be omitted when using this template except for custom stat value parameters.
  • 'type' and 'name' fields will automatically capitalise the first letter of the first word.
  • The invisible table will always have a fixed width of 200px.
  • Not recommended to be used outside of tables.