Stabber Vine/Data

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This page is possibly not up to date. It was last updated for Season 03: Plaguefall
Updated for U37



Stabber Vine

Base

  • name: Stabber Vine
  • image: Stabber Vine.png
  • species: Other

Location

  • biome: Hollow Bough
  • tags: Base
  • spawnPool: Stationary Enemy
  • spawnedByMachineEvent:
  • spawnByMissionMutator:
  • bannedMissionType:
  • spawnRestriction: Can only spawn at map creation
  • spawnNote:

Basic Information

  • attacks: Stab
  • healthLabel:
  • baseHealth: 300
  • healthScaling: None
  • eliteRes:

Weaknesses

  • weakpointLocation: Base of the claw
  • weakpointMultiplier: 3
  • weakpointBaseHealth:
  • armorLocation: Claw
  • armorDamageMultiplier: 0
  • armorStrength:
  • armorBaseHealth:

Resistances

  • resistanceLabel:
  • fireRes:
  • frostRes:
  • explosiveRes:
  • electricityRes:
  • meleeRes:
  • radiationRes:
  • poisonRes:
  • corrosiveRes:
  • piercingRes:
  • radialRes:
  • resistanceLabel2:
  • fireRes2:
  • frostRes2:
  • explosiveRes2:
  • electricityRes2:
  • meleeRes2:
  • radiationRes2:
  • poisonRes2:
  • corrosiveRes2:
  • piercingRes2:
  • radialRes2:
  • invulnerableToNonDefinedRes:

Umodel View

  • modelView1: Stabber Vine Umodel Side.png
  • modelTab1: Side
  • modelView2:
  • modelTab2:
  • modelView3:
  • modelTab3:
  • modelView4:
  • modelTab4:
  • modelCaption: Weakpoint
    Unbreakable Armor

Immunity

  • onFireImmunity: Yes
  • freezeImmunity: Partial
  • electrocutionImmunity: No
  • stunDurationMultiplier:
  • stunImmunityWindow:
  • stunPauseLogic:
  • freezePauseLogic:
  • fearImmunity: Yes
  • courage: 0
  • movementSpeedPenaltyReduction: 0%
  • ignorePheromoneAggro: Yes
  • ignoreLUREAggro: Yes

Movement

  • movementSpeed:
  • fearSpeedMultiplier:
  • acceleration:
  • deceleration:
  • pathfinderType:
  • pathfinderPreference:
  • strafeSpeed:
  • maxStrafeDistance:

Temperature

  • burnTemp: 15
  • douseFireTemp: 0
  • coolingRate: 10
  • dieIfOnFire: No
  • onFireHeatRange: 1.5
  • freezeTemp: -50
  • unfreezeTemp: 0
  • warmingRate: 10
  • warmingCooldown: 2
  • maxColdSlowown: 25%
  • dieIfFrozen: No
  • frozenDamageBonus: 3
  • updateTime: 1
  • tempChangeScale: 1