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Combined display of all available logs of Deep Rock Galactic Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 20:42, 13 April 2024 Workdawg talk contribs created page Survivor Talk:Overclocks/Data (Created page with "Is there a reason that the damage type OCs are worded differently? All types EXCEPT Plasma say "Change the damage type..." while Plasma says "Changes damage type..." When I created the "Damage Type" pages ({{SurvivorDamage|KINETIC}}, {{SurvivorDamage|fire}}, {{SurvivorDamage|electric}}, {{SurvivorDamage|cold}}, {{SurvivorDamage|plasma}}, and {{SurvivorDamage|acid}} ) the description is hard coded as a query... so that was annoying. ~~~~")
  • 14:37, 13 April 2024 Workdawg talk contribs created page Survivor:Lasting Weapon (Created page with "{{FiringType|Lasting}} is a weapon type in DRG Survivor. Other weapon families include: {{FiringType|Precise}}, {{FiringType|Spray}}, {{FiringType|Area}}, {{FiringType|Beam}} __TOC__ == {{FiringType|Lasting}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, we...")
  • 14:37, 13 April 2024 Workdawg talk contribs created page Survivor:Beam Weapon (Created page with "{{FiringType|Beam}} is a weapon type in DRG Survivor. Other weapon families include: {{FiringType|Precise}}, {{FiringType|Spray}}, {{FiringType|Area}}, {{FiringType|Lasting}} __TOC__ == {{FiringType|Beam}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weapo...")
  • 14:36, 13 April 2024 Workdawg talk contribs created page Survivor:Area Weapon (Created page with "{{FiringType|Area}} is a weapon type in DRG Survivor. Other weapon families include: {{FiringType|Precise}}, {{FiringType|Spray}}, {{FiringType|Beam}}, {{FiringType|Lasting}} __TOC__ == {{FiringType|Area}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weapo...")
  • 14:36, 13 April 2024 Workdawg talk contribs created page Survivor:Spray Weapon (Created page with "{{FiringType|Spray}} is a weapon type in DRG Survivor. Other weapon families include: {{FiringType|Precise}}, {{FiringType|Area}}, {{FiringType|Beam}}, {{FiringType|Lasting}} __TOC__ == {{FiringType|Spray}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weap...")
  • 14:35, 13 April 2024 Workdawg talk contribs created page Survivor:Precise Weapon (Created page with "{{FiringType|Precise}} is a weapon type in DRG Survivor. Other weapon families include: {{FiringType|Spray}}, {{FiringType|Area}}, {{FiringType|Beam}}, {{FiringType|Lasting}} __TOC__ == {{FiringType|Precise}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, we...")
  • 14:33, 13 April 2024 Workdawg talk contribs created page Template:FiringType (Created page with "<includeonly>{{#switch:{{uc: {{{1|Light}}}}} | PROJECTILE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | EXPLOSIVE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | DRONE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | TURRET= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | #default = Survivor:W...")
  • 14:31, 13 April 2024 Workdawg talk contribs created page Survivor:Turret Weapon (Created page with "{{WeaponType|Turret}} is a weapon type in DRG Survivor. Other weapon families include: {{WeaponType|Projectile}}, {{WeaponType|Explosive}}, {{WeaponType|Drone}} __TOC__ == {{WeaponType|Turret}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weaponRange, hasKn...")
  • 14:31, 13 April 2024 Workdawg talk contribs created page Survivor:Drone Weapon (Created page with "{{WeaponType|Drone}} is a weapon type in DRG Survivor. Other weapon families include: {{WeaponType|Projectile}}, {{WeaponType|Explosive}}, {{WeaponType|Turret}} __TOC__ == {{WeaponType|Drone}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weaponRange, hasKno...")
  • 14:30, 13 April 2024 Workdawg talk contribs created page Survivor:Explosive Weapon (Created page with "{{WeaponType|Explosive}} is a weapon type in DRG Survivor. Other weapon families include: {{WeaponType|Projectile}}, {{WeaponType|Drone}}, {{WeaponType|Turret}} __TOC__ == {{WeaponType|Explosive}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weaponRange, ha...")
  • 14:29, 13 April 2024 Workdawg talk contribs created page Survivor:Projectile Weapon (Created page with "{{WeaponType|Projectile}} is a weapon type in DRG Survivor. Other weapon families include: {{WeaponType|Explosive}}, {{WeaponType|Drone}}, {{WeaponType|Turret}} __TOC__ == {{WeaponType|Projectile}} Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag, damage, roF, clipSize, reloadTime, weaponRange, h...")
  • 14:27, 13 April 2024 Workdawg talk contribs created page Template:WeaponType (Created page with "<includeonly>{{#switch:{{uc: {{{1|Light}}}}} | PROJECTILE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | EXPLOSIVE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | DRONE= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | TURRET= <span style="color:#ffffff"><b>[{{uc: {{{1}}}}}]</b></span> | #default = Survivor:W...")
  • 14:08, 13 April 2024 Workdawg talk contribs created page Template:WeaponFamily (Created page with "<includeonly>{{#switch:{{uc: {{{1|Light}}}}} | Light= <span style="color:#f9f599"><b>[{{uc: {{{1}}}}}]</b></span> | Medium= <span style="color:#ff5600"><b>[{{uc: {{{1}}}}}]</b></span> | Heavy= <span style="color:#29d9dc"><b>[{{uc: {{{1}}}}}]</b></span> | Construct= <span style="color:#83b4b8"><b>[{{uc: {{{1}}}}}]</b></span> | Throwable= Survivor:Throwable w...")
  • 14:05, 13 April 2024 Workdawg talk contribs created page Survivor:Throwable Weapon (Created page with "Throwable is a weapon family in DRG Survivor. Other weapon families include: Light, Medium, Heavy, Construct __TOC__ == Drone Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag,...")
  • 14:05, 13 April 2024 Workdawg talk contribs created page Survivor:Construct Weapon (Created page with "Construct is a weapon family in DRG Survivor. Other weapon families include: Light, Medium, Heavy, Throwable __TOC__ == Construct Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag,...")
  • 14:05, 13 April 2024 Workdawg talk contribs created page Survivor:Heavy Weapon (Created page with "Heavy is a weapon family in DRG Survivor. Other weapon families include: Light, Medium, Construct, Throwable __TOC__ == Heavy Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag...")
  • 14:04, 13 April 2024 Workdawg talk contribs created page Survivor:Medium Weapon (Created page with "Medium is a weapon family in DRG Survivor. Other weapon families include: Light, Heavy, Construct, Throwable __TOC__ == Medium Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeT...")
  • 14:04, 13 April 2024 Workdawg talk contribs created page Survivor:Light Weapon (Created page with "Light is a weapon family in DRG Survivor. Other weapon families include: Medium, Heavy, Construct, Throwable __TOC__ == Light Weapons == <div style="display: flex; flex-wrap: wrap;"> {{#invoke:CargoQuery|main |q?tables=SurvivorWeaponsStats |q?fields=name, image, unlockedBy, alwaysForClass, damageTag, familyTag, firingTag, typeTag...")