An extremely versatile, modern crossbow designed for large game and built especially to fire a wide selection of bolts. Electric bolts, fire bolts, triple bolts, bolts that make enemies blow up, you name it! A fresh, deadly spin on a tried and tested classic.
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~ Item Description
The Ballesta Nishanka Boltshark X-80 is an unlockable secondary weapon for the Scout. It is a modernized compact crossbow with a lightweight framework and an adjustable stock. In the center, a single bolt is loaded and drawn by an orange bowstring, which requires a reload after every shot. With certain modifications and overclocks, the Boltshark is capable of firing a wide range of bolt variants that each possesses a unique effect.
The Boltshark features a secondary ammo pool consisting of specialized bolts which can be swapped to by pressing the Reload button ("R" by default). These bolts are obtained exclusively in the first tier of the weapon's modifications and does not affect the primary ammo pool. Using a resupply pod will replenish both ammo pools separately.
The Boltshark also features the ability to retrieve ammo in a similar fashion as the Driller's Impact Axes, where most bolt variants that do not strike enemies can be returned to its respective ammo pool by pressing the Use button ("E" by default). Retrievable bolts will produce a small amount of light in order for players to locate them more easily and will completely despawn after a certain amount of time.
"A bolt filled with a mixture of pheromones which releases in contact with targets, making its allies turn against it and increases the chance of a fight breaking out."
Plantilla:Price table
Special Bolt: Chemical Explosion
+Special Bolt: Chemical Explosion +9 Special Ammo
"A bolt filled with a volatile chemical that is injected into the target's bloodstream and causes a chemical reaction when they die, turning them into ticking time bombs."
Plantilla:Price table
Special Bolt: Taser
+Special Bolt: Taser +12 Special Ammo
"A bolt fitted with small generators that electrify targets and are able to connect to other nearby Taser Bolts through an electric arc. The electric surge renders the bolts unretrievable after use."
Plantilla:Price table
Tier 2 6
Broadhead Bolts
+25 Damage +15 Radial Damage
"More mass, greater impact and able to dig just a tad deeper into enemies, increasing the overall damage."
Plantilla:Price table
Increased Quiver Capacity
+7 Max Ammo
"It took a bit of rearranging, but you can now carry more bolts."
Plantilla:Price table
Expanded Special Quiver
+4 Special Ammo (Pheromone) +4 Special Ammo (Chemical Explosion) +5 Special Ammo (Taser)
"It's a bit on the heavier side, but your total special bolt capacity is increased."
Plantilla:Price table
Tier 3 10
Stabilizing Arm Brace
-0.4 Reload Time
"R&D has fitted you with an arm brace that stabilizes your arm, which enables flawless motion allowing you to reload and switch ammo types faster, without risk of injuries."
Plantilla:Price table
Reinforced String
+50% Projectile Velocity
"A reinforced synthetic fiber string that increases the velocity of your bolts, making them travel faster and further."
Plantilla:Price table
Tier 4 14
Battle Frenzy
+Battle Frenzy
"Move faster for a short time after killing an enemy."
Plantilla:Price table
Radio Transmitter Module
+Radio Transmitter Module
"All Bolts and your crossbow are fitted with a small radio transmitter that allows calling back retrievable bolts from a distance by hovering your crosshair over them."
Plantilla:Price table
Tier 5 18
Potent Special Bolts
+2.5 Special Effect Duration (Pheromone) +3.5 Special Effect Duration (Chemical Explosion) +3 Special Effect Duration (Taser)
"A more potent version of your special bolt that increases its duration."
Plantilla:Price table
Magnetic Shafts
+Magnetic Shafts
"Bolt shafts made of a magnetic material that is attracted by electricity, pulling them towards electrified enemies or enemies affected by an electric field. The magnetic pull causes them to deal more damage on impact."
Plantilla:Price table
Banshee Module
+33% Fear Chance
"Tiny devices are attached to your bolts that emit a fear inducing high pitched noise for a limited time. Can be reset and reused if picked up."
Plantilla:Price table
Overclocks
Plantilla:OC Notice
Nishanka Boltshark X-80 [Expand/Collapse]
Pirateo
Efecto
Descripción del juego
Precio
FUEGO RÁPIDO
-0.2 s de tiempo de recarga Velocidad del proyectil x 2
"I+D ha mejorado el mecanismo de recarga de la ballesta, recolocando la cuerda más rápidamente en posición para colocar un nuevo virote en la cámara. También se ha reforzado la cuerda sin coste adicional, permitiendo que el arma dispare los virotes con casi nula pérdida de fuerza."
Plantilla:Price table
EL "ESPECIALISTA"
Munición especial x 1.25 1.3x Duración de efectos especiales x 1.3
"Permite cargar más virotes especiales y más potentes. ¿Qué más se podría pedir?"
Plantilla:Price table
CRIOVIROTE
Los virotes enfriarán a los enemigos y su efecto se acumulará Ya no podrás recuperar los virotes. Daño infligido disminuido.
"Se ha añadido un pequeño módulo a tus virotes que actúa de forma similar a las granadas criogénicas, permitiéndote enfriar y congelar a los enemigos. Lánzalos al terreno o en la mismísima cara de los enemigos para convertir a los bichos cercanos en polos de hielo. El frío intenso afecta a los virotes, reduciendo su daño directo y destruyéndolos después de usarlos."
Plantilla:Price table
VIROTE DE FUEGO
Bolts ignite enemies. Effect stacks. Ya no podrás recuperar los virotes. Daño infligido disminuido.
"Estos virotes vienen equipados con un elemento altamente tecnológico: un frasco lleno de compuestos químicos volátiles, capaces de desprender gran cantidad de calor. Se activarán al dispararlos contra enemigos o contra el terreno. Sin embargo, genenar tan altas temperaturas tiene un coste, ya que se reducirá el daño general infligido y hará que el virote quede inservible tras impactar."
Plantilla:Price table
PUNTAS PUNZANTES
Los virotes rebotarán en los enemigos hasta 2 veces -75 puntos de daño directo Tiempo de recarga x 1.5
"La ballesta ha sido modificada para que pueda disparar un virote punzante y más fino, que tiene la habilidad de perforar a sus objetivos y rebotar hacia el objetivo más cercano. Su forma más fina hace que inflija menos daño y que el arma necesite más tiempo para recargar. Esto no afectará a los virotes especiales."
3 x Cantidad de proyectiles 20 % de aumento de la capacidad de munición Ya no podrás recuperar los virotes 15 % menos de daño infligido por proyectil Tiempo de recarga x 1.5
"Con un par de ajustes en el mecanismo de disparo y en la cuerda, podrás cargar una andanada de hasta tres virotes en la cámara. Los virotes infligirán mucho menos daño, pero vendrán tan compactados que podrás llevar más munición de este tipo. Las modificaciones y el tamaño de los virotes hace que la recarga sea también más lenta, y los virotes se romperán tras dispararlos, por lo que no podrás recuperarlos. Esto no afectará a los virotes especiales."
Plantilla:Price table
Stats Breakdown
The Boltshark deals Piercing rather than Kinetic damage, which Oppressors (50%) and Praetorians (30%) have some resistance to.
Unique Modifications
Special Bolt: Pheromone Dart
Pheromone Bolts cause enemies struck by the bolt to become affected by its own unique version of the Pheromones status effect.
Projectile:
Damage: 15 Piercing
Area Damage: 10 Piercing
Retrievable: True
Pheromones:
Maximum Aggroed Targets: 12
Move Speed: 0.7x
Special Bolt: Chemical Explosion
Chemical Explosion Bolts cause a Poison DoT to affect any enemy they strike. Should the enemy die while affected by the Poison DoT it will have a unique death effect that causes an explosion that can damage nearby creatures.
Projectile:
Direct Damage: 15 Piercing
Area Damage: 12 Piercing
Retrievable: True
Poison DoT:
Damage: 2 Poison
Tick Rate: 0.2s
Death Explosion:
Damage: 140 Poison
Damage Radius: 4m
Max Damage Radius: 2.5m
Minimum Damage: 30%
Fear Factor: 100%
Armor Break: 300%
Stun Chance: 100%
Stun Duration: 1s
Friendly Fire Modifier: 25%
Special Bolt: Taser
Taser Bolts are able to create a beam of electricity when placed within a certain distance of one another. The electric beam will connect the Taser Bolts together, and if it passes through an enemy it will deal electricity damage over time for as long as the enemy is touching the beam. The Taser Bolts are also able to individually deal elecicity damage over time to enemies they are in close proximity with. The two DoT effects are separate from one another.
Projectile:
Direct Damage: 15 Piercing
Area Damage: 10 Piercing
Retrievable: False
Proximity DoT:
Damage: 2 Electric
Tick Rate: 0.1-0.15s
Move Speed: 0.5x
Radius: 0.35m
Stackable: True
Electric Beam:
Damage: 6 Electric
Tick Rate: 0.2s
Move Speed: 0.2x
Stackable: True
Stack Limit: 2
Electric Beam vs Players:
Damage: 1 Electric
Move Speed: 1x
The Proximity DoT will stack with itself should two or more arrows be touching the same enemy. This will cause the damage to add together for every arrow affecting an enemy, and the move speed modifiers will multiply together for each arrow touching the enemy.
The Electric Beam is able to stack with exactly one additional copy of itself for a total of 12 damage every 0.2 seconds. It is also able to stack unconditionally with the similar effects caused by the Engineer's Turret Arc overclock and the Electric Crystals of the Crystal Caverns.
Unique Overclocks
Criovirote
Cryo Bolt causes the normal bolts to apply Cold damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Cold damage does not apply to a target that has been stuck directly with the Cryo Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Cold damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.
Direct Cold DoT:
Damage: 2.25 Cold
Tick Rate: 0.1-0.15s
Duration: 6s
Stackable: True
Area Cold DoT:
Damage: 2 Cold
Tick Rate: 0.1s
Damage Radius: 2m
Max Damage Radius: 2m
Duration: 6s
Stackable: True
Fire Bolt
Fire Bolt causes the normal bolts to apply Heat damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Heat damage does not apply to a target that has been stuck directly with the Fire Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Heat damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.
Direct Heat DoT:
Damage: 2 Heat
Tick Rate: 0.1-0.15s
Duration: 6s
Stackable: True
Area Heat DoT:
Damage: 2 Heat
Tick Rate: 0.1s
Damage Radius: 2m
Max Damage Radius: 2m
Duration: 5s
Stackable: True
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
Three modifications – First Stripe Weapon Paintjob
Seven modifications – Deepcore Weapon Paintjob
All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Galería
Nishanka Boltshark X-80 Animations.webm
All of the Nishanka Boltshark X-80 Bolts. From left to right: criovirote, virote de fuego, por defecto, Bodkin Point, Pheromone Dart, Taser, Chemical Explosion, and Trifork Volley.