User:Elythnwaen
Ground Enemies
Much of the fauna and some of the flora on Hoxxes IV poses a threat to players.
Note that enemy damage and health varies based on a mission's Hazard Level and number of players.
Glyphid
Glyphids are the most common enemies found in Hoxxes IV. They appear in every biome, and their weaker variants will make up the majority of most swarms. They loosely resemble arachnids, all possessing eight legs, exoskeletons, and bodies split into three main segments. All Glyphids have a significantly larger pair of front legs as compared to the rest, lack any visible eyes, and (excluding the Glyphid Menace) have a large mouth with jagged, pointed teeth, and a lower jaw which can split along the middle. All Glyphids are capable of climbing along or hanging onto walls and ceilings, and the majority burrow up out of natural terrain when they spawn.
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Species: Glyphid |
5 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Glyphid |
12 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Glyphid |
20 base (Scaling: Common) |
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Head: ×2 multiplier |
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Species: Glyphid |
39.9 base (Scaling: Common) |
No Resistance/Weakness |
Head: ×2 multiplier |
Body and front legs: Armor Strength 10 – Damage × 0.8 |
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Species: Glyphid |
90 base (Scaling: Common) |
No Resistance/Weakness |
Head: ×2 multiplier |
Body and legs: Armor Strength 15 – Damage × 0.8 |
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Species: Glyphid |
120 base (Scaling: Common) |
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Head: ×2 multiplier |
Body and front legs: Armor Strength 10 – Damage × 0.8 |
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Species: Glyphid |
148 base (Scaling: Common) |
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Head: ×2 multiplier |
Body and legs: Armor Strength 15 – Damage × 0.8 |
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Species: Glyphid |
270 base (Scaling: Common) |
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Head: ×2 multiplier |
Body: Armor Strength 15 – Damage × 0.8 Front legs: Armor base HP 60 – Damage × 0 |
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Species: Glyphid |
450 base (Scaling: Special) |
No Resistance/Weakness |
Back: ×1.5 multiplier |
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Species: Glyphid |
700 base (Scaling: Special) |
No Resistance/Weakness |
Head: ×2 multiplier Side Sacs: ×2 multiplier (100 base HP) |
Back: Armor Strength 1 – Damage × 0 Chest: Armor Strength 10 – Damage × 0 |
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Species: Glyphid |
750 base (Scaling: Special) |
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Back: ×1 multiplier |
Front body and legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
800 base (Scaling: Special) |
No Resistance/Weakness |
Head: ×2 multiplier Rear Bulb: ×3 multiplier |
Front legs, neck and rear: Armor Strength 15 – Damage × 0 |
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Species: Glyphid |
900 base (Scaling: Special) |
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Back: ×1 multiplier |
Front body and legs: Damage × 0 |
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Species: Glyphid |
Nexus: 1800 base (Scaling: Special) Eye (each): 300 base (Scaling: Special) |
No Resistance/Weakness |
Eyes: ×2 multiplier |
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Species: Glyphid |
4000 base (Scaling: Special) |
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Bulbs: ×3 multiplier (200 base HP) |
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Species: Glyphid |
4500 base (Scaling: Boss) |
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Back (under the shell): ×1 multiplier |
Body and front legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
4500 base (Scaling: Boss) |
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Back (under the shell): ×1 multiplier |
Body and front legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
Health: 5000 base (Scaling: Boss) Prostrusion (each): 200 base (Scaling: Special) |
Weakpoint:![]() ![]() ![]() ![]() ![]() Prostrusions: ![]() ![]() ![]() ![]() ![]() ![]() |
Back (when exposed): ×1.5 multiplier |
Front body and legs: Damage × 0 |
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Species: Glyphid |
Health: 5000 base (Scaling: Boss) Regenerating Shell: 1700 base (Scaling: Boss) |
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Back (under the shell): ×2 multiplier |
Front body and legs: Damage × 0 |