Lanzagranadas Deepcore 40mm

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Estadísticas iniciales
Daño en área 110 Explosive
Ammo máx. 9
Cadencia de tiro
(por segundo)
2
Tiempo de recarga 2s
Bonif. de Armor Break 100%
Fear Factor 100%
Maximum Damage Radius 2m
El que creó la frase bueno, bonito, barato debía de tener esta hermosura en mente. Barato, fiable y totalmente devastador.
~ Descripción del juego

El lanzagranadas Deepcore 40mm es una de las armas secundarias disponibles para el ingeniero.

Descripción

It is a gray, man-portable grenade launcher adorned with various metallic bracings and wires. The PGL is a break-action launcher, meaning that the gun's barrel opens on a hinge downwards to load in new grenades.

The PGL fires heavy-duty grenades. The explosives have a below-average velocity and are affected by gravity, which limits how far they can travel (certain mods and OCs can affect the velocity). Only one shell can be loaded at a time, and the weapon will automatically begin reloading once the loaded shell has been fired.

It also has a high Fear Factor, where anything that survives the explosion might be left fleeing in terror.


Mods

Plantilla:Mod notice

Deepcore 40mm PGL Modifications
Mod Efectos Descripción del juego Precio
Nivel 1 Icon Upgrade Area.png
Cartucho de fragmentación
+1 m de radio de daño "Aumento del radio de daño" Plantilla:Price table
Icon Upgrade Ammo.png
Munición adicional
+2 a la munición máxima "Cajas de munición más grandes" Plantilla:Price table
Icon Upgrade Area Damage.png
Compuesto HE
+20 al daño en área "Los chicos de I+D han estado ocupados. El daño de tu arma aumentará." Plantilla:Price table
Tier 2
Level 6
Icon Upgrade Ammo.png
Cajas de munición más grandes
+2 a la munición máxima "Has tenido que eliminar algo de espacio para los bocadillos, ¡pero tu capacidad total de munición ha aumentado!" Plantilla:Price table
Icon Upgrade Area Damage.png
Mayor carga útil
+20 al daño en área "¡La mejor calidad al mejor precio! Aumenta el daño infligido dentro del área de efecto." Plantilla:Price table
Tier 3
Level 10
Icon Upgrade Heat.png
Compuesto incendiario
50% damage converted to Heat (-50% Armor break) "Un 50 % del daño es convertido en calor. Esto reducirá el daño directo, pero hará que los enemigos ardan más rápidamente." Plantilla:Price table
Icon Upgrade ArmorBreaking.png
Onda de presión
+500% Armor Break Bonus "Estamos muy orgullosos de este producto. Pura destrucción de blindaje. Atraviesa las placas protectoras de esos bichos como si fueran de mantequilla. ¿Qué podría ser mejor?" Plantilla:Price table
Icon Upgrade ProjectileSpeed.png
Granadas de alta velocidad
+180 % a la velocidad de los proyectiles "Hemos actualizado los mecanismos de eyección de tu arma, por lo que los proyectiles ahora se dispararán a una velocidad mucho mayor." Plantilla:Price table
Tier 4
Level 14
Icon Overclock ChangeOfHigherDamage.png
Explosivo casero
+ Daño aleatorio
(between x0.8 and x1.4 damage)
"Causará un mayor daño en general, a costa de una mayor inconsistencia (rango de dispersión de entre el 80-140 %)." Plantilla:Price table
Icon Upgrade Area.png
Clavos + cinta
+1 m al radio de daño "¡A cubierto! Aumenta el área de efecto (recomendamos seguir al pie de la letra el término "distancia de seguridad")" Plantilla:Price table
Icon Upgrade Stun.png
Concussive Blast
+100% Stun Chance "Stuns creatures within the blast radius" Plantilla:Price table
Tier 5
Level 18
Icon Upgrade Special.png
Proximity Trigger
+Proximity Trigger
x1.1 Damage Radius
"Launched grenades will only detonate when they are in close proximity to an enemy or after the projectile comes to a complete stop. Explosion range is also increased. Note: The trigger takes a moment to arm, indicated by a green light, and until then the grenade functions as usual." Plantilla:Price table
Icon Upgrade DamageGeneral.png
Spiky Grenade
+60 Direct Damage

(Damage type: Kinetic)

"Deals damage on direct impact" Plantilla:Price table
Icon Upgrade ProjectileSpeed.png
Disabled Inertia Inhibitor
+Disabled Inertia Inhibitor "This tweak ensures that the user's velocity is transfered to the projectile. Usefull in high-speed applications but it requires doing more math in your head." Plantilla:Price table

Pirateos

Plantilla:OC Notice Plantilla:Overclock table deepcore 40mm pgl

Comentarios sobre estadísticas

Unique Modifications

Modificaciones únicas
Icon Upgrade Heat.png
Incendiary Compound
Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.


The Heat from this mod is not affected in any way by the damage multiplier from Homebrew Powder.

Icon Upgrade Special.png
Proximity Trigger
Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.

Unique Overclocks

Unique Overclocks

RJ250 Compound

RJ250 Compound is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).

Frame Overclock Unstable.png
Icon Upgrade Area Damage.png

Fat Boy

Fat Boy is an Unstable Overclock that turns the Lanzagranadas Deepcore 40mm into a mini nuclear bomb. After the explosion, it creates a spherical field (8m radius, centered at point of impact) that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.

Frame Overclock Unstable.png
Icon Upgrade ProjectileSpeed.png

Hyper Propellant

Hyper Propellant is an Unstable Overclock that converts all of the PGL damage into Disintegrate Damage along with adding a large amount of direct damage to the grenades.

This overclock is currently bugged when combined with Incendiary Compound. It adds 100% of the PGL's listed explosive area and direct damage as Disintegrate Damage and then removes 100% of the Explosive Damage from both the area and direct damage. This all happens after Incendiary Compound converts 50% of the explosive damage into Heat, and as a result the downside of Incendiary Compound is completely subverted to allow the PGL to deal massive direct and area damage along with an additional 50% of that damage as Heat.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (14) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins

Full gallery of skins can be seen at Weapon Skins.

Galería

Información adicional

  • El pirateo "Fat Boy" probablemente reciba su nombre del Fat Man y del Little Boy, las dos bombas atómicas que se lanzaron sobre Japón en la Segunda Guerra Mundial.
  • The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.



Plantilla:Updated