Modèle:Resource infobox/doc
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[purger]
This infobox is used to create a summary of some key details about resources.
Usage
{{resource infobox | name = //Name of the resource | image = //Image to use | size = //Optional, default is 250px | type = //Type of resource. See guide below for info. | hardness = //Hardness. How many pickaxe hits it takes to mine. See guide below for info. | rarity = //How rare a resource is. See guide below for info. | credits = //Optional. Credit value for a single unit of a resource. | xp = //Optional. XP value for a single unit of a resource. | health = //Optional. HP value (or range of values) restored by resource. }}
Example
Digonium | |
---|---|
Détails | |
Type | Consumable |
Dureté | 5 (Extrêmement dur) |
Rareté | Extrènement rare |
Valeur | 999 /unité |
999 /unité | |
Gain de santé | 1–999 |
{{resource infobox | name = Digonium | image = Icon-dig.png | size = 50px | type = Consumable | hardness = 5 | rarity = 5 | credits = 999 | xp = 999 | health = 1–999 }}
Resource Type Guide
This field will display whatever you type. Some examples are provided below:
- Primary Objective — Appears as a primary objective in missions.
- Secondary Objective — Appears as a secondary objective in missions.
- Crafting Material — Any non-essential resource that persists outside of missions.
- Beer Ingredient — Any non-essential resource that persists outside of missions used specifically for beers.
- Consumable — Non-essential resources that either provide an effect when mined, or are spent during a mission.
- Bonus — Non-essential resources that provide bonus credits/XP when collected.
- Miscellaneous — Anything that does not fit into one of the above categories.
Hardness Guide
How many pickaxe hits it takes to mine a single chunk of the resource.
Simply pass the corresponding number, and the template will handle the rest.
- 0 — Not mined directly (e.g. embedded resources)
- 1 — Brittle
- 2 — Medium
- 3 — Hard
- 4 — Very Hard
- 5 — Extremely Hard
- -1 — Cannot be mined
- Nothing — Unknown
Rarity Guide
How frequently a resource may appear in any given mission.
As with Hardness, simply pass the corresponding number and the template will handle the rest.
- 0 — Preset amount (e.g. Mini-MULE legs)
- 1 — Common (Virtually all primary—and some secondary—objectives will have this rarity)
- 2 — Uncommon
- 3 — Rare (Most crafting materials will have this rarity)
- 4 — Very Rare
- 5 — Extremely Rare
- Nothing — Unknown
- Other — Will print whatever you entered