Pase de rendimiento
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Plantilla:Breadcrumbs Cargo
El pase de rendimiento es un elemento del juego introducido en la temporada 1: Incursión rival, el cual contiene varios accesorios, recursos y créditos que los jugadores pueden desbloquear y ganar jugando partidas. La duración de una temporada es de aproximadamente 6 meses, y cada temporada acaba justo donde comienza una nueva temporada (no hay periodos de tiempo sin evento).
El pase está formado por tres elementos principales: el seguimiento de progresión, los retos diarios y el árbol de accesorios. Al completar misiones y retos, los jugadores consiguen Plantilla:Ppoints puntos de rendimiento, que les permiten avanzar en el pase. Algunos retos diarios y logros otorgan Plantilla:Scrip bonos, un tipo de divisa que se puede usar para desbloquear objetos del árbol de accesorios.
Una vez que concluya la temporada, los Plantilla:Scrip bonos que no hayas gastado expirarán, y todos los objetos de temporada que no hayas reclamado se moverán a otros grupos de objetos (en concreto a los cargamentos, los equipos perdidos, la tienda de accesorios y los accesorios de núcleos de matriz. Ningún elemento de temporada se elimina completamente del juego una vez acabada su temporada asociada.
Puntos de rendimiento
Players start at rank 1 and can advance as far as they like, receiving either cosmetic items or currency (such as crafting minerals) at each new rank, although the progression track offers only credits past Rank 100.
Each rank requires 5000 Plantilla:Ppoints Performance Points (PP). Performance Points can be gained in the four following ways.
Earning Mission XP
Playing any mission will award Performance Points by a share of the total mission experience gained.
A successful Deep Dive always awards 1537 Plantilla:Ppoints, while an Elite Deep Dive awards 1731 Plantilla:Ppoints.
Here are approximate numbers of total mission experience required for certain numbers of Performance Points.
The formula is using diminishing returns, therefore, Double XP anomaly does not equal double the points.
Some Seasonal Events will spawn a special item on missions that, if deposited, doubles the Performance Points of that mission.
Total mission XP | Performance Points | Graphic Curve |
---|---|---|
615 | 200 | |
1 310 | 400 | |
2 210 | 600 | |
3 560 | 800 | |
6 000 | 1 000 | |
9 300 | 1 200 | |
13 000 | 1 400 | |
17 000 | 1 600 | |
22 000 | 1 800 | |
28 400 | 2 000 | |
53 000 | 2 300 |
Numbers written in bold are the goalposts explicitly set in the game code; everything else is interpolated with Unreal Engine algorithms. Graphic data collected by the community.
Collecting Plague Hearts
Plaguehearts can be acquired during any normal mission with a Meteor Impact event for a value of 300 Plantilla:Ppoints each. Completing the encounter reward 3 to 4 hearts to be collected per meteorite cracked for a total value of 900/1200 Plantilla:Ppoints.
As a way to boost early progression, each 6 collected Plaguehearts also award 1 Plantilla:Scrip, for a maximum of 15. It can be claimed at the Season Terminal on the Space Rig.
Completing Season Assignment
Completing the Plaguefall seasonal assignments will reward a total of 25,000 Plantilla:Ppoints.
Both parts consist of 5 missions rewarding a total of 12,500 Plantilla:Ppoints in addition to credits and crafting materials.
- Part I: A Critical Situation
- Part II: The Rockpox Spreads
Completing Season Challenges
Season Challenges can be any of the following:
- Complete 2 Lithophage Outbreak warnings | 1 Plantilla:Scrip. After being completed 13 times, it changes to 2,500 Plantilla:Ppoints. |
- Complete 3 or 5 missions in two different biomes | 2,500 Plantilla:Ppoints or 3,750 Plantilla:Ppoints |
- Complete 3 or 5 missions as two different classes | 2,500 Plantilla:Ppoints or 3,750 Plantilla:Ppoints |
- Complete 3 or 5 missions of two different types | 2,500 Plantilla:Ppoints or 3,750 Plantilla:Ppoints |
Players can make progress on and complete several challenges at once, provided the conditions are met. However, challenges are refreshed at a rate of only one every 21 hours with three maximum active.
A single challenge can be re-rolled once per day by hovering the cursor over its description box and selecting the button in the bottom-right corner. Any progress on the challenge being re-rolled will be lost.
Cosmetic Tree & Scrip
Scrip Plantilla:Scrip can be used to purchase items on the cosmetic tree. In Season 3 it can be gained from the following sources:
- certain ranks of the Performance Pass, to a total of 63
- the first 13 Lithophage Outbreak challenges
- the first 90 Plaguehearts (1 Plantilla:Scrip per 6 Plaguehearts)
The Cosmetic Tree is a big tree-like connected grid of various cosmetics, paintjobs, and weapon frameworks. Some items have connection nodes between them that will grant 50 of a single pre-determined crafting resource.
The path of unlocked items is marked in yellow liners/borders, while items that can be unlocked with the next Scrip have a shining outline. Inaccessible items are greyed out.
Each node (including the connection points) requires 1 Plantilla:Scrip to unlock. The entirety of the Season 3 cosmetic tree requires 91 Plantilla:Scrip, which is exactly how much Scrip can be earned during the season.
Seasons Rewards
Season 01: Rival Incursion Performance Pass included:
- 80 , 60,000 , 600 , 600 , 500 , 500 , 500 , and 450 .
- 16 Headwears, 4 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 20 Weapon Frameworks and 4 Weapon Paintjobs.
Season 02: Rival Escalation Performance Pass included:
- 91 , 32,500 , 650 , 650 , 650 , 600 , 600 , 600 and 190 .
- 16 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Season 03: Plaguefall Performance Pass includes:
- 91 , 32,500 , 600 , 600 , 600 , 600 , 600 , 550 and 180 .
- 15 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 1 Victory Pose.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Información adicional
- Season 1 and 2 collection objective used to be Data Cell collection.
- Season 1 and 2's rewarding daily challenges were previously Data Rack collection from Industrial Sabotage missions and completing missions with the Rival Presence mutator (Season 2 only).
- Even though the name "Performance Pass" is most likely a reference to "Battle Pass", it has no monetization to it.
- Scrip is based on Company Scrip, the real-life corporate currency of the same name.
Plantilla:Nav Mecánicas del juego
- Traducción en progreso