Preguntas y respuestas del Equipo de Desarrollo
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En esta sección, se muestra una serie de preguntas y respuestas que los desarrolladores del equipo de Ghostship Games han dado a comentarios y sugerencias de la comunidad durante algunos de los streams abiertos que han dado (tanto a través de Twitch como de YouTube). Todos los enlaces incluyen las fechas asociadas.
Nota: recuerda que las respuestas dadas a continuación no son información 100 % precisa y cierta.
- Los desarrolladores que hacen streaming del juego no saben (o a veces no pueden dar detalles al respecto) acerca de todos los detalles del estado de elementos en desarrollo, para lo cual han dado respuestas basadas en sus suposiciones u opiniones.
- El proceso de desarrollo de GSG es lo suficientemente flexible para que cualquier decisión tomada esté sujeta a nuevos cambios. Los planes comentados pueden cambiar conforme lo hace el juego, y lo que se ha comunicado en fechas anteriores a la actual podría verse modificado por eventos más recientes.
- El equipo de "streaming" divide su atención entre jugar al juego y responder a las preguntas que se van haciendo. Pueden darse casos de errores de comunicación, y a veces la gente incluso se olvida o mezcla datos, por lo que la información no escrita oficialmente está sujeta a imprecisiones.
- Algunas de las respuestas que se dan son directamente bromas. Aprende a distinguir entre un tipo y otro de información.
En esta lista no podrás encontrar:
- Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap here.
- Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
- Questions about adding features that are already in the game and that the question asker wasn't aware of.
- Questions which nobody could really comment on.
Para agrupar los duplicados, haz clic en el encabezado de "Categoría", si no, las respuestas se mostrarán de más reciente a más antigua. Pulsa [Ctrl] + [F] para buscar palabras específicas.
Categoría | Sugerencia | Comentario | Fecha | Fuente |
---|---|---|---|---|
Miscellaneous - Franchise | Secuela para DRG | No están trabajando en otros proyectos por el momento | 17.12.2021 | Dev Stream 17.12.2021 |
Missions - Industrial Sabotage | Stop players from being on top of the Caretaker | No plans | 17.12.2021 | Dev Stream 17.12.2021 |
UI | "Mark all as seen" button | That would be nice to have | 16.12.2021 | Dev Stream 16.12.2021 |
Enemies - Bosses | A new boss or a new robot to save | There could be, who knows? | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Advanced controller settings for console | Not planned as such, but they've made some improvements there, so maybe in the future? | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Ammo count for the revolver matching the overclock | Not impossible, but a ton of work | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Crossplay | Cross-compatibility | No plans currently; it's not as simple as it sounds, plus there are version differences and implications for their pipeline | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Rendering | DLSS | No plans, last time they looked at it, the conclusion was that it wouldn't bring much to the game | 16.12.2021 | Dev Stream 16.12.2021 |
Miscellaneous - Franchise | DRG dating spin-off | That's something you'll have to take on yourself (Jacob would back that on Kickstarter) | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Flares | Flare upgrades and new perks | They used to have flare upgrades, but they didn't work to make the game better, so they were rolled into the base flare | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Lok-1 | Give Lok-1 more mod variety | If some things are overwhelmingly preferred, there will be balance changes | 16.12.2021 | Dev Stream 16.12.2021 |
Enemies | Macteras coming out of a nest | It's not that easy to make everything make sense in a procedurally-generated environment | 16.12.2021 | Dev Stream 16.12.2021 |
Enemies - Variants | Magma Core praetorian | No plans to add any variations right now | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Endgame | Make Machine Events give blank cores | MEs still give you an XP boost so they're still worthwhile even without blank cores; they'll have to talk about it though | 16.12.2021 | Dev Stream 16.12.2021 |
Space Rig - Beer | More beers | Probably | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Endgame | More control of which overclock is dropped | Not immediately, but entirely possible; as more overclocks are released, there will have to be a way to skew the odds | 16.12.2021 | Dev Stream 16.12.2021 |
Space Rig - Activities | More dances to the jukebox | Yeah, maybe | 16.12.2021 | Dev Stream 16.12.2021 |
Missions - Mutators | More mutators | There are plans, you'll have to wait and see | 16.12.2021 | Dev Stream 16.12.2021 |
Classes - 5th Class | New class | No | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | New OST | No plans at the moment | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Overclocks for utility equipment | It's come up a few times, they want utility items to have consistent expectations as to how they behave | 16.12.2021 | Dev Stream 16.12.2021 |
Gameplay | Red Sugar addiction mechanic | While thematically appopriate, punishing some people for needing more health than others sounds horrible | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - EPC | Remove mineral scatter from EPC mining | Not going to happen, one class isn't supposed to be that good at a mining task (or any task) | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | Soundtrack Vol. 3 | No plans currently | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Split-screen for PS5/XBox | Unlikely, being able to render several parts at the same time is usually something games have to be designed for from the ground up | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Sync progress between Steam and PSN | Currently not planned | 16.12.2021 | Dev Stream 16.12.2021 |
Biomes - Appearance | Update to the old biomes | Would be nice, but not working on it right now; it's something they do when they can | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Hurricane | Buff Nitroglycerine Rounds | Not in season 1, and it's not going back to its initial release state, it was adjusted for a reason | 10.12.2021 | Dev Stream 10.12.2021 |
Technical | Controller button to turn off HUD | They're kind of running low on buttons on the controller, maybe Microsoft should add more | 10.12.2021 | Dev Stream 10.12.2021 |
UI - Loadouts | Copy/paste for equipment loadouts | They know it's a requested feature, but it's not as simple as people want it to be | 10.12.2021 | Dev Stream 10.12.2021 |
Equipment | Give players on ziplines more speed | You still have to be vulnerable while riding it, can't let the player get out of a sticky situation too fast | 10.12.2021 | Dev Stream 10.12.2021 |
Missions | Infested Space Rig mission | Aside from messing with the lore, that would more or less remove terrain management, which is a big part of the gameplay | 10.12.2021 | Dev Stream 10.12.2021 |
Miscellaneous - Lore | More clues as to what happened to Karl | Maybe; Jacob wants to know too | 10.12.2021 | Dev Stream 10.12.2021 |
Gameplay - Objectives | More secondary objectives/events like Hack-C | New events will likely come with new seasons, but no plans for more secondaries as of now | 10.12.2021 | Dev Stream 10.12.2021 |
Biomes | New biomes | Maybe at some point | 10.12.2021 | Dev Stream 10.12.2021 |
Enemies | Randomized enemy size | They used to have that, but it proved too troublesome to sync between host and client, too much traffic to send | 10.12.2021 | Dev Stream 10.12.2021 |
Missions - Salvage Operation | Randomized number of legs to fix the mini-M.U.L.E. | It'd be a nice fictional detail, but probably not the first thing they'd do if they wanted to liven up Salvage Operation | 10.12.2021 | Dev Stream 10.12.2021 |
Space Rig - Shooting Range | Shooting range on the Space Rig | No plans for that; the mod is cool though | 10.12.2021 | Dev Stream 10.12.2021 |
Technical - VR | VR | They've released a plugin that enables modders to tinker around with it, but they're not going to do it themselves | 10.12.2021 | Dev Stream 10.12.2021 |
Cosmetics - Equipment | Customization to class tertiaries | They've talked about it, there's been at least some desire to do it | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - Engineer | Engineer repairing things faster | Do you really want to be repairing everything for everyone because you do it faster? "What is my purpose?" - "You hold E." | 09.12.2021 | Dev Stream 09.12.2021 |
Progression - Seasons | Increase the reward for 100+ levels of the S1 track | It's worth it for the sense of pride and accomplishment | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - Voice Lines | More voice lines for solo mode | Would be nice, but not a priority | 09.12.2021 | Dev Stream 09.12.2021 |
UI | Morkite counter going above the quota | It used to be like that, but some players felt compelled to scour the cave for every last bit of Morkite, it took way too long | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Dwarves | Move industrial face mask to the beard slot | Not sure; it's a hat, but it's a weird hat | 09.12.2021 | Dev Stream 09.12.2021 |
Miscellaneous - Merchandise | Mugs based on in-game models | The in-game models aren't all that good to drink out of, you can print it on a shirt and pour your beer on the shirt | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Dwarves | Pondering victory move | By the time they'd add it, it would already be a dead meme | 09.12.2021 | Dev Stream 09.12.2021 |
Equipment - Sentry Turret | Turret variations | Not a definite "no", but no plans for now | 09.12.2021 | Dev Stream 09.12.2021 |
Technical - Engine | Unreal 5 upgrade | They might not upgrade at all, they don't know | 09.12.2021 | Dev Stream 09.12.2021 |
Missions - Escort Duty | Upgrade tree for Doretta | No plans | 09.12.2021 | Dev Stream 09.12.2021 |
Gameplay - Machine Events | A choice of three minerals for mineral containers | They haven't considered that | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | Would be cool, but there was a reason it didn't make it into the game | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into credits | They don't really want people to view perk points as a currency like that | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into scrip | They don't really want perk points to function like that | 03.12.2021 | Dev Stream 03.12.2021 |
Enemies - Bosses | Dreadnought final evolution | They're also curious to see what its final form is | 03.12.2021 | Dev Stream 03.12.2021 |
Miscellaneous | DRG museum to showcase the game's development | Probably not going to do anything like that | 03.12.2021 | Dev Stream 03.12.2021 |
Classes - 5th Class | Fifth class | They'd rather expand on the existing classes - and the more they expand, the bigger task it becomes to add a new class | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Fourth Relic armor set | Who knows? It's not impossible | 03.12.2021 | Dev Stream 03.12.2021 |
Technical - Platform | GameBoy Color release | Nintendo will have to send them some GameBoy Colors first | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Beer | More buffs or mechanics for the beers | The gag beers will stay on the Space Rig | 03.12.2021 | Dev Stream 03.12.2021 |
Enemies | More major-threat-type enemies | Hopefully | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Objectives | More secondary objectives | If they do new mission types, new objectives will likely follow, but they will always stay as minor things | 03.12.2021 | Dev Stream 03.12.2021 |
Perks | New perks | The reason there are more points than necessary is to provide different routes to unlocking all perks; more perks would be cool | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment - Overclocks | Revisit older overclocks | It's an on-going process; interactions between combat elements might change, and overclocks will have to change in turn | 03.12.2021 | Dev Stream 03.12.2021 |
Features - Economy | Trade/convert beer ingredients | No plans | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Two traversal tools for each class | Classes are defined by their equipment, especially traversal tools, they want to keep those roles clearly delineated | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Water or milk at the bar with no effect | It's a beer-only kind of bar | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | A gun like the Flak Cannon from Unreal Tournament | No plans | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Achievements | Achievement for saving 100 Doretta heads | No, no external rewards for saving Doretta | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment | Armors with different stats | Would make sense if the armors weren't purely cosmetic; it's not impossible, but there's a lot of stuff they'd rather make instead | 02.12.2021 | Dev Stream 02.12.2021 |
Features - Campaign | Campaign missions | While potentially cool, it's really not the strength of this game; season themes are probably the closest to it DRG will have | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Crossplay | Crossplay between XBox and PS | Not likely, it's very complicated, expensive, and not something you can squeeze into a game that's already made | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG Christmas-themes sweater merch | Only if they're ugly DRG Christmas-themed sweaters | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG collectibles or figurines | The board game is going to have some cool miniatures; check out Scorched Steel Studio too | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Franchise | DRG feature film with OST, merch & anime spinoff | Yes, they're hoping to start and finish tomorrow, but if it's not done by the weekend they'll probably scrap the whole thing | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Lore | Expand lore | The plan is to keep doing it like they have been, no explicit storytelling | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment - Flares | Flare modifications | No, they took them off, actually | 02.12.2021 | Dev Stream 02.12.2021 |
Enemies - Humanoid | Humanoid enemies | Enemies that don't conform to the terrain are really hard to make for DRG | 02.12.2021 | Dev Stream 02.12.2021 |
Enemies - Bosses | Mactera Dreadnought | Johan would like it | 02.12.2021 | Dev Stream 02.12.2021 |
Missions | Mini-M.U.L.E. in all mission types | No, their point is that they follow the M.U.L.E. and not the player | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig - Activities | More activities in the Space Rig | Nothing specific planned, but they wouldn't say they're done with the Space Rig | 02.12.2021 | Dev Stream 02.12.2021 |
Progression - Promotions | More cosmetics for promotions | Scale Brigade might've been intended as that, but ended up being locked by rank (maybe a bit too high) | 02.12.2021 | Dev Stream 02.12.2021 |
Classes - Voice Lines | New voice sets for dwarves | There are a lot of voice lines to record | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Rendering | Ray-tracing | No plans; they're not sure it would even improve the game beyond just making it look different | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig | Smackable leaf-lover bobble-head | But what does a leaf-lover look like? | 02.12.2021 | Dev Stream 02.12.2021 |
UI - Class Icons | Customizable class portraits | They considered paper doll models, but felt like the portraits have to be distinct at a glance, so the portraits are static | 26.11.2021 | Dev Stream 26.11.2021 |
Features | Kicking by vote | It would feel kind of weird in a 4-player team; indeed some hosts kick at the drop of a hat, but we'll just have to deal with them | 26.11.2021 | Dev Stream 26.11.2021 |
Biomes - Water | Liquids | They already know that implementing liquid physics in DRG would be too much work to be worth it | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment | More weapons | Yeah, probably more secondaries | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | New overclocks for existing weapons | Yes? Not sure when though | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | Overclocks for support tools | Unlikely, at this point if they add even more knobs to tune how the classes play, Mike wouldn't do anything but balance them | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - Platform | Switch port | Sadly, the Switch isn't beefy enough to handle DRG (not even the OLED version) | 26.11.2021 | Dev Stream 26.11.2021 |
Features - Streaming | Twitch plugins like enemy spawners and such | They don't have any plans and also aren't super keen on having Twitch-drops-only cosmetics; some modders are working on it | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - VR | VR mode | They added a plugin that enables basic VR functionality for modders, and there are some prototypes out there | 26.11.2021 | Dev Stream 26.11.2021 |
Missions - Escort Duty | A single solar panel on Doretta | That sounds like something DRG would do, an empty gesture just for show | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Carriable healing items | Between Red Sugar, resupplies, perks and the shield they feel like there are enough ways to replenish health | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Do something with all the fan art | A stream segment could be possible, in-game - not so much, could potentially get them into copyright trouble | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Dystrum in more mission types | They'd like to spread out secondaries somewhat; not sure how fun Dystrum would be in Escort Duty or Mining Expedition | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Easter eggs to other games | There are already references to movies and comics, but they prefer subtle references | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Edible flora with special effects | They've been toying around with an idea like that, it's not off the table | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Emotes/dances in the caves | Same as drinking in the caves, there's a line beyond which silliness can get disruptive | 25.11.2021 | Dev Stream 25.11.2021 |
Missions | Endless survival mode | There's definitely a technical challenge with RAM management, parts of the cave would have to be dynamically (un)loaded | 25.11.2021 | Dev Stream 25.11.2021 |
Enemies | Hiding enemy that blends with the background | There prototyped one at some point | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Melee | Melee secondary weapon | No comments | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Modding | Mod support for consoles | Not in the plans, but one of the reasons they chose mod.io is to have that option available if the plans change | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay - Objectives | More complex objectives for experienced players | Define "complex"; something can be complex but also linear, there has to be some room for open-ended approach | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | More developer vlogs | Never say never, but now it makes more sense to do anniversary streams and have more to talk about | 25.11.2021 | Dev Stream 25.11.2021 |
Space Rig - Beer | New beers for new seasons | Would be fun to make; the biggest issue is prioritizing it, they already have way more ideas than they can manage to make | 25.11.2021 | Dev Stream 25.11.2021 |
Perks | New perks | How it works is developers add new perks when they themselves run out of perks to upgrade | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Franchise | Open-world DRG with crafting | So, like Deep Rock Valheim? | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay - Beer | Portable bar in the caves | As silly as the game already is, they'd like to keep leisure activities limited to the Space Rig | 25.11.2021 | Dev Stream 25.11.2021 |
Perks - Beastmaster | Tame praetorians | Would be pretty sweet | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Overclocks | Tool overclocks | No plans at the moment; each tool is as much a team resource as your own, crazy modifications would turn into friction points | 25.11.2021 | Dev Stream 25.11.2021 |
Missions - Deep Dives | Treasure with minerals at the end of Deep Dives | They don't want experienced players to play just the Deep Dives, it's supposed to be something you can't farm for minerals | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Streaming | Twitch drops | They talked about it, haven't had the time to look into it; no promises, but they see that it's a requested feature | 25.11.2021 | Dev Stream 25.11.2021 |
Enemies | Visual update to old monsters | Generally they'd rather make new enemies; the moment they change old models there'll be people asking to change them back | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Lore | War between DRG and the rival corporation | Who's to say they aren't already at war? | 25.11.2021 | Dev Stream 25.11.2021 |
Technical - Crossplay | Cross-platform | Not currently, it's not that simple a task | 19.11.2021 | Dev Stream 19.11.2021 |
Missions - Deep Dives | Minerals in Deep Dives | Deep Dives don't change for an entire week, they don't want people farming them for crafting minerals | 19.11.2021 | Dev Stream 19.11.2021 |
Equipment - Lok-1 | Overclock for Lok-1 bullets to turn sharper corners | Not out of the question, maybe? | 19.11.2021 | Dev Stream 19.11.2021 |
Gameplay | Upgrades for Molly or Doretta | There are issues with that pat h, like whose upgrades do you take into the mission | 19.11.2021 | Dev Stream 19.11.2021 |
Perks - Points | Add more perks to spend all the points on | It's intentional that there are more points than necessary so that there's no single path to buying them all | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Allow late-joining as a duplicate class in the pod | Would be nice to fix, but it's not a critical thing to fix | 18.11.2021 | Dev Stream 18.11.2021 |
UI - Class Icons | Customize player avatar | They're supposed to communicate the class very quickly and easily, customization would hurt that | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | Expand OST | Not currently | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Flares | Flare upgrades | Probably not going to happen until Deep Rock Galactic 3, which itself can only come after Deep Rock Galactic 2: Episode 2 | 18.11.2021 | Dev Stream 18.11.2021 |
Gameplay - Minerals | Fool's gold that's actually worthless | So, disappointment as a game mechanic? (also, some players already argue that gold is worthless) | 18.11.2021 | Dev Stream 18.11.2021 |
Cosmetics - Dwarves | Gunner cigar | Would be cool, but there are issues with the age rating in some countries; plus, there's no accessory slot so it'd have to a "beard" | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Lok-1 tilting in the target's direction like in Overwatch | That might not work given that the Lok-1 can lock onto a dozen targets at a time, the gun would look like it's having a seizure | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Make the Caretaker fight harder | If it's too easy for a specific class, it's that class that should be tuned, not the Caretaker | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | More secondary guns | They are on the horizon, and they'll come as a part of a new season | 18.11.2021 | Dev Stream 18.11.2021 |
Classes - 5th Class | New class | No plans, they'd rather expand on the ones that they have | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | New grenades | No plans yet, but they're open to the idea | 18.11.2021 | Dev Stream 18.11.2021 |
Biomes | Non-Hoxxes-IV locations | Theoretically possible, but with how the game is structured there isn't really a good reason to go outside of Hoxxes IV | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Power Drills | OC for the twin drills mining minerals | Absolutely not | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | OST on Apple Music | No plans | 18.11.2021 | Dev Stream 18.11.2021 |
Perks | Perk that lets us use bugs as guns | That sounds like a crazy perk | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Quick command menu | They're not planning on adding it | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Show ping number in the lobby search menu | There's nothing to show, the game doesn't actually ping every lobby on the list due to its p2p nature, the game just approximates | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Overclocks | Six Shooter model showing six bullets | It would be nice and Rabert wants to do it, but it's complicated and probably not going to happen | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Platform Gun | Square platforms | They used to have prototypes of different shapes, they decided they didn't add very much | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Tone down waves during the hacking phase | Not sure, it's sort of intended to be difficult | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Melee | Turn Driller into a melee class | No intentions to do that | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Turret interaction for Lok-1 | They prototyped something like Turret Whip but it wasn't very fun; maybe they'll come up with something in the future | 18.11.2021 | Dev Stream 18.11.2021 |
Enemies - Variants | Biome-oriented Dreadnoughts | Maybe? currently not in the plans | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Bob Ross beard | For licensing purposes it'd have to be something only similar (Bob Rocks) | 12.11.2021 | Dev Stream 12.11.2021 |
Equipment - Hurricane | Bring back rocket riding as an overclock | It's almost certain it won't happen, it was removed for causing larger gameplay balance issues | 12.11.2021 | Dev Stream 12.11.2021 |
Gameplay | First-person spectator mode while downed | Would be cool, but that could be a lot of extra data to exchange that isn't set up right now | 12.11.2021 | Dev Stream 12.11.2021 |
Enemies - Bosses | Mactera Dreadnought | Would be pretty cool | 12.11.2021 | Dev Stream 12.11.2021 |
Miscellaneous - Achievements | More achievements | It's not 100% up to them; for consoles Microsoft has a score system, ans assigning those scores is another task on its own | 12.11.2021 | Dev Stream 12.11.2021 |
Enemies - Variants | More Bulk Detonator variants | They might do it if there's a good idea for it, and it'd be cool for them to be more different than "it's a Bulk, but cold" | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes | More hostile flora | They don't see why not | 12.11.2021 | Dev Stream 12.11.2021 |
Gameplay - Beer | Nitra beer | Most likely no plans | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Competitive | Playable Glyphids | There won't be any PvP in DRG, that mode might fit into a different game | 12.11.2021 | Dev Stream 12.11.2021 |
Technical - Engine | Switch to Unreal 5 | No plans, and many of Unreal 5's new features are more aimed at open-world games anyway | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Tattoo cosmetics | Would be cool | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Streaming | Twitch integration app | No plans (maybe the Twitch integration mod can do it?) | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes - Appearance | Update to the older biomes | They want to go back and touch them up a bit, but there are no solid plans for it | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Economy | Add cryptocurrency to trade for minerals | No | 11.11.2021 | Dev Stream 11.11.2021 |
UI - Loadouts | Copy-paste for loadouts | They talked about it, maybe in the future | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Steam Deck | Hopefully, there's an assumption that it'll work | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Switch | It's got RAM issues, probably not going to happen | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Hurricane | Enemy-seeking overclock for the Hurricane | They've just added this weapon, no plans for a new round of overclocks for it | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Expand the move set (dodge, dash, etc.) | They're pretty happy with the current move set, no plans to expand it | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | Fantasy-themed DLC | Probably not | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Melee | Melee secondary weapons | DRG is a game about guns first and foremost; it's generally better to stick to what they know how to do | 11.11.2021 | Dev Stream 11.11.2021 |
Cosmetics - Dwarves | Mono-brow cosmetic | Strong maybe | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | More cosmetic DLC packs | It seems like a tradition by now to do a DLC pack for an update | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More effects on armor | They're pretty happy with how every class moves at the same speed unless they take perks for that | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | More music | It's not ruled out, but it's quite a big task; no planned release date | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More secondary weapons | They have prototypes and a willingness to develop them, but no promises it's going to happen in season 2 | 11.11.2021 | Dev Stream 11.11.2021 |
Biomes - Appearance | More stuff for older biomes | There's definitely a want to touch up some of them, but no plans | 11.11.2021 | Dev Stream 11.11.2021 |
Classes - 5th Class | New class | No plans | 11.11.2021 | Dev Stream 11.11.2021 |
Features - Economy | NFT rewards or other real-money rewards | They're not going to go there, the whole idea sounds icky | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Pettable turrets | If you grow too attached to them, you'll never want to leave them behind | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Flares | Revisit flares modification | No plans as far as they know | 11.11.2021 | Dev Stream 11.11.2021 |
Missions - Escort Duty | Reward for saving Doretta's head | No, they don't want people to feel like they have to save the head, it's just for the sense of pride and accomplishment | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | Selectable jukebox tunes | They decided not to do it that way | 11.11.2021 | Dev Stream 11.11.2021 |
Perks - Points | Something to do with excess perk points | The plan is to leave them as they are, the excess allows multiple paths to upgrading all perks | 11.11.2021 | Dev Stream 11.11.2021 |
Cosmetics - Dwarves | Cape cosmetics | Possible, but cloth physics is painful | 05.11.2021 | Dev Stream 05.11.2021 |
Enemies | Different sizes of glyphids | There might've been variance early on in the game, but there were technical issues; plus, consistent size helps visual clarity | 05.11.2021 | Dev Stream 05.11.2021 |
Technical - Platform | DRG on the Steam Deck | They've put in a request for a dev kit, haven't gotten it yet | 05.11.2021 | Dev Stream 05.11.2021 |
UI | Forge list based on rarity | There's no rarity system, Machine Events are the only way to tip the scales; for a full list, the wiki is an option | 05.11.2021 | Dev Stream 05.11.2021 |
Missions - Industrial Sabotage | Green range circle around the Hack-C pod | Maybe? | 05.11.2021 | Dev Stream 05.11.2021 |
Classes - Gender | Lady dwarf cosmetics | Wouldn't they have to add lady dwarves first? (a kilt would be awesome though) | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | LAN multiplayer support | No plans | 05.11.2021 | Dev Stream 05.11.2021 |
Soundtrack | More Sophos music | Not currently planned, but more music is always nice | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Perk system rework/tweak | No plans; would be fun to revisit it at some point though | 05.11.2021 | Dev Stream 05.11.2021 |
Equipment - Sludge Pump | Reload animation: turning the pump side handle | There was a version like that, but it was too long; the animations are done before all of the weapon stats are finalized | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | Report bugs from within the game | It might be that people submit more consistent bug reports if it's not from the game | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Rework perks to make more of them useful | No current plans, but it would be cool to revisit them at some point | 05.11.2021 | Dev Stream 05.11.2021 |
Classes - Gender | Women dwarves | On the wishlist, but not in the plans | 05.11.2021 | Dev Stream 05.11.2021 |
Missions | Abandoned space station mission | Most of the game's content will revolve around caves, because that's what the game does well | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Grappling Hook | Ammo for the grappling hook | Due to the Scout's role in the team, it must be second nature for him to move around, and adding ammo opposes that idea | 04.11.2021 | Dev Stream 04.11.2021 |
Classes | Class expansion beyond guns & overclocks | No plans, no things like class-exclusive passive abilities | 04.11.2021 | Dev Stream 04.11.2021 |
Classes | Class specializations like in Vermintide 2 | DRG has weapon upgrades for that purpose, so no | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Cosmetics for utility items | They want to do it, just haven't gotten around to prioritizing it high enough | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Economy | Credit/mineral sinks for old-time players | If the new weapons and overclocks don't sink enough, keep promoting and tipping Lloyd | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Cross-platform compatibility | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and GamePass | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and XBox | No plans, it's too big of a task | 04.11.2021 | Dev Stream 04.11.2021 |
Space Rig - Beer | Dark Morkite affecting Nitra as well | It's more or less fine as it is; more beers would be nice though | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Different Steeve names depending on class | Nah, it's always been Steeve | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Platform | DRG for smart fridges | They're waiting for Skyrim to do it first; a lot of design goes into it, like does opening the door start the game or close it? | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Endless survival mission | No plans currently, although it was something they prototyped very early on; there are a lot of things to consider with game modes | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Gender | Female dwarves | It's something they want to do, it's just hard to prioritize it | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Flares | Flare upgrades | They felt the upgrades they had didn't add anything to the game and just made the new player experience worse | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | GamePass/XBox/Steam crossplay | It's too big a task and there are no plans to do it | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | Healing tools | They like the way health restoration is set up right now and would rather not delve too deeply into healing | 04.11.2021 | Dev Stream 04.11.2021 |
Gameplay | Heavy machinery or mechs piloted by dwarves | Can't say that it definitely won't happen, but there's nothing like that planned | 04.11.2021 | Dev Stream 04.11.2021 |
Gameplay - Beer | Holiday-themed beers | It would be cool, but it's also time spent developing something that's only rarely available in the game | 04.11.2021 | Dev Stream 04.11.2021 |
Gameplay - Beer | Longer state of drunkenness on missions | No, there's a reason you can't bring beer to missions | 04.11.2021 | Dev Stream 04.11.2021 |
Enemies - Bosses | Lootbug boss | Noone could handle a reward this big | 04.11.2021 | Dev Stream 04.11.2021 |
Soundtrack | More music for the jukebox | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Endgame | More things to grind for late-game | The season system is designed to give something to work towards for both old and new players alike | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | More weapons and game modes | Not every season, but they've got some prototypes that have potential | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Making a new class is a lot of work at this point; plus, a 4-player team is never missing out on any functionality | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Don't think so | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New dwarf class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New set of tools for existing classes | Not in the plans, unfortunately | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New utility items | No plans, they don't want people picking favorites and not having their expectations met when someone brings a different tool | 04.11.2021 | Dev Stream 04.11.2021 |
Technical | Option to merge regular & sandbox saves | You can copy it one-way, but you won't be able to carry sandbox progress over into a verified save | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Overclocks | Overclocks for tools | Currently not planned, it would change how you interact with them a bit too much | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Deep Dives | Personal pod for downed dwarves in Deep Dives | That sounds like a funny idea, they should steal it | 04.11.2021 | Dev Stream 04.11.2021 |
Miscellaneous - Merchandise | Physical mugs from the game & dwarf figurines | They have regular mugs for sale, but if you look at the in-game mugs you'll see they won't be very comfortable as real objects | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | Playable Molly | No | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Competitive | PvP | Not going to happen, they're making a co-op game | 04.11.2021 | Dev Stream 04.11.2021 |
Enemies - Variants | Radioactive Bulk Detonator | Not impossible (and wouldn't even be all that much work), but they'd rather do something new and fresh instead of a color-swap | 04.11.2021 | Dev Stream 04.11.2021 |
Enemies - Bosses | Raid boss | What is a raid boss? What makes it a raid boss? Does it raid you? The player count is staying at 4 | 04.11.2021 | Dev Stream 04.11.2021 |
Space Rig - Beer | Rework Morkite Expedition to be more elaborate | They're probably keep it as is, there's a place for a more chill mission type too | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Rideable Steeve mount | If you don't expect it, you definitely won't be disappointed | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Industrial Sabotage | Robots and glyphids fighting each other | It's complicated: performance issues, harder to balance, messes with mission pacing (or maybe everyone just hates dwarves) | 04.11.2021 | Dev Stream 04.11.2021 |
Features | Scrapped/cut gameplay options as mods | No, there's usually a good reason why they were scrapped (like crashing the game); besides, they might continue working on it later | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Seasons | Scrip carrying over between seasons | It'll reset, seasons are supposed to give everyone something new to unlock, and that doesn't work as well if you can save up | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Assets | Sounds from DRG for use outside of the game | It's more a question of whether they want to do it than whether they can | 04.11.2021 | Dev Stream 04.11.2021 |
Space Rig | Space Rig for everyone, like the Nexus in NMS | No, it's not intended to be a MMO-style hub | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Mutators | Two anomalies in one mission | That could tip the scales in favor of the player too much | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Dwarves | Unibrow cosmetic | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Points | Uses for excess perk points | They'd love more perks, but none are planned; the excess is intentional so you're not forced to do milestones you don't like | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Visual customization for utility items | Could happen; initially they decided against frameworks to keep classes easily recognizable at a glance | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Voice Lines | Weapon-specific voice lines | Maybe | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Competitive | Asymmetric PvP like in Evolve | Evolve had good ideas, but doing that in DRG would be like making an entirely different game | 29.10.2021 | Dev Stream 29.10.2021 |
Space Rig - Activities | Glyphid-based card game on the Space Rig | One of the founders of GSG is into Magic: The Gathering, he shoudn't be too hard to convince | 29.10.2021 | Dev Stream 29.10.2021 |
Space Rig - Beer | Halloween Beer to improve pumpkin yield | Maybe next Halloween | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | Lok-1 showing the point of bullet impact | Lok-1 aims at the center of mass, if you want it to hit a weak spot, you have to angle it yourself | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | More ammo for Lok-1 | It might need more ammo, it might need something else, it might be that players are using up ammo too fast; more data is needed | 29.10.2021 | Dev Stream 29.10.2021 |
Enemies | More enemy types/species | Definitely a possibility | 29.10.2021 | Dev Stream 29.10.2021 |
Progression - Promotions | More prestige tiers | Maybe eventually, but it's also something very very few players will ever see | 29.10.2021 | Dev Stream 29.10.2021 |
Missions | More XP for Escort and Sabotage | They'll keep looking at stats (also, if you don't like them after the buff, you must've hated them before) | 29.10.2021 | Dev Stream 29.10.2021 |
Perks | New perks | No plans currently, they might add more in the future; the excess of perk points is intentional | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | OC for the Lok-1 that interacts with the turrets | They prototyped one, but it didn't feel right and didn't offer much | 29.10.2021 | Dev Stream 29.10.2021 |
Technical | Official save transfer between MS and Steam | You can move the save files manually between folders and it should work; someone even made an (unofficial) app just for that | 29.10.2021 | Dev Stream 29.10.2021 |
Gameplay - Call-Downs | Other drops for Nitra | They had those, but they were cut; something like summonable lights don't make much sense in the current design | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Sludge Pump | Overclock for a continuous sludge stream | That would make it too similar to the flamethrower | 29.10.2021 | Dev Stream 29.10.2021 |
Classes - 5th Class | Playable Molly | Hasn't been considered | 29.10.2021 | Dev Stream 29.10.2021 |
Classes - 5th Class | Playable Molly | What would you even do as Molly? Follow other players around and get deposited into? | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | PvP | The company's focus is co-op first, so no PvP | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | 2v2 race for materials | They want to keep DRG a co-op game | 28.10.2021 | Dev Stream 28.10.2021 |
Space Rig | A list of supporters from EA in the Memorial Hall | That would be a really long list to gather and manage, it's pretty bloated as it is from pre-EA supporters | 28.10.2021 | Dev Stream 28.10.2021 |
Features - Economy | Endgame money sinks | Keep promoting, promotions get very expensive (plus you could tip Lloyd a thousand times) | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Melee | Full melee weapons | No | 28.10.2021 | Dev Stream 28.10.2021 |
Miscellaneous - Merchandise | In-game mug models as actual mugs | Hopefully someday, but it's not an easy process, and many of them wouldn't feel good to drink from in the first place | 28.10.2021 | Dev Stream 28.10.2021 |
Missions | Large multi-stage massive bug queen mission | Could be cool | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Platform | Mac version | No plans, no thoughts | 28.10.2021 | Dev Stream 28.10.2021 |
Classes - 5th Class | New character | They're not going to add more classes | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - VR | Official VR mode | No, but they added a plug-in that a group of modders was asking for so that this group can make an unofficial VR mode | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Rendering | RTX ray-tracing | Would be cool, but not sure it's possible | 28.10.2021 | Dev Stream 28.10.2021 |
Perks - Points | Uses for excess perk points | The excess exists to offer freedom of which milestones to skip, and giving them a purpose would compel players to finish all of them | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Overclocks | Utility overclocks | They don't want to create friction because someone didn't take a specific overclock that's considered the best | 28.10.2021 | Dev Stream 28.10.2021 |
Biomes - Appearance | Visual rework for older biomes | It's something they want to do, the question is when | 28.10.2021 | Dev Stream 28.10.2021 |
Enemies | More Naedocyte-family enemies | Not impossible | 26.10.2021 | Dev Stream 26.10.2021 |
Cosmetics - Equipment | Skins for traversal tools | They've talked about it, it's possible | 26.10.2021 | Dev Stream 26.10.2021 |
Miscellaneous | Start verification for XBox two weeks earlier | It's released on Steam when it's ready, waiting for the MS verification would just mean withholding the update from Steam users | 26.10.2021 | Dev Stream 26.10.2021 |
Equipment - Sludge Pump | Toxic sludge dissolving platforms similar to fire | No, with the flamethrower you have more control over where the fire goes, and the sludge can get everywhere unintentionally | 26.10.2021 | Dev Stream 26.10.2021 |
Technical - Crossplay | Xbox & Steam crossplay | Sadly not planned | 26.10.2021 | Dev Stream 26.10.2021 |
Space Rig | Access to the upper areas of the Space Rig | Definitely not impossible | 22.10.2021 | Dev Stream 22.10.2021 |
Technical - Rendering | AMD's FSR | Last time they checked it, it didn't seem like it would add anything to the game | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous | Art book | Not sure | 22.10.2021 | Dev Stream 22.10.2021 |
Cosmetics | Crossover cosmetics from other games | They have some nods here and there, but probably not anything official | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Different things to do for assignments | The assignment system is staying as it is for now | 22.10.2021 | Dev Stream 22.10.2021 |
Features - Modding | Exclude Verified mods from the 25-mod limit | They're working on a solution | 22.10.2021 | Dev Stream 22.10.2021 |
Space Rig | Fanart on the fridge in the Abyss bar | It's a case of it never getting high enough priority to get implemented; they do think it would be a cool feature, though | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but the upgrades ended up being not very interesting and, if missed, made the new player experience worse | 22.10.2021 | Dev Stream 22.10.2021 |
Cosmetics - Equipment | Frameworks & paintjobs for traversal tools | They're discussing it, but no decision yet | 22.10.2021 | Dev Stream 22.10.2021 |
Classes - Gender | Hot female dwarves | If you have to ask whether the female dwarves are going to be hot, you'll probably be disappointed | 22.10.2021 | Dev Stream 22.10.2021 |
Enemies | Mactera spawning animation | Maybe it's time to do something about that | 22.10.2021 | Dev Stream 22.10.2021 |
Classes - 5th Class | More classes | They're going to stick to four dwarves | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Machine Events | More modules for the OMEN | The OMEN was designed with the idea that they could add more modules if they decided to | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Objectives | New secondary objectives | Maybe | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Pickaxe | Pickaxe overclocks | Haven't been considered | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Platform Gun | Platforms that force dancing for April's Fools | No, then people wouldn't stop asking to be able to dance during missions | 22.10.2021 | Dev Stream 22.10.2021 |
Missions | Roguelike mission type | Could work in theory, but nothing like that is planned | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - DLC | Tentacle-themed DLC | Maybe when they do the Cthulhu patch (no) | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Titles tied to achievements | Maybe, but not likely, it sounds like more of an MMO thing where you want to show off what you've achieved | 22.10.2021 | Dev Stream 22.10.2021 |
Soundtrack | "Queen" in the jukebox | Not unless they want to get sued | 21.10.2021 | Dev Stream 21.10.2021 |
Equipment | Crossbow-like weapon | They prototyped something like that, so it's not impossible, but it's not decided either | 21.10.2021 | Dev Stream 21.10.2021 |
Enemies - Bosses | Holiday boss | Probably not, it's a lot of work for content that's only available for several days a year | 21.10.2021 | Dev Stream 21.10.2021 |
Features | Leaderboards | No, they'd be easily cheatable - just take a look at the "Dancing Time" leaderboard on Steam | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | More machine events | Everyone agrees more MEs would be cool, but they're not coming with Update 35 | 21.10.2021 | Dev Stream 21.10.2021 |
Enemies | More mobile grappler enemies | Johan would be down for an enemy that just yeets you | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | More secondary objectives | They added new secondaries a while back, maybe a time will come to add some more | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | New Machine Events | Not soon | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | Regular missions with two primary objectives | Not in the plans | 21.10.2021 | Dev Stream 21.10.2021 |
Space Rig | Screen that shows stats from the previous mission | The med bay screen shows a bit, but a full stat page wouldn't be very consistent since players can join and leave between missions | 21.10.2021 | Dev Stream 21.10.2021 |
Technical - Crossplay | Steam/XBox crossplay | Not currently planned | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay | Interactions between the dwarves | Beyond pressing V? probably not | 15.10.2021 | Dev Stream 15.10.2021 |
Miscellaneous - Lore | More lore | They usually just add details here and there; they're not really looking to create a whole story | 15.10.2021 | Dev Stream 15.10.2021 |
Equipment | New grenade types | Not in update 35, but maybe after that | 15.10.2021 | Dev Stream 15.10.2021 |
Biomes | New planets | It wouldn't bring much to the game; Hoxxes biomes are so diverse that they can put anything there | 15.10.2021 | Dev Stream 15.10.2021 |
Soundtrack | OST of Spotify | They were talking to someone about it a while ago, not sure what the status on that is right now; they want to, in any case | 15.10.2021 | Dev Stream 15.10.2021 |
Gameplay | Animation for taking a resupply | Would be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Space Rig - Activities | Expand the Space Rig with stuff | Expanding with stuff would definitely be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Features - Campaign | Game story | Not more than they already sprinkle in with each update | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Sitting in the Drop Pod seats | Nah, dwarves don't sit (or maybe they have such steady feet they don't need to sit) | 14.10.2021 | Dev Stream 14.10.2021 |
Enemies | Mother of all bugs | Hopefully QA will catch it and fix it before release | 08.10.2021 | Dev Stream 08.10.2021 |
Features | More features for the Miner's Union | It's on-hold for now; it was an experiment to begin with, and a passion project of one developer who's no longer with GhostShip Games | 07.10.2021 | Dev Stream 07.10.2021 |
Equipment - Overclocks | More overclocks for old guns | Not in update 35; they wanted to fit them in there, but had to prioritize differently | 07.10.2021 | Dev Stream 07.10.2021 |
Enemies - Variants | More types of Haunted Cave ghosts | Could be fun, although it's not like it's everyone's favorite warning | 07.10.2021 | Dev Stream 07.10.2021 |
Classes - 5th Class | New classes | Off the table, at least for the foreseeable future; the more content they add to the existing classes, the more work it'd be to create a new one | 07.10.2021 | Dev Stream 07.10.2021 |
Cosmetics - Equipment | Skins for traversal & support tools | Would be cool | 07.10.2021 | Dev Stream 07.10.2021 |
Miscellaneous - Franchise | A comic series like for TF2 | Would be cool, but TF2 characters have more personality to them and thus lend themselves better to the comic format | 01.10.2021 | Dev Stream 01.10.2021 |
Equipment - Flares | Flare upgrades | They had those, but they kind of made the game worse for starting players while not adding anything for experienced players | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - DLC | New cosmetic DLC | Fairly likely | 01.10.2021 | Dev Stream 01.10.2021 |
Enemies | Random elite enemies in all missions | A lot of people don't miss them though | 01.10.2021 | Dev Stream 01.10.2021 |
Soundtrack | Soundtrack Vol. III | Not impossible, but also an hour of new music is a ton of work for two people (check out TRJ Audio on YouTube) | 01.10.2021 | Dev Stream 01.10.2021 |
Space Rig | Update the promotion terminal | Not planned | 01.10.2021 | Dev Stream 01.10.2021 |
Missions - Escort Duty | Different phases for the Ommoran Hearthstone | It would be really nice, but no concrete plans | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Team Size | Higher player count | They're pretty happy with 4-player lobbies | 30.09.2021 | Dev Stream 30.09.2021 |
Gameplay | Mod to slap the dwarves' butts | Up to the modders | 30.09.2021 | Dev Stream 30.09.2021 |
UI - Loadouts | More loadout slots | You can definitely ask for more loadout slots | 30.09.2021 | Dev Stream 30.09.2021 |
Features | Photo booth | It was discussed a while ago, and it's not off the table, but the table has been occupied by Update 35 stuff for a long time | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Competitive | Versus mode like in Left 4 Dead | Probably not going to happen | 30.09.2021 | Dev Stream 30.09.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades instead | 24.09.2021 | Dev Stream 24.09.2021 |
Classes - 5th Class | New class | Probably not | 24.09.2021 | Dev Stream 24.09.2021 |
Cosmetics - Equipment | Paintjobs for traversal & utility tools | They're on some of the developers' wishlist | 24.09.2021 | Dev Stream 24.09.2021 |
Technical - Platform | PlayStation port | No announcements | 24.09.2021 | Dev Stream 24.09.2021 |
Progression - Promotions | Promotion tiers beyond Legendary | No plans so far | 24.09.2021 | Dev Stream 24.09.2021 |
Miscellaneous - Franchise | DRG TV series | You’re asking the wrong people, they're game developers, not TV producers | 23.09.2021 | Dev Stream 23.09.2021 |
Progression - Endgame | More cosmetics for Lost Pack and Machine Events | Probably | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous | More goodies on the Steam Points shop | Hopefully | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Lore | More lore | They try to include bits and pieces with every update, but don't want to flesh it out | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Merchandise | New merch | The stuff on ForFansByFans might stay as is, but there will be new merch at some point, just not related to any specific update | 23.09.2021 | Dev Stream 23.09.2021 |
Features - Streaming | Twitch integration | Someone made a good mod for that, feel free to use it | 23.09.2021 | Dev Stream 23.09.2021 |
Technical - Platform | Upgrade for next-gen consoles | There's always a chance, always | 23.09.2021 | Dev Stream 23.09.2021 |
Features - Modding | Adding popular mods to the base game | They could in theory take inspiration from particularly good mods, but there's no intention to just take them and paste them into the game | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Building a set of pickaxe parts with one button | Would be nice to have, not sure if it's planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Cooperate with modders to improve the vanilla game | No plans, they'll do their thing and let the modders do their own thing | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Cryo Cannon | Cryo weapons cooling hot terrain | Probably not planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features | Decouple the Union stuff from Discord | No plans as of now, it's still an experiment, they might do something else with it | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Modding tutorial | The DRG modding Discord has some guides, also check mod.io and Steam guides | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Mods for consoles | They neither confirm nor deny that; mod.io was chosen in part because of its capability to support console mods (doesn't mean it's planned) | 14.09.2021 | Dev Stream 14.09.2021 |
Gameplay - Terrain Scanner | More options for the laser pointer | No, they're pretty satisfied with how it is, the context of the pings should usually be enough to communicate | 14.09.2021 | Dev Stream 14.09.2021 |
Classes - 5th Class | New class | No plans (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Unsubscribe from several mods at once | Perhaps, mod.io might be working on some UI changes to add that functionality | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they all got rolled into the base flare | 10.09.2021 | Dev Stream 10.09.2021 |
Technical | LAN or local multiplayer | Neither split-screen nor LAN are planned for the game | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Loadouts | More loadout slots | Every time we ask, Mike removes one loadout slot | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Overclocks | More perks/overclocks | Overclocks - yes, perks - not planned but not impossible either | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Pickaxe | More pickaxe customization | It's a pretty safe bet that there will be | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment | New utility or traversal tools | No new traversal tools, it's a tremendous task and they're happy with the current setup (grenades aren't out of the question though) | 10.09.2021 | Dev Stream 10.09.2021 |
Enemies | Player-controlled enemies | No, they want the game to promote cooperation, and it was a fairly early decision | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Subata | Subata doing extra damage to goo'ed enemies | Not planned | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Variable C4 throwing distance a-la chunks | No (but there are some tricks like throwing it while jumping and moving forward) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Visible throw arc for the C4 like for grenades | Sounds reasonable, although with the shorter distance accuracy doesn't matter as much as with grenades | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Class Icons | Custom character icons | They want to keep the classes recognizable with a quick glance, so the portraits are kept static | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Flares | Custom flare colors | No plans, but we'll be able to mod it in ourselves soon | 09.09.2021 | Dev Stream 09.09.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment | More secondary weapons | That's the intention, but it's up in the air when | 09.09.2021 | Dev Stream 09.09.2021 |
Enemies | New Q'ronar enemies | No, not right now | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story arc | No plans, they're going for "vague enough that the community fills in the blanks" | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story of how the dwarves joined DRG | No, they'll just keep adding small details here and there; beyond voice lines, adding personality to the classes is up to the players | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Overclocks | Ways to earn specific overclocks | There was a discussion to add something like that with new overclocks, but no decision was reached; probably not with update 35 | 09.09.2021 | Dev Stream 09.09.2021 |
Enemies | Acid Spitter queen | It was an old prototype that evolved into the Menace | 03.09.2021 | Dev Stream 03.09.2021 |
Biomes | Bigger caves | It's a balance; they used to have bigger caves but had to tone them down due to performance, especially for consoles | 03.09.2021 | Dev Stream 03.09.2021 |
Progression - Promotions | Change the promotion process | Some aspects of it might be changed at some point (like having to be in a solo game), and they can probably add confetti or something | 03.09.2021 | Dev Stream 03.09.2021 |
Miscellaneous | Discord bot announcing current missions | Sounds like it's going to type a lot of things | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More lobby mini-games | Would be fun, but will be worked on when they have time (which is not right now) | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | More radiation damage/effects | Maybe with the new overclocks, who knows? | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More Space Rig activities | Would be cool, Monster Hunter does arm-wrestling in a fun way | 03.09.2021 | Dev Stream 03.09.2021 |
Classes - Voice Lines | More voice lines | Yes, dwarves will be saying things in Update 35 | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | New types of damage | No plans, not until it makes sense for a new weapon to deal a new type of damage | 03.09.2021 | Dev Stream 03.09.2021 |
Technical | Split-screen for local co-op | No plans, it's not simple to add if the game hasn't been built with that in mind from the ground up | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay - Beer | Beer dispenser during missions | No plans, the Space Rig is for fun and games and the caves are for work | 02.09.2021 | Dev Stream 02.09.2021 |
Enemies - Variants | Biome-specific enemy variants | The designers want variants to add something to the gameplay rather than making variants for the sake of biome variety | 02.09.2021 | Dev Stream 02.09.2021 |
Perks | Expansion of the perk system | The point is that there are too many points so you can skip the milestones you don't like | 02.09.2021 | Dev Stream 02.09.2021 |
UI - Loadouts | More loadout slots | They're looking into it | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Competitive | PvP | They kind of want to keep this a co-op game and aren't really interested in PvP | 02.09.2021 | Dev Stream 02.09.2021 |
Biomes - Appearance | Refine the older biomes | They definitely want to, but it'll happen when there's time for it, and the scale of the touch-up is not defined either | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Campaign | Story mode | Not something they're going to do, not in this game | 02.09.2021 | Dev Stream 02.09.2021 |
Technical - Crossplay | Crossplay between Steam and MS store | Possible, but involves many things that are hard to do, so they're not working on right now (and it changes the development process, too) | 27.08.2021 | Dev Stream 27.08.2021 |
Enemies | More bug types | The ones they have are fine, but more types means more fun, so hopefully yes | 27.08.2021 | Dev Stream 27.08.2021 |
Equipment | More grenade types | No plans to add any more currently, but they'd like to revisit the idea in the future | 27.08.2021 | Dev Stream 27.08.2021 |
Enemies - Variants | Ghost Grabber for the Haunted Cave warning | Something like this was drawn, but that was probably just an artistic rendition | 26.08.2021 | Dev Stream 26.08.2021 |
Enemies | More advanced elite versions of enemies | Expanding how elites work requires systems that the game can't do yet, and that's part of the reason they're left as is | 26.08.2021 | Dev Stream 26.08.2021 |
Gameplay | More treasure hunts (e.g. Crates or Packs) | Not soon and not before they think of something new to put in them, the item pools in those treasure hunts are separate | 26.08.2021 | Dev Stream 26.08.2021 |
Soundtrack | New music | They're sticking with what they have for now; it's not impossible but it's also a lot of work | 26.08.2021 | Dev Stream 26.08.2021 |
Miscellaneous - Franchise | Spin-off games in the DRG universe | They thought about it, sure, but they're not currently working on any other titles and plan to continue working on DRG | 26.08.2021 | Dev Stream 26.08.2021 |
Technical - Water physics | Water physics | Probably out of scope for DRG, plus liquid physics being synced over computers online is its own whole problem | 26.08.2021 | Dev Stream 26.08.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | No, you'd be able to farm them due to the Deep Dives being the same for a week | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment - Flare Gun | More damage to the flare gun | People might start using it as a weapon instead of a lighting tool, and that's not the intended design | 20.08.2021 | Dev Stream 20.08.2021 |
Cosmetics - Dwarves | More hair colors | There might be, not sure when | 20.08.2021 | Dev Stream 20.08.2021 |
Technical - Rendering | Ray-tracing | No plans of adding it, it's quite resource-intensive | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment | A gun that shoots beer | Good, but maybe encouraging friendly fire isn't very nice | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Plasma Carbine | Charged shot overclock for the plasma carbine | Nope, that's the EPC's thing | 19.08.2021 | Dev Stream 19.08.2021 |
UI | Disable MC text boxes while keeping his voice | That sounds like a reasonable request | 19.08.2021 | Dev Stream 19.08.2021 |
Classes - 5th Class | Fifth class | No, that'd put the baseline balance between classes at risk | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Flares | Flare upgrades | Flares used to have them, but later they were rolled into the base flare, bringing them back would require a redesign | 19.08.2021 | Dev Stream 19.08.2021 |
Miscellaneous - Lore | Lore about the DRG universe | Not explicitly, they'd rather players piece it together themselves | 19.08.2021 | Dev Stream 19.08.2021 |
Enemies - Mini-Bosses | More mini-boss encounters | Would be cool | 19.08.2021 | Dev Stream 19.08.2021 |
Cosmetics - Machinery | Native version of the Fabulous Molly mod for Lost Packs | It's a very impressive mod, but they'll probably let it stay a mod | 19.08.2021 | Dev Stream 19.08.2021 |
Biomes | New biome | They've just added two, don't be so greedy (but seriously though - probably at some undefined point in the future) | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Loadouts | New preset/loadout slots | They might be looking into a solution | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | New traversal tools | Not planned, that'd jeopardize the co-op interaction; they don't want people getting mad at each other for picking the "right" tool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Overclocks | Second overclock slot | Yeah, not sure that's in the cards | 19.08.2021 | Dev Stream 19.08.2021 |
Soundtrack | Soundtrack Vol. III | Not out of the question, but they're not making any new music now | 19.08.2021 | Dev Stream 19.08.2021 |
Perks | New perks | They're not working on anything like that right now, but it's not improbable | 06.08.2021 | Dev Stream 06.08.2021 |
Technical - Platform | PlayStation port | No plans at this point | 06.08.2021 | Dev Stream 06.08.2021 |
UI | 3rd-person mode | Probably not | 05.08.2021 | Dev Stream 05.08.2021 |
Technical | Aim assist on controllers | Currently on controllers the sensitivity should become lower when you're aiming at something that is an enemy | 05.08.2021 | Dev Stream 05.08.2021 |
UI | Chat before and after the mission | Some technical limitations got in the way a while back; they're open to trying again, but not sure when | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - Crossplay | Crossplay between the Steam and the MS versions | Not in the pipeline; it's something they'd like to do but don't really have the resources to do | 05.08.2021 | Dev Stream 05.08.2021 |
Miscellaneous - Lore | More lore | They'll probably continue to add little tidbits with each update, but they're not interested in fleshing out a complete story | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - VR | VR support | Not in the works; they had an internal test plug-in that allowed looking around, but it'd be a ton of work to get from there to a VR mode | 05.08.2021 | Dev Stream 05.08.2021 |
Progression - Endgame | Less randomness in overclock drops | They discussed it a lot and settled on "no"; if you play the game regularly you can deplete the pool pretty fast | 09.07.2021 | Dev Stream 09.07.2021 |
Missions - Deep Dives | Pipes as Deep Dive secondary objectives | Doubtful, they don't mix well with missions that need/have Molly | 09.07.2021 | Dev Stream 09.07.2021 |
UI - Missions | "Damage done" stat for the mission end screen | They aren't looking for this kind of granularity, it's not a competition like that | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Machinery | Customizable Drop pod | Isn't there a mod for that? (doesn't mean they won't do it, it's a matter of prioritization) | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than grenade overclocks | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - PGL | Melee bonus for the RJ250 compound | That might lead to a lot of people doing nothing but rocket-jumping, not really intended | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Equipment | Skins & overclocks for utility tools | Skins aren't planned, overclocks are a "no" | 08.07.2021 | Dev Stream 08.07.2021 |
UI - Class Icons | Custom dwarf profile pictures | They'd rather keep them as they are for clarity's sake | 25.06.2021 | Dev Stream 25.06.2021 |
Technical | Discord integration with the Win10 version of DRG | The MS store version has to be consistent with the XBox version, and integrating Discord with XBox is harder than it sounds | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Flares | Flare upgrades | They're not sure if they're going to bring them back | 25.06.2021 | Dev Stream 25.06.2021 |
Space Rig | Growing breather plants in the Space Rig | Would that be like the Zen Garden from Plants vs. Zombies? | 25.06.2021 | Dev Stream 25.06.2021 |
Cosmetics - Dwarves | Improvised/scavenged-themed cosmetics | That sounds like something they would do | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | Mugs from the game as real merch | Mugs are kind of hard to produce, and besides the in-game models are prettier than they are functional, they wouldn't make great mugs | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment | Multi-class weapons | Probably not | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | New merch | There might be some cool stuff in the future | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Overclocks | Remake movement overclocks as mods instead | They can see the appeal, but those are made as overclocks for a reason; mods and overclocks fill different niches | 25.06.2021 | Dev Stream 25.06.2021 |
Classes - Voice Lines | Special voice lines for elite enemies | If they'd decided to allow them to spawn anywhere - yes, but now that they're contained in their own warning - not sure, maybe later | 25.06.2021 | Dev Stream 25.06.2021 |
Features - Modding | Steam Workshop integration | Not at the moment, but they'll see what the future brings | 25.06.2021 | Dev Stream 25.06.2021 |
Biomes | Explosions in the sand biome leaving glass behind | If you wanted to put realism into this, it'd have to be a very hot explosion, like from a Fat Boy maybe | 24.06.2021 | Dev Stream 24.06.2021 |
Technical | Mute while in background | Probably something that can be done? | 24.06.2021 | Dev Stream 24.06.2021 |
Gameplay | Walking on walls & ceilings | That would kind of go against the whole concept of traversal tools the classes are built around | 24.06.2021 | Dev Stream 24.06.2021 |
Equipment | Weapon appearance that changes with modifications | They thought about it, but making weapon cosmetics is a big enough task as it is, expanding it would slow down weapon development | 24.06.2021 | Dev Stream 24.06.2021 |
Perks - Beastmaster | More types of glyphids to tame | Probably not, they want to avoid making taming a bigger part of the game than other perks | 18.06.2021 | Dev Stream 18.06.2021 |
Progression - Endgame | More ways to get matrix cores | They'll see; it might be worthwhile with more overclocks entering the pool with U35 | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment | Stats on armors | They'd rather keep armors purely cosmetic | 18.06.2021 | Dev Stream 18.06.2021 |
Biomes - Surface | Surface missions | The current cave generation system isn't fit to create surface maps | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment - Grappling Hook | Add fall damage when grappling down to the ground | No, that's not something they're going to change | 17.06.2021 | Dev Stream 17.06.2021 |
Classes - Voice Lines | Voice acting in different languages | Not planned, they only employed one voice actor for the dwarves, and MC is voiced by the art director, Robert | 17.06.2021 | Dev Stream 17.06.2021 |
Enemies | Wall leeches | They tried those, put they just felt like an inferior version of the regular cave leech - easier to spot | 17.06.2021 | Dev Stream 17.06.2021 |
Equipment | Alternate traversal tools | They want players to be able to rely on a certain class bringing predictable tools to their missions | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Molly | Beer dispenser on Molly | Mission Control wouldn't approve, drink before the mission if you have to | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Bulk infestation mutator | That already exists as a mod (or via Twitch spawns mod) | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | Cosmetics locked behind challenging tasks | No, there are many players of different skill levels | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous | Cross-promotion armors with other games like Halo | Not sure how that would work; "hi Microsoft, we are a small studio from Denmark, give us your IP license" | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay | Different types of ammo | As a blanket system where any gun can have any type of ammo - no, that's not how they decided to make weapons for this game | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies | Elite lootbugs | It is an opportunity they chose not to take | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies - Bosses | Flying Dreadnought | There's space for a hypothetical Mactera boss, but nothing planned; maybe one day | 10.06.2021 | Dev Stream 10.06.2021 |
Enemies - Variants | Frozen/radioactive variants for Oppressors and Bulks | They'd rather make new enemies; besides, those variations don't sound like they'd meaningfully change how you fight those enemies | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Hazard Level | Hazard 6 | Not planned, modders can probably do a better job | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous - Lore | Lore/stories for each character | No, but they try to add little world-building details here and there | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Mode with no Nitra but a lot more lootbugs | That'd force players to kill lootbugs, which is not the point of lootbugs | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Endgame | More endgame things, e.g. raids | They'd like to keep exploring things like mission types and mini-bosses | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | More overclocks for existing weapons | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Perks | More perks | Maybe, not planned but not out of the question either | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Promotions | More promotion tiers | It's just a number with a tiara anyway | 10.06.2021 | Dev Stream 10.06.2021 |
Features - Team Size | More than 4 players in a session | No plans | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Bosco | Multiple drone options along with Bosco | Nope; that's what Bosco modification for | 10.06.2021 | Dev Stream 10.06.2021 |
Classes - 5th Class | New class | No plans, they are happy with the four they have | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | New cosmetics | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics - Equipment | Skins/paintjobs for traversal tools | It is possible to do, but it'd be quite a lot of work, and other things take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Perks - Beastmaster | Steeve customization | No, it's a perk, and as such must stay on the same scope as the rest of the perks, lest it becomes mandatory | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Surface | Surface environment | Would be cool, but no | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Appearance | Touch up older biomes to match newer ones | They plan to do that, but it's not scheduled; new features often take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | Utility overclocks | They've considered it, but there are no plans for those and they'd like to focus on weapon OCs instead (maybe in the future) | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Water | Water | No, it raises too many design issues with terrain, enemy behavior, etc. | 10.06.2021 | Dev Stream 10.06.2021 |
Technical | Dedicated servers | Probably not going to happen | 04.06.2021 | Dev Stream 04.06.2021 |
Classes | First-person body model | It can be done, but it's tricky to make it look good and not clip into terrain | 04.06.2021 | Dev Stream 04.06.2021 |
Gameplay | Prevent enemies from attacking through the Mine Head | Possible, but might have complications involving AI pathfinding | 04.06.2021 | Dev Stream 04.06.2021 |
Miscellaneous - Achievements | Achievement for saving Doretta's head | They discussed it and decided against it, you should only do it if you truly care about Doretta | 03.06.2021 | Dev Stream 03.06.2021 |
Classes - Engineer | Deployable limited version of Bosco for the Engineer | If they replace the turret? dislike | 03.06.2021 | Dev Stream 03.06.2021 |
Technical - Rendering | DLSS 2.0 and ray-tracing | They tried ray-tracing; the reflections were cool but it made the caves look weird | 03.06.2021 | Dev Stream 03.06.2021 |
Missions - Escort Duty | Endless escort mission | The way the caves are currently generated, truly endless missions would cause RAM issues | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Melee | Expanding the melee gameplay | No plans | 03.06.2021 | Dev Stream 03.06.2021 |
Progression - Endgame | Extending the endgame with more overclocks, etc. | They'll keep adding stuff to the game, but more OCs generate power creep and increase the workload to develop new weapons | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades than upgrades for existing ones | 03.06.2021 | Dev Stream 03.06.2021 |
Features - Modding | Incorporating popular fan mods into the base game | They won't simply add a fan mod wholesale, but make something inspired by it | 03.06.2021 | Dev Stream 03.06.2021 |
Cosmetics - Equipment | More frameworks | They're fairly sure that's a given | 03.06.2021 | Dev Stream 03.06.2021 |
Enemies - Mini-Bosses | New minibosses | Not out of the question | 03.06.2021 | Dev Stream 03.06.2021 |
Gameplay - Bosco | Playable Bosco | Probably never, they prototyped it and it really didn't work with the way the game is built now | 03.06.2021 | Dev Stream 03.06.2021 |
Perks - Beastmaster | Steeve upgrades | No upgrade or customizations, but there's space for improvement in making Steeve not get shot by teammates (accidentally) | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Flares | New flare colors | Probably no | 28.05.2021 | Dev Stream 28.05.2021 |
Gameplay - Call-Downs | Pay Nitra to buy rails | Nitra is supposed to be a resource only for ammo, plus pipes in all missions could make the gameplay experience a bit same-y | 28.05.2021 | Dev Stream 28.05.2021 |
Technical - Water physics | Water physics | Too ambitious, would drive the minimum specs way up and require much of the game to be redesigned | 28.05.2021 | Dev Stream 28.05.2021 |
Equipment | Classes upgrading each other's tools | Sounds really dumb (seriously though, expecting someone to improve your tools might be too much co-op for DRG) | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Accessibility | Colorblind mode | They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Crossplay | Crossplay between the MS and Steam versions | Possible, but difficult to do for a number of reasons, so it's not on the roadmap | 27.05.2021 | Dev Stream 27.05.2021 |
Perks | Expansion of the perk system | No, you're supposed to have more perk points to spend than perks to buy them with | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - Gender | Female dwarves | It's something that's been on their minds for a long time, but they haven't gotten around to do it yet | 27.05.2021 | Dev Stream 27.05.2021 |
Space Rig - Shooting Range | Firing range | Not currently planned, the way the game is set up makes it almost as fast to simply load a mission and test a build | 27.05.2021 | Dev Stream 27.05.2021 |
Missions | Mini-M.U.L.E.s in all mission types | Unlikely, they seem to break down really easily | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment - EPC | Revert EPC changes | They don't think that's going to happen | 27.05.2021 | Dev Stream 27.05.2021 |
Biomes - Appearance | Visual update to older biomes | There's definitely an interest to do it | 27.05.2021 | Dev Stream 27.05.2021 |
Features - Modding | Modding SDK | Not in the first release of mod support at least | 20.05.2021 | Dev Stream 20.05.2021 |
Classes - 5th Class | New dwarves | They'd rather expand on the existing dwarves than add new ones | 20.05.2021 | Dev Stream 20.05.2021 |
Enemies - Mini-Bosses | Rework the reward for the Korlok Tyrant Weed | The Korlok is supposed to be kind of bad; they're not sure they want the reward to be something that drives you to always engage it | 20.05.2021 | Dev Stream 20.05.2021 |
Equipment - Sentry Turret | Turrets placeable on the Drilldozer | Not likely, it's intentional that the Engineer can't place them on Doretta | 20.05.2021 | Dev Stream 20.05.2021 |
Technical - Accessibility | Setting to reduce triggers for epilepsy | That's something they try to do when they get specific feedback | 07.05.2021 | Dev Stream 07.05.2021 |
Equipment - Pickaxe | Different types of power attack | It would be pretty safe to play around with, but it won't happen anytime soon | 29.04.2021 | Dev Stream 29.04.2021 |
Biomes - Appearance | Makeover for old biomes | No concrete plans, but they talked about wanting to do it | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay - Machine Events | More machine events | They discussed it internally, no specifics yet | 29.04.2021 | Dev Stream 29.04.2021 |
Features | Open world with building | No | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Overclocks | Overclocks for turrets, C4, drills, etc. | Could happen, but no plans; the trick is that overclocks can't change a tool so much that it doesn't fulfill the basic role it was designed for | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Sentry Turret | Robot that follows the Engineer's and replaces turrets | It's a cool idea; on the other hand, turrets are a part of Engineer's identity in DRG (plus it can't be that just one class gets an alt tool) | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay | Slot machine for gambling nitra & gold | Not sure any casinos have been on Hoxxes yet | 29.04.2021 | Dev Stream 29.04.2021 |
Enemies | More mechanics for elites | Not planned, they'd like to focus on new enemies instead | 23.04.2021 | Dev Stream 23.04.2021 |
Gameplay - Objectives | New secondary objectives | No plans at the moment, but they're not off the table | 23.04.2021 | Dev Stream 23.04.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the mod for that works | 23.04.2021 | Dev Stream 23.04.2021 |
Space Rig - Beer | Change the Dark Morkite beer | Probably no | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment | Crossbow with melee that procs the Vampire perk | That's not how crossbows work | 22.04.2021 | Dev Stream 22.04.2021 |
Technical - Crossplay | Cross-platform lobbies | Probably not possible in the near future (they would've done it already if they could) | 22.04.2021 | Dev Stream 22.04.2021 |
Missions - Mutators | Dwarves carrying O2 on them | No, it's highly volatile, have you seen the amount of friendly fire in this game? | 22.04.2021 | Dev Stream 22.04.2021 |
Cosmetics - Dwarves | Eyewear customization slot | No plans, but maybe someday, who knows? | 22.04.2021 | Dev Stream 22.04.2021 |
UI | Filter to see only unmodded lobbies | Yes, there will be such an option | 22.04.2021 | Dev Stream 22.04.2021 |
Miscellaneous - Merchandise | In-game mugs as physical merch | They'd love to and will look into it, but the mugs in the game are designed to look nice, drinking from them might not be pleasant | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Modded games just not giving any XP | That's a way to solve the issue, but it doesn't work for all the mods that don't affect progression | 22.04.2021 | Dev Stream 22.04.2021 |
Classes - 5th Class | New classes | No plans (also read the stream FAQ) | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment - Pickaxe | New pickaxe parts | Likely | 22.04.2021 | Dev Stream 22.04.2021 |
Gameplay - Machine Events | OMEN lasers not destroying platforms | No, that's on purpose | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Beer | Pots of Gold increasing pouch size | No | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Activities | Spacewalk barrel collection minigame | That sounds like a game in and of itself | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Steam Workshop integration | They haven't decided on that yet, will look into it | 22.04.2021 | Dev Stream 22.04.2021 |
UI - Missions | Teammates' shields visible on the HUD | They didn't want to clutter up the UI with information that isn't really important to see at all times | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Dev-sanctioned mods | They probably aren't going to do any whitelisting of the community mods | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Modding | Modding tools | It's not set in stone yet | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Streaming | Twitch integration | There's a mod for that (is that going to be the answer from now on?) | 16.04.2021 | Dev Stream 16.04.2021 |
Gameplay - Beer | Beer effects during missions | The intention is to keep the gag beers confined to the Space Rig | 15.04.2021 | Dev Stream 15.04.2021 |
Biomes | More planets | Nothing planned | 15.04.2021 | Dev Stream 15.04.2021 |
Classes - 5th Class | More races | Definitely not playable ones | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Points | More uses for perk points | Probably not, there's a surplus by design - so that you don't have to do all the milestones | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Beastmaster | Taming elite glyphids | They tested it and elite glyphids were so blatantly OP that keeping them wasn't a good idea | 15.04.2021 | Dev Stream 15.04.2021 |
Equipment - Overclocks | Turret overclocks | Not planned | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Streaming | Twitch drops | They don't know, maybe? | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Modding | Community mods being made part of the base game | They're not going to just lift community mods and put them in, but if they get inspired they might make something themselves | 14.04.2021 | Dev Stream 14.04.2021 |
Soundtrack | DRG OST on Spotify | Possible | 09.04.2021 | Dev Stream 09.04.2021 |
Space Rig | More Abyss Bar tip animations | Not on the list of immediate things that the game needs | 09.04.2021 | Dev Stream 09.04.2021 |
Cosmetics | New cosmetics | Might not be in Update 34 | 09.04.2021 | Dev Stream 09.04.2021 |
Equipment - Overclocks | New guns & overclocks | New guns in Update 35, and they'll come with their overclocks; not sure about new overclocks for old guns though | 09.04.2021 | Dev Stream 09.04.2021 |
Gameplay - Beer | Placing beer in AFK teammates' hands | The real issue here is having teammates who are AFK | 09.04.2021 | Dev Stream 09.04.2021 |
Gameplay - Molly | Ban Molly from walking up walls during extraction | That's no fun | 08.04.2021 | Dev Stream 08.04.2021 |
Perks - Beastmaster | Customizable name for tamable glyphids | No, their names are all Steeve | 08.04.2021 | Dev Stream 08.04.2021 |
UI - Missions | Display an icon for the Fear status | It's something along the lines of "there's no icon because you can see the effect by looking at the enemy behavior" | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig - Shooting Range | Firing range | It'd be hard to get any consistent results, and it'd take time to load, so it'd not be much better than loading a mission | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they felt a bit weird and didn't make a whole lot of sense | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | RGB flares | Unlikely | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig | Steeves on the Space Rig | The Space Rig is a no-glyphid zone | 08.04.2021 | Dev Stream 08.04.2021 |
Missions - Deep Dives | Previous Deep Dives playable again | No plans (and even if the seeds are saved somewhere, updates can change what those seeds generate) | 26.03.2021 | Dev Stream 26.03.2021 |
Classes - Gender | Female dwarves | Addressed during the anniversary Q&A | 25.03.2021 | Dev Stream 25.03.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 25.03.2021 | Dev Stream 25.03.2021 |
Technical | Cross-save | There's no cross-save between MS and Steam versions, but there are guides out there on how to carry over save files | 18.03.2021 | Dev Stream 18.03.2021 |
Features - Modding | Modding API | For update 34 - no API, just the separation of modded and vanilla lobbies/save-files; helping modders comes later | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics - Machinery | Molly skins | Not in the works, maybe in the future there could be stickers that each dwarf places or something like that | 18.03.2021 | Dev Stream 18.03.2021 |
Missions - Mutators | Mutator that doubles enemy spawn amounts | They might not be able to do double spawns due to performance reasons, but feel free to mod the game at your own risk | 18.03.2021 | Dev Stream 18.03.2021 |
Classes - Voice Lines | Steeve voice lines | There are already a bunch of them, not sure about more | 18.03.2021 | Dev Stream 18.03.2021 |
Equipment - Power Drills | Twin Drills being able to mine minerals | All classes are miners, none of them should be better at it (otherwise that class will be urged to be the only one who mines) | 18.03.2021 | Dev Stream 18.03.2021 |
UI | Different rebind profiles | No plans | 12.03.2021 | Dev Stream 12.03.2021 |
Cosmetics | More cosmetics | More cosmetics are coming, but it's a question where to put them (crates, matrix cores, etc.) | 12.03.2021 | Dev Stream 12.03.2021 |
Miscellaneous - Achievements | New achievements | Not planned | 12.03.2021 | Dev Stream 12.03.2021 |
Cosmetics - Dwarves | Add Viking armor from Valheim | If they add Lootbugs to Valheim | 11.03.2021 | Dev Stream 11.03.2021 |
Miscellaneous - Franchise | Deep Rock Galactic 2 | They're not even done with the first one yet | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Rendering | DLSS | Someone looked into it, but it was only for research purposes | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Flares | Flare upgrades | They're technically already fully-upgraded | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than add overclocks to existing ones | 11.03.2021 | Dev Stream 11.03.2021 |
Progression | Level requirement for Hazard 4 | Level-gating it feels wrong; maybe players could see a warning when they try to join a H4 mission without upgrades | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Team Size | Lobby for more than 4 players | No plans | 11.03.2021 | Dev Stream 11.03.2021 |
Classes - 5th Class | Melee class | The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe | 11.03.2021 | Dev Stream 11.03.2021 |
Soundtrack | More music for the OST | Addressed during the anniversary Q&A | 11.03.2021 | Dev Stream 11.03.2021 |
Perks | More perks | Not in the works, but maybe some day | 11.03.2021 | Dev Stream 11.03.2021 |
Gameplay - Call-Downs | More things to call down | They want to keep it simple; Nitra is for ammo and that's it | 11.03.2021 | Dev Stream 11.03.2021 |
Progression - Promotions | New promotion banners | Probably? | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Modding | Steam Workshop integration for mods | That's the plan, but definitely not on the first iteration | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Platform | Switch port | They've looked into it, the Switch has some hardware limitations they won't be able to work around | 11.03.2021 | Dev Stream 11.03.2021 |
UI - Missions | Teammates' Iron Will visible on your HUD | Would be nice (and that should probably include the instant revive too) | 11.03.2021 | Dev Stream 11.03.2021 |
UI | Chat during loading/mission end screen | It's something they wanted to add, but couldn't due to technical issues at the time; probably something they'll revisit at some point | 05.03.2021 | Dev Stream 05.03.2021 |
Equipment - Melee | Class-specific melee weapons | No melee weapons planned | 05.03.2021 | Dev Stream 05.03.2021 |
Gameplay - Machine Events | New Machine Events | Would be cool, but not currently on the roadmap | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Something to spend excess perk point on | No, excess points are by design, so that players don't have to do every milestone to level all perks | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Spend perk points to reroll buff beers | That'd be kind of counter-intuitive | 05.03.2021 | Dev Stream 05.03.2021 |
Equipment - Overclocks | A way to catch up on overclocks for new weapons | They might tweak the RNG a bit once they get there, not sure | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay | A way to know if a mission has ME/crates/lost packs | That'd kind of ruin the point of randomly finding them (plus it might be that these features are generated only upon loading) | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Animated Bosco to salute in the Space Rig | Would be kind of cool | 04.03.2021 | Dev Stream 04.03.2021 |
UI - Missions | Cave Leech counter | Probably not something they want in the game, but it would make a good mod/Twitch extention | 04.03.2021 | Dev Stream 04.03.2021 |
Cosmetics - Machinery | Doretta skins | No | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig - Shooting Range | Firing range | Addressed during the anniversary Q&A | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies | Googly eyes for all enemies for April's Fools | They wouldn't tell us even if that was the plan | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay - Hazard Level | Make hazard 5 harder | No, that'd make even less people play it | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies - Variants | More Bulk Detonator variants | There's a chance | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | More mods & overclocks for equipment | Number tweaks on mods are possible, but no new mods are planned; overclocks are not off the table | 04.03.2021 | Dev Stream 04.03.2021 |
Classes - Voice Lines | More voice lines and flavor text | Most likely, they usually come with new stuff | 04.03.2021 | Dev Stream 04.03.2021 |
Enemies - Variants | Nexus variant, but it's poo and leaves Mactera maggots | What an awfully specific idea | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Robo-Steeve | Management probably doesn't acknowledge Steeves' existence | 04.03.2021 | Dev Stream 04.03.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than add a new one | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Impact Axe | Axes retrievable from fallen enemies | That's how it used to be originally, the gameplay centered too much around collecting all of your axes | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Barrel armor | It was almost added as a joke a long time ago, but they didn't feel the armor was good enough; they've nothing against the concept | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies | Bug turf wars | Lore-wise they are territorial, but probably not like in Monster Hunter where they randomly fight each other | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Chat during the mission-end screen | There are some limitations with how the chat is currently implemented, but it's not a hard "no" | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - Accessibility | Colorblind QoL options | They're aware it's an issue for some people and keep an eye out | 26.02.2021 | Dev Stream 26.02.2021 |
Miscellaneous | Creator program | Not planned | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Darts game with Impact Axes | That's a great idea | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Different gold types (e.g. pink gold) | Is there pink gold in real life? | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Missions | Disconnect boxes showing up on the terrain scanner | That's probably a candidate for being added | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Beer | Drinking beer/dancing during missions | They'd like to separate the tone of activities in the Space Rig and down in the caves, so - no | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Molly | Drop Pod & Molly customization | Some ideas have been thrown around (e.g. stickers) | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Emote/dance wheel | There have been discussions about the emote wheel, but they were inconclusive ("no" to dances though) | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Endless mode | There are technical limitations to that, not in the plans as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies - Bosses | Evolved Dreadnought form | The dwarves are too good at their job | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - Gender | Female dwarves | It's mainly a production issue of how much things need to be done; it's neither on or off the roadmap | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Fingernails for dwarves | Why would you want fingernails for your dwarves? | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they were cut due to being unsatisfying | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Jukebox music added to the OST | No; a lot of it is licensed, they can't just sell it in a soundtrack volume | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment | Jump boots | They were cut due to encroaching on traversal tools' territory; might come back as a mutator one day maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Larger mission selection | It's a balancing act, maybe the system will get an update some time in the future | 26.02.2021 | Dev Stream 26.02.2021 |
Features | Loot & item/gear crafting | DRG doesn't have to be a crafting game, and it doesn't have to appeal to everyone | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Melee | Melee weapons | Not something they're focusing on, there's more to good melee combat than just applying damage | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Beer | More beers | More gag beers are possible | 26.02.2021 | Dev Stream 26.02.2021 |
Progression - Endgame | More endgame progression | Deep Dives and Machine events work pretty well, it already takes hundreds of hours to unlocks everything | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Loadouts | More load-out slots | Makes sense to add more as the game offers more cosmetics, etc. | 26.02.2021 | Dev Stream 26.02.2021 |
Missions - Mutators | More mutators | Possible if an idea works well, but not many of them do | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes | More planets | They decided to stick with one, one planet can fit all the diversity they need | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Loadouts | More preset slots | They know it's a good idea to add more slots | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Team Size | More than 4 players in a mission | No plans, maybe through modders though (the host's machine needs to handle a lot of stuff) | 26.02.2021 | Dev Stream 26.02.2021 |
Progression | More things to upgrade | Not currently planned | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies - Mini-Bosses | More Xynarch-based enemies | No plans, but maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Oil Shale and Morkite in all mission types | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Old event hats available again | "No" for anniversary hats, "probably yes" for seasonal event hats | 26.02.2021 | Dev Stream 26.02.2021 |
Perks | Perk rebalance / new perks | No current plans | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Profanity filter for voice lines | No immediate plans, but modders could probably make that happen pretty easily | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Competitive | PvPvE | They already have friendly fire in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Enemies | Rideable sandsharks | They already take you for a ride, don't they? | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | No update on that as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | The testing environment would get really complicated really fast, and wouldn't be much faster than loading up a mission anyway | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Snowball game as a permanent addition | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Soundtrack Vol. III | Could happen in the future, but not something they're working on | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Beer | Tiny/giant-dwarf effects from beers during missions | No, the joke beers are strictly for the Space Rig | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Traversal tool overclocks | Too many options could create friction between players, using someone's traversal tool should be predictable | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Streaming | Twitch Prime rewards | Maybe? Not sure how that would be set up | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Appearance | Visual improvements for older biomes | No plans now, but it's on their wishlist | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - VR | VR support | Could be fun, but it's not on the roadmap either | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water biome | Not happening | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water level | That'll probably never happen | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Surface | Zero-gravity mission/biome | Same as water biome: it interferes too much with how traversal tools work, and those are a big deal in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than make a whole new class | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | Alternate mobility tools | There was a prototype of a climbing rope a long time ago, but it was cut because of reasons | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - Voice Lines | Alternate/custom voice lines | There is a lot of voice lines to replace, that's something modders could do faster and more easily | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics - Dwarves | Beards for hypothetical female dwarves | It's very likely beards would be optional for everyone | 25.02.2021 | Dev Stream 25.02.2021 |
Missions - Deep Dives | Endless Deep Dive | They like the limited time-scope of the current endgame (Deep Dives), plus endless mode would struggle with technical limitations | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Kill counter for Maggots in the Manual | They could add it, although kill counts for neutral creatures incentivize their needless slaughter | 25.02.2021 | Dev Stream 25.02.2021 |
Perks - Beastmaster | More control options for Beastmaster | Do you really need more control options for Steeve? The perk shouldn't become too complicated to use | 25.02.2021 | Dev Stream 25.02.2021 |
Gameplay | More detailed Compressed Granite texture | Probably not, they want to avoid adding textures to the game | 25.02.2021 | Dev Stream 25.02.2021 |
Progression | More diverse use for upgrades | No plans | 25.02.2021 | Dev Stream 25.02.2021 |
Space Rig - Activities | More minigames for the Space Rig | Hard to say; probably something they'll work on if they have extra time | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | More variety of gunslinging animations | Would be pretty neat | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - 5th Class | New classes | They'd rather expand on existing classes than add a new one | 25.02.2021 | Dev Stream 25.02.2021 |
Enemies | Parasite that takes control of a player's dwarf | The existing AI wouldn't handle that very well | 25.02.2021 | Dev Stream 25.02.2021 |
Perks | Perks/overclocks overhaul | Less so perks, but they’ll take a look at overclocks in a future update | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Players controlling Dreadnoughts | Not happening | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Preview for Forge cosmetics | They want to add that, but it's not being worked on right now | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | PvP | They don't really have any interest in PvP gameplay for Deep Rock Galactic | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Reduce friendly fire of satchel charges | No | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Small-scale guilds & competitive activities | Nothing like that has been discussed recently | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics | Steampunk-themed cosmetics | The art director might not be a fan of steampunk | 25.02.2021 | Dev Stream 25.02.2021 |
Technical - Platform | Upgrade for XBox Series X | They might look at it at some point | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Ammo counter for the C4 and the shield | It's on the wishlist, they haven't had the time to do it yet | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous - DLC | DLC with a 5th class | They're not going to put a class behind a price tag | 19.02.2021 | Dev Stream 19.02.2021 |
UI - Missions | Health visible with the HUD off | Probably not going to happen | 19.02.2021 | Dev Stream 19.02.2021 |
Perks | New perks or perk levels | No plans at the moment | 19.02.2021 | Dev Stream 19.02.2021 |
Equipment - Overclocks | Overclocks changing the Bulldog's visuals | Not planned; there might be issues with the alternate meshes, plus if the OC is ever rebalanced, that modeling work might be wasted | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous | Separate updates and cosmetic DLCs | The plan is to release them together, because a content update is a good time to add cosmetic DLC | 19.02.2021 | Dev Stream 19.02.2021 |
Classes - 5th Class | 5th class | No plans currently | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - Objectives | Black box as a regular secondary objective | Not sure that'd work, black boxes are an element of a primary objective | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | They would do it if they could, but it's not currently in the plans | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and XBox/GamePass | The reason it's not in yet is those ecosystems have completely different server back-ends that don't play nice with each other | 18.02.2021 | Dev Stream 18.02.2021 |
Technical | Cross-save between platforms | If you own the game on one of them, you can manually move the save files | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - Molly | Destructible M.U.L.E. | That must've been considered and rejected at some point | 18.02.2021 | Dev Stream 18.02.2021 |
Classes - Gender | Girl dwarves | They want to make them too | 18.02.2021 | Dev Stream 18.02.2021 |
Miscellaneous - Stores | 4-pack bundles on Steam | They would if they could, but Valve discontinued those, it's not possible to sell packs of several copies anymore | 12.02.2021 | Dev Stream 12.02.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | The fact that Deeps Dives are seeded could lead to exploits like people farming DDs for minerals; plus, it'd split the playerbase | 12.02.2021 | Dev Stream 12.02.2021 |
Enemies - Bosses | Dragon-type enemy | Maybe if they find a really big pile of gold down there | 12.02.2021 | Dev Stream 12.02.2021 |
Biomes | Minerals & secondaries more visible in Azure Weald | They try to keep an eye on resource visibility, but in general it's fine if some resources are harder to see in some biomes | 12.02.2021 | Dev Stream 12.02.2021 |
Perks | New perks | No plans currently | 12.02.2021 | Dev Stream 12.02.2021 |
Equipment - Flares | Flare upgrades | They were taken out; flare upgrades were something that new players needed the most, and yet something only they didn't have | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were removed earlier and there are no plans to bring them back at this point | 11.02.2021 | Dev Stream 11.02.2021 |
Miscellaneous - Merchandise | In-game mugs as actual merch | It has been discussed | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay - Call-Downs | More uses for Nitra | There used to be more calldowns in the alpha version, but they were cut | 11.02.2021 | Dev Stream 11.02.2021 |
Cosmetics - Equipment | New weapon frameworks | Very likely | 11.02.2021 | Dev Stream 11.02.2021 |
Progression | Rewards for player ranks above 100 | Nothing planned, they'd rather not put rewards too far from where progression starts because of how few people get to them | 11.02.2021 | Dev Stream 11.02.2021 |
Biomes - Surface | Surface of Hoxxes | Just look out the window on the Space Rig (but it'll probably not happen, the game's about caves) | 11.02.2021 | Dev Stream 11.02.2021 |
Technical - Engine | Upgrade to Unreal 5 | Even if they did upgrade, the game would probably look largely the same, while new bugs are almost certain | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Power Drills | Vertical angle indicator for the twin drills | Jacob wants it | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay | Aiming down sights | They don't intend to have an aim-down-sights mechanic | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig | Cosmetic pets in lobbies | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Dwarves | Custom color palettes for armors | It was discussed internally, they want to maintain a certain level of creative control over how the dwarves look | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but it didn't make sense in terms of player progression, now everyone has good flares | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Modding | Modding features | It'll be very simple in the beginning, like separating modded & non-modded games, then they'll add more stuff it it's needed | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | More perks | Not planned right now, but could potentially happen | 05.02.2021 | Dev Stream 05.02.2021 |
Classes - Voice Lines | More voice lines for objects in old biomes | They want to go back to older biomes, but no timelines or anything concrete, new content takes priority | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment | More ways to upgrade weapons | No things like a new mod tier are planned, balancing against power creep is a hard task | 05.02.2021 | Dev Stream 05.02.2021 |
Classes - 5th Class | New class | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Non-RNG-reliant way to unlock weapon cosmetics | No plans right now, they might reconsider the rate at which cores can be unlocked after they add a new batch of weapons | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks being more game-changing | Currently there are no plans to make them alter weapon behavior more than they do | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for class items | They have considered it and decided not to do it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for traversal tools | The idea was considered and ultimately rejected | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | Perk that allows using enemies as weapons | That sounds absolutely crazy, not sure whether in a good or a bad way | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Platform Gun | Platforms always being normal to the surface | Consistency is also nice, and they way it works now you'll always be able to stand on a platform without sliding off | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Rideable vehicles | No plans for any vehicles (you can ride a Cave Angel though) | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Shooting Range | Shooting range | Currently on-hold | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Skins for support tools | The idea was initially turned down because of the workload, maybe they'll come back to it | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Thin terrain should block enemy attacks | They thought about fixing it, just haven't gotten around to ityet | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - Engine | Transition to Unreal Engine 5 | Unreal claims it's going to be as easy as updating within UE4, but even that can sometimes completely break your game, so it depends | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the unofficial mod for that works | 05.02.2021 | Dev Stream 05.02.2021 |
Miscellaneous | Voting system for suggestions | If there was a feature like that, they'd rather vet the ideas themselves rather than go along with pure popularity vote | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - VR | VR support | Not planned | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Activities | Whack-a-mole with little bugs | Anything's possible, but they're not planning to add such a game now | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Beer | Beer that turns you into a bug | Probably not, but a fun suggestion | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Beastmaster | Different players' Steeves having different # of "e"s | This has been discussed internally, not sure if they reached any decision | 04.02.2021 | Dev Stream 04.02.2021 |
Gameplay | Limb dismemberment | This is partly present - when enemies explode, their limbs can fly away | 04.02.2021 | Dev Stream 04.02.2021 |
Equipment - Melee | Melee weapon | They'd thought about it, and that's how Impact Axe came to be | 04.02.2021 | Dev Stream 04.02.2021 |
Enemies | More enemy types/mythical creatures | Probably more alien species, but not humanoid enemies, as it's much more challenging to make an AI that acts humanoid | 04.02.2021 | Dev Stream 04.02.2021 |
Classes - Gender | Option to change gender | They'd need more than one gender in the game in the first place, and they want to do it right | 04.02.2021 | Dev Stream 04.02.2021 |
Technical - Platform | PS4 port | No news | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Campaign | Story mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Surface | Surface missions | No, because then it'd be just Rock Galactic; this is a game about going down into caves | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Points | Uses for excess perk points | No plans; maybe if they decide to add more perks, they'll cross that bridge once they get to it | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Water | Water | There are technical limitations when it comes to liquid physics in procedurally generated environments | 04.02.2021 | Dev Stream 04.02.2021 |
Missions | Wave mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Streaming | In-game rewards for watching Twitch streams | They've talked about it, not sure about the specifics | 22.01.2021 | Dev Stream 22.01.2021 |
Miscellaneous - Achievements | New achievements | Not planned, and they can't really add new achievements for consoles anyway | 22.01.2021 | Dev Stream 22.01.2021 |
Soundtrack | OST on Spotify | They've talked to someone who can make it happen | 22.01.2021 | Dev Stream 22.01.2021 |
Equipment - Sentry Turret | Automatic turrets for Engineer | No plans, but also probably won't happen | 21.01.2021 | Dev Stream 21.01.2021 |
Space Rig - Beer | Beer for faster building speed | Maybe, they have to be careful about how many things it would affect | 21.01.2021 | Dev Stream 21.01.2021 |
Cosmetics - Machinery | Cosmetics for Molly | Have been discussed, but they're not working on them for now | 21.01.2021 | Dev Stream 21.01.2021 |
Gameplay - Minerals | More ores | Not planned (at least not new types of crafting minerals) | 21.01.2021 | Dev Stream 21.01.2021 |
Biomes - Appearance | More stuff for old biomes | They're always on the lookout for that, but nothing concrete planned for now, ideas might get assigned to biomes as they appear | 21.01.2021 | Dev Stream 21.01.2021 |
Space Rig - Activities | Darts board with an elf photo on it | That would be cool | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Platform | DRG on Switch | They looked into it a while back and concluded that the console doesn't have enough memory | 15.01.2021 | Dev Stream 15.01.2021 |
Gameplay | Dwarf shanties | That would be very cool | 15.01.2021 | Dev Stream 15.01.2021 |
Enemies | Enemy that mimics a lootbug | They haven't discussed it | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment - Flares | Flare variants | Not a definite "no", but it's not in the plans | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment | More weapons | It's on the roadmap (that's a "yes") | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Competitive | Playing as a glyphid | Probably not something they're interested in adding, doubly so if it means PvP | 15.01.2021 | Dev Stream 15.01.2021 |
Enemies - Variants | Radioactive Bulk Detonator that leaves crystals | How much work that'd be depends on how they want to implement it, probably not impossible | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Rendering | Ray-tracing | It's something they'd like to play around with, but no promises of implementation | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Shooting Range | Shooting range | It was planned, but got put on hold, and they can't say when or if it's going to get made | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Modding | Steam Workshop integration | Baby steps, it's still undecided at the moment whether they want or can do it | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Crossplay | Steam/console crossplay | No plans at the moment | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Streaming | Twitch partnership | Might cause issues with streaming to multiple platforms like they currently do, need to look into it | 15.01.2021 | Dev Stream 15.01.2021 |
Classes | Asymmetry in health/speed between classes | This is already accomplished with traversal tools, weapon design, and perks | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Cigar cosmetic | Some countries' anti-smoking regulations would make it unacceptable to have in the game, and vaping is for elves | 14.01.2021 | Dev Stream 14.01.2021 |
Features | Daily log-in bonus | Probably not something they want to add; it's better for players to log in because they want to play, not because they feel they have to | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - DLC | DLC with gameplay content | Currently the plan is "no"; it splits the playerbase and makes it more expensive to enjoy the game fully | 14.01.2021 | Dev Stream 14.01.2021 |
Technical | DX12 support | You can opt-in for the experimental version of DX12 in the game's setting; there are still kinks to work out | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Flares | Flare upgrades | There used to be, but not anymore; they want to be careful with a basic tool like this, keeping the caves lit should not be easy | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Fourth relic armor | Would be cool, but not planned | 14.01.2021 | Dev Stream 14.01.2021 |
Enemies - Bosses | Mactera boss | A cool idea that'll might happen in the future, but it's not planned for now | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Modding | Modding API/SDK | No announcements; the first step is separating modded & unmodded lobbies, then they’ll see what is most needed next | 14.01.2021 | Dev Stream 14.01.2021 |
Perks - Beastmaster | More glyphid types to tame | They want to keep it simple, the current options are relatively balanced and it's likely to stay that way | 14.01.2021 | Dev Stream 14.01.2021 |
Progression - Promotions | More promotion tiers | Not planned, but if people keep playing the game they'll probably have to make more at some point | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous | More Steam emotes | There are some in the point shop, more is possible but content updates are way more important | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Overclocks | More unique visuals/SFX for overclocks | SFX are not off the table, but changing the looks is probably more work than it's worth, considering all the weapon mesh options | 14.01.2021 | Dev Stream 14.01.2021 |
Perks | Move "It's a Bug Thing" to a beer effect | It's meant to be a joke perk, they just put it there for laughs | 14.01.2021 | Dev Stream 14.01.2021 |
Classes - 5th Class | New class | No plans, the more the game is developed, the more workit becomes to add a new class | 14.01.2021 | Dev Stream 14.01.2021 |
Soundtrack | OST on Spotify | It's something they want to do, and there is some progress happening to make it happen | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Economy | Rebalance to mod/overclock prices | There are no plans for a price overhaul | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - Tutorial | Tutorials for cargo crates & lost packs | It's among the things they'd rather the players discover on their own, and there's already a lot of info to process for a fresh player | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Streaming | Twitch integration | No plans currently, but there are mods that do that | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment | Alternative traversal items | They like how the current set works, and new items could easily upset the balance of how much teamwork is required from each class | 08.01.2021 | Dev Stream 08.01.2021 |
Gameplay | Better ledge-grabbing | There were discussions about some netcode improvements, but it's not clear if they'll happen or not | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous | Collabs with youtubers | It's happened before | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics | Cosmetics for Steeve or the turret | Probably not for Steeve as it's a piece of content too specific to have cosmetic options | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Platform Gun | Different kinds of platforms for the gun | Not currently planned; there used to be upgrades that changed the shape, but the regular pancake turned out to be the most useful | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Flares | Flare upgrades | The game used to have them, now they're all baked into the default flares | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More frameworks | Yes, but they're not sure when | 08.01.2021 | Dev Stream 08.01.2021 |
UI - Loadouts | More loadout slots | Not sure, probably not impossible | 08.01.2021 | Dev Stream 08.01.2021 |
Perks | More perks | Not saying it won't happen, but currently there are no plans | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More weapon paintjobs | Most likely | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous - DLC | New cosmetic DLCs | Yes | 08.01.2021 | Dev Stream 08.01.2021 |
Biomes | New planet | Probably not a new planet, but new biomes on Hoxxes | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Rendering | Ray-tracing | No plans to add it at this time, but it could be fun to experiment with it when they have time | 08.01.2021 | Dev Stream 08.01.2021 |
Space Rig - Shooting Range | Shooting range | They haven't forgotten about it, but it's on hold for as long as more important content is being developed | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Water physics | Water physics | No plans for any water physics | 08.01.2021 | Dev Stream 08.01.2021 |
Features - Campaign | Campaign mode | Not in this game, a hypothetical sequel could maybe have it; the gist of DRG's story is that you mine minerals | 07.01.2021 | Dev Stream 07.01.2021 |
Features | Crouching | The dwarves are permanently crouching, it's uncrouching you should be asking about | 07.01.2021 | Dev Stream 07.01.2021 |
Miscellaneous - DLC | DLC like Dark Future | DLC cosmetics are supposed to be distinct and different from each other, there's enough marine-esque armors already | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Giveaway for watching partnered streamers | It's probably something they want to experiment with in the future | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - 5th Class | New classes | Currently not planned, 4 classes work pretty well for a 4-player co-op game (plus it's a lot of work) | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - Voice Lines | New voice lines | Fairly sure the new biomes will come with new voice lines | 07.01.2021 | Dev Stream 07.01.2021 |
Equipment - Overclocks | New weapon overclocks | Not planned, maybe someday; they have to be very careful about power creep, and each overclock needs to serve a specific purpose | 07.01.2021 | Dev Stream 07.01.2021 |
UI - Class Icons | Portraits reflecting cosmetics | Not sure - the static icons are there for class clarity and being able to quickly tell who's down and who's not | 07.01.2021 | Dev Stream 07.01.2021 |
Space Rig | Space Rig improvement | Probably not something they're going to promise - they want to do it, but it's not planned | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - 5th Class | Support healer class | There's not going to be a healer class | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Economy | Tradable rare items | Probably isn't going to happen, and blockchain sounds like a can of worms | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Twitch voting for enemy spawns | There's a mod for that, uses Bits or somesuch | 07.01.2021 | Dev Stream 07.01.2021 |
Gameplay - Molly | Customizable M.U.L.E. | Maybe like stickers or something along those lines, but nothing planned | 14.12.2020 | Dev Stream 14.12.2020 |
Enemies | Enemy types that are not alien bugs | Maybe, but they'll probably stick to bug-type creatures | 14.12.2020 | Dev Stream 14.12.2020 |
Features - Modding | Mod tools for cave generator/custom caves | While it's a natural progression of mod support functionality, they'll need to see just how complicated it'd be to develop those tools | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - Bosco | Playable Bosco mode | No plans for Bosco (or any other drone) to be player-controlled | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Equipment | Skins & paintjobs for support tools | Not planned | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Dwarves | Splattered versions of all the paintjobs | Haven't thought about it | 14.12.2020 | Dev Stream 14.12.2020 |
Enemies - Variants | Visual variance within the same enemy type | There was a discussion about glyphids missing limbs visually, but it didn't get into the game for one reason or another | 14.12.2020 | Dev Stream 14.12.2020 |
UI - Class Icons | Class icons reflecting cosmetics | They discussed it, but it runs the risk of hurting class recognition | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Competitive | Competitive mining/bug killing | They want to keep the game as co-op focused as they can | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay - Beer | Effects from joke beers as ingame mechanics | They don't really want the silly beer effects to be present during missions | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay | Glory kills | Probably can't add glory kills | 10.12.2020 | Dev Stream 10.12.2020 |
Space Rig | Locker room customization/DLC | No plans | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Modding | Mod support | When they say "basic mod support" they're aiming at "being able to tell modded and non-modded games apart" as the baseline | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | More perks | Possible, but not planned | 10.12.2020 | Dev Stream 10.12.2020 |
Missions - Mutators | More warnings & anomalies | Not on the roadmap currently | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | Perk to pet lootbugs instead of killing them | You never have to kill them anyway | 10.12.2020 | Dev Stream 10.12.2020 |
Technical - Crossplay | Crossplay between Steam and XBox Game Pass | The two platforms have different back-ends that are not easy to bridge | 04.12.2020 | Dev Stream 04.12.2020 |
Technical | Cross-save between platforms | You can simply transfer the savefile from the MS Store version; there's a guide on their Discord and on the game's subreddit | 04.12.2020 | Dev Stream 04.12.2020 |
Equipment - Flare Gun | Scout flares sticking to enemies | There was a discussion about flares impaling bugs at some point; wouldn't be impossible in theory | 03.12.2020 | Dev Stream 03.12.2020 |
Technical - Crossplay | Steam/XBox crossplay like in Sea of Thieves | Not as easy as it sounds, Steam & XBox use different back-ends, crossplay would also require changing the development pipeline | 03.12.2020 | Dev Stream 03.12.2020 |
UI | Communication wheel | They discussed it, but ultimately decided against it | 27.11.2020 | Dev Stream 27.11.2020 |
Equipment | More traversal tools | They don't have any plans for adding more of those, they like how the current set works | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | There is a possibility | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | Even if they had anything in the works, they wouldn't be able to talk about it, there is a bunch of NDAs surrounding PlayStation | 27.11.2020 | Dev Stream 27.11.2020 |
Missions - Mutators | Stacking mutators for Deep Dives | Not sure; at the beginning DDs could have two warnings at the same time, but there were too many combos to balance them feasibly | 27.11.2020 | Dev Stream 27.11.2020 |
Soundtrack | Add "Diggy Diggy Hole" to the jukebox | No, that'd probably cost money, and there're enough issues with Twitch's and YouTube's copyright strikes already | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies | Bigger Bulk Detonator explosions | Maybe that could be a veteran variant - blows up the whole cave and overheats your GPU | 26.11.2020 | Dev Stream 26.11.2020 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | Sorry, it's very hard to implement; Steam's and Microsoft's back-end architectures don't work with each other very well | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Minerals | Higher spawn rates for Jadiz and Enor Pearl | No | 26.11.2020 | Dev Stream 26.11.2020 |
Classes - 5th Class | Melee class | Probably not going to happen, the game is built around the idea of not being close to bugs | 26.11.2020 | Dev Stream 26.11.2020 |
Space Rig - Beer | More drinks in the Abyss Bar | It'll probably happen, but not planned right now | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Streaming | Native Twitch integration | Something they'll probably look into once they get to mod support, for now they're happy with how 3rd-party mods do it | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies | New enemies | New enemy types will come | 26.11.2020 | Dev Stream 26.11.2020 |
Enemies - Variants | New Lootbug variants | There is a golden lootbug, maybe there could be more | 26.11.2020 | Dev Stream 26.11.2020 |
Classes - 5th Class | Playable Karl | Maybe you're already Karl; maybe the real Karl was the friends you made along the way | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Competitive | PvP | They want to keep the game centered on co-op | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Bosco | Docking animation for Bosco | Would be cool; maybe he can just float through space though | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Assets | Exportable dwarf models for VRChat | They can't really give away 3D models from the game | 19.11.2020 | Dev Stream 19.11.2020 |
Cosmetics | More cosmetics | There will be more cosmetics | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Platform | PlayStation port | Definitely possible, but they can't say when | 19.11.2020 | Dev Stream 19.11.2020 |
Features | Gambling | That's not a thing | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - Gunner | Helicopter backpack for Gunner | Not in the plans; there is an old prototype of a jetpack, but if it ever gets added, it won't be for a specific class | 13.11.2020 | Dev Stream 13.11.2020 |
Enemies - Humanoid | Humanoid enemies | Probably not, the idea doesn't really work well with the AI climbing walls, and writing new AI is a lot of work | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay - Molly | M.U.L.E. customization | Not in the plans currently | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay | Mechanics to escape being grabbed | Existing grabber-type enemies are intended to promote teamwork, the point is to have someone watching your back | 13.11.2020 | Dev Stream 13.11.2020 |
Perks - Beastmaster | More tameable enemy types | Not like Steeve | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - 5th Class | New class | Not planned, what is planned is to add stuff to existing classes | 13.11.2020 | Dev Stream 13.11.2020 |
Biomes - Surface | Overworld/surface gameplay | No plans, caves are pretty much half the gameplay, "deep" is in the game's name | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Competitive | PvP | Not looking to add it, and besides - Driller's already in the game | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Campaign | Single-player campaign | Maybe in Deep Rock 2 | 13.11.2020 | Dev Stream 13.11.2020 |
Cosmetics - Dwarves | Beards on female dwarves | DRG is a game about beards, so - hopefully; they could be knitted or even tattooed as an option maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay | Not planned beyond what is already supported - not because they don't want to, but because it's very tricky | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay between Steam and Xbox | Possible, but also not an easy thing to do | 12.11.2020 | Dev Stream 12.11.2020 |
Miscellaneous - Tutorial | Guide for weapon choices and playstyles | They'd rather leave that to the better qualified content creators out there | 12.11.2020 | Dev Stream 12.11.2020 |
UI - Missions | Indication whether Steeve is alive or dead | It's something they've been thinking about adding | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Melee | Melee weapons | The game isn't going to take the melee route | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Modding | Mods by fans for fans | Might happen, you'll have to wait and see | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment | More support/traversal tools instead of more weapons | Not likely, the designers seem to be pretty happy with where those tools currently are | 12.11.2020 | Dev Stream 12.11.2020 |
Classes - 5th Class | New classes | No plans, they'd prefer to expand on the existing four, and the more they expand, the more work it'd be to add a 5th class | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Platform | Nintendo Switch release | They looked into it and came to the conclusion that the device doesn't have enough memory | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Equipment | Skins for traversal tools | Nothing in the works so far | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Support/traversal tool overclocks | Would be cool, but overclocks would have to be more than just upgrades (like mods are), and could easily upset the teammate interaction | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Streaming | Viewer-spawned enemies | Someday, maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - VR | VR support | Not currently planned | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Weapon models showing mod/overclock setup | Would be nice, but it'd be an enormous task for every mesh of every weapon; they'd rather add new weapons than visual options | 12.11.2020 | Dev Stream 12.11.2020 |
Missions - On-Site Refinery | Oxygen tanks on pumpjacks | Sure feels useful when you're playing Low Oxygen Refinery | 06.11.2020 | Dev Stream 06.11.2020 |
Progression - Endgame | Rewards from crates/packs when you have all items | You still get resources with each cargo crate and lost pack; they'll likely add clearer indication for when you have every cosmetic part | 06.11.2020 | Dev Stream 06.11.2020 |
UI | Setting which victory moves can play after a mission | Would be kind of cool | 06.11.2020 | Dev Stream 06.11.2020 |
Equipment - Sentry Turret | Turrets on Doretta | No | 06.11.2020 | Dev Stream 06.11.2020 |
Gameplay | Updates to mission balance/XP/cave generation | There will probably be more shapes added to the cave generation pool as the development goes on, but not right now | 06.11.2020 | Dev Stream 06.11.2020 |
Features - Competitive | 4v4 mode | That would bring in all the cheaters, DRG is fine as a pure co-op game | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Beer hops in the trade terminal | Probably not going to be a part of the Mineral Trade Network, but not a bad suggestion | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Credit sinks for veteran players | No special plans, but it's possible | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Crossplay | Crossplay | There is between the Windows Store and XBox, no plans for those and Steam | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Equipping two primary or two secondary weapons | Sounds overpowered | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment - Flares | Flare upgrades | They were removed, the new flares are as good as old flares with all upgrades | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - Voice Lines | Fuel canister salute lines | Equipment-specific voice lines probably won't happen | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Increase flashlight strength | No plans, and being able to look around without throwing flares sounds like cheating | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Platform | Linux support | Not planned currently; people have said DRG works pretty well with Proton | 05.11.2020 | Dev Stream 05.11.2020 |
Enemies | Long worm-type enemy | Sounds like the Nayaka Trawler, but with carving | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Mutators | Lootbug infestation | You monster (but also just play refinery missions) | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | Minecraft cosmetics | Not likely | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | More classes | Not out of the question, but probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Miscellaneous - Tutorial | More entries in the Miner's Manual | Sure, new biomes and enemies will get their entries | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | More victory moves | They have some plans | 05.11.2020 | Dev Stream 05.11.2020 |
Progression - Endgame | More ways to turn blank cores into overclocks | No plans, keep fishing for machine events | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | New classes/weapons | Probably no new classes, new weapons are more likely | 05.11.2020 | Dev Stream 05.11.2020 |
Space Rig - Beer | New joke beers | Not currently planned | 05.11.2020 | Dev Stream 05.11.2020 |
Gameplay - Molly | New models for Molly & resupply pods | The art team enjoys touching up older models, but it's usually at the bottom of the priority list | 05.11.2020 | Dev Stream 05.11.2020 |
Biomes | New planets | New biomes - yes, but an entire new planet - probably not | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Pinging missions in a lobby as client | A way to suggest missions would be a pretty useful QoL feature | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | A dedicated editor is probably out of scope, but some camera tools are a possibility; saving maps might be a lot of data to store | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | Not currently in the plans | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Reporting cheaters | There's no reporting system, it's a p2p game; if they ever decide to make a blacklist system for consoles, it'll probably arrive to Steam too | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Modding | Steam Workshop support | Not sure how that'd work, still on the planning phases | 05.11.2020 | Dev Stream 05.11.2020 |
UI | UI to show when you're talking in voice chat | It's already there, it shows when your teammates are talking, but not when you are | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Escort Duty | Depositing minerals on Doretta | No | 30.10.2020 | Dev Stream 30.10.2020 |
Gameplay - Hazard Level | Hazard 6&7 | They want to revisit hazard levels at some point; maybe tools for self-imposed challenge, but no time is being spent on that right now | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies | Lootbug mimics | That sounds fun | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies | More enemy types | They're working on some "veteran" versions of existing enemies | 30.10.2020 | Dev Stream 30.10.2020 |
Enemies - Mini-Bosses | Flying BET-C | DRG wouldn't invest in a redesign only for the dwarves to shoot BET-C anyway | 29.10.2020 | Dev Stream 29.10.2020 |
Missions - Escort Duty | Make Doretta faster | The drilldozer has to be slow enough for the bugs to keep up with it | 29.10.2020 | Dev Stream 29.10.2020 |
Classes - 5th Class | Medic class | Wow, that's a new suggestion that noone has heard before /s | 29.10.2020 | Dev Stream 29.10.2020 |
Progression | More titles for player ranks past 75 | What would those even be? Karl's Best Friend? | 29.10.2020 | Dev Stream 29.10.2020 |
Technical - Platform | Optimization for XBox Series X | No plans, but they're told it's gonna run | 29.10.2020 | Dev Stream 29.10.2020 |
Miscellaneous - Achievements | Achievement for Legendary rank | They get why people want it, but there's a line beyond which it's just too much to ask from players | 23.10.2020 | Dev Stream 23.10.2020 |
Space Rig - Beer | More beer variants | No plans | 23.10.2020 | Dev Stream 23.10.2020 |
Equipment - Sentry Turret | Turrets sticking to Doretta | No weapons on the machines | 23.10.2020 | Dev Stream 23.10.2020 |
Features - Team Size | 8-player raids | Management wouldn't pay for that big of a mining team | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay | Ability to slap fester fleas | Sounds like a very good idea | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Blue hair color | Pretty likely to happen, they want to expnad options for both hair and skin color | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Voice Lines | Change character voices | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Technical | Controller rumble on/off toggle | Coming for the Win10 and Xbox versions, probably possible for Steam | 22.10.2020 | Dev Stream 22.10.2020 |
Features | Crouching | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Different sounds for Doretta drilling and bosses digging | Yeah, agreed | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Engineer | Faster pipe repair for Engineer | While it might make sense in-fiction, it might not be a good design decision | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Cryo Cannon | Freeze mactera goo into slippery ice | Sounds like a lot of fun | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Shield | Gunner's shield customizations that change color | Sould like a good idea, might get confusing though | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Make old Halloween hats available | There will be new themed cosmetics, but the witch hat and the pumpkin are not coming back | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Pickaxe | Mechanical effects for pickaxe parts | No plans; it was discussed, and more than likely a META pickaxe would emerge and everyone would just use that | 22.10.2020 | Dev Stream 22.10.2020 |
Enemies - Variants | More biome-themed monster variations | Still undecided | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment | More class weapons | No current plans. It's a big task with all the mods and overclocks and meshes that would need to accompany a new weapon | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Lore | More lore/story | Not sure how much they intend to expand what's there, not everything has to be told; freedom of interpretation is valuable | 22.10.2020 | Dev Stream 22.10.2020 |
Soundtrack | More tunes in the jukebox | Someone's working on something new, probably? | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Overclocks | New overclocks | Not currently planned | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Crossplay | PC-console crossplay | There is between the Windows Store and XBox, but no plans beyond that (it's complicated) | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Merchandise | Physical mugs as merch | Would be epic | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Assets | Release mug models for 3D-printing | They can't just share game assets like that, copyright stuff | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Remove Doretta's head for extraction | The dwarves don't bring wrenches big enough; maybe they will | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay - Terrain Scanner | Set markers/waypoints directly the map | Drawing on the map sounds cool, but would make the game not so family-friendly real fast | 22.10.2020 | Dev Stream 22.10.2020 |
Enemies | Shellback should knock other bugs | Not really possible with the way the game code is set up | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Stores | Steam bundle/4-pack | Steam disabled bundle purchases some time ago, the ones that you see are a legacy from an earlier time | 22.10.2020 | Dev Stream 22.10.2020 |
UI | Undo button for randomized cosmetics | Not in the game yet, but they're aware it could be an issue | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Rendering | DirectX 12 for the Steam version | They're looking into it, but there are issues to be fixed | 16.10.2020 | Dev Stream 16.10.2020 |
Gameplay - Machine Events | More machine events | Nothing at this moment, maybe down the line | 16.10.2020 | Dev Stream 16.10.2020 |
Missions - Mutators | Carriable oxygen tanks | Can you imagine how big of a work hazard that would be? You bump into something and BOOM! | 15.10.2020 | Dev Stream 15.10.2020 |
Gameplay - Molly | Fix Molly walking vertically up during escape | The challenge of following Molly in that phase is a part of the game, no plans to change that (see link for tips) | 15.10.2020 | Dev Stream 15.10.2020 |
Equipment - Satchel Charge | Add delay to C4 against accidental double-clicks | If you accidentally blew yourself up with your own C4, you had it coming | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Competitive | Add PvP | Why? Driller is already in the game (but even if it was added, it would be some sort of competition and not shooting each other) | 09.10.2020 | Dev Stream 09.10.2020 |
Miscellaneous - DLC | Dwarfkini DLC | No (but if there was, it'd be very, very expensive) | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Graphics overhaul/engine switch | The art team always tries to make the most of the engine and its updates, but remaking the game in a new one would be crazy | 09.10.2020 | Dev Stream 09.10.2020 |
Classes - 5th Class | New classes | No plans | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics - Equipment | New models for weapons & tools | Not planned, but not out of the question either | 09.10.2020 | Dev Stream 09.10.2020 |
Progression - Promotions | New promotion ranks | Not in Update 32 | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Modding | Official mod support | There's no clear way to separate modded and non-modded games | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Rendering | Ray-tracing | Not sure | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics | Skins or mods for Steeve or Molly | No plans; it's highly doubtful that Steeve is going to get any upgrades | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Upgrade to Unreal Engine 5 | It's never as easy as they advertise - even just a version upgrade within UE4 can introduce bugs that make it not worth upgrading | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Platform | DRG on XBox GamePass | No plans | 08.10.2020 | Dev Stream 08.10.2020 |
Technical | Linking/progress transfer between MS and Steam | You can manually carry progress data over by fiddling with files, but the game doesn't store it anywhere between platforms | 08.10.2020 | Dev Stream 08.10.2020 |
Equipment | New weapons | Not against the idea, but it's a huge task | 08.10.2020 | Dev Stream 08.10.2020 |
Space Rig | Renting bays at the Space Rig | Would be cool, but not anytime soon (if it happen at all) | 08.10.2020 | Dev Stream 08.10.2020 |
Gameplay - Beer | Beer drops | The joke beers are meant for the Space Rig | 02.10.2020 | Dev Stream 02.10.2020 |
Biomes | Caves where two biomes intersect | Possible in theory, could be a lot of work though | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | DRG on GamePass or NextGen | No announcements yet | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay | First-person spectator view while downed | Possible, probably? depends on the networking code | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Hazard Level | Hazard 6 | Not in the current plans, they're pretty happy with Hazard 5 | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More activities for the Space Rig | Not at the top of the list, but probably, as they go along | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More stuff in the Space Rig | They discussed it, but nothing major for now | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | New armor paintjobs | Probably, at some point | 02.10.2020 | Dev Stream 02.10.2020 |
Soundtrack | New music | No plans right now | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | Nintendo Switch release | The Switch doesn't have enough memory | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | Old hats available again | No decision yet, they were supposed to be a reward for supporting the game during early access | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Overclocks | Overclocks on tools & flares | Not planned, the traversal tool balance is pretty delicate | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Terrain Scanner | Ping system expansion | No plans currently | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - VR | VR support | No immediate plans, maybe in the future | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Satchel Charge | C4 counter | They want to do it, just super busy | 29.09.2020 | Dev Stream 29.09.2020 |
Technical - Accessibility | Colorblind mode | They're looking into it | 29.09.2020 | Dev Stream 29.09.2020 |
UI | Crosshair options | Let them know if there's something wrong with the current ones; colors/opacity could be discussed | 29.09.2020 | Dev Stream 29.09.2020 |
Space Rig - Beer | New beers | Who knows? | 29.09.2020 | Dev Stream 29.09.2020 |
Classes - 5th Class | New classes | The focus is on expanding and improving the classes currently in the game | 29.09.2020 | Dev Stream 29.09.2020 |
Missions - Mutators | New mutators | Not for now, the focus is on the roadmap | 29.09.2020 | Dev Stream 29.09.2020 |
Miscellaneous | Plans for advertisement | Tell your friends about DRG | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Missions | Teammates' shields in the UI | It's noisy as a UI element and not very actionable for the player, so the devs removed it | 29.09.2020 | Dev Stream 29.09.2020 |
Biomes - Water | Water biome | When we stop asking for it | 29.09.2020 | Dev Stream 29.09.2020 |
Features - Team Size | 5-player games | No plans | 25.09.2020 | Dev Stream 25.09.2020 |
Missions | Abandoned pipelines in the caves | Nothing like that planned right now | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Active perks refilled by resupply pods | No, their limited use is what allows to make them strong | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Competitive | Competitive elements | It's likely that Deep Dive speedruns are the closest the game will ever get to competitive | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Loadouts | Copy-paste between loadouts/sets | No plans so far, but sounds good | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Class Icons | Cosmetics on class icons | Not sure if it's a good idea | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Cryo Cannon | Cryo Cannon interaction with magma terrain | Would be cool | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Daily missions | No, people should be able to play only on certain days of the week and still finish all repeatable content | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - Gender | Female dwarves | No immediate plans | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Flares | Flare upgrades | No; there used to be, but they didn't feel impactful, especially for new players; the current flares are equal to fully-upgraded old flares | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Hazard Level | Hazard 6 | No plans, Haz 5 is meant to be the highest difficulty | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Leaderboards | No, this is a p2p game and they'd be easily hackable | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies - Bosses | Mactera breeder enemy | They have some thoughts for distant future | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Melee | Melee weapons | No | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Mission-specific perks | No, maybe one for faster building in general | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Modding | Mod support | Not officially, there's a fine line between that and cheating (but would be cool some day?) | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Terrain Scanner | More specific pings | Might seem like a good idea, but the current system has advantages that the team wants to keep | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | It's nice to have new monsters, but they're designed when the devs are looking for a specific type of gameplay or role to be filled | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | Probably; mechanics come before species/type | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies | New alien species/enemy types | "Solid maybe" for Update 33 | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - 5th Class | New classes | No plans, there are plenty of things to do that would benefit the game more than a new class | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Minerals | New minerals | Only if there's some mechanical niche that's not filled by existing resources | 25.09.2020 | Dev Stream 25.09.2020 |
Missions - Mutators | New mutators | Enough for now, maybe later on | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | New perks | Not currently planned | 25.09.2020 | Dev Stream 25.09.2020 |
Biomes | New planets | No, there's not really a reason for new biomes to exist outside of Hoxxes IV | 25.09.2020 | Dev Stream 25.09.2020 |
Progression - Promotions | New promotion tiers | Not in Update 32 | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Overclocks | New weapons & overclocks | At some point, yes, but not in the next months | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Rendering | Ray-tracing | No point to add it, wouldn't make a noticeable difference | 25.09.2020 | Dev Stream 25.09.2020 |
Miscellaneous | Reddit & Discord | The devs read them, and the things we say inspire them | 25.09.2020 | Dev Stream 25.09.2020 |
Enemies - Mini-Bosses | Resource reward for beating BET-C | Her alliance is supposed to be the reward | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig - Shooting Range | Shooting range | Not a "no", but on the backburner | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig | Space Rig expansion | No plans right now, but it'll happen if the devs need a new area | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Engine | Unreal 5 transition | Not anytime soon | 25.09.2020 | Dev Stream 25.09.2020 |
es:Preguntas y respuestas del Equipo de Desarrollo