Template:Overclock table hurricane guided rocket system
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"Hurricane" Guided Rocket System [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Overtuned Feed Mechanism
|
"With some slight tinkering, both your weapon and projectiles are faster." | |||
Fragmentation Missiles
|
"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency" | |||
Plasma Burster Missiles
|
+Plasma Burster Missiles |
"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst missiles! They fly slower, don't hit as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single missile can do a lot of damage." | ||
Minelayer System
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"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced." | |||
Rocket Barrage
|
x3 Rate of Fire |
"Unleash a torrent of small unguided rockets. What they lack in sophistication and explosive power is more than made up for in the sheer volume and rate of fire." | ||
Jet Fuel Homebrew
|
x2.5 Direct Damage |
"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced." | ||
Salvo Module
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Holding down the trigger now charges up a shotgun like blast of faster, unguided missiles that get a damage bonus the more missiles are in the salvo |
"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided." |