Mutators are special challenging gamerule changes that are part of the Vanguard Contract and Lethal Operation gamemodes, as well as the Mutator Madness Anomaly Dives.
In Mutator Madness, Hazard level affects the number of stage one mutators:
- Hazard 1: 1 positive, 1 negative
- Hazard 2: 1 positive, 2 negative
- Hazard 3: 1 positive, 2 negative
- Hazard 4: 1 positive, 2 negative
- Hazard 5: 1 positive, 2 negative
Beneficial Mutators
Mutator
|
Effect
|
Big Brain
|
+20% XP Gain
|
Eagle Eyes
|
+30% Critical Chance
|
Fully Magnetized
|
Spawns a magnet in each stage
|
Generalist
|
-50 Luck, +75% XP Gain
|
Gorgeous Beard
|
+15 Luck
|
Long Arms
|
+75% Pickup Radius
|
Meta-Pods
|
Supply Pod will open faster, Drop Pod will wait longer
|
Rich Deposits
|
Spawns huge Nitra and Gold deposits
|
Rock and Stone
|
Rocks and minerals are easier to mine
|
Side Job
|
You get an additional Secondary Objective
|
Soft Minerals
|
Minerals are easier to mine
|
Specialist
|
+25 Luck, Reduces the amount of choices when leveling up
|
Steel Bones
|
+500% Max HP, -100% to all healing
|
Stim Packs
|
+25% to all healing
|
Strong Calves
|
+10% Move Speed
|
Sugar Rush
|
Spawns more Red Sugar that heals for more
|
Thick Skin
|
+30 Armor
|
Thin Atmosphere
|
+25% Weapon Range
|
Ultracaf Pills
|
+20% Move Speed, +20% Mining Speed
|
Weakened Elites
|
Elites: -20% HP, -20% DMG, -20% Speed
|
Weakened Enemies
|
Enemies: -10% HP, -10% DMG, -10% Speed
|
Negative Mutators
Mutator
|
Effect
|
Aerial Ectoplasm
|
Spawns an unkillable ghost
|
Bad Back
|
-20% Move Speed
|
Boosted Metabolism I
|
Enemies: +10% Speed
|
Bug Nest
|
Spawn a few small cocoons around the map, -15% XP Gain
|
Cheap Chemicals
|
-30% Potency
|
Clean Shaven
|
-25 Luck
|
Close Escape
|
Spawns a wave when the Drop Pod is called
|
Cloth Armor
|
-100% Armor
|
Combined Reload
|
All your weapons reload together
|
Dark Caves
|
Reduced visibility
|
Death Roar
|
Spawns a wave when Elites are killed
|
Deep Vibrations
|
Spawns a wave when the Supply Pod is called
|
Dense Atmosphere
|
-33.3% Weapon Range
|
Drunk Mission Control
|
Supply Pod will complete slower, Drop Pod will leave sooner
|
Enhanced Pheromones I
|
Enemies: +5% HP, +5% DMG, +5% Speed
|
Exploder Nest
|
Spawns Mini Exploders
|
Faulty Rounds
|
Weapons sometimes jam
|
Glass Bones
|
-30% Max HP
|
Gold Mites
|
No gold spawns
|
Hardened Carapace I
|
Enemies: +10% HP
|
Hardened Carapace II
|
Enemies: +20% HP
|
Hardened Carapace III
|
Enemies: +30% HP
|
Hell in a Shell
|
Spawns an unkillable ghost
|
Hot Landing Zone
|
Spawn a wave at the start of the stage
|
Increased Demand
|
Increases shop prices by 25%
|
Low Inventory
|
Reduces the amount of upgrade choices in the shop by 2
|
Miner's Lung
|
-100% Life Regen
|
Mite Infestation
|
Less Gold and Nitra
|
Near Sighted
|
-50% Critical Chance
|
Nitra Mites
|
No Nitra spawns
|
Old One Eye
|
Spawns an unkillable ghost
|
Omega Elites
|
Elites: +50% HP, +33% DMG, +33% Speed
|
Omega Exploders
|
Spawn dangerous Exploders
|
Omega Grunts
|
Grunts: +30% HP, +30% DMG, +30% Speed
|
Omega Mactera Swarm
|
Spawn dangerous Macteras
|
Omega Mini Elites
|
Mini Elites: +50% HP, +33% DMG, +33% Speed
|
Omega Praetorians
|
Spawn dangerous Praetorians
|
Omega Q'ronar Younglings
|
Q'ronar Youngling: +250% HP, +25% Speed (Unique to Salt Pits)
|
Omega Slashers
|
Slashers: Spawn dangerous Slashers
|
Omega Stabber Vines
|
Stabber Vines: +100% HP, +250% DMG
|
Price Gouging
|
Increases shop prices by 50%
|
Q'ronar Nest
|
Spawn Q'ronar Younglings
|
Rock Hard
|
Rocks are harder to mine
|
Rotten Sugar
|
Red Sugar doesn't heal
|
Sausage Fingers
|
-25% Reload Speed
|
Serrated Claws I
|
Enemies: +10% DMG
|
Serrated Claws II
|
Enemies: +20% DMG
|
Serrated Claws III
|
Enemies: +30% DMG
|
Short Arms
|
-50% Pickup Radius
|
Slow Healer
|
-75% to all healing
|
Sore Knees
|
-10% Move Speed
|
Starved for Choice
|
Reduces the amount of choices when leveling up
|
Swarm Guard
|
Spawn an elite at the start of the stage
|
The Floor is Lava
|
Increases the amount of lava (Unique to Magma Core)
|
The Tickler
|
Spawns an unkillable ghost
|
Toxic Fumes
|
Take 2.5% Max HP damage every 10 seconds
|
Weak Signal
|
Your minimap is less reliable
|
Wild Growth
|
Increases the amount of regenerating vines (Unique to Hollow Bough)
|
Nav