Survivor:Gear

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Gear menu

Survivor Gear Thumbnail.png

Gear is a new system introduced in 1.0 that adds depth and long-term progression. Occasionally, during your missions on Hoxxes, a piece of Gear will drop, and picking it up adds it to your Gear menu. There is a guaranteed Gear drop when a Dreadnought is killed in Elimination missions or after breaking the Ommoran Shell at the end of Escort Duty missions, and a smaller chance to be obtained by killing Glyphids in regular combat. Between missions, players can access the Gear menu where you can manage their loadouts for each Class Mod. The Gear Menu can hold up to 150 Gear pieces, and will remind the player to manage their Gear when there are over 86 items in the Inventory.


Gear

Gear can be found in 4 rarities: Uncommon, Rare, Epic, and Legendary. Depending on rarity, Gear pieces can have up to 3 levels of stats: Primary, Secondary, and Tertiary (listed in order from top down). The rarity of the Gear determines how many of the 3 stat levels you get. Uncommon and Rare usually only have a Primary and Secondary stat while Epic and Legendary almost always have all 3. Each stat has its own scaling, which is multiplied by the Gear level to yield the final stat value.

In addition to these stats, Gear pieces each have a set of quirks they can roll. The game classifies the quirks as either Rare or Legendary, where Rare quirks are primarily seen on all Gear rarities, and the Legendary quirks are only seen on Legendary Gear. Quirk stat modifier values are based on rarity and are the same across all the Gear pieces as the pool of available quirks is shared. Gear level does not affect the quirks in any way.


Types of Gear

Armor

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Company Breastplate.png

Company Breastplate
0 Uncommon

Max HP – Level × 0.75

  • Armor – Level × 0.75 or
  • Pickup Radius – Level × 0.75
Rare

Max HP – Level × 0.8

  • Armor – Level × 0.8 or
  • Life Regen – Level × 0.8
+5% Max HP

+4 Max HP when upgrading Armor
+20 Max HP for every weapon above level 9

Epic

Max HP – Level × 0.9

  • Armor – Level × 0.9 or
  • Life Regen – Level × 0.9
+7.5% Max HP

+6 Max HP when upgrading Armor
+25 Max HP for every weapon above level 9

Legendary

Max HP – Level × 0.9

  • Armor – Level × 0.9 or
  • Life Regen – Level × 0.9
+10% Max HP

+8 Max HP when upgrading Armor
+30 Max HP for every weapon above level 9
+12.5% Armor

Hunter's Harness.png

Hunter's Harness
0 Uncommon

Armor – Level × 0.7

  • Max HP – Level × 0.7 or
  • Life Regen – Level × 0.7
Rare

Armor – Level × 0.7

  • Max HP – Level × 0.7 or
  • Life Regen – Level × 0.7
Heal for 12% when an Elite is killed

+15% Pickup Radius for 2 sec when an elite is killed
+10% Crit Chance for 20 sec when an elite spawns. Max Stacks: 2

Epic

Armor – Level × 0.7

  • Max HP – Level × 0.7 or
  • Life Regen – Level × 0.7
  • Dodge – Level × 0.4 or
  • Fire Rate – Level × 0.4 or
  • Crit Damage – Level × 0.4 or
  • Life Regen – Level × 0.4 or
  • Pickup Radius – Level × 0.4 or
  • XP Gain – Level × 0.4 or
  • Potency – Level × 0.4
Heal for 15% when an Elite is killed

+20% Pickup Radius for 2 sec when an elite is killed
+15% Crit Chance for 20 sec when an elite spawns. Max Stacks: 2

Legendary

Armor – Level × 0.7

  • Max HP – Level × 0.7 or
  • Life Regen – Level × 0.7
  • Dodge – Level × 0.4 or
  • Fire Rate – Level × 0.4 or
  • Crit Damage – Level × 0.4 or
  • Life Regen – Level × 0.4 or
  • Pickup Radius – Level × 0.4 or
  • XP Gain – Level × 0.4 or
  • Potency – Level × 0.4
Heal for 18% when an Elite is killed

+20% Pickup Radius for 3 sec when an elite is killed
+20% Crit Chance for 20 sec when an elite spawns. Max Stacks: 2
10% chance to spawn a Golden Lootbug

Huuli Hide Vest.png

Huuli Hide Vest
0 Uncommon

Armor – Level × 1

  • Max HP – Level × 0.5 or
  • Life Regen – Level × 0.5
Rare

Armor – Level × 1

  • Max HP – Level × 0.5 or
  • Life Regen – Level × 0.5
Heal 50% HP when you drop below 50% HP. Charges: 1

Heal for 15% when the Supply Pod arrives
+5% XP Gain when a Huuli Hoarder is killed

Epic

Armor – Level × 1

  • Max HP – Level × 0.5 or
  • Life Regen – Level × 0.5
  • Movement Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • XP Gain – Level × 0.3
Heal 60% HP when you drop below 40% HP. Charges: 1

Heal for 20% when the Supply Pod arrives
+7.5% XP Gain when a Huuli Hoarder is killed

Legendary

Armor – Level × 1

  • Max HP – Level × 0.5 or
  • Life Regen – Level × 0.5
  • Movement Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • XP Gain – Level × 0.3
Heal 75% HP when you drop below 25% HP. Charges: 1

Heal for 25% when the Supply Pod arrives
+10% XP Gain when a Huuli Hoarder is killed
+10% Max HP

Miner's Flash Belt.png

Miner's Flash Belt
0 Uncommon
  • Max HP – Level × 0.8 or
  • Armor – Level × 0.8

Movement Speed – Level × 0.6

Rare
  • Max HP – Level × 0.8 or
  • Armor – Level × 0.8

Movement Speed – Level × 0.6

+10% Movement Speed for 10 sec when a Loot Bug is killed

+1% Movement Speed when upgrading Armor
+20% Pickup Radius for 30 sec when the Drop Pod arrives

Epic
  • Max HP – Level × 0.8 or
  • Armor – Level × 0.8

Movement Speed – Level × 0.6

  • Pickup Radius – Level × 0.4 or
  • Damage – Level × 0.4 or
  • Mining Speed – Level × 0.4 or
  • XP Gain – Level × 0.4 or
  • Potency – Level × 0.4
+15% Movement Speed for 10 sec when a Loot Bug is killed

+2.5% Movement Speed when upgrading Armor
+30% Pickup Radius Pickup Radius for 30 sec when the Drop Pod arrives

Legendary
  • Max HP – Level × 0.8 or
  • Armor – Level × 0.8

Movement Speed – Level × 0.6

  • Pickup Radius – Level × 0.4 or
  • Damage – Level × 0.4 or
  • Mining Speed – Level × 0.4 or
  • XP Gain – Level × 0.4 or
  • Potency – Level × 0.4
+20% Movement Speed for 10 sec when a Loot Bug is killed

+4% Movement Speed when upgrading Armor
+50% Pickup Radius for 30 sec when the Drop Pod arrives
+30% Movement Speed for 30 sec when leaving the Drop Pod

Reinforced Plating.png

Reinforced Plating
0 Uncommon

Armor – Level × 1.2

  • Max HP – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Mining Speed – Level × 0.3
Rare

Armor – Level × 1.2

  • Max HP – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Mining Speed – Level × 0.3
+2 Armor when upgrading Max HP

+4 Max HP when upgrading Armor
+100% Armor for 90 sec when leaving the Drop Pod

Epic

Armor – Level × 1.2

  • Max HP – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Mining Speed – Level × 0.3
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3
+3 Armor when upgrading Max HP

+6 Max HP when upgrading Armor
+150% Armor for 90 sec when leaving the Drop Pod

Legendary

Armor – Level × 1.2

  • Max HP – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Mining Speed – Level × 0.3
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3
+5 Armor when upgrading Max HP

+8 Max HP when upgrading Armor
+200% Armor for 90 sec when leaving the Drop Pod
+20 Life Regen for 90 sec when leaving the Drop Pod

Canister

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Boom Blend.png

Boom Blend
0 Uncommon

Explosion Radius – Level × 1.1

  • Status Effect Damage – Level × 0.4 or
  • Lifetime – Level × 0.4 or
  • Potency – Level × 0.4
Rare

Explosion Radius – Level × 1.1

  • Status Effect Damage – Level × 0.4 or
  • Lifetime – Level × 0.4 or
  • Potency – Level × 0.4
+6% Explosion Radius for every weapon above level 12

+6% Explosion Radius for every weapon below level 9

Epic

Explosion Radius – Level × 1.1

  • Status Effect Damage – Level × 0.4 or
  • Lifetime – Level × 0.4 or
  • Potency – Level × 0.4
  • Crit Damage – Level × 0.3 or
  • Pickup Radius – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Luck – Level × 0.3
+9% Explosion Radius for every weapon above level 12

+9% Explosion Radius for every weapon below level 9

Legendary

Explosion Radius – Level × 1.1

  • Status Effect Damage – Level × 0.4 or
  • Lifetime – Level × 0.4 or
  • Potency – Level × 0.4
  • Crit Damage – Level × 0.3 or
  • Pickup Radius – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Luck – Level × 0.3
+12% Explosion Radius for every weapon above level 12

+12% Explosion Radius for every weapon below level 9
+5% Potency when completing a secondary mission

DW40K.png

DW40K
0 Uncommon

Movement Speed – Level × 0.8

  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Potency – Level × 0.7
Rare

Movement Speed – Level × 0.8

  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Potency – Level × 0.7
+1% Movement Speed when upgrading Status Effect Damage

+10% Movement Speed for 30 sec when leaving the Drop Pod

Epic

Movement Speed – Level × 0.8

  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Potency – Level × 0.7
  • Armor – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3
+2.5% Movement Speed when upgrading Status Effect Damage

+20% Movement Speed for 30 sec when leaving the Drop Pod

Legendary

Movement Speed – Level × 0.8

  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Potency – Level × 0.7
  • Armor – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3
+2.5% Movement Speed when upgrading Status Effect Damage

+30% Movement Speed for 30 sec when leaving the Drop Pod
Can equip all [BEAM] weapons

Hyper Compressed Fuel.png

Hyper Compressed Fuel
0 Uncommon

Weapon Range – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
Rare

Weapon Range – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
+3% Weapon Range when upgrading Status Effect Damage

+1% Weapon Range for every meta resource mined

Epic

Weapon Range – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
  • Armor – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Luck – Level × 0.3
+6% Weapon Range when upgrading Status Effect Damage

+2% Weapon Range for every meta resource mined

Legendary

Weapon Range – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
  • Armor – Level × 0.3 or
  • Movement Speed – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Luck – Level × 0.3
+10% Weapon Range when upgrading Status Effect Damage

+3% Weapon Range for every meta resource mined
+100% Weapon Range for 15 seconds when the Boss spawns

Strange Mixture.png

Strange Mixture
0 Uncommon
  • Max HP – Level × 1 or
  • Life Regen – Level × 1 or
  • Status Effect Damage – Level × 1
  • Lifetime – Level × 0.5 or
  • Explosion Radius – Level × 0.5 or
  • Potency – Level × 0.5
Rare
  • Max HP – Level × 1 or
  • Life Regen – Level × 1 or
  • Status Effect Damage – Level × 1
  • Lifetime – Level × 0.5 or
  • Explosion Radius – Level × 0.5 or
  • Potency – Level × 0.5
+0.8% Potency for every meta resource mined

+1% Status Effect Damage for every meta resource mined

Epic
  • Max HP – Level × 1 or
  • Life Regen – Level × 1 or
  • Status Effect Damage – Level × 1
  • Lifetime – Level × 0.5 or
  • Explosion Radius – Level × 0.5 or
  • Potency – Level × 0.5
  • Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3
+1.2% Potency for every meta resource mined

+1.2% Status Effect Damage for every meta resource mined

Legendary
  • Max HP – Level × 1 or
  • Life Regen – Level × 1 or
  • Status Effect Damage – Level × 1
  • Lifetime – Level × 0.5 or
  • Explosion Radius – Level × 0.5 or
  • Potency – Level × 0.5
  • Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3
+1.5% Potency for every meta resource mined

+1.5% Status Effect Damage for every meta resource mined
Can equip all [DRONE] weapons

Trusty Canteen.png

Trusty Canteen
0 Uncommon

Status Effect Damage – Level × 0.75

  • Lifetime – Level × 0.75 or
  • Explosion Radius – Level × 0.75 or
  • Potency – Level × 0.75
Rare

Status Effect Damage – Level × 0.75

  • Lifetime – Level × 0.75 or
  • Explosion Radius – Level × 0.75 or
  • Potency – Level × 0.75
+0.2% Weapon Range per Red Sugar collected

+0.5% Explosion Radius per Red Sugar collected

Epic

Status Effect Damage – Level × 0.75

  • Lifetime – Level × 0.75 or
  • Explosion Radius – Level × 0.75 or
  • Potency – Level × 0.75
  • Max HP – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3
+0.4% Weapon Range per Red Sugar collected

+1% Explosion Radius per Red Sugar collected

Legendary

Status Effect Damage – Level × 0.75

  • Lifetime – Level × 0.75 or
  • Explosion Radius – Level × 0.75 or
  • Potency – Level × 0.75
  • Max HP – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Explosion Radius – Level × 0.3
+0.6% Weapon Range per Red Sugar collected

+1.5% Explosion Radius per Red Sugar collected
+15% Reload Speed for 15 seconds when a Loot Bug is killed

Chip

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Acid Chip.png

Acid Chip
10 Uncommon
  • Status Effect Damage – Level × 0.6 or
  • Luck – Level × 0.6
Rare
  • Status Effect Damage – Level × 0.6 or
  • Luck – Level × 0.6
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID]

+7.5% Damage for 15 sec when a Loot Bug is killed

Epic
  • Status Effect Damage – Level × 0.6 or
  • Luck – Level × 0.6
  • Pickup Radius – Level × 0.6 or
  • XP Gain – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID]

+7.5% Damage for 15 sec when a Loot Bug is killed

Legendary
  • Status Effect Damage – Level × 0.6 or
  • Luck – Level × 0.6
  • Pickup Radius – Level × 0.6 or
  • XP Gain – Level × 0.6 or
  • Potency – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Fire Rate – Level × 0.6 or
  • Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • Lifetime – Level × 0.6
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID]

+7.5% Damage for 15 sec when a Loot Bug is killed

Cryo Chip.png

Cryo Chip
10 Uncommon
  • Luck – Level × 0.6 or
  • Potency – Level × 0.6
Rare
  • Luck – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE]

Gain 5% Gold interest when entering the Drop Pod

Epic
  • Luck – Level × 0.6 or
  • Potency – Level × 0.6
  • Pickup Radius – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • XP Gain – Level × 0.6
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE]

Gain 5% Gold interest when entering the Drop Pod

Legendary
  • Luck – Level × 0.6 or
  • Potency – Level × 0.6
  • Pickup Radius – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Fire Rate – Level × 0.6 or
  • Crit Chance – Level × 0.6 or
  • Crit Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • Explosion Radius – Level × 0.6
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE]

Gain 5% Gold interest when entering the Drop Pod

Electrical Chip.png

Electrical Chip
10 Uncommon
  • Crit Chance – Level × 0.6 or
  • Luck – Level × 0.6
Rare
  • Crit Chance – Level × 0.6 or
  • Luck – Level × 0.6
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM]

Bosco picks up XP

Epic
  • Crit Chance – Level × 0.6 or
  • Luck – Level × 0.6
  • Crit Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM]

Bosco picks up XP

Legendary
  • Crit Chance – Level × 0.6 or
  • Luck – Level × 0.6
  • Crit Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Armor – Level × 0.6 or
  • Fire Rate – Level × 0.6 or
  • Damage – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM]

Bosco picks up XP

Fire Chip.png

Fire Chip
10 Uncommon

Luck – Level × 0.6

Rare

Luck – Level × 0.6

Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING]

Gain 5% Nitra interest when entering the Drop Pod

Epic

Luck – Level × 0.6

  • Pickup Radius – Level × 0.6 or
  • Lifetime – Level × 0.6
Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING]

Gain 5% Nitra interest when entering the Drop Pod

Legendary
  • Lifetime – Level × 0.6 or
  • Luck – Level × 0.6
  • Pickup Radius – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Max HP – Level × 0.6 or
  • Fire Rate – Level × 0.6 or
  • Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING]

Gain 5% Nitra interest when entering the Drop Pod

Kinetic Chip.png

Kinetic Chip
10 Uncommon
  • Fire Rate – Level × 0.6 or
  • Luck – Level × 0.6
Rare
  • Fire Rate – Level × 0.6 or
  • Luck – Level × 0.6
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE]

Bosco mines

Epic
  • Fire Rate – Level × 0.6 or
  • Luck – Level × 0.6
  • Armor – Level × 0.6 or
  • Crit Chance – Level × 0.6 or
  • Crit Damage – Level × 0.6
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE]

Bosco mines

Legendary
  • Fire Rate – Level × 0.6 or
  • Luck – Level × 0.6
  • Armor – Level × 0.6 or
  • Crit Chance – Level × 0.6 or
  • Crit Damage – Level × 0.6
  • Max HP – Level × 0.6 or
  • Damage – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE]

Bosco mines

Plasma Chip.png

Plasma Chip
10 Uncommon
  • Weapon Range – Level × 0.6 or
  • Luck – Level × 0.6
Rare
  • Weapon Range – Level × 0.6 or
  • Luck – Level × 0.6
Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE]

+0.8% Piercing when a loot bug is killed

Epic
  • Weapon Range – Level × 0.6 or
  • Luck – Level × 0.6
  • Status Effect Damage – Level × 0.6 or
  • Damage – Level × 0.6 or
  • XP Gain – Level × 0.6
Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE]

+0.8% Piercing when a loot bug is killed

Legendary
  • Weapon Range – Level × 0.6 or
  • Luck – Level × 0.6
  • Status Effect Damage – Level × 0.6 or
  • Damage – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Max HP – Level × 0.6 or
  • Fire Rate – Level × 0.6 or
  • Pickup Radius – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • Potency – Level × 0.6
Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE]

+0.8% Piercing when a loot bug is killed

Support Chip.png

Support Chip
40 Uncommon
  • Mining Speed – Level × 0.6 or
  • Luck – Level × 0.6
Rare
  • Mining Speed – Level × 0.6 or
  • Luck – Level × 0.6
Rolls for 2 of the following quirks:

Can equip all [COLD] weapons
Can equip all [ELECTRICAL] weapons
Can equip all [PLASMA] weapons
Can equip all [KINETIC] weapons
Can equip all [ACID] weapons
Can equip all [FIRE] weapons

Epic
  • Mining Speed – Level × 0.6 or
  • Luck – Level × 0.6
  • Max HP – Level × 0.6 or
  • Armor – Level × 0.6 or
  • Life Regen – Level × 0.6
Rolls for 2 of the following quirks:

Can equip all [COLD] weapons
Can equip all [ELECTRICAL] weapons
Can equip all [PLASMA] weapons
Can equip all [KINETIC] weapons
Can equip all [ACID] weapons
Can equip all [FIRE] weapons

Legendary
  • Mining Speed – Level × 0.6 or
  • Luck – Level × 0.6
  • Max HP – Level × 0.6 or
  • Armor – Level × 0.6 or
  • Life Regen – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Fire Rate – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6 or
  • Potency – Level × 0.6
Rolls for 2 of the following quirks:

Can equip all [COLD] weapons
Can equip all [ELECTRICAL] weapons
Can equip all [PLASMA] weapons
Can equip all [KINETIC] weapons
Can equip all [ACID] weapons
Can equip all [FIRE] weapons

Gadget

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Frequency Attuner.png

Frequency Attuner
0 Uncommon

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
Rare

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
+0.6% Mining Speed for every meta resource mined

+10% Mining Speed for 10 sec when leveling up

Epic

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
  • Armor – Level × 0.2 or
  • Crit Chance – Level × 0.2 or
  • Crit Damage – Level × 0.2 or
  • Life Regen – Level × 0.2 or
  • Damage – Level × 0.2
+0.9% Mining Speed for every meta resource mined

+15% Mining Speed for 10 sec when leveling up

Legendary

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
  • Armor – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Damage – Level × 0.3
+1.2% Mining Speed for every meta resource mined

+20% Mining Speed for 10 sec when leveling up
Start with +2 Artifact Reroll

Nitra-Aid Blender.png

Nitra-Aid Blender
0 Uncommon

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5
Rare

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5
5% chance to find Nitra when mining materials

Start with +8 Nitra

Epic

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3 or
  • Potency – Level × 0.3
7.5% chance to find Nitra when mining materials

Start with +12 Nitra

Legendary

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Luck – Level × 0.3 or
  • XP Gain – Level × 0.3 or
  • Potency – Level × 0.3
10% chance to find Nitra when mining materials

Start with +16 Nitra
Gain 10% Nitra interest when entering the Drop Pod

Soft Spot Detector.png

Soft Spot Detector
0 Uncommon
  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5

Crit Damage – Level × 0.4

Rare
  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5

Crit Damage – Level × 0.4

+20% Mining Speed for 30 sec when leaving the Drop Pod

+0.8% Crit Damage for every meta resource mined

Epic
  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5

Crit Damage – Level × 0.4

  • Fire Rate – Level × 0.3 or
  • Status Effect Damage – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Potency – Level × 0.3
+30% Mining Speed for 30 sec when leaving the Drop Pod

+1.2% Crit Damage for every meta resource mined

Legendary
  • Status Effect Damage – Level × 0.5 or
  • Reload Speed – Level × 0.5 or
  • Weapon Range – Level × 0.5

Crit Damage – Level × 0.4

  • Fire Rate – Level × 0.3 or
  • Status Effect Damage – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Weapon Range – Level × 0.3 or
  • Potency – Level × 0.3
+45% Mining Speed for 30 sec when leaving the Drop Pod

+1.6% Crit Damage for every meta resource mined
Minerals are easier to mine

Sonic Sugar Scrambler.png

Sonic Sugar Scrambler
0 Uncommon

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
Rare

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
+0.3 Armor per Red Sugar collected

+0.4 Mining Speed per Red Sugar collected

Epic

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
  • Armor – Level × 0.3 or
  • Fire Rate – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Potency – Level × 0.3
+0.4 Armor per Red Sugar collected

+0.8 Mining Speed per Red Sugar collected

Legendary

Mining Speed – Level × 1

  • Max HP – Level × 0.5 or
  • Pickup Radius – Level × 0.5 or
  • XP Gain – Level × 0.5
  • Armor – Level × 0.3 or
  • Fire Rate – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Potency – Level × 0.3
+0.6 Armor per Red Sugar collected

+1 Mining Speed per Red Sugar collected
Red Sugar heals for 5% more

Weighted Thumb Scale.png

Weighted Thumb Scale
0 Uncommon

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Luck – Level × 0.5 or
  • Potency – Level × 0.5
Rare

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Luck – Level × 0.5 or
  • Potency – Level × 0.5
Start with +10 Gold

+0.3% Damage for every meta resource mined

Epic

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Luck – Level × 0.5 or
  • Potency – Level × 0.5
  • Movement Speed – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Explosion Radius – Level × 0.3
Start with +15 Gold

+0.6% Damage for every meta resource mined

Legendary

Mining Speed – Level × 1

  • Status Effect Damage – Level × 0.5 or
  • Luck – Level × 0.5 or
  • Potency – Level × 0.5
  • Movement Speed – Level × 0.3 or
  • Damage – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • Explosion Radius – Level × 0.3
Start with +20 Gold

+1% Damage for every meta resource mined
Gain 10% Gold interest when entering the Drop Pod

Tool

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Dwarf Tape.png

Dwarf Tape
0 Uncommon
  • Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.7 or
  • Armor – Level × 0.7 or
  • Weapon Range – Level × 0.7
Rare
  • Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.7 or
  • Armor – Level × 0.7 or
  • Weapon Range – Level × 0.7
+6 Armor for every weapon above level 9

+0.5 Armor when a Loot Bug is killed

Epic
  • Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.7 or
  • Armor – Level × 0.7 or
  • Weapon Range – Level × 0.7
  • Fire Rate – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • Luck – Level × 0.3
+9 Armor for every weapon above level 9

+1 Armor when a Loot Bug is killed

Legendary
  • Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.7 or
  • Armor – Level × 0.7 or
  • Weapon Range – Level × 0.7
  • Fire Rate – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Explosion Radius – Level × 0.3 or
  • Luck – Level × 0.3
+12 Armor for every weapon above level 9

+2 Armor when a Loot Bug is killed
All your weapons start with +1 level

Flathead Screwdriver.png

Flathead Screwdriver
0 Uncommon
  • Crit Chance – Level × 0.7 or
  • Crit Damage – Level × 0.7
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7
Rare
  • Crit Chance – Level × 0.7 or
  • Crit Damage – Level × 0.7
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7
The Drop Pod waits for an additonal 6 sec

+1% Crit Chance when upgrading Crit Damage

Epic
  • Crit Chance – Level × 0.7 or
  • Crit Damage – Level × 0.7
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7
  • Max HP – Level × 0.4 or
  • Dodge – Level × 0.4 or
  • Luck – Level × 0.4
The Drop Pod waits for an additonal 9 sec

+2% Crit Chance when upgrading Crit Damage

Legendary
  • Crit Chance – Level × 0.7 or
  • Crit Damage – Level × 0.7
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7
  • Max HP – Level × 0.4 or
  • Dodge – Level × 0.4 or
  • Luck – Level × 0.4
The Drop Pod waits for an additonal 12 sec

+3% Crit Chance when upgrading Crit Damage
The Supply Pod will open faster

Hex Keychain.png

Hex Keychain
0 Uncommon
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7 or
  • Damage – Level × 0.7
  • Movement Speed – Level × 0.7 or
  • Pickup Radius – Level × 0.7 or
  • Reload Speed – Level × 0.7
Rare
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7 or
  • Damage – Level × 0.7
  • Movement Speed – Level × 0.7 or
  • Pickup Radius – Level × 0.7 or
  • Reload Speed – Level × 0.7
+2 Beams for 90 sec when leaving the Drop Pod

+2 Extra Drones for 75 sec when leaving the Drop Pod
+2 Turrets for 75 sec when leaving the Drop Pod

Epic
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7 or
  • Damage – Level × 0.7
  • Movement Speed – Level × 0.7 or
  • Pickup Radius – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • XP Gain – Level × 0.3 or
  • Potency – Level × 0.3
+3 Beams for 90 sec when leaving the Drop Pod

+3 Extra Drones for 75 sec when leaving the Drop Pod
+3 Turrets for 75 sec when leaving the Drop Pod

Legendary
  • Armor – Level × 0.7 or
  • Life Regen – Level × 0.7 or
  • Damage – Level × 0.7
  • Movement Speed – Level × 0.7 or
  • Pickup Radius – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Max HP – Level × 0.3 or
  • Mining Speed – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • XP Gain – Level × 0.3 or
  • Potency – Level × 0.3
+4 Beams for 90 sec when leaving the Drop Pod

+4 Extra Drones for 75 sec when leaving the Drop Pod
+4 Turrets for 75 sec when leaving the Drop Pod
The Drop Pod waits for an additonal 15 sec

Lucky Pipe Wrench.png

Lucky Pipe Wrench
8 Uncommon

Luck – Level × 0.7

  • Movement Speed – Level × 0.7 or
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7 or
  • Reload Speed – Level × 0.7
Rare

Luck – Level × 0.7

  • Movement Speed – Level × 0.7 or
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7 or
  • Reload Speed – Level × 0.7
+1 Luck when upgrading Armor

+20 Luck for 10 sec when a Huuli Hoarder is killed

Epic

Luck – Level × 0.7

  • Movement Speed – Level × 0.7 or
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Fire Rate – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Status Effect Damage – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • XP Gain – Level × 0.3
+1.5 Luck when upgrading Armor

+30 Luck for 10 sec when a Huuli Hoarder is killed

Legendary

Luck – Level × 0.7

  • Movement Speed – Level × 0.7 or
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Fire Rate – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Status Effect Damage – Level × 0.3 or
  • Lifetime – Level × 0.3 or
  • XP Gain – Level × 0.3
+3 Luck when upgrading Armor

+50 Luck for 10 sec when a Huuli Hoarder is killed
+4 Luck when upgrading Luck

Power Driver.png

Power Driver
0 Uncommon
  • Damage – Level × 0.6 or
  • Mining Speed – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
Rare
  • Damage – Level × 0.6 or
  • Mining Speed – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
+0.3% Pickup Radius for every level

+1.5% Pickup Radius for every meta resource mined

Epic
  • Damage – Level × 0.6 or
  • Mining Speed – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Status Effect Damage – Level × 0.6 or
  • Lifetime – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
+0.4% Pickup Radius for every level

+2% Pickup Radius for every meta resource mined

Legendary
  • Damage – Level × 0.6 or
  • Mining Speed – Level × 0.6
  • Movement Speed – Level × 0.6 or
  • Reload Speed – Level × 0.6 or
  • XP Gain – Level × 0.6
  • Status Effect Damage – Level × 0.6 or
  • Lifetime – Level × 0.6 or
  • Weapon Range – Level × 0.6 or
  • Explosion Radius – Level × 0.6 or
  • Potency – Level × 0.6
+0.5% Pickup Radius for every level

+2.5% Pickup Radius for every meta resource mined
+1% Piercing when a Loot Bug is killed

Sturdy Hammer.png

Sturdy Hammer
0 Uncommon
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7
  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Luck – Level × 0.7
Rare
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7
  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Luck – Level × 0.7
+5% Damage for every weapon above level 9

+100% Mining Speed for 25 sec when leaving the Drop Pod

Epic
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7
  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Luck – Level × 0.7
  • Max HP – Level × 0.3 or
  • Armor – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Lifetime – Level × 0.3
+7.5 Damage for every weapon above level 9

+150% Mining Speed for 25 sec when leaving the Drop Pod

Legendary
  • Damage – Level × 0.7 or
  • Mining Speed – Level × 0.7
  • Status Effect Damage – Level × 0.7 or
  • Reload Speed – Level × 0.7 or
  • Luck – Level × 0.7
  • Max HP – Level × 0.3 or
  • Armor – Level × 0.3 or
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Lifetime – Level × 0.3
+10% Damage for every weapon above level 9

+200% Mining Speed for 25 sec when leaving the Drop Pod
+15% Damage for 15 seconds when a Loot Bug is killed

Weapon Mod

Item Min Lv Rarity Primary Secondary Tertiary Quirk
Custom Grip.png

Custom Grip
0 Uncommon

Damage – Level × 1

  • Max HP – Level × 0.5 or
  • Armor – Level × 0.5
Rare

Damage – Level × 1

  • Max HP – Level × 0.5 or
  • Armor – Level × 0.5
+0.4% Damage per Red Sugar collected

+3% Damage for 15 sec when a Loot Bug is killed

Epic

Damage – Level × 1

  • Max HP – Level × 0.5 or
  • Armor – Level × 0.5
  • Armor – Level × 0.3 or
  • Dodge – Level × 0.3 or
  • Life Regen – Level × 0.3
+0.6% Damage per Red Sugar collected

+6% Damage for 15 sec when a Loot Bug is killed

Legendary
  • Fire Rate – Level × 1 or
  • Reload Speed – Level × 1 or
  • Weapon Range – Level × 1
  • Max HP – Level × 0.5 or
  • Armor – Level × 0.5 or
  • Crit Damage – Level × 0.5
  • Armor – Level × 0.3 or
  • Dodge – Level × 0.3 or
  • Life Regen – Level × 0.3 or
  • Damage – Level × 0.3
+0.8% Damage per Red Sugar collected

+10% Damage for 15 sec when a Loot Bug is killed
+12.5% Armor

Elite Targeter.png

Elite Targeter
0 Uncommon

Damage – Level × 0.95

  • Crit Chance – Level × 0.55 or
  • Crit Damage – Level × 0.55 or
  • Weapon Range – Level × 0.55
Rare

Damage – Level × 0.95

  • Crit Chance – Level × 0.55 or
  • Crit Damage – Level × 0.55 or
  • Weapon Range – Level × 0.55
+1% Crit Damage when an Elite is killed

+10% Reload Speed for 15 sec when a Boss spawns

Epic

Damage – Level × 0.95

  • Crit Chance – Level × 0.55 or
  • Crit Damage – Level × 0.55 or
  • Weapon Range – Level × 0.55
  • Fire Rate – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Potency – Level × 0.3
+2% Crit Damage when an Elite is killed

+20% Reload Speed for 15 sec when a Boss spawns

Legendary

Damage – Level × 0.95

  • Crit Chance – Level × 0.55 or
  • Crit Damage – Level × 0.55 or
  • Weapon Range – Level × 0.55
  • Fire Rate – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Potency – Level × 0.3
+2% Crit Damage when an Elite is killed

+30% Reload Speed for 15 sec when a Boss spawns
+5 Max HP when an Elite spawns

Recoil Absorber.png

Recoil Absorber
0 Uncommon

Damage – Level × 0.8

  • Fire Rate – Level × 0.7 or
  • Reload Speed – Level × 0.7
Rare

Damage – Level × 0.8

  • Fire Rate – Level × 0.7 or
  • Reload Speed – Level × 0.7
+1% Reload Speed when upgrading Crit Chance

+0.6% Fire Rate for every meta resource mined
+1% Fire Rate when upgrading Crit Damage

Epic

Damage – Level × 0.8

  • Fire Rate – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Potency – Level × 0.3
+2% Reload Speed when upgrading Crit Chance

+0.9% Fire Rate for every meta resource mined
+2% Fire Rate when upgrading Crit Damage

Legendary

Damage – Level × 0.8

  • Fire Rate – Level × 0.7 or
  • Reload Speed – Level × 0.7
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Potency – Level × 0.3
+2.5% Reload Speed when upgrading Crit Chance

+1.2% Fire Rate for every meta resource mined
+2.5% Fire Rate when upgrading Crit Damage

Sniper Scope.png

Sniper Scope
0 Uncommon

Damage – Level × 1

  • Crit Chance – Level × 0.5 or
  • Crit Damage – Level × 0.5 or
  • Weapon Range – Level × 0.5
Rare

Damage – Level × 1

  • Crit Chance – Level × 0.5 or
  • Crit Damage – Level × 0.5 or
  • Weapon Range – Level × 0.5
+10% Piercing
Epic

Damage – Level × 1

  • Crit Chance – Level × 0.5 or
  • Crit Damage – Level × 0.5 or
  • Weapon Range – Level × 0.5
  • Fire Rate – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Potency – Level × 0.3
+20% Piercing
Legendary

Damage – Level × 1

  • Crit Chance – Level × 0.5 or
  • Crit Damage – Level × 0.5 or
  • Weapon Range – Level × 0.5
  • Fire Rate – Level × 0.3 or
  • Reload Speed – Level × 0.3 or
  • Potency – Level × 0.3
+30% Piercing

Can equip all [PROJECTILE] weapons

Tactical Foregrip.png

Tactical Foregrip
0 Uncommon

Damage – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Potency – Level × 0.6
Rare

Damage – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Potency – Level × 0.6
+50% Damage for 90 sec when leaving the Drop Pod

+10 Luck for 30 sec when the Drop Pod arrives

Epic

Damage – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Potency – Level × 0.6
  • Crit Chance – Level × 0.3 or
  • Crit Damage – Level × 0.3 or
  • Weapon Range – Level × 0.3
+60% Damage for 90 sec when leaving the Drop Pod

+15 Luck for 30 sec when the Drop Pod arrives

Legendary

Damage – Level × 0.9

  • Status Effect Damage – Level × 0.6 or
  • Potency – Level × 0.6
Template:Alt +75% Template:Mult for 90 sec when leaving the Drop Pod

+20 Template:Stat for 30 sec when the Drop Pod arrives
+100% Template:Mult for 10 seconds when the Boss spawns

Treasure Tracker.png

Treasure Tracker
0 Template:Survivor Rarity Template:StatCell Template:Alt
Template:Survivor Rarity Template:StatCell Template:Alt +0.5% Template:Mult when a Loot Bug is killed

+7.5% Template:Mult for 12 sec when a Loot Bug is killed

Template:Survivor Rarity Template:StatCell Template:Alt Template:Alt +1% Template:Mult when a Loot Bug is killed

+10% Template:Mult for 12 sec when a Loot Bug is killed

Template:Survivor Rarity Template:StatCell Template:Alt Template:Alt +1.5% Template:Mult when a Loot Bug is killed

+12.5% Template:Mult for 12 sec when a Loot Bug is killed
+50 Template:Stat when a Huuli Hoarder is killed

Gear Properties

Gears have properties, which can be divided into four categories :

  • Stats, which are additive or multiplicative bonuses to your dwarf's stats.
  • Quirks, which can extend the weapon's pool by letting you equip weapons of a certain tag, or give you additional stat upgrades if certain conditions are met.
  • Rarity, which influences how many stat upgrades and quirks the gear has.
  • Upgrades, which enhance your stat upgrades.
  • Level, which influences the potency of the Stats and Quirks properties.

Rarity can be Template:Survivor Rarity, Template:Survivor Rarity, Template:Survivor Rarity, and Template:Survivor Rarity.

Upgrades can be applied to any gear, for a total of 3 times per piece, via the Gear Menu, and enhances even further the Stats Upgrades.

Level is a variable, from 1 to 99, which affects the base values of the gear. Gear level is something that cannot be upgraded on a piece of Gear in the Inventory per se; however, each upgrade given to a piece of Gear in the Upgrade tab gives it 5 levels under the hood[1]. The level of dropped Gear is enhanced by a variety of Milestones :

  • Complete any dive on Hazard 2 / 3 / 4 / 5 (+3 / 3 / 3 / 3 Gear level)
  • Complete a dive with 2/4/6/8/10/12 different Class Mods (+1/1/1/1/1/1 Gear level)
  • Complete 2/5/10/20/40/55 masteries (+1/1/1/1/1/1 Gear level)
  • Fully complete 2/4/6/8/10/15/20/25/30/35/40/50 mission nodes (+1/1/1/1/1/1/1/1/1/1/1/1 Gear level)
  • Get 2/4/6/8/10/15/20/25/30/40 weapons to level 18 (+1/1/1/1/1/1/1/1/1/1 Gear level)
  • Deal 2 000 000/10 000 000/100 000 000/1 000 000 000 Acid/Cold/Electrical/Fire/Kinetic/Plasma damage (+1/+1/+1/+1 Gear level)
  • Reach player rank 4/8/12/16/20/24/28/32/36/40 (+1/1/1/1/1/1/1/1/1/1 Gear level)

The Gear level bonus is displayed at all times in the Gear Menu.

Trivia

Smart Equip doesn't take into account the values of the stats, or the relevance of a gear piece to the class mod used. Instead, it converts the Gear Level, Upgrade Level, and Rarity into a numeric value, and just pick the higher value for each slot. The numeric value is calculated as follows[2][3]:

Smart Equip Value = Gear Level + (Upgrade Level * 5) + (Rarity (as integer) * 15)

The first completion of a specific Vanguard Contract and Lethal Operation will grant you a guaranteed Template:Survivor Rarity / Template:Survivor Rarity piece of Gear, respectively. Since the Gear is dropped on boss death, it's possible to collect the piece of Gear, end the run by taking too much damage, and restart the dive for another piece of Gear of guaranteed quality.

References

  1. John | Funday: "...each upgrade adds 5 levels to the piece you are upgrading". #ask-the-devs
  2. John | Funday: Smart Equip formula. #ask-the-devs
  3. Deep Rock Galactic: Survivor. Patch 3: Mid-game saves and more!

Nav

Template:Survivor Nav