Survivor:Gear
Gear is a new system introduced in 1.0 that adds depth and long-term progression. Occasionally, during your missions on Hoxxes, a piece of Gear will drop, and picking it up adds it to your Gear menu. There is a guaranteed Gear drop when a Dreadnought is killed in Elimination missions or after breaking the Ommoran Shell at the end of Escort Duty missions, and a smaller chance to be obtained by killing Glyphids in regular combat. Between missions, players can access the Gear menu where you can manage their loadouts for each Class Mod. The Gear Menu can hold up to 150 Gear pieces, and will remind the player to manage their Gear when there are over 86 items in the Inventory.
Gear
Gear can be found in 4 rarities: Uncommon, Rare, Epic, and Legendary.
Depending on rarity, Gear pieces can have up to 3 levels of stats: Primary, Secondary, and Tertiary (listed in order from top down). The rarity of the Gear determines how many of the 3 stat levels you get. Uncommon and Rare usually only have a Primary and Secondary stat while Epic and Legendary almost always have all 3. Each stat has its own scaling, which is multiplied by the Gear level to yield the final stat value.
In addition to these stats, Gear pieces each have a set of quirks they can roll. The game classifies the quirks as either Rare or Legendary, where Rare quirks are primarily seen on all Gear rarities, and the Legendary quirks are only seen on Legendary Gear. Quirk stat modifier values are based on rarity and are the same across all the Gear pieces as the pool of available quirks is shared. Gear level does not affect the quirks in any way.
Types of Gear
Armor
Canister
| Item | Min Lv | Rarity | Primary | Secondary | Tertiary | Quirk |
|---|---|---|---|---|---|---|
Boom Blend |
0 | Uncommon |
Explosion Radius – Level × 1.1 |
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||
| Rare |
Explosion Radius – Level × 1.1 |
|
+6% Explosion Radius for every weapon above level 12 +6% Explosion Radius for every weapon below level 9 | |||
| Epic |
Explosion Radius – Level × 1.1 |
|
|
+9% Explosion Radius for every weapon above level 12 +9% Explosion Radius for every weapon below level 9 | ||
| Legendary |
Explosion Radius – Level × 1.1 |
|
|
+12% Explosion Radius for every weapon above level 12 +12% Explosion Radius for every weapon below level 9 | ||
DW40K |
0 | Uncommon |
Movement Speed – Level × 0.8 |
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||
| Rare |
Movement Speed – Level × 0.8 |
|
+1% Movement Speed when upgrading Status Effect Damage +10% Movement Speed for 30 sec when leaving the Drop Pod | |||
| Epic |
Movement Speed – Level × 0.8 |
|
|
+2.5% Movement Speed when upgrading Status Effect Damage +20% Movement Speed for 30 sec when leaving the Drop Pod | ||
| Legendary |
Movement Speed – Level × 0.8 |
|
|
+2.5% Movement Speed when upgrading Status Effect Damage +30% Movement Speed for 30 sec when leaving the Drop Pod | ||
Hyper Compressed Fuel |
0 | Uncommon |
Weapon Range – Level × 0.9 |
|
||
| Rare |
Weapon Range – Level × 0.9 |
|
+3% Weapon Range when upgrading Status Effect Damage +1% Weapon Range for every meta resource mined | |||
| Epic |
Weapon Range – Level × 0.9 |
|
|
+6% Weapon Range when upgrading Status Effect Damage +2% Weapon Range for every meta resource mined | ||
| Legendary |
Weapon Range – Level × 0.9 |
|
|
+10% Weapon Range when upgrading Status Effect Damage +3% Weapon Range for every meta resource mined | ||
Strange Mixture |
0 | Uncommon |
|
|
||
| Rare |
|
|
+0.8% Potency for every meta resource mined +1% Status Effect Damage for every meta resource mined | |||
| Epic |
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|
|
+1.2% Potency for every meta resource mined +1.2% Status Effect Damage for every meta resource mined | ||
| Legendary |
|
|
|
+1.5% Potency for every meta resource mined +1.5% Status Effect Damage for every meta resource mined | ||
Trusty Canteen |
0 | Uncommon |
Status Effect Damage – Level × 0.75 |
|
||
| Rare |
Status Effect Damage – Level × 0.75 |
|
+0.2% Weapon Range per Red Sugar collected +0.5% Explosion Radius per Red Sugar collected | |||
| Epic |
Status Effect Damage – Level × 0.75 |
|
|
+0.4% Weapon Range per Red Sugar collected +1% Explosion Radius per Red Sugar collected | ||
| Legendary |
Status Effect Damage – Level × 0.75 |
|
|
+0.6% Weapon Range per Red Sugar collected +1.5% Explosion Radius per Red Sugar collected |
Chip
| Item | Min Lv | Rarity | Primary | Secondary | Tertiary | Quirk |
|---|---|---|---|---|---|---|
Acid Chip |
10 | Uncommon |
|
|||
| Rare |
|
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID] +7.5% Damage for 15 sec when a Loot Bug is killed | ||||
| Epic |
|
|
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID] +7.5% Damage for 15 sec when a Loot Bug is killed | |||
| Legendary |
|
|
|
Bosco Weapon: Acid Drone [BOSCO][DRONE][ACID] +7.5% Damage for 15 sec when a Loot Bug is killed | ||
Cryo Chip |
10 | Uncommon |
|
|||
| Rare |
|
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE] Gain 5% Gold interest when entering the Drop Pod | ||||
| Epic |
|
|
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE] Gain 5% Gold interest when entering the Drop Pod | |||
| Legendary |
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|
|
Bosco Weapon: Cryo Blast [BOSCO][COLD][EXPLOSIVE] Gain 5% Gold interest when entering the Drop Pod | ||
Electrical Chip |
10 | Uncommon |
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|||
| Rare |
|
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM] Bosco picks up XP | ||||
| Epic |
|
|
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM] Bosco picks up XP | |||
| Legendary |
|
|
|
Bosco Weapon: Electrical Beam[BOSCO][ELECTRICAL][BEAM] Bosco picks up XP | ||
Fire Chip |
10 | Uncommon |
Luck – Level × 0.6 |
|||
| Rare |
Luck – Level × 0.6 |
Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING] Gain 5% Nitra interest when entering the Drop Pod | ||||
| Epic |
Luck – Level × 0.6 |
|
Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING] Gain 5% Nitra interest when entering the Drop Pod | |||
| Legendary |
|
|
|
Bosco Weapon: Fire Burst[BOSCO][FIRE][LASTING] Gain 5% Nitra interest when entering the Drop Pod | ||
Kinetic Chip |
10 | Uncommon |
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|||
| Rare |
|
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE] Bosco mines | ||||
| Epic |
|
|
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE] Bosco mines | |||
| Legendary |
|
|
|
Bosco Weapon: Missile Launcher[BOSCO][KINETIC][EXPLOSIVE] Bosco mines | ||
Plasma Chip |
10 | Uncommon |
|
|||
| Rare |
|
Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE] +0.8% Piercing when a loot bug is killed | ||||
| Epic |
|
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Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE] +0.8% Piercing when a loot bug is killed | |||
| Legendary |
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|
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Bosco Weapon: Plasma Bolts[BOSCO][PLASMA][PROJECTILE] +0.8% Piercing when a loot bug is killed | ||
Support Chip |
40 | Uncommon |
|
|||
| Rare |
|
Rolls for 2 of the following quirks: Can equip all [COLD] weapons | ||||
| Epic |
|
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Rolls for 2 of the following quirks: Can equip all [COLD] weapons | |||
| Legendary |
|
|
|
Rolls for 2 of the following quirks: Can equip all [COLD] weapons |
Gadget
Tool
Weapon Mod
| Item | Min Lv | Rarity | Primary | Secondary | Tertiary | Quirk |
|---|---|---|---|---|---|---|
Custom Grip |
0 | Uncommon |
Damage – Level × 1 |
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||
| Rare |
Damage – Level × 1 |
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+0.4% Damage per Red Sugar collected +3% Damage for 15 sec when a Loot Bug is killed | |||
| Epic |
Damage – Level × 1 |
|
|
+0.6% Damage per Red Sugar collected +6% Damage for 15 sec when a Loot Bug is killed | ||
| Legendary |
|
|
|
+0.8% Damage per Red Sugar collected +10% Damage for 15 sec when a Loot Bug is killed | ||
Elite Targeter |
0 | Uncommon |
Damage – Level × 0.95 |
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||
| Rare |
Damage – Level × 0.95 |
|
+1% Crit Damage when an Elite is killed +10% Reload Speed for 15 sec when a Boss spawns | |||
| Epic |
Damage – Level × 0.95 |
|
|
+2% Crit Damage when an Elite is killed +20% Reload Speed for 15 sec when a Boss spawns | ||
| Legendary |
Damage – Level × 0.95 |
|
|
+2% Crit Damage when an Elite is killed +30% Reload Speed for 15 sec when a Boss spawns | ||
Recoil Absorber |
0 | Uncommon |
Damage – Level × 0.8 |
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||
| Rare |
Damage – Level × 0.8 |
|
+1% Reload Speed when upgrading Crit Chance +0.6% Fire Rate for every meta resource mined | |||
| Epic |
Damage – Level × 0.8 |
|
|
+2% Reload Speed when upgrading Crit Chance +0.9% Fire Rate for every meta resource mined | ||
| Legendary |
Damage – Level × 0.8 |
|
|
+2.5% Reload Speed when upgrading Crit Chance +1.2% Fire Rate for every meta resource mined | ||
Sniper Scope |
0 | Uncommon |
Damage – Level × 1 |
|
||
| Rare |
Damage – Level × 1 |
|
+10% Piercing | |||
| Epic |
Damage – Level × 1 |
|
|
+20% Piercing | ||
| Legendary |
Damage – Level × 1 |
|
|
+30% Piercing Can equip all [PROJECTILE] weapons | ||
Tactical Foregrip |
0 | Uncommon |
Damage – Level × 0.9 |
|
||
| Rare |
Damage – Level × 0.9 |
|
+50% Damage for 90 sec when leaving the Drop Pod +10 Luck for 30 sec when the Drop Pod arrives | |||
| Epic |
Damage – Level × 0.9 |
|
|
+60% Damage for 90 sec when leaving the Drop Pod +15 Luck for 30 sec when the Drop Pod arrives | ||
| Legendary |
Damage – Level × 0.9 |
|
Template:Alt | +75% Template:Mult for 90 sec when leaving the Drop Pod +20 Template:Stat for 30 sec when the Drop Pod arrives | ||
Treasure Tracker |
0 | Template:Survivor Rarity | Template:StatCell | Template:Alt | ||
| Template:Survivor Rarity | Template:StatCell | Template:Alt | +0.5% Template:Mult when a Loot Bug is killed +7.5% Template:Mult for 12 sec when a Loot Bug is killed | |||
| Template:Survivor Rarity | Template:StatCell | Template:Alt | Template:Alt | +1% Template:Mult when a Loot Bug is killed +10% Template:Mult for 12 sec when a Loot Bug is killed | ||
| Template:Survivor Rarity | Template:StatCell | Template:Alt | Template:Alt | +1.5% Template:Mult when a Loot Bug is killed +12.5% Template:Mult for 12 sec when a Loot Bug is killed |
Gear Properties
Gears have properties, which can be divided into four categories :
- Stats, which are additive or multiplicative bonuses to your dwarf's stats.
- Quirks, which can extend the weapon's pool by letting you equip weapons of a certain tag, or give you additional stat upgrades if certain conditions are met.
- Rarity, which influences how many stat upgrades and quirks the gear has.
- Upgrades, which enhance your stat upgrades.
- Level, which influences the potency of the Stats and Quirks properties.
Rarity can be Template:Survivor Rarity, Template:Survivor Rarity, Template:Survivor Rarity, and Template:Survivor Rarity.
- Template:Survivor Rarity Gear begin with 2 Stats Upgrades and 0 Quirks.
- Template:Survivor Rarity Gear obtains an additional Quirk, for a total of 2 Stats Upgrades and 1 Quirk.
- Template:Survivor Rarity Gear obtains an additional Stats Upgrade, for a total of 3 Stats Upgrades and 1 Quirk.
- Template:Survivor Rarity Gear obtains an additional Quirk, for a total of 3 Stats Upgrades and 2 Quirks
Upgrades can be applied to any gear, for a total of 3 times per piece, via the Gear Menu, and enhances even further the Stats Upgrades.
Level is a variable, from 1 to 99, which affects the base values of the gear. Gear level is something that cannot be upgraded on a piece of Gear in the Inventory per se; however, each upgrade given to a piece of Gear in the Upgrade tab gives it 5 levels under the hood[1]. The level of dropped Gear is enhanced by a variety of Milestones :
- Complete any dive on Hazard 2 / 3 / 4 / 5 (+3 / 3 / 3 / 3 Gear level)
- Complete a dive with 2/4/6/8/10/12 different Class Mods (+1/1/1/1/1/1 Gear level)
- Complete 2/5/10/20/40/55 masteries (+1/1/1/1/1/1 Gear level)
- Fully complete 2/4/6/8/10/15/20/25/30/35/40/50 mission nodes (+1/1/1/1/1/1/1/1/1/1/1/1 Gear level)
- Get 2/4/6/8/10/15/20/25/30/40 weapons to level 18 (+1/1/1/1/1/1/1/1/1/1 Gear level)
- Deal 2 000 000/10 000 000/100 000 000/1 000 000 000 Acid/Cold/Electrical/Fire/Kinetic/Plasma damage (+1/+1/+1/+1 Gear level)
- Reach player rank 4/8/12/16/20/24/28/32/36/40 (+1/1/1/1/1/1/1/1/1/1 Gear level)
The Gear level bonus is displayed at all times in the Gear Menu.
Trivia
Smart Equip doesn't take into account the values of the stats, or the relevance of a gear piece to the class mod used. Instead, it converts the Gear Level, Upgrade Level, and Rarity into a numeric value, and just pick the higher value for each slot. The numeric value is calculated as follows[2][3]:
- Smart Equip Value = Gear Level + (Upgrade Level * 5) + (Rarity (as integer) * 15)
The first completion of a specific Vanguard Contract and Lethal Operation will grant you a guaranteed Template:Survivor Rarity / Template:Survivor Rarity piece of Gear, respectively. Since the Gear is dropped on boss death, it's possible to collect the piece of Gear, end the run by taking too much damage, and restart the dive for another piece of Gear of guaranteed quality.
References
- ↑ John | Funday: "...each upgrade adds 5 levels to the piece you are upgrading". #ask-the-devs
- ↑ John | Funday: Smart Equip formula. #ask-the-devs
- ↑ Deep Rock Galactic: Survivor. Patch 3: Mid-game saves and more!