Maggot
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This page is possibly not up to date. It was last updated for Season 02: Rival Escalation
Updated for U36
“ | The Maggot is actually anything but a maggot - though the mistake is understandable, given the aesthetics of the creature. In fact, they are rather collectives of symbiotic smaller creatures, working together in order to reach the planet surface where they hope to suck up solar radiation before returning to the depths. Generally docile and harmless, many express disgust at the sight and incriminating smell of the Maggots, preferring to walk in great circles around them rather than getting their boots or gear soaked in the approximate feel and smell of burning piles of soiled diapers. |
— Miner's Manual Description |
The Maggot is a passive creature that spawns in any biome. Magma Core, Azure Weald, Hollow Bough, and Fungus Bogs all have specific variants, while the rest of the biomes have the normal Maggot.
Combat
The Maggot is a passive, non-combat creature. However, its biome-specific counterparts have hazardous on-death effects:
- The red Maggots in the Magma Core will detonate upon being killed, dealing a small amount of damage to Dwarves and creatures within melee range and leaving behind a layer of hazardous hot rock.
- The green Maggots in the Radioactive Exclusion Zone and Fungus Bogs will release a cloud of deadly toxins when killed, dealing a small amount of damage over time to Dwarves and creatures in a small radius.
- There are colored maggots in Hollow Bough and Azure Weald as well, but they do not have any death effects.
Health and Armor
Effective
Health Scaling |
Hazard Level | |
---|---|---|
Any Mission | ||
1 to 5.5 | ||
Player Count | to | 1 |
Variants
Magma Core Variant
Attacks
Upon death, the maggot will explode in a 3 meter radius. The explosion is similar to the explosion of Glyphid Exploders, although it is instant.
AoE Attack | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 12.5 | 17.5 | 30 | 50 | 70 | 30 | 37.5 | 57.5 | 70 | 75 | |||
12.5 | 20 | 32.5 | 53.75 | 75 | 32.5 | 40 | 61.25 | 75 | 80 | ||||
12.5 | 22.5 | 35 | 57.5 | 80 | 35 | 42.5 | 65 | 80 | 85 | ||||
12.5 | 25 | 37.5 | 62.5 | 85 | 37.5 | 45 | 70 | 85 | 90 | ||||
Details | |||||||||||||
Damage Type | Explosive | Radius: 3 m |
Radioactive Exclusion Zone Variant
Attacks
Cloud | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minimum Damage per Tick |
Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1 | 1.4 | 2.4 | 4 | 5.6 | 2.4 | 3 | 4.6 | 5.6 | 6 | |||
1 | 1.6 | 2.6 | 4.3 | 6 | 2.6 | 3.2 | 4.9 | 6 | 6.4 | ||||
1 | 1.8 | 2.8 | 4.6 | 6.4 | 2.8 | 3.4 | 5.2 | 6.4 | 6.8 | ||||
1 | 2 | 3 | 5 | 6.8 | 3 | 3.6 | 5.6 | 6.8 | 7.2 | ||||
Maximum Damage per Tick |
Hazard Level | ||||||||||||
Normal Mission | DD | EDD | |||||||||||
1 | 2 | 3 | 4 | 5 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | 1.5 | 2.1 | 3.6 | 6 | 8.4 | 3.6 | 4.5 | 6.9 | 8.4 | 9 | |||
1.5 | 2.4 | 3.9 | 6.45 | 9 | 3.9 | 4.8 | 7.35 | 9 | 9.6 | ||||
1.5 | 2.7 | 4.2 | 6.9 | 9.6 | 4.2 | 5.1 | 7.8 | 9.6 | 10.2 | ||||
1.5 | 3 | 4.5 | 7.5 | 10.2 | 4.5 | 5.4 | 8.4 | 10.2 | 10.8 | ||||
Details | |||||||||||||
Damage Type | Poison | Cloud Radius: 2 m | |||||||||||
Interval | 0.5-0.8 s | ||||||||||||
Lifetime | 4 s |
|
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