Maggot

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This page is possibly not up to date. It was last updated for Season 02: Rival Escalation
Updated for U36

The Maggot is actually anything but a maggot - though the mistake is understandable, given the aesthetics of the creature. In fact, they are rather collectives of symbiotic smaller creatures, working together in order to reach the planet surface where they hope to suck up solar radiation before returning to the depths. Generally docile and harmless, many express disgust at the sight and incriminating smell of the Maggots, preferring to walk in great circles around them rather than getting their boots or gear soaked in the approximate feel and smell of burning piles of soiled diapers.
— Miner's Manual Description

The Maggot is a passive creature that spawns in any biome. Magma Core, Azure Weald, Hollow Bough, and Fungus Bogs all have specific variants, while the rest of the biomes have the normal Maggot.

Combat

The Maggot is a passive, non-combat creature. However, its biome-specific counterparts have hazardous on-death effects:

  • The red Maggots in the Magma Core will detonate upon being killed, dealing a small amount of damage to Dwarves and creatures within melee range and leaving behind a layer of hazardous hot rock.
  • The green Maggots in the Radioactive Exclusion Zone and Fungus Bogs will release a cloud of deadly toxins when killed, dealing a small amount of damage over time to Dwarves and creatures in a small radius.
  • There are colored maggots in Hollow Bough and Azure Weald as well, but they do not have any death effects.

Health and Armor

Effective

Health Scaling

Hazard Level
Any Mission
1 to 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 1

Variants

Magma Core Variant

Attacks

Upon death, the maggot will explode in a 3 meter radius. The explosion is similar to the explosion of Glyphid Exploders, although it is instant.

Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 3 m
Maximum Damage Radius: 0.75 m
Minimum Area Damage: 20 %

Radioactive Exclusion Zone Variant

Attacks

Death Cloud
Cloud
Minimum
Damage per Tick
Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1 1.4 2.4 4 5.6 2.4 3 4.6 5.6 6
Dwarfcount2.png 1 1.6 2.6 4.3 6 2.6 3.2 4.9 6 6.4
Dwarfcount3.png 1 1.8 2.8 4.6 6.4 2.8 3.4 5.2 6.4 6.8
Dwarfcount4.png 1 2 3 5 6.8 3 3.6 5.6 6.8 7.2
Maximum
Damage per Tick
Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1.5 2.1 3.6 6 8.4 3.6 4.5 6.9 8.4 9
Dwarfcount2.png 1.5 2.4 3.9 6.45 9 3.9 4.8 7.35 9 9.6
Dwarfcount3.png 1.5 2.7 4.2 6.9 9.6 4.2 5.1 7.8 9.6 10.2
Dwarfcount4.png 1.5 3 4.5 7.5 10.2 4.5 5.4 8.4 10.2 10.8
Details
Damage Type Poison
Dwarf for scale (1.5 m)

Cloud Radius: 2 m

Interval 0.5-0.8 s
Lifetime 4 s